Protection Prayer needs buff?

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

IMBAGON and Ritualists totally owns prot monk because their skills affect the whole group and most of the protection skills only affect 1.

Quote:
Originally Posted by Slowpokeking View Post
I think it can be buffed in several ways.

1 Redo some of the elite mission mob skills bars, remove some of the enchantment removal skills. Right now they got a lot of removal skills. Mallyx totally owns enchantment.

2 Reduce some of the skills' CD such as shielding hands, Aegis and SoA, if necessary, make them cant not be used on 1 target too many times in a short period.

3 Add effect on some of the skills, when you cast on one ally others around him will get some benefit such as

Convert Hexes: Removes all hexes; +10 armor to all part members in the area for each Necromancer hex removed (8...18...20 seconds).

Purifying Veil: Conditions expire 5...41...50% faster on target ally. End effect: removes a condition from all party members in the area.

4 Make some elite skills affect the whole group rather than 1 person, such as LB, Air of Enchantment and Shield of Regeneration. Nerf their effect by a little bit if this make them too powerful.

Such as

Shield of Regeneration: (5...11...13 seconds.) +3...9...10 Health regeneration and +25 armor to all party members in the area.

Life Barrier: Reduces other party members' damage by 15...33...42%. If your Health is below 70% when target takes damage, Life Barrier ends.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

No.
Rits need nerfing and Save Yourselves needs killing.

But we all know that's not happening.

Becca

Becca

Lion's Arch Merchant

Join Date: Jul 2009

Scotland, UK

Jade Reapers [JD]

Mo/W

Hmm well with guild groups we often ran a healer and prot monk without any rits or imbagons and we did just as well with that setup than if we did add a rit or imba.

So no, I don't really think they do need a buff..prot gets the job done

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by Xenomortis View Post
No.
Rits need nerfing and Save Yourselves needs killing.

But we all know that's not happening.
Nerf these will make many missions harder, I don't think it's a good idea.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

You do realise that we were playing those missions just fine without rits and imbagons, right?

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by cataphract View Post
You do realise that we were playing those missions just fine without rits and imbagons, right?
Yes I know experienced player can run these fine, but for new players it can bring some difficulty.

Protection Prayer's problem is pretty simple, most of its skills are single targeted rather than affect the whole group, change some of it to group affecting will be nice.

Maya Cerestiez

Maya Cerestiez

Frost Gate Guardian

Join Date: Oct 2009

Sweden

HYAHHHHH!

Imba and ST shelter are both inferior to the ER bonder and that's the monk prot skills with e-help from ER. Emo should be nerfed long before imba and ST.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Hey there, powercreep.

No.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Xenomortis View Post
No.
Rits need nerfing and Save Yourselves needs killing.

But we all know that's not happening.
this. uh, the amount of QQ that would follow this nerf would probably wreck gw, maybe even the whole online world (sarc over).

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Slowpokeking View Post
Yes I know experienced player can run these fine, but for new players it can bring some difficulty.


Quote:
Originally Posted by Slowpokeking View Post
Protection Prayer's problem is pretty simple, most of its skills are single targeted rather than affect the whole group, change some of it to group affecting will be nice.



At least listen to these two if you're not going to listen to me.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Nerf these will make many missions harder, I don't think it's a good idea.
What? No mission is so difficult that Prot Prayers can't handle it and besides, making the game easier is the last thing the majority wants. A wise man once said "If it ain't broken, don't fix it".

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by Outerworld View Post
What? No mission is so difficult that Prot Prayers can't handle it and besides, making the game easier is the last thing the majority wants. A wise man once said "If it ain't broken, don't fix it".
For experienced players, Yes. But for new players imba and st is surely the better choice, you can see in DoA NM chat, do they want a prot monk? No. If you say the majority, then why I never see such message in DoA chat "GLF prot monk"?

----------

Quote:
Originally Posted by cataphract View Post







At least listen to these two if you're not going to listen to me.
It's already not easy for new players to get into Elite missions even in NM. When they get in the group members only want certain build(DWG, panic, IMBA, ST), if you don't run you will get kicked out from the group and GL with heroes, which was too hard for them.

