make skill cancel doesn't incur cost of mana.
Our Virus
Coast
floor
theres no point arguing with him, just give up lol.
Our Virus
Coast
No idea what u mean with 'hide behind' as I am not hiding behind anything at all.
I'm just saying there always is some ryhthm involved when playing (and I don't mean spamming on recharge as u think).
I'm just saying there always is some ryhthm involved when playing (and I don't mean spamming on recharge as u think).
The Drunkard
Quote:
so abusing interrupt is ok, but not abusing cancel casting..if you really want to see it that way more clearly.
|
So I'm guessing your problem is because of mesmers then, and not the other classes? Do you know what a interrupt bot is?
lursey
Quote:
Exactly how are people abusing interrupts? If I load my monk with 8 enchantments, am I abusing enchantments? By that logic I must be abusing stances if I load 8 onto my bar, right?
So I'm guessing your problem is because of mesmers then, and not the other classes? Do you know what a interrupt bot is? |
what's the point of asking me about interrupt bot?
you mean if skill canceling is more viable then interrupt bot will be a bigger or lessor problem, I don't really understand the question.
no, skill cancelling is for all class, interrupt skills are from the skill set of mesmer/ranger...
I just think skill canceling needs to be viable.. because once you do it.. it has a double cost, and making it not viable, players might as well don't use skill cancelling and just casting through it.. the cost of using skill cancelling is bigger than the cost of not using it.
Fate Crusher
Quote:
if abusing is not a problem, then making skill cancelling without en will not be a problem...
what's the point of asking me about interrupt bot? you mean if skill canceling is more viable then interrupt bot will be a bigger or lessor problem, I don't really understand the question. no, skill cancelling is for all class, interrupt skills are from the skill set of mesmer/ranger... I just think skill canceling needs to be viable.. because once you do it.. it has a double cost, and making it not viable, players might as well don't use skill cancelling and just casting through it.. the cost of using skill cancelling is bigger than the cost of not using it. |
IT'S ALREADY VIABLE - Correct cancel means you juke their rupts. It means you were able to get your skill off and they are forced to wait 15+ seconds for recharge. SO WHAT if it costed you double energy? you were able to get the skill off, THAT is the gamble you take. It is the exact same gamble you take as the rupter too.
You still don't understand the fact that if you make it cheaper to cancel cast EVERYONE WILL CANCEL UNTIL THEIR SKILL GETS A FAST CAST. It will mean you do not make it viable, but you make it exploitable. 50% energy cost still means 5 energy skills will only cost 2 energy to cancel (which means for free since you have 4 pips of regen). That turns the table over and means rupts are useless.
I'm sick of this ignorant child thinking his idea is golden. I'm sick of the fact that you are so stupid and blind to Guild Wars mechanics and PvP that I feel obligated and entrusted to lay down some verbal symphonies on this thread, despite hating myself for arguing with someone who feels like his biggest argumental strength is in his idea which we've already shredded into tiny pieces.
Quote:
cancel cast now shelter 2 times is 50 en...
cancel cast 2 times guardian is 10 en....and if you can't cast the guardian on time due to cancel casting... then you may have already been kd locked, or spike to the death.. |
All this points to the fact that this is a QQ thread and you, Lursey, need to - to put it simply - get good.
PS. I may have taken it too far with this post, but I don't care. This kid needs to shut up now.
Reikai
Like I said before, skill cancels can be free/50% if any and all interrupts instantly recharge and gain 100%/50% of all mana back if they fail to interrupt a skill.
BuBu - Counterspell
Counter target spell.
Live with it.
BuBu - Counterspell
Counter target spell.
Live with it.
lursey
Quote:
PvE tard. Simple as that.
