GWG Hosts Contest for Costume Codes!

Jenn

Jenn

Resigned.

Join Date: Sep 2006

CONTEST IS CLOSED

Congratulations to:
1. Jeydra
2. E N I G M A
3. OblivionDanny




Guru has received a few costume codes and we're going to have a small contest to give them away! We have:
  • Aegis of Unity Costume (2)
  • Dragonguard Costume (1)
How will you win them? Simple - you play for them! We have chosen the mission Tahnnakai Temple for everyone. All you need to do is complete it. The top three times will get the codes!

Contest Guidelines
  • The mission is to be completed in Hard Mode only.

  • You may not use any party-wide consumables OR personal consumables OR summoning stones.

  • You may choose whatever combination of heroes/henchies that you like. If you want a full team of real people, that is fine. However, only the party leader will receive a costume code should that team win.

    • Note: You may only use hero combinations possible without Mercenary Heroes.

  • Do not use any exploits/cheap tricks (though we aren't currently aware of any for this mission). It must be fought through. This means things such as no running past groups you aggro, don't attempt to perma-sin your way to the end of the mission, etc. Make an honest attempt at doing the mission as it should be done.

  • Should you fail/wipe/disconnect on your first attempt, we will grant you one (1) more attempt (but no more!).

  • You will need to save one spot on the team for a Guru staff member to accompany you. They will take a screenshot of your final time.

How do you enter the contest?
Send me a PM with the following information:
  • Your IGN that you will be completing the mission on
  • Your timezone
  • Your availability, and suggest a few times to meet in game

To make sure we aren't accompanying a bunch of people last-minute, entries will not be accepted past Monday, September 12, 2011 11:59 GMT. However, this contest will remain open until Friday, September 23, 2011 11:59 GMT to complete runs for entries submitted on time. The results will be posted the next day (September, 24) and winners will be contacted. The fastest time will receive first choice of code, and so on.

How will the run take place?
  • Once you have submitted your entry, I will provide you with a list of IGNs for moderators that have volunteered to supervise groups. I will also provide them with your IGN. Both parties should try to find each other in game

    • Alternatively, you can contact a specific moderator to set up a time if you're having trouble catching one in game. The onus will be on you to contact a moderator if you don't find one in game.

  • When the moderator and contestant meet up in game and enter the mission, the moderator will die immediately so that the contestant may carry on.

  • Once the run is complete, that entrant's time will be logged and results posted the day after contest closes.

  • List of moderators and approximate timezone coverage:

    • Aeronwen - European
    • Ariena Najea - North American (offers video recording upon request)
    • Calista Blackblood - European
    • Cosyfiep - European & North American
    • Jenn - European & North American
    • Ling - European
    • Messy - North American (offers video recording upon request)
    • Sierraa - European
    • Xenomortis - European (offers video recording upon request)

Again, all entries must be submitted to me by Monday, September 12, 2011 11:59 GMT. You may not participate in the contest without a formal submission.

Cheers, and best of luck to all!

Feel free to contact me or post here if you have questions.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Was wondering if u can't add some more rules (to make it even fairer) like:
*no spirits
*no pve skills
*no anti spell
*no emo

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Instead of no mercenary heroes, how about no more than the maximum number of heroes for a profession? I have 3 merc necro heroes I use and three merc mesmer heroes I use. I could take Olias, Master of Whispers, Livia, Gwen, Razah, and Norgu but I'd have to rune them up and equip them. Why not just let me take my merc heroes instead?

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

I like the idea and agree with adding those conditions suggested by Coast. This way, the players that are actually decent at this game will be the ones coming out on top (unlike those that abuse OP skills and exploits). Maybe you could even restrict certain skills which are just too powerful (like those mesmer elites).

thomasbarowan

Ascalonian Squire

Join Date: Jun 2011

TRL

IGN: Mss Faction

Timezone: GMT+1 (europe)

Availability: Every day of the week untill 14:00, starting every wednesday.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

One thing im wary about is - the team using discordway - which is possible just using heros.
Tho having a guru mod in team would allow fairness , the contest should be about fairness for all and not a discord fest or something - coast has the right idea as we all know some players may not have all campaigns , skills etc.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Elnino View Post
This way, the players that are actually decent at this game will be the ones coming out on top (unlike those that abuse OP skills and exploits).
Is there a difference?

