You can only enter the opposite quarter if you have someone else in the party doing the quest that leads them to that quarter. My rit ran through undercity doing the cleanse undercity quest with a player running a prophecies warrior, and the entrance to local quarter was blocked to us (both of us have completed Factions). We shouldn't have to rely on finding another player with the relevant quest to get access to these outposts. It would also be nice to be able to enter Viz Square as an explorable unhindered for cartography purposes, such as Divinity Coast for example in WiK.
Nahpui Quarter explorable is different to Nahpui Quarter mission. Doing the WoC quest for Nahpui Quarter opens access to the mission part, via the explorable part. |
Update - Thursday, July 7, 2011
Elnino
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NerfHerder
I read a few comments back about the lack of pugs for WoC content. I am on my third go around for WoC, and I have seen pugs asking to group in every outpost. Try the American English districts. It's full of pugs.
Aqrab
So it seems like were going to be fighting against the ministry in the second and third sets. So I'm guessing that we might not be getting anymore ministerial commendations since we won't be doing quests for them, just a though.
Xx_Sorin_xX
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Really, the WoC quests aren't bad. But there is less dialogue than in WiK. Also, WiK was released in stages, while WoC got released at once. As a player's reflex is to instantly do everything, people bite off more than they can chew, and that's why people find the quests monotonous - they do too many at the same time.
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To restate it one more time, this is part one of three. There is more to come, and that will probably have a lot more story driven parts to it.
Swingline
Theres a good chance we will fight the ministry in the next part and maybe the third. I hope we get to see the foe fire but I doubt this.
shoyon456
HM Falken gives a lot of gold drops. Other than that the quests are pretty standard, not too creative imo.
NerfHerder
It seems that the major complaint about WoC was a fix to the major complant about WiK. WiK was released in small bits, although it was painful to wait for each one, we had a sense of anticipation that lead to a false sense of gratification when completed just because we had to wait so long. Now that WoC is released in larger chapters we don't have that. Personally, I feel WoC is doing much better than the WiK structure was as a whole.
That being said, I would have been just as happy starting from the cleansing Rheas Crater quest onward. Plot wise, they could have just said we(the ministry of purity) have cleansed the greater KC/Shing Jea areas but are spread to thin for the outer lying areas, so we need your help.
Plus WoC is telling the origin story, and that can be boring. Now that the stage is set I expect the story and content to get better in later chapters.
That being said, I would have been just as happy starting from the cleansing Rheas Crater quest onward. Plot wise, they could have just said we(the ministry of purity) have cleansed the greater KC/Shing Jea areas but are spread to thin for the outer lying areas, so we need your help.
Plus WoC is telling the origin story, and that can be boring. Now that the stage is set I expect the story and content to get better in later chapters.
makosi
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HM Falken gives a lot of gold drops. Other than that the quests are pretty standard, not too creative imo.
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I think that, even though health and energy are all the same for everyone who does the quest, armour is not. Warriors have it easiest in this quest.
Saxxon Askanius
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A betterer tip would be 'bring multiple MMs and pull everything at once'! At least, in NM that is. In HM more then 2 groups is probably a bad idea. Which is only a better reason to do it!
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@ Apok -> Shōwa era
Brian the Gladiator
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Just because people don't pay a subscription fee doesn't mean their feedback and opinions are not valuable. Everyone has standards and things they like more than others. Arguing anything over a subscription fee is ignorant and plain insulting to the developers who made this content. They didn't create inferior work simply because there is no subscription fee. If people don't enjoy the cleansing quests (and a lot of people, myself not included, didn't) that's valuable feedback for the developers when planning the kinds of content to implement in the future.
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Originally Posted by QUOTE=tummlykins
Arguing anything over a subscription fee is ignorant and plain insulting to the developers who made this content.
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They absolutely created inferior work due to lack of a subscription fee. Are you kidding? If people were paying hand over fist every month just to play this game, I'm sure they would have more than 5 people working on it. Again, nice joke.
Painbringer
So I finished the initial quests in KC normal and hard... Initiate Zei Ri does not offer anything more? Do I need to wait or am I missing something? There are a bunch more to do?
I did do Cantha Courier Crisis (what a blast)
but i am not sure if this is the same storyline although wiki says it is part of the winds of change
I did do Cantha Courier Crisis (what a blast)
but i am not sure if this is the same storyline although wiki says it is part of the winds of change
Xenomortis
Talk to the Initiate in Seitung Harbor; as per Zei Ri's instructions after completing the Minister Cho's Estate quest.
Gli
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Talk to the Initiate in Seitung Harbor; as per Zei Ri's instructions after completing the Minister Cho's Estate quest.