IT'S ALREADY VIABLE - Correct cancel means you juke their rupts. It means you were able to get your skill off and they are forced to wait 15+ seconds for recharge. SO WHAT if it costed you double energy? you were able to get the skill off, THAT is the gamble you take. It is the exact same gamble you take as the rupter too. You still don't understand the fact that if you make it cheaper to cancel cast EVERYONE WILL CANCEL UNTIL THEIR SKILL GETS A FAST CAST. It will mean you do not make it viable, but you make it exploitable. 50% energy cost still means 5 energy skills will only cost 2 energy to cancel (which means for free since you have 4 pips of regen). That turns the table over and means rupts are useless. I'm sick of this ignorant child thinking his idea is golden. I'm sick of the fact that you are so stupid and blind to Guild Wars mechanics and PvP that I feel obligated and entrusted to lay down some verbal symphonies on this thread, despite hating myself for arguing with someone who feels like his biggest argumental strength is in his idea which we've already shredded into tiny pieces. This just proves that you have no idea. It makes me wonder that the reason for you to constantly repeat yourself is because you just simply don't understand any of the reasons we've put forth. Moreover, you didn't understand the glyph exploit, where it's pretty bloody obvious that you cast your glyph before you get in range of a mesmer/ranger. Moreover, you never understood why you should interrupt weapons in HA. Moreover, you don't know simple PvP mechanics and player tendencies. You don't understand how to pre prot because apparently you die from 1 KD, so therefore you don't understand your own build/meta game. All this points to the fact that this is a QQ thread and you, Lursey, need to - to put it simply - get good. PS. I may have taken it too far with this post, but I don't care. This kid needs to shut up now. |
there is not a correct skill cancelling.. because you don't have such a control to juke that interrupt...that is you cannot control other's mind to interrupt or not...even if you do skill cancelling, the decision is still not lied on the skill canceler but the interrupter..so how do you judge whether you are correctly skill cancelled? you stand there skill cancel 2 times, and interrupter do nothing..does it mean you correctly skill cancelled?
I think you basically don't do skill cancelling at all...which makes you don't understand that mechanism...
and with the fact that gw is a fast pace pvp... I doubt you can spend all your time skill cancelling without dying..or put in a disadvantage position.. you can just simply compare afking in a battle with skill cancelling.
----------
Quote:
Like I said before, skill cancels can be free/50% if any and all interrupts instantly recharge and gain 100%/50% of all mana back if they fail to interrupt a skill.
BuBu - Counterspell Counter target spell. Live with it. |
the interrupter can still cancel cast the interrupt, and gain the en back...there is no contradictory.
Fate Crusher
Lursey, you seriously need to learn what a fast cast is. Stop sounding like a broken record and really learn to PvP. What the hell are you doing asking for a change in mechanics if you don't even know how to use a 40/40 set?
I'm r12, g6, c2 and I play backline for most of it. I don't need this shit. I know the ins and outs of Guild Wars mechanics and unlike you I can actually articulate my thoughts into a valid argument.
Reikai isn't suggesting the same as you. Rekai suggests to make both cancelling and rupting exploitable, which makes more sense than your idea of only making cancelling exploitable. If this did happen, things like on-hit effects such as the small damage from a bow and poison spread should not happen and a missed rupt should be seen as a missed shot all together. Otherwise poison/degen spread would be way too easy. The idea of cancelling a rupt is still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.
1v1 me in game and I will actually show you proper skill cancelling. You can even make it 2v1 to bring some more damage/KD to replicate a real scenario. I'm sick and tired of you not understanding ANYTHING these last 5 pages.
IGN: Fate Crusher
I'm r12, g6, c2 and I play backline for most of it. I don't need this shit. I know the ins and outs of Guild Wars mechanics and unlike you I can actually articulate my thoughts into a valid argument.
Reikai isn't suggesting the same as you. Rekai suggests to make both cancelling and rupting exploitable, which makes more sense than your idea of only making cancelling exploitable. If this did happen, things like on-hit effects such as the small damage from a bow and poison spread should not happen and a missed rupt should be seen as a missed shot all together. Otherwise poison/degen spread would be way too easy. The idea of cancelling a rupt is still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.
1v1 me in game and I will actually show you proper skill cancelling. You can even make it 2v1 to bring some more damage/KD to replicate a real scenario. I'm sick and tired of you not understanding ANYTHING these last 5 pages.
IGN: Fate Crusher
lursey
Quote:
Lursey, you seriously need to learn what a fast cast is. Stop sounding like a broken record and really learn to PvP. What the hell are you doing asking for a change in mechanics if you don't even know how to use a 40/40 set?
