Flux - July 2011

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Quote:
Originally Posted by Lhim View Post
This flux seems terrible for FA where luxons have to focus on killing npc's while kurzicks fire away at the luxon players with 30% damage-bonus in certain cases.
Flux needs to be taken away from factions pvp for this reason. I would actually like to see flux restricted to GvG and HA only.

Killed u man

Forge Runner

Join Date: Feb 2006

I would love to see an Invokespike against an Invokespike in GvG.

TROLOLOLOLOLOLOLO

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Monks might have to start using Spirit Bond or Prot Spirit liberally which means there will be a shift from stance monks to GoLE. Or maybe Soul Twisting Shelter spammers.

Either way, it might turn out to be a very defensive month.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

For the most part I think a lot of ppl are over-reacting to this (just like any other update). Dervs are stronger only against other derv players....it's not like there are derv npc's that are effected. So in turn if a team with 3 dervs faces a team with none...guess what?...they get 0 bonus from the flux on those 3. There are many ways to shut down devs as well....they are not the end all be all...you just assume the other team will be running such and prepare for it.

Yet I however believe that the npc's in various arenas should not be effected by flux.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

So...does the flux allow warriors to deal extra damage to the Guild Lord? Cuz this could greatly affect GvG.

edit:
well I guess it does. Hmm...this could be easily abused.

Maver1ck87

Frost Gate Guardian

Join Date: Mar 2010

NeMo

W/

New definition of Epic Fail - people running derv healers in RA this month?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by HawkofStorms View Post
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
As far as the summoning stones are concerned, Juggernauts are warriors and Turtles are rangers.Time will tell if this is true of the JQ/FA versions.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by HawkofStorms View Post
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
They have warrior style armor, not sure what else is relevant outside this flux.

Rob Roy The Divine

Academy Page

Join Date: Aug 2007

Weegieville

No Goats No Glory [BAAA]

W/

Quote:
Originally Posted by Essence Snow View Post
For the most part I think a lot of ppl are over-reacting to this (just like any other update). Dervs are stronger only against other derv players....it's not like there are derv npc's that are effected. So in turn if a team with 3 dervs faces a team with none...guess what?...they get 0 bonus from the flux on those 3. There are many ways to shut down devs as well....they are not the end all be all...you just assume the other team will be running such and prepare for it.

Yet I however believe that the npc's in various arenas should not be effected by flux.
if you've gvg'd in the last 3 weeks, you would understand that 3 dervishes and fev. dreams has enough power to kill anything, proven by Boo running 4 monks and 3d+me. so even not running dervs isn't gonna change much.

Just that if you run a derv, you can run and EDA AND LINEBACK LIKE LEMMING

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

Imo the idea is not bad, but the implementation is and it won't have any effect on the meta except people dying faster. Nothing gained, nothing lost

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Important question...Does this affect indirect damage?
Aka a monk casts retribution on someone and a monk attacks that person? If so, Scourge Healing just became standard on bars.

1. I like this because it will change things up, and remove the focus from purely targeting the monks to also observing enemies of the same profession. Smite monks in RA are going to be so adorable.

2. I hate this because blocking stances are about to become all the rage. Might as well lock up my ranger for the month.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

Quote:
Originally Posted by UnicornStampede View Post
so incoming meta of dervishes linebacking dervishes all game. gee gee
I LOL'd at the thought of a GVG with 8 Avatars of Balth. rushing all in at once.

Quote:
Originally Posted by HawkofStorms View Post
On the plus side, this is the only way we are ever going to be able to test and figure out what profession Juggernauts/Turtles are in JQ.
I believe Turtles are often considered rangers. Time to find out, hello 30 min wait times if that's so.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by makosi View Post
Monks might have to start using Spirit Bond or Prot Spirit liberally which means there will be a shift from stance monks to GoLE. Or maybe Soul Twisting Shelter spammers.

Either way, it might turn out to be a very defensive month.
i agree. at least it gives healers the opportunity to play different builds whilst other monks are playing offensively this month. at least give it 5 days or so to see how you like it. if you don't, there were a lot of other games released since GW came out way back in the day.

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Wait, are spells affected by this Flux, or just attacks?

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Quote:
Originally Posted by Apok View Post
Wait, are spells affected by this Flux, or just attacks?
Spells too, at least armor respecting spell damage, haven't tested armor ignoring spell damage yet.

Penny

Penny

Wilds Pathfinder

Join Date: Jan 2007

Playing a bit but not too much.

<3

Mo/

That flux is totally sucky.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Since Flux spilled into DA, it seems like Imperial Majesty is upgraded to a killing skill against similar profession players. Meh.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Quote:
Originally Posted by Sk8tborderx View Post
Spells too, at least armor respecting spell damage, haven't tested armor ignoring spell damage yet.
It's all damage. Attribute 17 damage Backfire at only attribute 12! (21 at 16)

Matirion Maeronta

Frost Gate Guardian

Join Date: Jan 2011

Noord-Scharwoude, NL

E/

Quote:
Originally Posted by Shayne Hawke View Post
Since Flux spilled into DA, it seems like Imperial Majesty is upgraded to a killing skill against similar profession players. Meh.
Look at it this way: it makes people play differently and gives a twist to something thats always exactly the same. I beleive flux did what it was supposed to do in an unexpected way (not to mention in the wrong way). Atleast they fixed the text now.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Matirion Maeronta View Post
it makes people play differently
When everyone in DA has an I-can-kill-you-in-one-hit skill that recharges in five seconds, turning the second skill into another such skill that is already point-blank to activate does very, very little to change playstyle.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

10% would have been good, but 30% is abit random and over the top

roachsrealm

Ascalonian Squire

Join Date: Dec 2009

The Gothic Embrace

N/Mo

I don't think this is going to effect dervs as much as everyone thinks it will. After all, if there's only one Derv and none on your team, its just like it was before. Finally, something to keep the grind of faction farming interesting from month to month.