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Putting a clue in the reward dialogue made me miss it. While doing these new quests I kept catching myself accepting the rewards without reading, a reflex created by years of playing without new quests and not reading anything anymore because I'd seen it all many times before.
Painbringer
Yol
Some players need to start reading the quest reward dialogue boxes instead of just clicking Accept straight away It does tell you when you need to go to Seitung Harbour, or back to Kaineng Centre, or Skyway....
Swingline
Iuris
Levels, maybe, but i could swear there were MORE of them in HM...
merciless_mike
A lot of people seem to be missing certain things or having trouble with certain quests. Honestly, I didn't know where to post this but here seems as good a place as any:
WoC Video Walkthrough
I'm in the process of trying to sum up the more interesting quests and throw some tips in the mix, but I'm lacking views. It strikes me as odd because of the amount of people struggling, yet not finding the help they want.
WoC Video Walkthrough
I'm in the process of trying to sum up the more interesting quests and throw some tips in the mix, but I'm lacking views. It strikes me as odd because of the amount of people struggling, yet not finding the help they want.
Xenomortis
Well you have only just linked people to it really and if you want to get people's attention then create a thread in the 'Explorer's League' section.
merciless_mike
I don't really visit much, I threw one out in Nolani just now but I don't know if that's right. I'm not going to post another new thread now.
As for wondering why my views are low; that's because I assumed Youtube would be one of the first places to look for help, other than the wiki.
As for wondering why my views are low; that's because I assumed Youtube would be one of the first places to look for help, other than the wiki.
Gli
Posted this in the Explorer's forum, repeating it here as a warning.
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I remember reading somewhere that only the normal mode spawns change to post-WoC quest spawns after doing normal mode quests, and that for the hard mode spawns to change, you need to do the HM quest as well. That's definitely not true for Minister Cho's Estate.
I did the WoC quest chain on normal mode on the 'main' character of my mule account, for some extra commendations. I did the first few 'cleansing' quests on hard mode as well, and vanquished those areas at the same time, figuring it couldn't hurt to have a level 28 ritualist NPC along for the vanquishing.
Now, reading this thread I thought, maybe I should just vanquish Cho's place before doing the rescue quest on HM, to have an easier time of it. No such luck, the hard mode spawns have already changed to huge gangs of scavengers. Before I did the HM rescue quest. Vanquishing that area is going to be a horrible chore, it's now packed with groups of 6 scavengers with nasty builds, instead of tiny groups of oldfashioned afflicted and sickened humans, with laughable builds.
Edit: This goes for the Haiju Lagoon as well. Same type of mobs, but at least the party size is 6 there.
__________________________________________________ ____________________________________
I remember reading somewhere that only the normal mode spawns change to post-WoC quest spawns after doing normal mode quests, and that for the hard mode spawns to change, you need to do the HM quest as well. That's definitely not true for Minister Cho's Estate.
I did the WoC quest chain on normal mode on the 'main' character of my mule account, for some extra commendations. I did the first few 'cleansing' quests on hard mode as well, and vanquished those areas at the same time, figuring it couldn't hurt to have a level 28 ritualist NPC along for the vanquishing.
Now, reading this thread I thought, maybe I should just vanquish Cho's place before doing the rescue quest on HM, to have an easier time of it. No such luck, the hard mode spawns have already changed to huge gangs of scavengers. Before I did the HM rescue quest. Vanquishing that area is going to be a horrible chore, it's now packed with groups of 6 scavengers with nasty builds, instead of tiny groups of oldfashioned afflicted and sickened humans, with laughable builds.
Edit: This goes for the Haiju Lagoon as well. Same type of mobs, but at least the party size is 6 there.
Kook~NBK~
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Really, the WoC quests aren't bad. But there is less dialogue than in WiK. Also, WiK was released in stages, while WoC got released at once. As a player's reflex is to instantly do everything, people bite off more than they can chew, and that's why people find the quests monotonous - they do too many at the same time.
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Ament of taros
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I respectfully disagree. So far, I'm finding the WoC stuff to be a total suck-fest. It's not a question of difficulty, since none of the quests (so far)are "hard." They're more of a soul-leeching grind that can't be mitigated by doing one or two a day. I just finished Zen Daijun (a soul-leching grind all by itself) and will be taking a few days off before moving on to Rhea's Crater. Once I get through it once, I'll be done with it.
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Riot Narita
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I can't believe it took them this long to release something like this.
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I'm hoping the next parts will be more interesting.
Grj
Oh wow I've just seen on the official site and on the wiki that the WoC content is getting released over the next few months... and not each part every week or so like the WiK.
So either they've just started on this content within the last few weeks not the months I've been hearing, or they're deliberty dragging the WoC content out.