I'm r12, g6, c2 and I play backline for most of it. I don't need this shit. I know the ins and outs of Guild Wars mechanics and unlike you I can actually articulate my thoughts into a valid argument. Reikai isn't suggesting the same as you. Rekai suggests to make both cancelling and rupting exploitable, which makes more sense than your idea of only making cancelling exploitable. If this did happen, things like on-hit effects such as the small damage from a bow and poison spread should not happen and a missed rupt should be seen as a missed shot all together. Otherwise poison/degen spread would be way too easy. The idea of cancelling a rupt is still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid. 1v1 me in game and I will actually show you proper skill cancelling. You can even make it 2v1 to bring some more damage/KD to replicate a real scenario. I'm sick and tired of you not understanding ANYTHING these last 5 pages. IGN: Fate Crusher |
we are talking about skill cancelling.. and you are saying 40/40 set.. you are seriously going to the wrong direction....
you know... 40/40 is by chance....and it doesn't mean you don't have to cast to trigger it
Fate Crusher
Quote:
lol pulling rank out.. and your rank is actually lower than mine....
we are talking about skill cancelling.. and you are saying 40/40 set.. you are seriously going to the wrong direction.... you know... 40/40 is by chance....and it doesn't mean you don't have to cast to trigger it |
Whats the counter to rupts? Fast casts. How are Rits in HA able to get their weapons up if they are getting camped? CANCEL UNTIL FAST CAST. They have e-management and they're not stupid to waste too much energy which means they can do this all match.
And of course I'm pulling out my rank. With every FACT I say, you say I don't know what I'm talking about. I've explained in extra detail in every post with every example to prove to you how wrong your suggestions are, even to give you scenarios of your suggestion and point out flaws because of the exploitable nature of having unlimited cancels.
I'm gonna log into GW now. PM me for that 1v1.
lursey
Quote:
Holy shit, the only reason you cancel cast in PvP in the first place is because your 40/40 set didn't provide you with a fast cast. It just so happens that you can juke rupters in the process. How is this the wrong direction? Oh right, this is because you've completely blanked out all my posts where i've said YOU'RE ALLOWING PEOPLE TO EXPLOIT CANCELLING SKILLS UNTIL FAST CAST. Do you understand??? it means that no matter what, I can camp on my 40/40 set and cancel my skills UNTIL I GET A GODDAM FAST CAST. Are you that thick that you can't understand this!?!?! How is this any different than the glyph exploit?
Whats the counter to rupts? Fast casts. How are Rits in HA able to get their weapons up if they are getting camped? CANCEL UNTIL FAST CAST. They have e-management and they're not stupid to waste too much energy which means they can do this all match. And of course I'm pulling out my rank. With every FACT I say, you say I don't know what I'm talking about. I've explained in extra detail in every post with every example to prove to you how wrong your suggestions are, even to give you scenarios of your suggestion and point out flaws because of the exploitable nature of having unlimited cancels. I'm gonna log into GW now. PM me for that 1v1. |
there is a cost to swap for 40/40, such as changing from a shield set.... you see, even they cancel cast until a fast cast, they still have a cost....
the time cancel casting + with lessor defense...and if you + en with it.. it is getting over the top..just for that perhaps a single interrupt skill..
+ even there is a fast cast, there is still a chance it can be interrupted luckily... so it doesn't make interrupt useless... it just makes it less viable in comparison to what is like now overpowered...
1v1 doesn't prove anything.. I don't know why you keep bringing it out.. it doesn't make your argument stronger....it just shows you are desperate....
and the point to cancel cast is not just to give you a fast cast...the point to cancel cast is to make you out of the casting state...and you had the steps all wrong.
Reikai
you know what? Cancelling skills should have a manaburn effect like in MTG.
If you cancel a skill you lose an additional 50% of the mana for the skill, AND take the energy lost *10 for damage.
If this was implemented, perhaps rits in HA would be interrupted once in a while.
If you cancel a skill you lose an additional 50% of the mana for the skill, AND take the energy lost *10 for damage.