The cons and merc restrictions are just to remove money from the competition. Not to fight cheese in all its forms. You could add PvE just to remove grind from that formula, but it would horrendously gimp caster classes like eles, so probably more harm than good.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Instead of Coasts restriction ideas I would rather mercenaries not be allowed. Also your already being gimped 1 hero since the mod has to tag along and die. Also can you give the code away to someone if you don't want it?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Merc heroes are already disallowed.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by vader View Post
Instead of no mercenary heroes, how about no more than the maximum number of heroes for a profession? I have 3 merc necro heroes I use and three merc mesmer heroes I use. I could take Olias, Master of Whispers, Livia, Gwen, Razah, and Norgu but I'd have to rune them up and equip them. Why not just let me take my merc heroes instead?
Because there is a distinct advantage to be had from spending RL money in ingame stores which not everyone can do. Everyone with Nightfall/EOTN has access to heroes and the ability to use them for this contest. We could easily have allowed mercenaries but disallowed Mesmers,Ritualists,Necromancers and spirits.

Quote:
Originally Posted by Spiritz
One thing im wary about is - the team using discordway - which is possible just using heros.
Tho having a guru mod in team would allow fairness , the contest should be about fairness for all and not a discord fest or something - coast has the right idea as we all know some players may not have all campaigns , skills etc.
If people choose to run discordway,why should we stop them? I'm pretty confident there are better and faster builds out there though.

Chances are if you have heroes,you have Nightfall and EOTN as well as factions so you can access large majority of skills anyway,including core skills. This is the fairest way possible for the majority,we really can't cater for 3 different groups of people just because some people can't afford or simply don't have a campaign.

If Joe Nobody wants to take part but doesn't have Prophecies or EOTN,why should we tell him that he can't? It would be unfair to him would it not?

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Yea sorry was busy reading multiple forums and missed the prohibition of mercs.

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Quote:
Originally Posted by Calista Blackblood View Post
Because there is a distinct advantage to be had from spending RL money in ingame stores which not everyone can do. Everyone with Nightfall/EOTN has access to heroes and the ability to use them for this contest. We could easily have allowed mercenaries but disallowed Mesmers,Ritualists,Necromancers and spirits.
I don't understand what advantage you are talking about. I can run:

Mesmer Merc
Mesmer Merc
Mesmer Merc
Necro Merc
Necro Merc
Necro Merc

OR

Mesmer Gwen
Mesmer Razah
Mesmer Norgu
Necro Olias
Necro Livia
Necro Master of Whispers

Where is this advantage you speak of? I just asked for another option so I don't have to de-rune my current heroes and then rune my other ones.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by vader View Post
I don't understand what advantage you are talking about. I can run:

Mesmer Merc
Mesmer Merc
Mesmer Merc
Necro Merc
Necro Merc
Necro Merc

OR

Mesmer Gwen
Mesmer Razah
Mesmer Norgu
Necro Olias
Necro Livia
Necro Master of Whispers

Where is this advantage you speak of? I just asked for another option so I don't have to de-rune my current heroes and then rune my other ones.
Simple: Mercenaries allow an entire party full of one profession(which unless you played with a friend +3 would be impossible),but only if you have the RL cash to do it,the emphasis is on not spending RL cash to be on a competitive level.