So either they've just started on this content within the last few weeks not the months I've been hearing, or they're deliberty dragging the WoC content out.
Swingline
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Oh wow I've just seen on the official site and on the wiki that the WoC content is getting released over the next few months... and not each part every week or so like the WiK.
So either they've just started on this content within the last few weeks not the months I've been hearing, or they're deliberty dragging the WoC content out. |
tummlykins
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Oh wow I've just seen on the official site and on the wiki that the WoC content is getting released over the next few months... and not each part every week or so like the WiK.
So either they've just started on this content within the last few weeks not the months I've been hearing, or they're deliberty dragging the WoC content out. |
Think about part one. Each cleansing quest not only had different spawns from the normal ones in those zones, but they also changed the spawns in those areas forever. That means they had to remove all afflicted from the map and put something else in their place which had meaning. They had to work on creating new afflicted soul explosion effects, new afflicted builds, new Am Fah builds, new Jade Brotherhood builds, new Scavenger builds and new spawns for almost every map in Kaineng Centre (and some places outside of it). That's a lot of work but it does have a cumulative effect. Unless we annihilate the gangs of Cantha, there won't be any huge map changing effects taking place from here on. Parts two and three won't need to worry about making huge changes to most of the maps in Cantha, and they can instead focus on making more story based content.
Missing HB
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We will probably see part 2 in August and part 3 in September, any longer and I will be annoyed. I really was not impressed with part one and how short it was. I really hope the next 2 parts are worth the extra 2 months+ of waiting. If it took them 3 months just to make this... eek!
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tenderpoison
My point of view - just give us the entire story already. I wanna be the one to decide if I wanna do all quests today or one quest / day or one quest / month or whatever. I was pretty eager to get my hands on the Imperial weapons, but it seems like the wait will be too long. And btw - how long did they work on this new content? A year? What's their "team"? 3 guys? So far - quests are crappy, mobs are pretty OP and ask for a lot of concentration and knowledge (yeah, u can tell me I'm wrong, but a lot of ppl doing all those quest can easily disagree with u) and even if some things on the map change for good after completion of the new WoC content, doesn't mean it changes in a good way of speaking. I don't see how a group of 6 powerful mobs can be a good thing to most of the players doing the new content. Whatever. I only hope the next parts are better than this one and maybe they'll release both parts in a shorter time and not by the end of this year.
P.S. So far I still prefer WiK.
P.S. So far I still prefer WiK.
Sarevok Thordin
The story aspect is nice, seeing the plague finally cleared up and giving closure to that. But GOOD LORD the level of difficulty here is excrutating.
MULTITUDES of enemies with OP builds and extreme amounts of infuriating mitigation that really brings me to rage in a PvE environment. It is just time consuming..
MULTITUDES of enemies with OP builds and extreme amounts of infuriating mitigation that really brings me to rage in a PvE environment. It is just time consuming..
Verene
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I respectfully disagree. So far, I'm finding the WoC stuff to be a total suck-fest. It's not a question of difficulty, since none of the quests (so far)are "hard." They're more of a soul-leeching grind that can't be mitigated by doing one or two a day. I just finished Zen Daijun (a soul-leching grind all by itself) and will be taking a few days off before moving on to Rhea's Crater. Once I get through it once, I'll be done with it.
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AngelWJedi
i agree. thought i only done it in nm for me the hardest ones was lagoon,cho's and the one where your in the market place. lagoon being the hardest of them all. only cause i couldnt pull the women so i had to keep her alive. >< took me 4 times to get it
StormDragonZ
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We will probably see part 2 in August and part 3 in September, any longer and I will be annoyed. I really was not impressed with part one and how short it was. I really hope the next 2 parts are worth the extra 2 months+ of waiting. If it took them 3 months just to make this... eek!
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Safer Saviour
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I expect Part 2 in mid-September and Part 3 after Wintersday, or mid-January. Excluding all holiday situations, this looks promising to me.
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Besides, it's hinted that something else will happen in October. The Lunatic Court are mentioned in the Beyond page as having attracted the attention of 'someone else' with their actions last year. We know the Live Team also have things which will be 'surprising' coming after Winds of Change. If Arenanet were to follow your plan, it wouldn't leave much room for things 'after'.
Kook~NBK~
I didn't say it was hard. I said it was a "soul leeching grind fest." - Take 5 steps, yank & spank a mob. Take 5 steps, yank and spank a mob. Take 5 steps...
Markaedw
I've given up on the HM quest chain. They are so difficult and so frustrating (for me at least) plus at any given day I can't find enough players to form a group. So I've decided to wait until the new weapons come out and see if the price of ministry commendations spikes and sell them off and never look back.
Good job devs, you beat me. I give up.
Good job devs, you beat me. I give up.