If this was implemented, perhaps rits in HA would be interrupted once in a while.
lursey
Quote:
you know what? Cancelling skills should have a manaburn effect like in MTG.
If you cancel a skill you lose an additional 50% of the mana for the skill, AND take the energy lost *10 for damage. If this was implemented, perhaps rits in HA would be interrupted once in a while. |
you tapped land.
mana pool
you can decide whatever spell to cast..
once you cancel cast..(change of mind)
you still have mana to cast other spell with the mana in the mana pool
untill end of turn..
you will get that mana burn..
the system is different.
in gw
you cast
cancel cast
en consumed (mana pool doesn't have the tapped mana like MTG for you to cast other spell)
Fate Crusher
It's like arguing with baby. If you can't swap to a 40/40 for 1 or 2 spells and then swap back to your shield set, you have no right to say you are higher rank than me. Let me guess, you're the type of person who camps on a high set? l.m.a.o. If you swap to high set, swap back to your regular sets to get your 4 pips of energy back, instead of 2. Only swap to high set when you need to cast, then swap back. This is the same as swapping for 40/40s.
Called you out and you can't even prove your point in-game. Make it 2v1 (1 warrior, 1 mes/ranger vs me), I don't care.
50% won't be unlimited? 4 pips of energy means 4 energy every 3 seconds. With your suggestion, it means you can cancel cast a 5 energy skill (changed to 2) every 1.5 seconds and still maintain full energy. No.... Not unlimited at all.....................
Just LOL at the fact that you claim swapping to a 40/40 is too costly.
Overpowered? Here, I'm going to give you advice on how to improve your argument: Give me an example of how rupting is overpowered.
Called you out and you can't even prove your point in-game. Make it 2v1 (1 warrior, 1 mes/ranger vs me), I don't care.
50% won't be unlimited? 4 pips of energy means 4 energy every 3 seconds. With your suggestion, it means you can cancel cast a 5 energy skill (changed to 2) every 1.5 seconds and still maintain full energy. No.... Not unlimited at all.....................
Just LOL at the fact that you claim swapping to a 40/40 is too costly.
Overpowered? Here, I'm going to give you advice on how to improve your argument: Give me an example of how rupting is overpowered.
lursey
Quote:
It's like arguing with baby. If you can't swap to a 40/40 for 1 or 2 spells and then swap back to your shield set, you have no right to say you are higher rank than me. Let me guess, you're the type of person who camps on a high set? l.m.a.o. If you swap to high set, swap back to your regular sets to get your 4 pips of energy back, instead of 2. Only swap to high set when you need to cast, then swap back. This is the same as swapping for 40/40s.
Called you out and you can't even prove your point in-game. Make it 2v1 (1 warrior, 1 mes/ranger vs me), I don't care. 50% won't be unlimited? 4 pips of energy means 4 energy every 3 seconds. With your suggestion, it means you can cancel cast a 5 energy skill (changed to 2) every 1.5 seconds and still maintain full energy. No.... Not unlimited at all..................... Just LOL at the fact that you claim swapping to a 40/40 is too costly. Overpowered? Here, I'm going to give you advice on how to improve your argument: Give me an example of how rupting is overpowered. |
rupting is overpower because 1 skill can counter all skills with casting time in the whole gw....with little en versus a high en, affecting skill recharge, and en consumption of the caster who is being interrupted.
perhaps if you want to make interrupt not overpowered, the interrupter get en drained same as the cost of the the spell he/she interrupt..
but at the end of the day.. it is skill cancelling that I want to make it viable.. because skill cancelling affects your positioning..
Fate Crusher
Quote:
I don't know what point you want to prove with 2v1......is it the same when it goes into a 4v4 situation or a 8v8 situation?
rupting is overpower because 1 skill can counter all skills with casting time in the whole gw.... |
Not a single person on this thread agrees with you, and it's 5 pages long. I've done my best to stay calm with this crap and I even came back to see if I could finally explain to you as planely as possible how idiotic this idea is.
