Melee Professions
spandexninja
I never said it was worthless dude... my whole point has been that 100b warriors aren't the dps monsters that assassins are. Sure you can occasionally do a massive amount of AOE, but in most cases groups aren't that big and 100b doesn't do as much as a death blossom spammer. If this wasn't the case then warriors would still be considered the best melee dpser in the game, and everyone and their mother knows that this hasn't been true since the introduction of hard mode.
Anaraky
Quote:
Originally Posted by spandexninja
Quote:
Because out of all the times you swing your weapon, more often than not the amount of foes adjacent to you will be less than 4. Again, if this weren't the case, then it would be fairly obvious that warriors would still be the best melee dps class.
Translation: I realize that assassin's are vastly superior damage dealers so I'm going to change the rules of Guild Wars so that you can't include the ludicrous attack speed or the required combo that builds up the Death Blossom, and I'll make it so the warrior has a random buff for no reason whatsoever.
By your own words you say Assassins are vastly superior. I'm sorry I translated that into you thinking Warriors are useless, huge difference.
spandexninja
Quote:
Originally Posted by Anaraky
|
Seeing as warrior is a more popular class than assassin, it probably has little to do with popular opinion. In fact, most of the warriors on this forum seem to think of their class as the underdog. Just the fact that a player has gone out of their way to use this Guild Wars forum means that they are more informed than the average player and their opinions are more based in fact than in random opinion.
Quote:
Enemies not balling up would be a problem with DB as well, and so far we've been comparing AoE options.
Quote: Originally Posted by spandexninja
good job finding a single speed clear using 100blades. did you mean to prove something or did you just want to show me how the mechanics of FoWsc is an isolated case that benefits from using 100b?
Speed clears are isolated cases by themselves. The game is not just vanquishing a map in 15 minutes.
ummm... I said math. Don't know what my point about MTSC has anything to do with it. instead of 'l2 hold aggro' or 'l2 ball', why not l2 read instead?
I did read it.
You didn't provide any counter-fact, just added more pointless math and blabbering about "popular opinions", but still failed to make any point beyond the fact that Sins are preferred as damage dealers in ONE particular team build for speed clears over anything else.
Sorry, not convinced yet.
Quote:
You didn't provide any counter-fact, just added more pointless math and blabbering about "popular opinions", but still failed to make any point beyond the fact that Sins are preferred as damage dealers in ONE particular team build for speed clears over anything else.
Sorry, not convinced yet.
Quote:
Originally Posted by spandexninja
takes at least 4 (with rank14 SoH) mobs for a war to do the same dps as a sin (assuming sin doesn't crit and doesn't double hit from dagger mastery). at least 6 mobs without SoH. any less and the sin is leagues ahead of the war. yep... sounds pretty close to me
This, by what equation?
What builds are you trying to compare now? Leagues ahead? Didn't you just say this thread was only about maths? spandexninja
Quote:
Originally Posted by Gill Halendt
You didn't provide any counter-fact, just added more pointless math and blabbering about "popular opinions", but still failed to make any point beyond the fact that Sins are preferred as damage dealers in ONE particular team build for speed clears over anything else. Sorry, not convinced yet. |
let me copy + paste for you so we don't have another herp my derp moment:
Lets assume there are four targets in range of AoE and both have SoH that adds 22 damage.
WWA = ((13*N^2) + ((20+22)*N + BASE*N) = 384 + BASE*4
S&M = ((13*2N) + 22*2 + BASE*2) = 148 + BASE*2
Autohit Warrior = (13*N + 22 + BASE) = 74 + BASE
Average BASE = 26
606 + (BASE*7)/2 = 697
Jagged = (Bleeding + 22 + BASE) = Bleeding + 22 + BASE
Fox Fangs = (32 + 22 + BASE) = 54 + BASE
DB = ((43*2*N) + 43*2 + 22*2 + BASE*2) = 474 + BASE*2
Autohit Assassin = (22 + BASE)*3 = 66 + BASE*3
Bleeding = 6 DPS
Average BASE = 15.5
616 + (BASE*7)/2 + Bleeding = 690.95
Halved the base damage on both due to armour.
Conclusion = A 100b Warrior does approximately 697 damage in one combo versus a group of four while under the effect of SoH.
An Assassin does approximately 690.95 in one combo versus a group of four while under the effect of SoH.
Now with a minimum of 4 adjacent mobs required to match assassin dps WITH SoH (and 6 without), you're telling me that warrior dps and assassin dps is pretty close? so much for getting your facts straight.