Swingline
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Posted this in the Explorer's forum, repeating it here as a warning.
__________________________________________________ ____________________________________ I remember reading somewhere that only the normal mode spawns change to post-WoC quest spawns after doing normal mode quests, and that for the hard mode spawns to change, you need to do the HM quest as well. That's definitely not true for Minister Cho's Estate. I did the WoC quest chain on normal mode on the 'main' character of my mule account, for some extra commendations. I did the first few 'cleansing' quests on hard mode as well, and vanquished those areas at the same time, figuring it couldn't hurt to have a level 28 ritualist NPC along for the vanquishing. Now, reading this thread I thought, maybe I should just vanquish Cho's place before doing the rescue quest on HM, to have an easier time of it. No such luck, the hard mode spawns have already changed to huge gangs of scavengers. Before I did the HM rescue quest. Vanquishing that area is going to be a horrible chore, it's now packed with groups of 6 scavengers with nasty builds, instead of tiny groups of oldfashioned afflicted and sickened humans, with laughable builds. Edit: This goes for the Haiju Lagoon as well. Same type of mobs, but at least the party size is 6 there. |
Mireles
I just finished all the WoC NM and HM Quest-lines yesterday.... Think they did a better job with the difficulty... Normal Mode, they did a good job.... it wasn't too hard but it wasn't a face roll either... if u lost focus you could easily could end up getting killed... Hard mode was awesome... making people say "Damn this is impossible" is how hard mode should be. It was fun because careful consideration of where to fight, where to pull, and where to stick who were needed to be carefully considered especially in parties less than 8...HM it isn't required to progress with the story, so people shouldn't be able to complain that they NEED to get passed it but can't.
Quest Variety was "okay" but could use a little work... hope to see something different in the next part. Maybe throw in a quest we can't use heroes and have to find other people, lol.. just to mix things up.
Monster Builds were awesome... lot of hexes... lot of conditions... class specific soul explosions... i think it did a good job cutting the efficiency of some gimmick builds.. and you really had to tailor builds to fight afflicted more effectively.
Quest Rewards. Think they could got a little more creative with hard mode rewards instead than just doubling the normal mode reward... still mixed feelings about imperial commendations... i have quite a bit... but there also easy to get... id hope there about as significant as confessors orders in WIK... Purity weapons were cool... personally didn't like any of em but i know alot of people that were happy to have things like a fan wand.
Costumes, Come on guys that really the only Micro-Trans y'all can think of to sell to complement the content?
Overall, GJ Stumme and Team, i enjoyed this content.
Quest Variety was "okay" but could use a little work... hope to see something different in the next part. Maybe throw in a quest we can't use heroes and have to find other people, lol.. just to mix things up.
Monster Builds were awesome... lot of hexes... lot of conditions... class specific soul explosions... i think it did a good job cutting the efficiency of some gimmick builds.. and you really had to tailor builds to fight afflicted more effectively.
Quest Rewards. Think they could got a little more creative with hard mode rewards instead than just doubling the normal mode reward... still mixed feelings about imperial commendations... i have quite a bit... but there also easy to get... id hope there about as significant as confessors orders in WIK... Purity weapons were cool... personally didn't like any of em but i know alot of people that were happy to have things like a fan wand.
Costumes, Come on guys that really the only Micro-Trans y'all can think of to sell to complement the content?
Overall, GJ Stumme and Team, i enjoyed this content.
Big M
WoC has been an utter disappointment. Killing the same Afflicted over, and over, and over, and over, and ovveerrr is not fun what-so-ever. I was already bored by the 3rd mission and I pretty much stopped trying at Minister Cho's - I don't want to sit around and try to think up some lame gimmick build for a warrior and 3 heroes to complete this madness. Arenanet, we've been faithful for so long and yet this is what you give us as "updated content" - ugly, recycled weapon skins (factions had some of the worst weap/shield skins), the same mission 15 times in 15 different locations, and costumes you have to pay $7 a piece for. Nice try I guess.
shoesbags
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I've given up on the HM quest chain. They are so difficult and so frustrating (for me at least) plus at any given day I can't find enough players to form a group. So I've decided to wait until the new weapons come out and see if the price of ministry commendations spikes and sell them off and never look back.
Good job devs, you beat me. I give up. |
I'm holding out to see if they adjust the spawns/difficulty on a couple of them. There are only 2 quests that seem like major roadblocks, Cho's and Corruption, the rest are pretty approachable it seems. Unfortunately I've spent about a week or more on Corruption (lolbad) and the closest I've gotten is around 10-15 enemies left.
Oh well \o/ It is what it is, but I do hope they tweak these 2 specifically. Other than that, I've enjoyed the new content.