Even if you are trolling or being genuine, you have only made yourself look extremely bad on this forum and will never be taken seriously in discussions. I also have your IGN so if I hear or see anything in-game about you, i'm linking everyone to this shit storm.
I still can't believe you think 40/40 sets have nothing to do with cancelling. rofl.
As a side note: Only choosing to reply to small parts of a full post and not addressing someone's actual main point, is a sign of avoidance. If you want to be taken seriously, address the actual point and not go off on a tangent. If you can't make a rebuttal, form a new point or provide evidence to strengthen a previous statement. All of this you don't do and this is why no one will take you seriously. pz
lursey
Quote:
I'm done with you. If you can't prove me wrong in-game, you have no argument. If you can say "the last mAT was won because they rupted and shut down everything", then maybe Anet should look into the rupt spells. But that wasn't the case at all.
Not a single person on this thread agrees with you, and it's 5 pages long. I've done my best to stay calm with this crap and I even came back to see if I could finally explain to you as planely as possible how idiotic this idea is. Even if you are trolling or being genuine, you have only made yourself look extremely bad on this forum and will never be taken seriously in discussions. I also have your IGN so if I hear or see anything in-game about you, i'm linking everyone to this shit storm. I still can't believe you think 40/40 sets have nothing to do with cancelling. rofl. |
it has some effect from 40/40 but it is not the priority, because there are already other measures balancing it...such as lower the armour/life, and time and chances to cast a 40/40
Elfblade
I agree with fate, it is retarded that you want to implement something that can be abused so easily by 40/40 sets. It is ignorant that you ignore the abuse that this can cause to the game. I am not disagreeing that rupting is strong, it is especially after the update with fast casting(the attribute). But allowing exploits like canceling until a fast cast is not the way to nerf rupting. I agree with fate that you have made a joke of yourself in this thread as it seems you have no knowledge about pvp or atleast how to play/counter mesmers in pvp.
lursey
Quote:
I agree with fate, it is retarded that you want to implement something that can be abused so easily by 40/40 sets. It is ignorant that you ignore the abuse that this can cause to the game. I am not disagreeing that rupting is strong, it is especially after the update with fast casting(the attribute). But allowing exploits like canceling until a fast cast is not the way to nerf rupting. I agree with fate that you have made a joke of yourself in this thread as it seems you have no knowledge about pvp or atleast how to play/counter mesmers in pvp.
|
if it is a by chance casting, it means you don't receive a benefit from cancel casting..but you may receive that chance of fast casting from casting spells.....
and moreover, even you cancel cast 2 times, and cast 2 more times, it doesn't necessary mean you must get that 40/40...but the time to cancel cast is already wasted, that you didn't notice, regardless, you need that armour reduction, in the whole process of cancel casting, and casting in that gamble.
... someone suggested it may expends 1.5 sec for that process of cancel casting,... and do you know why there is an infuse health for 1/4 sec casting time? because if it is 1.5 sec.. someone is already dead..
and this is what I have been arguing that interruption is interrupting the time of a player to cast a spell on time, not the energy, and now it is really overpower in disrupting time on casting, energy, and skill recharge, which even skill cancel is not viable to reverse that...or making it clearer that skill cancel is not viable in all situation or just viable in only 1 or 2 occasions.
Elfblade
Quote:
IT'S ALREADY VIABLE - Correct cancel means you juke their rupts. It means you were able to get your skill off and they are forced to wait 15+ seconds for recharge. SO WHAT if it costed you double energy? you were able to get the skill off, THAT is the gamble you take. It is the exact same gamble you take as the rupter too. You still don't understand the fact that if you make it cheaper to cancel cast EVERYONE WILL CANCEL UNTIL THEIR SKILL GETS A FAST CAST. It will mean you do not make it viable, but you make it exploitable. 50% energy cost still means 5 energy skills will only cost 2 energy to cancel (which means for free since you have 4 pips of regen). That turns the table over and means rupts are useless. |
Note: (damn if you were on the liveteam the game would probably more ruined in balance that it is already)
EDIT: Ok let me explain again: Interupting is strong no discussion BUT you do not make it less strong by allowing an exploit to be possible. they should tone down interupts especially because of the fast casting buff.