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Quote:
Originally Posted by Calista Blackblood View Post
Simple: Mercenaries allow an entire party full of one profession(which unless you played with a friend +3 would be impossible),but only if you have the RL cash to do it,the emphasis is on not spending RL cash to be on a competitive level.
I know that and that's why I said this in my original message:

Quote:
Originally Posted by vader View Post
Instead of no mercenary heroes, how about no more than the maximum number of heroes for a profession? I have 3 merc necro heroes I use and three merc mesmer heroes I use. I could take Olias, Master of Whispers, Livia, Gwen, Razah, and Norgu but I'd have to rune them up and equip them. Why not just let me take my merc heroes instead?

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

There is already a maximum limit,most professions have 3 heros then Razah who doesn't know what he wants to be.

Doesn't need to be any more complicated than that really.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Actually, I think vader makes a perfectly valid point. Whether someone chooses to run Olias/Masters/Livia or three necro Merc heroes makes no technical difference and RL/game money wouldn't be a factor.

Updating the OP to reflect that. However, there won't be more than 3 of each kind of profession allowed.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Jenn View Post
Updating the OP to reflect that. However, there won't be more than 3 of each kind of profession allowed.
Note that there are only two Rit heroes in the game and you cannot have 2 Rits and 3 Mesmers without having Mercs.

Jenn: fixed!

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Quote:
Originally Posted by Xenomortis View Post
Note that there are only two Rit heroes in the game and you cannot have 2 Rits and 3 Mesmers without having Mercs.

Jenn: fixed!
Quote:
Originally Posted by Jenn View Post
  • Note: You may not run more than three heroes of the same profession (exception: you may not run more than 2 of either ritualists or mesmers)
You can have 3 Mesmers (Norgu, Gwen, Razah). You just can't run 3 Memser heroes with 2 Ritualist heroes without using Mercs.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Oh, the same applies for Assassin heroes as Mesmers, but I don't think that's going to ever be an issue.
The statement "You may only use hero combinations possible without Mercs" should cover it.

GrimmNinja

Frost Gate Guardian

Join Date: Jan 2009

UK

Society of Souls [Argh]

A/

Just a quick question, if one of the spirits were to get stuck due to the rare but still present bug in that mission, would that count as an attempt?

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

Apparently I got an infraction warning for not being constructive, so here is why I think the rules of this competition are stupid:

1. You may not use any party-wide consumables OR personal consumables OR summoning stones.
This is essential the first speedclear competition (that I have seen on guru anyway), the already well established speedclear community which has developed techniques for tanking and so on use any and all consumables they wish. Banning cons strongly deters many people from trying this seriously if at all because essentially it involves a fairly big change in the meta, you are effectively adding 25% recharge to all skills as competitive PvE players know them, as well as reducing base movement speed, attributes and armor.

I presume the reason for not allowing cons is because they cost in game gold, and you think that people who cannot afford them will be deterred from the competition by thinking they don't "stand a chance" since they don't want to use cons. Be realistic here, is somebody with only 2k in their chest going to be beaten because they don't have cons, or because they are competing against people who have done DoA in 18mins? In a competition you should cater to the people that are the best, not the mass market (or what is perceived to be the mass market, speedclearing seems to be about the biggest thing in PvE right now anyway).

2. Do not use any exploits/cheap tricks (though we aren't currently aware of any for this mission). It must be fought through. This means things such as no running past groups you aggro, don't attempt to perma-sin your way to the end of the mission, etc. Make an honest attempt at doing the mission as it should be done.
It is against the rules if I don't make an "honest attempt" at the mission. This is so vague that it means I can be disqualified for pretty much whatever reason you wish. It is unfair on a fundamental level. No running past groups you aggro? One potentially smart strategy for this mission would be to pull all aggro away with a tank leaving just the boss exposed, then spike it as fast as possible and use a speed boost on the spirits. No "perma-sin"? What I'm not allowed to keep enchantments up on the sin "permanently"? I'm not allowed to use the skill Shadow Form? Or do you mean I cannot use the skill Shroud of Distress?

