It's clear that all the changes will be buffs for PvE, so there's no need to be worried about.
Elementalists, Rangers, Paragons and Smiting Monks are the least viable pve options, with eles only being the worst of them all because of HM (although regardless of it, it's still an old class full of useless skills and a clunky, annoying main mechanic, and needs some updating). So it's no wonder for them they are only changing elites first, normal skills second, and dealing with HM; while for the others, they are considering "revamps".
For that reason, it also makes sense to start with eles. They are possibly the "easier" to fix, and they need it the most at the moment.
Quote:
Originally Posted by ruk1a
And I hope they keep the pvp functions how they are now.
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I want the new gust over the old one for pvp, at all costs. :P I mean, eles are good in pvp, but they're a bit mindless at the moment. Spam blinding flash/ surge? Spam Invoke/ chain lightning? The new gust seems a more interesting option that every single air elite they have at the moment (not saying it sounds the stronger, though).
EDIT: And regarding the PvE-only skills, they actually have been slowly nerfing them out. Some of the most dominant ones were transformed into niche skills with the dervish update, and the abusive melee powercreep greatly toned down. Other than SY!, it's funny, most of the overpowered stuff today comes mostly from main profession skills (ritualists, mesmers, necromancers).