Again to make it clear i am not saying that interupting is not strong or OP.
lursey
Quote:
This is why you are ignorant the facts are in front of you yet you seem to arrogant and bend on not giving in to accept them. fate repeated this several times already.
Note: (damn if you were on the liveteam the game would probably more ruined in balance that it is already) |
Elfblade
I did not state a reason lol: I unlike you can see that the abuse of the energy return or no cost of canceling skill to wait until fast cast will have a more negative effect on the game and is not the way to tone interupting down.
floor
Quote:
40/40 is a by chance casting
... someone suggested it may expends 1.5 sec for that process of cancel casting,... and do you know why there is an infuse health for 1/4 sec casting time? because if it is 1.5 sec.. someone is already dead.. |

Also i've seen u post "the interupter could cancel his interupts so its fair" or some crap twice now. The first time i thought it was probably the language barrier, but when i saw u post it again, just lol.
A mesmer interupt is 0.25s base casting time. With fast casting its probably around 0.150 (approximately ofc), then theres the 40% chance to get a half cast from weapon sets, so taking this all into account, lets just assume mesmer rupts are 0.125s for ease of making my point.
When you now consider that a "good" human reaction time is around 0.200s, (note this is slower than the interupt cast time), you should now realise how absurd your suggestion to cancel ur interupt was.
Basically if a monk were to cancel his skill right after you casted your interupt, you would be about 0.075s too slow to react in order to cancel ur interupt, and this is before you take into consideration ping which increases the delay further. Cancelling interupts when you see a faked skill is impossible. sorry pal.
And for the above reason, this is exactly why the current system of faking out interupts is perfectly acceptable, and totally balanced. If your good at knowing when to cancel cast (no its not all based on luck), then the mesmer has no chance to cancel his rupts. Final result, monk-1, mesmer-0.
You also keep trying to say that the interupts are good enough because of timing???? what kind of a stupid argument is that lol. Interupt based professions appear almost exclusively in pressure builds, therefore your talking about builds with a spike time of 1-3seconds, if they can even spike at all. interupting 1 skill on one monk, is not enough to cause a kill, because they most likely still have time to cast another skill afterwards. Oh, and ofc theres a 2nd monk....
This really is like arguing with a brick wall.
urania
he's trolling us all.
seriously.
wtb thread evaluation option with thumbs up/down.
seriously.
wtb thread evaluation option with thumbs up/down.
lursey
Quote:
what? vs fast spikes, which monks are stupid enough to cast skills that might get interupted?
![]() Also i've seen u post "the interupter could cancel his interupts so its fair" or some crap twice now. The first time i thought it was probably the language barrier, but when i saw u post it again, just lol. A mesmer interupt is 0.25s base casting time. With fast casting its probably around 0.150 (approximately ofc), then theres the 40% chance to get a half cast from weapon sets, so taking this all into account, lets just assume mesmer rupts are 0.125s for ease of making my point. When you now consider that a "good" human reaction time is around 0.200s, (note this is slower than the interupt cast time), you should now realise how absurd your suggestion to cancel ur interupt was. Basically if a monk were to cancel his skill right after you casted your interupt, you would be about 0.075s too slow to react in order to cancel ur interupt, and this is before you take into consideration ping which increases the delay further. Cancelling interupts when you see a faked skill is impossible. sorry pal. And for the above reason, this is exactly why the current system of faking out interupts is perfectly acceptable, and totally balanced. If your good at knowing when to cancel cast (no its not all based on luck), then the mesmer has no chance to cancel his rupts. Final result, monk-1, mesmer-0. You also keep trying to say that the interupts are good enough because of timing???? what kind of a stupid argument is that lol. Interupt based professions appear almost exclusively in pressure builds, therefore your talking about builds with a spike time of 1-3seconds, if they can even spike at all. interupting 1 skill on one monk, is not enough to cause a kill, because they most likely still have time to cast another skill afterwards. Oh, and ofc theres a 2nd monk.... This really is like arguing with a brick wall. |
of course I know skill cancelling the interrupt is absurd, it is just the same as how absurd it is when a interrupter can't interrupt skill.. he can gain back his en and recharge back..and you really took the serious way out it...
floor
Quote:
of course I know skill cancelling the interrupt is absurd, it is just the same as how absurd it is when a interrupter can't interrupt skill.. he can gain back his en and recharge back..and you really took the serious way out it...
|
You are basically suggesting that not only should casters be able to cancel cast for 0 energy (see rest of thread), but also that mesmers should be able to have instant recharge and a full energy return on missed interupts.