As for mobs Anet can redo their skill bars.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

A new account comes with four character slots, does it not? And there is a recruiting section here on Guru everyone is free to browse. So, new players can make several characters of which two can be used for farming and two for frolicking. They can also find a friendly PvE guild/alliance to take them under their wing.

If anything, new players today have it way easier than old players ever did. There are skill unlock packs, there are heroes, there are henchmen with improved AI and skillbars, there are wikis, there are big guilds full of experienced players, ... There was none of that when I was starting more than six years ago.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by cataphract View Post
A new account comes with four character slots, does it not? And there is a recruiting section here on Guru everyone is free to browse. So, new players can make several characters of which two can be used for farming and two for frolicking. They can also find a friendly PvE guild/alliance to take them under their wing.

If anything, new players today have it way easier than old players ever did. There are skill unlock packs, there are heroes, there are henchmen with improved AI and skillbars, there are wikis, there are big guilds full of experienced players, ... There was none of that when I was starting more than six years ago.
Yes I know about it, everything is a lot easier than before. I played in 2007 and returned 3 years later, I can feel it well. However, the most important thing that make it easier is not wiki or NPC, it's that many classes got buffed a lot and those PVE only skills. That's what we are talking about.

If you say about guild. Not everyone can or want to join a big PVE guild, and many of these guilds want certain builds for their elite mission run because they want the fastest speed.

Till today, most of the elite missions does not have a rez shrine, if you wipe everything is ruined. Random groups don't know each others well. IMBA and ST reduce a whole lot of damage. With those it's much easier and safer so random groups favor them so much even thought they can do well without it.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by Slowpokeking View Post
For experienced players, Yes. But for new players imba and st is surely the better choice, you can see in DoA NM chat, do they want a prot monk? No. If you say the majority, then why I never see such message in DoA chat "GLF prot monk"?

----------



It's already not easy for new players to get into Elite missions even in NM. When they get in the group members only want certain build(DWG, panic, IMBA, ST), if you don't run you will get kicked out from the group and GL with heroes, which was too hard for them.

As for mobs Anet can redo their skill bars.
Oh yes because DoA is clearly at the same level of difficulty as an ordinary mission, which is what you reffered to earlier.
Without trying to sound elitist I'll reitterate; no mission is so hard (even for new players) that an ST Rit is a must for them. Also DoA Frostway groups =/= the majority of GW players.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Slowpokeking View Post
Till today, most of the elite missions does not have a rez shrine, if you wipe everything is ruined. Random groups don't know each others well. IMBA and ST reduce a whole lot of damage. With those it's much easier and safer so random groups favor them so much even thought they can do well without it.
Just for the sake of the argument - what are your thoughts on how Protection Prayer skills should be buffed. You haven't mentioned that in any way.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by cataphract View Post
Just for the sake of the argument - what are your thoughts on how Protection Prayer skills should be buffed. You haven't mentioned that in any way.

I think it can be buffed in several ways.

1 Redo some of the elite mission mob skills bars, remove some of the enchantment removal skills. Right now they got a lot of removal skills. Mallyx totally owns enchantment.

2 Reduce some of the skills' CD such as shielding hands, Aegis and SoA, if necessary, make them cant not be used on 1 target too many times in a short period.

3 Add effect on some of the skills, when you cast on one ally others around him will get some benefit such as

Convert Hexes: Removes all hexes; +10 armor to all part members in the area for each Necromancer hex removed (8...18...20 seconds).

Purifying Veil: Conditions expire 5...41...50% faster on target ally. End effect: removes a condition from all party members in the area.

4 Make some elite skills affect the whole group rather than 1 person, such as LB, Air of Enchantment and Shield of Regeneration. Nerf their effect by a little bit if this make them too powerful.

Such as

Shield of Regeneration: (5...11...13 seconds.) +3...9...10 Health regeneration and +25 armor to all party members in the area.

