Flux - July 2011
Swingline
Flux needs to be taken away from factions pvp for this reason. I would actually like to see flux restricted to GvG and HA only.
Killed u man
I would love to see an Invokespike against an Invokespike in GvG.
TROLOLOLOLOLOLOLO
TROLOLOLOLOLOLOLO
makosi
Monks might have to start using Spirit Bond or Prot Spirit liberally which means there will be a shift from stance monks to GoLE. Or maybe Soul Twisting Shelter spammers.
Either way, it might turn out to be a very defensive month.
Either way, it might turn out to be a very defensive month.
Essence Snow
For the most part I think a lot of ppl are over-reacting to this (just like any other update). Dervs are stronger only against other derv players....it's not like there are derv npc's that are effected. So in turn if a team with 3 dervs faces a team with none...guess what?...they get 0 bonus from the flux on those 3. There are many ways to shut down devs as well....they are not the end all be all...you just assume the other team will be running such and prepare for it.
Yet I however believe that the npc's in various arenas should not be effected by flux.
Yet I however believe that the npc's in various arenas should not be effected by flux.
RedDog91
So...does the flux allow warriors to deal extra damage to the Guild Lord? Cuz this could greatly affect GvG.
edit:
well I guess it does. Hmm...this could be easily abused.
edit:
well I guess it does. Hmm...this could be easily abused.
Maver1ck87
New definition of Epic Fail - people running derv healers in RA this month?
HawkofStorms
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
makosi
As far as the summoning stones are concerned, Juggernauts are warriors and Turtles are rangers.Time will tell if this is true of the JQ/FA versions.
FoxBat
Rob Roy The Divine
Quote:
For the most part I think a lot of ppl are over-reacting to this (just like any other update). Dervs are stronger only against other derv players....it's not like there are derv npc's that are effected. So in turn if a team with 3 dervs faces a team with none...guess what?...they get 0 bonus from the flux on those 3. There are many ways to shut down devs as well....they are not the end all be all...you just assume the other team will be running such and prepare for it.
Yet I however believe that the npc's in various arenas should not be effected by flux. |
Just that if you run a derv, you can run and EDA AND LINEBACK LIKE LEMMING
Aljasha
Imo the idea is not bad, but the implementation is and it won't have any effect on the meta except people dying faster. Nothing gained, nothing lost
chuckles79
Important question...Does this affect indirect damage?
Aka a monk casts retribution on someone and a monk attacks that person? If so, Scourge Healing just became standard on bars.
1. I like this because it will change things up, and remove the focus from purely targeting the monks to also observing enemies of the same profession. Smite monks in RA are going to be so adorable.
2. I hate this because blocking stances are about to become all the rage. Might as well lock up my ranger for the month.
Aka a monk casts retribution on someone and a monk attacks that person? If so, Scourge Healing just became standard on bars.
1. I like this because it will change things up, and remove the focus from purely targeting the monks to also observing enemies of the same profession. Smite monks in RA are going to be so adorable.
2. I hate this because blocking stances are about to become all the rage. Might as well lock up my ranger for the month.
chuckles79
Quote:
so incoming meta of dervishes linebacking dervishes all game. gee gee
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I believe Turtles are often considered rangers. Time to find out, hello 30 min wait times if that's so.
jazilla
i agree. at least it gives healers the opportunity to play different builds whilst other monks are playing offensively this month. at least give it 5 days or so to see how you like it. if you don't, there were a lot of other games released since GW came out way back in the day.
Apok
Wait, are spells affected by this Flux, or just attacks?
Sk8tborderx
Penny
That flux is totally sucky.
Shayne Hawke
Since Flux spilled into DA, it seems like Imperial Majesty is upgraded to a killing skill against similar profession players. Meh.
refer
Matirion Maeronta
Look at it this way: it makes people play differently and gives a twist to something thats always exactly the same. I beleive flux did what it was supposed to do in an unexpected way (not to mention in the wrong way). Atleast they fixed the text now.