Im not sure if you realised but this suggestion actually BUFFS INTERUPTS! For example, a mesmer uses power block, misses, gets instant recharge and 15e back, so he randomly spams power block again, misses, --> instant recharge +15e, spams it again, misses.......
This continues until he actually hits. So you basically have casters just spam cancelling skills in the hope of avoiding interupts that are now being sprayed around an unlimited number of times until they hit something. You now have a constant perma spam of interupts raining down on you, this would be even more stupid than the interupt bots lol...

Please feel free to clarify your idea, but it seems an absolute joke presently.
lursey
Quote:
I dunno if you see how ridiculous this post is lol. Please re-read it.
You are basically suggesting that not only should casters be able to cancel cast for 0 energy (see rest of thread), but also that mesmers should be able to have instant recharge and a full energy return on missed interupts. Im not sure if you realised but this suggestion actually BUFFS INTERUPTS! For example, a mesmer uses power block, misses, gets instant recharge and 15e back, so he randomly spams power block again, misses, --> instant recharge +15e, spams it again, misses....... This continues until he actually hits. So you basically have casters just spam cancelling skills in the hope of avoiding interupts that are now being sprayed around an unlimited number of times until they hit something. You now have a constant perma spam of interupts raining down on you, this would be even more stupid than the interupt bots lol... ![]() Please feel free to clarify your idea, but it seems an absolute joke presently. |
floor
the fact that someone else suggested the idea doesnt change the fact that you just used the very same train of thought to try and prove a point, as such im perfectly entitled to criticise it.
Thread Summary:
Lursey: Hi guys i have an idea
Everyone else: It sucks because...
Lursey: Hi guys i just had the same idea
Everyone else: errr we just told u it sucks?
Lursey: Hi guys, im still having the same idea and im ignoring everything you all say.
Everyone else: zzz.....
Your suggestion to reduce energy cost for cancelling to 0 would break guild wars.
The suggestion to reduce energy cost by 50% would break guild wars.
The suggestion to return energy on missed interupts would break guild wars.
The suggestion to recharge missed interupts instantly would break guild wars.
Come on man seriously, I know guild wars is far from perfectly balanced, but the ideas being suggested in this thread are just laughable... How you could STILL think they could plausibly be implemented just beggars belief.
Thread Summary:
Lursey: Hi guys i have an idea
Everyone else: It sucks because...
Lursey: Hi guys i just had the same idea
Everyone else: errr we just told u it sucks?
Lursey: Hi guys, im still having the same idea and im ignoring everything you all say.
Everyone else: zzz.....
Your suggestion to reduce energy cost for cancelling to 0 would break guild wars.
The suggestion to reduce energy cost by 50% would break guild wars.
The suggestion to return energy on missed interupts would break guild wars.
The suggestion to recharge missed interupts instantly would break guild wars.
Come on man seriously, I know guild wars is far from perfectly balanced, but the ideas being suggested in this thread are just laughable... How you could STILL think they could plausibly be implemented just beggars belief.
Amy Awien
lursey
if you really like this way
floor: it sucks
other people : read the thread
floor : I don't care it sucks, I don't like the suggestion, cause I just don't like it, it breaks guildwars because I can't cast interrupt if someone is skill cancelling
other people : it doesn't break gw, read the thread
floor : what?... I have no clue, concluding this break guildwars
basically you have not read the thread, with evidence showing you don't even know who raises which suggestion, or their standpoint... and generalizing other people into your thoughts.
so I suggest you read again.. and again...until you can formulate a better argument.
floor: it sucks
other people : read the thread
floor : I don't care it sucks, I don't like the suggestion, cause I just don't like it, it breaks guildwars because I can't cast interrupt if someone is skill cancelling
other people : it doesn't break gw, read the thread
floor : what?... I have no clue, concluding this break guildwars
basically you have not read the thread, with evidence showing you don't even know who raises which suggestion, or their standpoint... and generalizing other people into your thoughts.
so I suggest you read again.. and again...until you can formulate a better argument.