Life Barrier: Reduces other party members' damage by 15...33...42%. If your Health is below 70% when target takes damage, Life Barrier ends.


Quote:
Originally Posted by Outerworld View Post
Oh yes because DoA is clearly at the same level of difficulty as an ordinary mission, which is what you reffered to earlier.
Without trying to sound elitist I'll reitterate; no mission is so hard (even for new players) that an ST Rit is a must for them. Also DoA Frostway groups =/= the majority of GW players.
No it's not, but prot monk and many other builds got little room in it.

Yeah no mission is so hard, we can say about it but when new players are trying to get into groups, can they say that rather than run the build they are asked to? As a newbie it won't be smart. UW is worse, so many GLF mention "experienced players only!"

Yeah you can say they are not the majority but you don't see others in DoA GLF right? So all those new players can rely on are these Frostway groups if their guild cannot do it or want certain builds.

DreamingGirl

Ascalonian Squire

Join Date: Oct 2007

All this to make it easier for new players to do Elite missions? They are called Elite for a reason. New players are not supposed to be able to do Elite missions.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by DreamingGirl View Post
All this to make it easier for new players to do Elite missions? They are called Elite for a reason. New players are not supposed to be able to do Elite missions.
The "new players" I'm referring are those who got no problem about beat the main storyline NM but new to the elite missions. Everyone starts from such kind of newbie to experienced players, if they don't have chance they will never become experienced or stay in the game.

DreamingGirl

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by Slowpokeking View Post
The "new players" I'm referring are those who got no problem about beat the main storyline NM but new to the elite missions. Everyone starts from such kind of newbie to experienced players, if they don't have chance they will never become experienced or stay in the game.
Then they just have to keep trying, learning as they go. Eventually they will get it

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by DreamingGirl View Post
Then they just have to keep trying, learning as they go. Eventually they will get it
It's not that easy like you said. I helped many players about their main storyline missions in 2007 and after I came back. These missions are piece of cake to me but it still took a long while for me to get into DoA groups.

Normally, if they don't forget about the elite mission, they will simply abandon the prot build and run UA/HB/WoH.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Prot Prayers are fine L2P.

Learning Curves are grand, unfortunately Power Creep graced GW with terrible passive defense BS, making Learning Curves optional at best.

Speed Clears are the minority of PvE and work along the lines of build warzing a zone for fast clears. If a primary profession cannot handle one of the roles, tough. Sh!t will not be balanced around speed clears kids.

This is a troll thread if its about PvP.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

You haven't given any reason to buff the Prot line other than "New players struggle to find DoA groups" and that's far from a valid point.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Ok heres my 5 cents worth.
Gw is a damn sight easier now than when i started almost 4 1/2yrs ago - all the new stuff does help and heck even new players now can get summoning stone with the imp to help them out - talk about spoon fed.
The op doesnt seem to have an actual grasp of gw`s concept - theres a big big clue in the games name - GUILD Wars.
Ok not every player wants to be in a guild i can accept but theres thousands of guilds out there - some with just newbie players , some with casual players and some which have set reqs to join.The recruiting section here can be used to see which guilds require what or if any reqs at all.
I can easily state that apart from my guild/alliance and several other guilds ive known thru time - none of us have ever rejected or lol`d at any new/old players who have joined.
A good guild is one that helps/looks after players be it thru offering advice or even helping with missions if they seem hard for the new player.In order for a player to learn things in gw that player has to be able to listen and learn and you can bet some guilds would have had new players who want spoonfeeding or everything free and thats a major pain and im sure you can see where they are comming from.Elitist guilds are that for a reason - they only want the best players because guildwars is serious business to them and being beaten makes them cry or rage quit etc ( not all elite guilds are like that but some are ).

I`ll also add this - if a female player on a new account can get factions done with limited skills and heros then surely anyone has the ability - and the female was my wife incase you were wondering.She joined several guild members in the process and i cant recall any person moaning how badly skilled that account was etc.
I can see quite a few male egos being hurt reading a female player can do something that many male players have a problem doing ( keep seeing all the - females cant play gw ... etc ).