...and I know it's kind of off topic, but I don't see what the problem is with Dervs being overpowered. They aren't really. Flash enchantments still count as spells. If I see one I use Soul Leech and Strip Enchantments. They kill themselves quicker than any other class I've seen...

Rob Roy The Divine

Academy Page

Join Date: Aug 2007

Weegieville

No Goats No Glory [BAAA]

W/

Quote:
Originally Posted by roachsrealm View Post
I don't think this is going to effect dervs as much as everyone thinks it will. After all, if there's only one Derv and none on your team, its just like it was before. Finally, something to keep the grind of faction farming interesting from month to month.

...and I know it's kind of off topic, but I don't see what the problem is with Dervs being overpowered. They aren't really. Flash enchantments still count as spells. If I see one I use Soul Leech and Strip Enchantments. They kill themselves quicker than any other class I've seen...
if you go onto obs and watch 60%of the games consist of 3 balt dervs and a fev. dreams mesmer, that literally kill things in 5 minutes...

they're over powered to the extent that they don't need to even attack anything and can produce 3 conditions (cripple + bleeding from aura of thorns when torn down with pious fury + burning from avatar of balt)... can do this every 10 seconds, have infinite energy pool from radiant scythe and +4 regen, have mega armor from mysticism + insignias, and can attack 3 things at once.

i can keep going, but there's no point...

try and tell me that's not broken?

Matirion Maeronta

Frost Gate Guardian

Join Date: Jan 2011

Noord-Scharwoude, NL

E/

Quote:
Originally Posted by Shayne Hawke View Post
When everyone in DA has an I-can-kill-you-in-one-hit skill that recharges in five seconds, turning the second skill into another such skill that is already point-blank to activate does very, very little to change playstyle.
Perhaps, personally I do play slightly different now. I don't get close to anyone with the same proffession unless I try to kill them that way (it works quite well, they don't expect it).

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

so...If a ranger is using a pet against another ranger, will skills such as Feral Lunge, or Brutal Strike deal extra damage from the flux? They are technically the Ranger's skills...

animal fighter

animal fighter

Forge Runner

Join Date: Dec 2009

buying shields w/ armor vs animals

Animal Fightas Inc [?????????]

Rt/A...spirit strength with daggers.
peace rit flaggers.

other than that. most boring flux ever. is this really the best they could come up with?

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Quote:
Originally Posted by Maver1ck87 View Post
New definition of Epic Fail - people running derv healers in RA this month?
I think you misread the flux, that'd be like wearing a "hit me" sign while going armorless.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by greep View Post
I think you misread the flux, that'd be like wearing a "hit me" sign while going armorless.
So that wouldn't be a good definition of epic fail as he said?

greep

Academy Page

Join Date: Feb 2010

Away from game

N/Me

Ah sorry, that was epic fail of me :/

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Time to dust off my Mo/W reverse whammo and kick some ass in RA!

Acorn

Academy Page

Join Date: Jul 2008

Michigan, USA

Rt/A

There Can Only Be One [Joke]

30% is far too high, bring on smiter midlines...

Ximvotn

Banned

Join Date: Jun 2011

Ursan Blessing (PvP)

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Ximvotn View Post
Ursan Blessing (PvP)
A PvE Flux would be pretty cool. GvG Sinway or EVAS Spam.

I would also like a Flux that doubled Arena teams; e.g. 8man RA, 16 (or maybe 12) HA and GvG.

Ximvotn

Banned

Join Date: Jun 2011

Quote:
Originally Posted by HigherMinion View Post
A PvE Flux would be pretty cool. GvG Sinway or EVAS Spam.

I would also like a Flux that doubled Arena teams; e.g. 8man RA, 16 (or maybe 12) HA and GvG.
That was somewhat of a joke referring to this month's flux. I don't think it's possible to spam more EVAS, I can get three going at once alone, probably 12 copies or more if everyone in the party brings it. 16 player HA and GvG would be interesting and terrifying at the same time.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by HigherMinion View Post
I would also like a Flux that doubled Arena teams; e.g. 8man RA, 16 (or maybe 12) HA and GvG.
Even considering they would implement it , it would lead to problems :
- Activity can be an issue.... it's already hard to find 8 players , so guess for 16...
- It would be a complete rework of the format
- It wouldn't be fun.... Builds such as 13(9) air ele invokers and 3 monks for example would probably rule....

However i agree on the point that flux should be more original ( maybe more regular than monthly too) and not just fit to GvG...

Darth_Krizan

Pre-Searing Cadet

Join Date: Apr 2009

Parasiteville

Acid Overlords [ACID]

W/E

I have an idea. Make this game even more hack'n'slash.... -.-'
I guess "making" gw2 for another 2 years is more important then balancing current meta.

Wyndy

Wyndy

Krytan Explorer

Join Date: Nov 2008

in the know

Chronic Chaos

N/Me

Smite Luxons against healing Kurzicks in FA is interesting.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Does this affect armor ignoring spells?

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Painbringer View Post
Does this affect armor ignoring spells?
yes

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