3. You will need to save one spot on the team for a Guru staff member to accompany you
This is not such a bad rule as the others, having only 7 players is not that big of a deal. However, it means that you get only one shot at doing it (or 2 I suppose). There are almost certainly a whole variety of different spawns, some will be better than others. The only real way you can remove this unfair advantage to some groups is by allowing people to resign and go again as they wish. A guru mod being there is only really necessary because of the 2 rules I just said are ridiculous above.


In summary, competitions for PvE players would be really nice and I would love to see more of them, but please don't gear them up to playing the game "as it should be", Guild Wars is a lot more fun and competitive when you try to do it as fast as possible.

Jeydra

Forge Runner

Join Date: May 2008

I don't like the rules either, although I disagree with impulsion and believe Shadow Form, Obsidian Flesh, Vow of Silence, consumables, etc should be banned. But I think you should be allowed to attempt the mission as many times as you want, you should be allowed a full 8-man party, and additional humans should be disallowed. Reasoning:

1. Attempting the mission as many times as you want removes the random factor; you can just choose the run with the best random times. It may force heavy grind, but then this contest itself already favours heavy grind (who isn't going to practice before competing ... ?). This may exhaust the moderator's patience, but ...

2. You should be allowed a full 8-man party, and cheating be stopped in other methods. Example, you could ask the player to take a video of his own run, or to provide screenshots every five minutes so he can't use consumables (the latter idea has already been used before). 7-man party can still trailblaze the mission, but why not use 8 like you are allowed?

3. Extra humans should be disallowed because if they are allowed, immediately 7-human parties are favoured. It doesn't matter that only one player gets the prizes; if you're looking to win the contest you have to get more humans (pressure them bribe them whatever). If mercenaries are disallowed I don't see why other humans shouldn't be disallowed.

I'll probably take part anyway, though.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by GrimmNinja View Post
Just a quick question, if one of the spirits were to get stuck due to the rare but still present bug in that mission, would that count as an attempt?
Nah - if something about the mission gets bugged, we wouldn't hold it against the contestant.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Do not use any exploits/cheap tricks (though we aren't currently aware of any for this mission). It must be fought through. This means things such as no running past groups you aggro, don't attempt to perma-sin your way to the end of the mission, etc. Make an honest attempt at doing the mission as it should be done.
Jenn please clarify this rule; at the moment it is very vague. What is a perma-sin? What qualifies as "running past"? Can a team leave a few players behind to kill a mob while moving on to the next with everyone else? What is meant by "doing the mission as it should be done"?

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

So, you're not allowed to use cons, but can you use Deadly Paradox to keep SF up? Meaning you can still do the tank and spank way, just without consumables.. Because your rules aren't very clear about that.
It says: "don't try to permasin your way to the end" meaning you can't just kill the bosses and skip the rest, but it also says you just have to kill all groups, so tank and spank is allowed then?

Although I have to agree with Jeydra about the not taking the guru mod (not that we don't like you) so we can try as much as we like.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Nice idea to have this kind of competition for PvE, it's great that some people still care about the community. It's just a pity that this doesn't quite get the attention it deserves. The rule about having a moderator in the group is not that bad - it's Tahnakai Temple after all. Although it limits the amount of optimal team builds and promotes the use of certain builds - don't quote me on this one but I assume the top 3 6H times will have very similar builds (as long as there's more than 3 participiants). And if one wants to grind for the knowledge you got plenty of time to do so, so I don't really see the big issue.

The one thing that poked my eye is that the reward pool is shared with competitors who play with other people and competitors who go the 7H way, 6H in this case. It's not exactly fair, but then again it's probably not supposed to be a very serious competition after all but a nice fresh breeze. Anyway, good job for doing this GWGuru folks, I haven't been playing in some time now but if I get the time I'll be sure to participate.

Kunder

Desert Nomad

Join Date: Nov 2010

FWIW, this mission is entirely 100% randomness free insofar as enemy spawns and patrol routes goes. The only point at which luck would be a factor is in the random chest spawns which will block a spirit's path 10% (est.) of the time.