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Slowpokeking View Post
It's already not easy for new players to get into Elite missions even in NM. When they get in the group members only want certain build(DWG, panic, IMBA, ST), if you don't run you will get kicked out from the group and GL with heroes, which was too hard for them.
http://www.gwpvx.com/Build:Team_-_DoA_Heroway


So, how exactly is buffing prot supposed to help newer players if they don't have a monk or the skills required for DoA, nevermind the knowledge of the pulls and tactics for each of the areas?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

I completely disagree with the OP. I think that the problem here is that prot's strengths increases as the player's skill increases. Which imo is exactly the way it should be. So don't ask for a prot buff but improve yourself as a proactive monk (don't just redbar watch) instead.

Also, ST /shelter and SY should not be the goal. Both should be toned down a notch.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by Spiritz View Post
Ok heres my 5 cents worth.
Gw is a damn sight easier now than when i started almost 4 1/2yrs ago - all the new stuff does help and heck even new players now can get summoning stone with the imp to help them out - talk about spoon fed.
The op doesnt seem to have an actual grasp of gw`s concept - theres a big big clue in the games name - GUILD Wars.
Ok not every player wants to be in a guild i can accept but theres thousands of guilds out there - some with just newbie players , some with casual players and some which have set reqs to join.The recruiting section here can be used to see which guilds require what or if any reqs at all.
I can easily state that apart from my guild/alliance and several other guilds ive known thru time - none of us have ever rejected or lol`d at any new/old players who have joined.
A good guild is one that helps/looks after players be it thru offering advice or even helping with missions if they seem hard for the new player.In order for a player to learn things in gw that player has to be able to listen and learn and you can bet some guilds would have had new players who want spoonfeeding or everything free and thats a major pain and im sure you can see where they are comming from.Elitist guilds are that for a reason - they only want the best players because guildwars is serious business to them and being beaten makes them cry or rage quit etc ( not all elite guilds are like that but some are ).

I`ll also add this - if a female player on a new account can get factions done with limited skills and heros then surely anyone has the ability - and the female was my wife incase you were wondering.She joined several guild members in the process and i cant recall any person moaning how badly skilled that account was etc.
I can see quite a few male egos being hurt reading a female player can do something that many male players have a problem doing ( keep seeing all the - females cant play gw ... etc ).
What did any of that have to do with a buff to Prot Prayers?

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Protting is so unique to this game, it should be left as it is. It's already extremely strong in the correct hands, you just may not see the effectiveness when there are little heals.

And I guess this is a PvE discussion? Well, mobs were designed to hit hard but to eventually die since they have no heals, so sustained pressure is only found in lategame content/new WiK/WoC content (and it's still not high enough), so the idea of pre-protting against frontliners becomes blurred.

Agreed that high end teams rely imbagons and ST rits too much, but prot prayers doesn't need to be buffed.

And your suggestions are absurd. Do you play as a Dervish? Coz you seem to be a fan of facerolling on your keyboard.

simple problem of prot prayers is that it's single target? Holy shit, how about we change all monk skills into whole party heals????
This thread makes me angry.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by Outerworld View Post
You haven't given any reason to buff the Prot line other than "New players struggle to find DoA groups" and that's far from a valid point.
I already gave my point

1 Too many enchantment removal in elite mission and few mobs in elite missions got counter spirit skills, chants are unremoveable. Yeah there are some hexes stop you to use chant but easy to remove.

2 Most of them only affect 1 target at a time.


Quote:
Originally Posted by The Drunkard View Post
http://www.gwpvx.com/Build:Team_-_DoA_Heroway


So, how exactly is buffing prot supposed to help newer players if they don't have a monk or the skills required for DoA, nevermind the knowledge of the pulls and tactics for each of the areas?
They can have more choices, easier to get in rather than have to run some other builds.

Yeah hero is possible, but it's pretty hard for newbies, especially Foundry.