Shayne Hawke
When everyone in DA has an I-can-kill-you-in-one-hit skill that recharges in five seconds, turning the second skill into another such skill that is already point-blank to activate does very, very little to change playstyle.
superraptors
10% would have been good, but 30% is abit random and over the top
roachsrealm
I don't think this is going to effect dervs as much as everyone thinks it will. After all, if there's only one Derv and none on your team, its just like it was before. Finally, something to keep the grind of faction farming interesting from month to month.
...and I know it's kind of off topic, but I don't see what the problem is with Dervs being overpowered. They aren't really. Flash enchantments still count as spells. If I see one I use Soul Leech and Strip Enchantments. They kill themselves quicker than any other class I've seen...
...and I know it's kind of off topic, but I don't see what the problem is with Dervs being overpowered. They aren't really. Flash enchantments still count as spells. If I see one I use Soul Leech and Strip Enchantments. They kill themselves quicker than any other class I've seen...
Rob Roy The Divine
Quote:
I don't think this is going to effect dervs as much as everyone thinks it will. After all, if there's only one Derv and none on your team, its just like it was before. Finally, something to keep the grind of faction farming interesting from month to month.
...and I know it's kind of off topic, but I don't see what the problem is with Dervs being overpowered. They aren't really. Flash enchantments still count as spells. If I see one I use Soul Leech and Strip Enchantments. They kill themselves quicker than any other class I've seen... |
they're over powered to the extent that they don't need to even attack anything and can produce 3 conditions (cripple + bleeding from aura of thorns when torn down with pious fury + burning from avatar of balt)... can do this every 10 seconds, have infinite energy pool from radiant scythe and +4 regen, have mega armor from mysticism + insignias, and can attack 3 things at once.
i can keep going, but there's no point...
try and tell me that's not broken?
Matirion Maeronta
Perhaps, personally I do play slightly different now. I don't get close to anyone with the same proffession unless I try to kill them that way (it works quite well, they don't expect it).
RedDog91
so...If a ranger is using a pet against another ranger, will skills such as Feral Lunge, or Brutal Strike deal extra damage from the flux? They are technically the Ranger's skills...
animal fighter
Rt/A...spirit strength with daggers.
peace rit flaggers.
other than that. most boring flux ever. is this really the best they could come up with?
peace rit flaggers.
other than that. most boring flux ever. is this really the best they could come up with?
greep
Sankt Hallvard
greep
Ah sorry, that was epic fail of me :/
Lishy
Time to dust off my Mo/W reverse whammo and kick some ass in RA!
Acorn
There Can Only Be One [Joke]
30% is far too high, bring on smiter midlines...
30% is far too high, bring on smiter midlines...
Ximvotn
Ursan Blessing (PvP)
HigherMinion
Ximvotn
That was somewhat of a joke referring to this month's flux. I don't think it's possible to spam more EVAS, I can get three going at once alone, probably 12 copies or more if everyone in the party brings it. 16 player HA and GvG would be interesting and terrifying at the same time.
Missing HB
Quote:
I would also like a Flux that doubled Arena teams; e.g. 8man RA, 16 (or maybe 12) HA and GvG.
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- Activity can be an issue.... it's already hard to find 8 players , so guess for 16...
- It would be a complete rework of the format
- It wouldn't be fun.... Builds such as 13(9) air ele invokers and 3 monks for example would probably rule....
However i agree on the point that flux should be more original ( maybe more regular than monthly too) and not just fit to GvG...
Darth_Krizan
I have an idea. Make this game even more hack'n'slash.... -.-'
I guess "making" gw2 for another 2 years is more important then balancing current meta.
I guess "making" gw2 for another 2 years is more important then balancing current meta.
Wyndy
Smite Luxons against healing Kurzicks in FA is interesting.
Painbringer
Does this affect armor ignoring spells?