Fate Crusher
Avoid everyone more pls.
You are yet to give examples, you are yet to prove your point in-game, you can not explain your reasoning and you are STILL avoiding everyone who doesn't agree with you.
You. Have not. Given any proof. That the current mechanics of rupting. Is overpowered.
You. Have not. Given any proof. That the current mechanics of cancelling. Is underpowered.
All you've shown is that you're a terrible player who can't manage your energy, more over you don't understand how to cancel into a fast cast.
Moreover, you just don't understand anything we say. You don't understand 40/40s, you don't understand mechanics and you don't understand rupting. Not to mention you don't know how to argue a point, much less type understandable english. Even someone with a lesser grasp of english can know how to prove a point. 110+ posts later and you're still saying the same goddam thing with no proof or examples to back yourself up.
Consider this: my offer for a 1v1/2v1 still stands. If you can prove to me in-game that even an idiot like you can rupt my monk TO DEATH. consistently, the mechanic of rupting should be looked at, NOT the fact cancelling a skill costs too much energy.
I have a feeling you just don't like to cancel a 25e skill. rofl. Get good.
You are yet to give examples, you are yet to prove your point in-game, you can not explain your reasoning and you are STILL avoiding everyone who doesn't agree with you.
You. Have not. Given any proof. That the current mechanics of rupting. Is overpowered.
You. Have not. Given any proof. That the current mechanics of cancelling. Is underpowered.
All you've shown is that you're a terrible player who can't manage your energy, more over you don't understand how to cancel into a fast cast.
Moreover, you just don't understand anything we say. You don't understand 40/40s, you don't understand mechanics and you don't understand rupting. Not to mention you don't know how to argue a point, much less type understandable english. Even someone with a lesser grasp of english can know how to prove a point. 110+ posts later and you're still saying the same goddam thing with no proof or examples to back yourself up.
Consider this: my offer for a 1v1/2v1 still stands. If you can prove to me in-game that even an idiot like you can rupt my monk TO DEATH. consistently, the mechanic of rupting should be looked at, NOT the fact cancelling a skill costs too much energy.
I have a feeling you just don't like to cancel a 25e skill. rofl. Get good.
Lucy Saxon
After reading this entire thread I've come to the conclusion that I know more about GW PVP than the OP. And I don't PVP.
I do however pay attention to people who actually know what they're talking about and I'm slightly disappointed the OP didn't take Fate Crusher up on that 1v1 offer as the prospect of the inevitable outcome was quite amusing.
I do however pay attention to people who actually know what they're talking about and I'm slightly disappointed the OP didn't take Fate Crusher up on that 1v1 offer as the prospect of the inevitable outcome was quite amusing.
Fate Crusher
Quote:
After reading this entire thread I've come to the conclusion that I know more about GW PVP than the OP. And I don't PVP.
I do however pay attention to people who actually know what they're talking about and I'm slightly disappointed the OP didn't take Fate Crusher up on that 1v1 offer as the prospect of the inevitable outcome was quite amusing. |
xD
12chars
fowlero
Quote:
if you really like this way
floor: it sucks other people : read the thread floor : I don't care it sucks, I don't like the suggestion, cause I just don't like it, it breaks guildwars because I can't cast interrupt if someone is skill cancelling other people : it doesn't break gw, read the thread floor : what?... I have no clue, concluding this break guildwars basically you have not read the thread, with evidence showing you don't even know who raises which suggestion, or their standpoint... and generalizing other people into your thoughts. so I suggest you read again.. and again...until you can formulate a better argument. |
Marty Silverblade
I should have listened when I told myself to close this yesterday. It's clearly going nowhere and has gotten too personal to have any hope of getting back on track.
Closed.
Closed.