Quote:
Originally Posted by Fate Crusher View Post
Protting is so unique to this game, it should be left as it is. It's already extremely strong in the correct hands, you just may not see the effectiveness when there are little heals.

And I guess this is a PvE discussion? Well, mobs were designed to hit hard but to eventually die since they have no heals, so sustained pressure is only found in lategame content/new WiK/WoC content (and it's still not high enough), so the idea of pre-protting against frontliners becomes blurred.

Agreed that high end teams rely imbagons and ST rits too much, but prot prayers doesn't need to be buffed.

And your suggestions are absurd. Do you play as a Dervish? Coz you seem to be a fan of facerolling on your keyboard.

simple problem of prot prayers is that it's single target? Holy shit, how about we change all monk skills into whole party heals????
This thread makes me angry.
Except bonders, it's not strong compare to IMBAGON and ST.

Why are you agreeing that people rely on IMBAGON and ST too much but still refuse to buff prot prayer?

I already gave ideas about how to buff it.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Slowpokeking View Post
I already gave my point

1 Too many enchantment removal in elite mission and few mobs in elite missions got counter spirit skills, chants are unremoveable. Yeah there are some hexes stop you to use chant but easy to remove.

2 Most of them only affect 1 target at a time.
1) I never had any difficulty maintaining PS in DoA on team member or myself.
2) It's what makes playing monk both harder and more fun than ritu. You actually have to pay attention to your teammate's movements and the movements of your foes. Pre protting is pro. Or so I hear.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by cataphract View Post
1) I never had any difficulty maintaining PS in DoA on team member or myself.
2) It's what makes playing monk both harder and more fun than ritu. You actually have to pay attention to your teammate's movements and the movements of your foes. Pre protting is pro. Or so I hear.
IMBA/ST don't even have to worry about that, their skills also affect the whole team rather than 1 person. Sure you can do it well but not everyone else. Mallyx fight is no enchantment allowed.

Why should it be harder and have so many disadvantages? Can't prot monks get some buff and make some of their elite enchantments affect the whole group? Also in random groups people usually just think about fast and safety, most of them will pass on a prot monk an pick a IMBA/ST when they have a choice.

I still remember in 2007 mesmer got very limited AOE skills, if Anet simply keep their way till today it will not be cool.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Why are you griping about prots and enchants so much? It's easier to enjoy playing a class that has seen the most nerfs and that commands so much respect almost every mob either targets them first or has skills specifically meant to counter them.

Monks and warriors get the most hate for a reason. They're ftw.

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by Slowpokeking View Post
I already gave my point

1 Too many enchantment removal in elite mission and few mobs in elite missions got counter spirit skills, chants are unremoveable. Yeah there are some hexes stop you to use chant but easy to remove.

2 Most of them only affect 1 target at a time.
First; the enemies in elite missions don't have THAT many removals and second; even if they did, buffing prot prayers wouldn't counter it.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by cataphract View Post
Why are you griping about prots and enchants so much? It's easier to enjoy playing a class that has seen the most nerfs and that commands so much respect almost every mob either targets them first or has skills specifically meant to counter them.

Monks and warriors get the most hate for a reason. They're ftw.
Because right now it's a little bit out of time compare to other classes' damage reduction skills. At least it shall get some buff to be brought to a closer level.
I also think other classes need buff such as elementalists since they are suppose to be the NO.1 DPS caster class.

----------

Quote:
Originally Posted by Outerworld View Post
First; the enemies in elite missions don't have THAT many removals and second; even if they did, buffing prot prayers wouldn't counter it.
Compare to counter spirit they do.

Like in DOA

Margonite Anur Kaya got Feedback.

Margonite Anur Dabi got Strip Enchantment

Soul Tormentor got Gaze of Contempt and Corrupt Enchantment.

Earth Tormentor got Rending Sweep.

Anguish Titan got Inspired Enchantment

Despair Titan got Chilblains, other than this they also have Desecrate Enchantments and Defile Enchantments, deal damager base on enchantment.

Greater Dream Rider got Shatter Enchantment and Mirror of Disenchantment.