Quote:
Originally Posted by Gill Halendt
This, by what equation?
What builds are you trying to compare now? Leagues ahead? Didn't you just say this thread was only about maths? derp spandexninja Gill Halendt spandexninja
Quote:
Originally Posted by Gill Halendt
If anything, you're proving that 1 on 1 the Sin is quicker. Big deal. |
Originally Posted by Gill Halendt
You're proving that in real life conditions (hitting a group of four, and not just one training dummy at the Isle of the Nameless) Warrior and Sin have comparable AoE damage rates.
LEAGUES AHEAD, my eye. lol Translation: I don't actually understand the equation and math, along with reading, is too difficult for me to handle. Gill Halendt spandexninja
Quote:
Originally Posted by Gill Halendt
Translation: I don't have a point, everyone here is contraddicting me, I can't bring any argument, so I'll resort to insults.
I'll go find a reading course and improve. I'm pretty sure you'll still have no argument when I'm back, and keep on twisting maths to your likings. Actually I have a point that's sitting right in front of you, but you seem to be ignoring it because math is too hard, so make sure to take one of those courses too. That equation is made by some who is defending 100 blades btw. Gill Halendt
Quote:
Originally Posted by spandexninja
Actually I have a point that's sitting right in front of you, but you seem to be ignoring it because math is too hard, so make sure to take one of those courses too.
That equation is made by some who is defending 100 blades btw. I repeat, the equation states that Warriors and Sins can have comparable AoE damage rates in conditions that are pretty easy to fulfil, even in general PvE. Under 4, the Sin is better - still not "leagues ahead" Over 4, 100b is more advantageous. In my experience, I tend to be in the second scenario more often than not. So, Sins are quicker and have higher DPS in single target contexts. When the size of the mob increases, other options for AoE can be more effective. Also, 100b operates on swings, not on hits. Fail to hit with DB and the whole combo is gone, together with all of your AoE damage. So? Gill Halendt
Quote:
Originally Posted by spandexninja
|
Quote:
Originally Posted by spandexninja
Let's not forget that a warrior at max damage potential has a 25% speed penalty, so god forbid your 9 damage aoe against 3-4 mobs doesn't instantly kill them and 1 mob decides to run away.
Same happens to DB spam: a mob running away will be missed by the AoE damage, and you can't hit him right away unless you start your chain back. Under the effects of MoP, there a fairly higher chance your mobs will scatter even befor you can hit with DB, while 100b operates on first hit and chances of fleeing enemies are much minor than with a Sin.
spandexninja
Quote:
Originally Posted by Gill Halendt
|
-Also the warrior calculations were based on already having Flail active for free (or using enraging charge right off the bat in which case you're certainly screwing yourself after your ball is dead), For great justice, whirlwind attack, hundred blades, AND sun and moon slash. (what's that.. 6 skills?)
Asuran scan only works against 1 target... assassin only needs to hit 1 target.... warrior needs to hit every adjacent target with WWA... This is either some effective trolling or a genuine idiot
Quote:
Originally Posted by Gill Halendt
Same happens to DB spam: a mob running away will be missed by the AoE damage, and you can't hit him right away unless you start your chain back.
Actually mobs have no reason to run away since the assassin does no aoe damage prior to casting DB and even if they run away, DB does guaranteed damage against foe and all adjacent foes as long as the casting animation starts, even if they move far away from adjacent throughout the animation (something WWA won't do).
spandexninja
Quote:
Originally Posted by Gill Halendt
Whatever... If you don't like Warriors, that's fine. No one is forcing you to play a Warrior, and judging by your comments, you likely never did.
Just quit being a fanboy, play whatever you like, ponder your words better (you still couldn't prove how Sins are "leagues ahead" then the competition... Thy have higher DPS in a lot of circumstances, but that's it) Way to ignore every other point I gave. Whatever... If you don't like Assasins, that's fine. No one is forcing you to play an assassin, and judging by your comments, you likely never did or you're mentally inept. Fanboy? Why would I want more sins in the game if I played a sin smart one? What if I want more SF sins to tank DoAsc for my mesmer? I'm not the one who has 4 warriors and ignores every fact that's handed to him on a silver platter. Warrior fanboy much? Gill Halendt
Quote:
Originally Posted by spandexninja
Way to ignore every other point I gave.