Giving players *only* 2 tries is more than enough, asking for do-overs in any competition is laughable. I would argue that any retries for reasons other than the mission glitching should be disallowed. You have more than enough time to practice on your own, if you fail then you probably weren't worthy of competing anyway (or you were stupid and played while you knew you would be having connection problems).

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Because random dropped connections only occur in the most fanciful of fiction.

Quote:
Originally Posted by Jeydra View Post
3. Extra humans should be disallowed because if they are allowed, immediately 7-human parties are favoured. It doesn't matter that only one player gets the prizes; if you're looking to win the contest you have to get more humans (pressure them bribe them whatever). If mercenaries are disallowed I don't see why other humans shouldn't be disallowed.
This is the part I don't understand (i.e. I agree with Jeydra). You are trying to level the playing field as much as possible but by allowing unrestricted human teams and forcing restrictions on hero teams you are placing a clear advantage. Hell even with class restrictions on human teams that parallel hero restrictions, human teams will offer a level of coordination that hero teams will not have.

I don't know if suggestions are allowed but since there are 3 codes, how about 3 separate pools?

1 pool for non-merc hero teams
1 pool for merc hero teams
1 pool for human teams

1 code for each pool and the team with the best time in each pool gets their respective code. The only issue is that there are 2 Aegis codes and 1 Dragonguard code so there may be a problem when the winner of a pool gets a code for the costume that they didn't want.

[EDIT] Just remembered a question I wanted to ask. You are allowed 1 do-over in case of a wipe, disconnect, glitch, etc. What about if you finish the mission in your first attempt but do not like your time? Are you allowed a second attempt for a better time or is the 1 do-over only for failures?

Venatore Capitum

Venatore Capitum

Ascalonian Squire

Join Date: Feb 2007

HeadHunTerS

W/

Quote:
Originally Posted by vader View Post
I don't understand what advantage you are talking about. I can run:

Mesmer Merc
Mesmer Merc
Mesmer Merc
Necro Merc
Necro Merc
Necro Merc

OR

Mesmer Gwen
Mesmer Razah
Mesmer Norgu
Necro Olias
Necro Livia
Necro Master of Whispers

Where is this advantage you speak of? I just asked for another option so I don't have to de-rune my current heroes and then rune my other ones.
Since when Razah is Mesmer ?
Even if you use Razah as mesmer thats 12 points max in mesmer attributes...

E N I G M A

E N I G M A

Ascalonian Squire

Join Date: Jul 2009

[?????????]

R/

Quote:
Originally Posted by Venatore Capitum View Post
Since when Razah is Mesmer ?
Even if you use Razah as mesmer thats 12 points max in mesmer attributes...
You can switch Razah to any profession now because of an update.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

are there going to be different categories for winning teams or will it simply be the top 3 times? it would be sad if all of the winning teams are the usual overpowered meta with ritualists, necromancers, and mesmers. how about a little creativity?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

My theory:

Player 1 dances back and forth to hold attention of togo/mehnlo. Player 2 runs ahead and gathers aggro (with or without shadow form) safely thanks to player 1 keeping togo/mehnlo somewhat busy. Once aggro ball is set heroes and possibly player 1 move in and clear with AoE skills.

Is this considered "abusing the mission" and disqualifiable? It's really more about effectively crowding foes onto a single target than keeping the NPCs alive.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by FoxBat View Post
My theory:

Player 1 dances back and forth to hold attention of togo/mehnlo. Player 2 runs ahead and gathers aggro (with or without shadow form) safely thanks to player 1 keeping togo/mehnlo somewhat busy. Once aggro ball is set heroes and possibly player 1 move in and clear with AoE skills.