Thought of Darkness got Shatter Enchantment

Curse of Darkness got Gaze of Contempt


Bosses

The Greater Darkness got Shatter Enchantment

Stygian Lord mesmer got Shatter Enchantment

Stygian Lord necromancer got Strip Enchantment

The Fury and The Black Beast of Arrgh got Fingers of Chaos, remove enchantment from monks

Shaunur the Divine got Scourge Enchantment, not removal but deal damage upon casting enchantment.

Most importantly, Mallyx got Banish Enchantment.

How many of them got counter spirit skills?

Stygian Golem got Banishing Strike.

Stygian Lord mesmer got Spiritual Pain.

Anti Chant?

Mind Tormentor got Soothing Images.

Margonite Anur Dabi got Vocal Minority.

Despair Titan got Ulcerous Lungs.


I said about it, Anet can remove some of the enchantment skills on those mobs' skill bar.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I suspect all that anti-encantment was added in a pathetic effort to get people to use Rits (and Paras) as defensive characters. Then they overbuffed Rits.
Is this really a trend you want to continue?

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by Xenomortis View Post
I suspect all that anti-encantment was added in a pathetic effort to get people to use Rits (and Paras) as defensive characters. Then they overbuffed Rits.
Is this really a trend you want to continue?
I just think remove some of their removal skills from their skill bar is a way to "buff" prot prayer.

Also most of these removal skills do not just remove enchantment from players, but also deal damage/cause deg/steal enchantment skill/disable skills.

cat_v2

Banned

Join Date: Aug 2011

wtf

Mo/Me

If those mobs you mentioned posed a problem on a level you're describing it - how do you explain people sucessfully farming DoA for years? Okay, broken SF has made it possible, but still - someone had to keep the damage dealers protected and alive.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by cat_v2 View Post
If those mobs you mentioned posed a problem on a level you're describing it - how do you explain people sucessfully farming DoA for years? Okay, broken SF has made it possible, but still - someone had to keep the damage dealers protected and alive.
Sure, experienced players can farm it well from years ago. But we can see through these years, many classes got buffed. Are these changes unnecessary? No.

Right now I already compared prot prayer with IMBA/ST, it got many disadvantages, do you think it's not true?

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Quote:
Originally Posted by Slowpokeking View Post
Right now I already compared prot prayer with IMBA/ST, it got many disadvantages, do you think it's not true?
That just means ST and Imba needs nerfing, not Prot needs buffing which I think is the point you seem to have missed.

ZephyLynx

Ascalonian Squire

Join Date: Jan 2006

Mo/

It seems to me that the OP is simply making a case for prot prayers not being good in DoA. Pretty much every example of prot being outclassed is made about DoA. Ok, you made a valid point that prot monks are not as good in DoA as ST/Imba, but this does NOT mean that prot monks need buffing.

You seem to harp on and give examples exclusively about the ELITE area DoA. That area is not designed for beginners. That area is hard for a reason, and not all builds work well.

Take MM for example. MM's are very useful in general PvE, they soak up damage, provide a wall, and can explode. However, in another (more difficult that general play) area such as FoW, they are not very useful at all. However, I don't think that mm's should be buffed just so they can be used effectively in FoW.

Fire magic is terrible against the destroyers. Should we buff fire magic (on that reason alone)?

All the afflicted rangers carry blind. Should warriors/assassins/dervishes be buffed to have blind resistance/immunity?

I play prot/hybrid monk all the time. In general, I have never really had any problems at all. I don't believe that prot prayers is underpowered at all. For GENERAL PLAY, prot prayers brings much utility (and the ability to hybrid) when ST/Imba cannot. ST/Imba cannot really remove conditions, hexes, or heal like a monk can. ST/Imba are specialized builds, whereas a hybrid monk has much more versatility.

In GENERAL PLAY, there is not THAT much enchant removal. Skills should not be balanced around elite areas.

Another point is that ST/Imba are fairly mindless builds. Mash skills on recharge is basically what it comes down to. However, prot prayers requires much more skillful play to get better results.