Judging by your impression of the assassin, you either never played one or you're mentally inept. Fanboy? I'm not the one with 4 warriors who ignores every fact that gets thrown in his face. Why would I want more sins in the game if I played a sin you idiot? What if I want more SF sins to tank DoAsc for my mesmer? Why not respond to my other points? warrior fanboy much? Sorry if typing while you do makes me a fanboy, or mental inept for that matter. You edited your post while I posted, but whatever, your pitiful insults can't touch me: it's usually people with no arguments who rely on insults. Let's go. - You don't need WWA at all to do AoE under 100b, and you can activate it anyway as long as your target doesn't block it. So while Asuran Scan is a NECESSITY for a Sin not to have the combo screwed, it is not at all for 100b to work. That goes under Usability. - Moebius is fairly common as an option to spam DB, that's why I mentioned it. Still, whatever skill you chain DB with, you need to 1) Hit 2) Chain Skills 3) Start the chain anew on the next target. If any of those goes wrong, your damage potential is hit. That goes under Usability. - You still forget MoP, the fact that that alone makes 100b more dangerous than the whole bar you need for DB as it triggers on each attack AND the bonus damage dealt by 100b from the very first hit. Synergies are valuable in my book, drooling on yellow numbers is stupid IMHO. That goes under Usability. - In the equation Critical Agility or whatever IAS is given as mantained and unremoved. So, let's do without IAS for a moment: you'll need 3 (successful) attacks to merely equate 100b + WWA on mobs bigger than 4, and need Asuran Scan to avoid potential blocks which would hinder a 100b build much less than any Dagger chain. You have a strange definition of "silver platter", right now you've just brought highly debatable arguments and just gone vague when contraddicted. Looks to me you're just grasping at straws and insulting people. As I said, Sins can have higher DPS than a Warrior in a lot of circumstances and no one has yet denied it. It just doesn't make Sins "leagues ahead" anyone. Oh, anyway... Just to use your own word: "Popular opinion" got you contraddicted in this thread, all the contributors of the thread disagreeing with you. spandexninja
Quote:
Originally Posted by Anaraky
|
Originally Posted by Anaraky
Conclusion = A 100b Warrior does approximately 697 damage in one combo versus a group of four while under the effect of SoH.
An Assassin does approximately 690.95 in one combo versus a group of four while under the effect of SoH. keystrokes yo Anaraky
What? I did the calculations assuming both classes had the same buffs and both classes procs SoH 7 times in one combo. If you subtract 22*7 from both results you have the numbers they would do unbuffed.
spandexninja
so tell me how long it takes to proc 7 SoH's for a warrior without adjacent targets, and how much damage that's doing, then tell me that the warrior is equal / superior without 4 targets
spandexninja
Quote:
Originally Posted by Anaraky
|
BTW in one of your earlier posts you calculated yourself that at 6 targets WWA+HB+Autohit adds up to 764 damage if being very generous (and no it's not 1000+ damage) while a complete DB cycle would take less than half the time and cause around 600 damage. By your own previous argument, it doesn't matter how long it takes to re-cycle DB since the party will finish off the rest of the ball.
Quote:
Originally Posted by Anaraky
Also it is hilarious that you go from "100b is inferior, period" to "100b is inferior at 4-5 targets" to "100b is inferior versus a single target".
aren't you the one that changed your argument?... I've always said that 100b is inferior at 4 or less and that the average slash of a sword is going to hit less than 4 adjacent targets...
Anaraky
Quote:
Originally Posted by spandexninja
BTW in one of your earlier posts you calculated yourself that WWA->>Autohit adds up to 764 damage if being very generous (and no it's not 1000+ damage) while a complete DB cycle would take less than half the time and cause around 600 damage. By previous argument, it doesn't matter how long it takes to re-cycle DB since the party will finish off the rest of the ball. aren't you the one that changed your argument?... I've always said that 100b is inferior at 4 or less and that the average slash of a sword is going to hit much less than 4 adjacent targets... |
If we factor in teammates we can just throw in MoP and 100b is superior again.
As you kindly showed us in your equation, if it's 3 or 4 100b does pathetic damage compared to death blossom.
Your quote. I showed you that Warriors are equal/superior at four targets.
Gill Halendt
Quote:
Originally Posted by Anaraky
*post*
Don't argue with idiots: they'll drag you down to their level and beat you with experience.
Give up before he insults you and your mental faculties. Anaraky
Quote:
Originally Posted by Gill Halendt
Don't argue with idiots: they'll drag you down to their level and beat you with experience.
Give up before he insults you and your mental faculties. I don't mind, I am an idiot in many ways so it is ok. Not to mention that I love being right so it is hard to pass up an opportunity to tell someone they are wrong. One of my less charming character traits. |