Is this considered "abusing the mission" and disqualifiable? It's really more about effectively crowding foes onto a single target than keeping the NPCs alive.
I doubt it will be a problem. These are afflicted, even in HM they die so fast that melee needs IMS just to get a hit in before the group is already running towards the next mob. Simply running faster than the npcs and teleporting straight in to wipe them out is going to be faster than any SF or similar tactics.

Akhnaton

Ascalonian Squire

Join Date: Jun 2011

What the hell is the point of complaining about a rule when there are Afflicted Necromancers throughout the mission that would be more than happy to give you a Jaundiced Gaze and strip the enchantment?

Fu8ar

Fu8ar

Krytan Explorer

Join Date: Aug 2008

somwhere

P/W

I agree with Jeydra and Horus Moonlight where it pertains to the human teams, they definitely have a distinct advantage over a hero based team. The ability to coordinate and move independently gives them a huge advantage.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

And the fact that Jeydra and others are very experienced in using full Hero teams throughout this entire game and the fact that they know a lot about Hero AI gives them an unfair advantage over any other player trying to attempt this with 7 heroes. Should that mean that they can't compete? If you don't want to bring a full people team, then don't, but don't complain that others do, because it's just as easy for you to round up 6 friends and get going...

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Quote:
Originally Posted by Bright Star Shine View Post
And the fact that Jeydra and others are very experienced in using full Hero teams throughout this entire game and the fact that they know a lot about Hero AI gives them an unfair advantage over any other player trying to attempt this with 7 heroes. Should that mean that they can't compete? If you don't want to bring a full people team, then don't, but don't complain that others do, because it's just as easy for you to round up 6 friends and get going...
The argument made dealt with the restrictions and efficiency of 2 mutually exclusive team combinations (full hero vs. full human). How differential skill between players utilizing 1 type of combination has anything to do with what Jeydra said is ridiculous at best. Though I am sure we both know how nonsensical your analogy is.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Jeydra View Post
Jenn please clarify this rule; at the moment it is very vague. What is a perma-sin? What qualifies as "running past"? Can a team leave a few players behind to kill a mob while moving on to the next with everyone else? What is meant by "doing the mission as it should be done"?
You need to rule on this Jenn ...

PS: Come to think of it, what's the sense of disallowing mercs but allowing humans?

Jenn

Jenn

Resigned.

Join Date: Sep 2006

We're not going to be drastically changing rules at this point - that wouldn't be fair to anyone. It doesn't really help to go back and forth about whether a human team is more/less/equally fair than a person very experienced with heroes. Use what you think would give you the best advantage.

"Jenn please clarify this rule; at the moment it is very vague. What is a perma-sin? What qualifies as "running past"? Can a team leave a few players behind to kill a mob while moving on to the next with everyone else? What is meant by "doing the mission as it should be done"?"

Part of the reason Tahnnakai Temple was chosen was because of its relatively straight-forward route. You can't progress without Togo and Mhenlo, and there are check points to track the progression of the party (i.e. the boss before each gate that gets opened). Hence, killing those bosses is part of doing the mission as it should be done.

There's also not very much you can 'run past' - another reason the mission was chosen. You're free to avoid aggro where possible, but generally you're going to encounter a bunch of stuff as you go to kill a boss. It makes sense to kill what you aggro simply because you have Allies that you need to worry about keeping alive. So, if you aggro it, you probably need to kill it.

If you want to do 'split party' tactics (and it actually works? Haven't seen anyone try it), go for it. I feel like there isn't as much grey area with the "running past" and "doing the mission as it should be done" as it seems. Again, if you can come up with some revolutionary set of strategies or tactics to get a great time, then go for it! You'll have well earned a prize, then .

Jeydra

Forge Runner

Join Date: May 2008

Are you saying that tactics like this one are allowed? Because Raisu too is a straightforward mission with NPCs to defend, and yet applying such tactics shaves over a minute from your time (actually it shaves a lot more, closer to 2 minutes). If similar tactics are allowed here I'll most certainly use them.

What is a perma-sin?

PS: I want the 8th hero.