AB: better now due to imperial faction , but still people that don't know what they're doing
RA: better now due to pt change (less frustration), but more people that are just in there for points (PVErs who sit in 40/40 sets with radiant insignias)
GvG: used to be better , lower bar to entry
HA: used to be better due to activity, variety
TA: gone, used to be better version of RA
HB: gone
AB isn't real PvP most of the time because of the mobbing and the triple nuking of shrines, spirit camping, and defy pain warriors.
I played a crapload of AB starting in Factions mainly because most of the people I GvGed with had left when the Koreans left.
The reason why more people that play PvE will enjoy AB than GvG: there's positive feedback, rather than a dipping guild rank when you lose. It's
inevitable you lose when you first start out.
Quote:
Originally Posted by Rob Roy The Divine
anyone complaining about wait time clearly has no patience and needs to learn that when you press a button things dont happen automatically. 30s wait is how long you wait in a que for a cup of coffee, if not longer. If you honestly don't have the mental capabilities to wait 30s for something, then again you need help.
Half of the people that have replied on this thread have probably never played AB properly with 2/3 friends. AB is a brilliant arena, where you actually have to think about what you're doing or you're gonna end up losing dramatically. And the tactics are very simple. you either fight a team, cap a shrine, or run around like a headless chicken. either way it's a brilliant place to practice simple things like kiting, weapon swapping or even more complex things like movement control, ganking etc.
also, i love how all the pve players are more stuck up than most casual pvp players. i tried to join a speedclear or something the other day after 2 years of no pve, and nobody would take me on their team cause i never had a pve skill or something. seriously? also why do i need like 1000 summoning stones to show that i've done something before? you mock players needing titles to pvp, then wont let players join pve groups cause htey dont want to spend 40 hours maxing a title?
i think most pve players need to take a look at themselves before they go around calling pvp players elitests, at least we allow players to join our team and help them. personally we've been playing with players that have never gvg'd and gotten to the top 200 on the ladder from doing practically nothing but playing builds you can see by using the "b" button to observe or going here ...
http://www.gwpvx.com/Category:Meta_working_GvG_builds
http://www.gwpvx.com/Category:Meta_working_AB_builds
honestly, if you have more than 10 minutes and a few friends, click one of those links and play pvp. you wont regret it
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I think what it boils down to is whether you have the patience to be good, whether it is PvP or PvE. Even in PvE you either see direct wiki builds in zones where they fail or builds that make you go WTF (Warriors with fire spells). That's not even counting people that can't play builds properly or stand in AoEs.
It's been said Guild Wars is Skill>Time Played... but it's only to a certain extent. You're probably not going to be quarterknocking patient spirit if you only played 50 hours total.
In smaller formats such as RA or TA, every mistake is amplified compared to AB (unless it's 4-4-4). If your WoH gets d-shotted by pure luck, then it's "o s---". For damage dealers, larger formats are more important for practice since 2 monks and a rit flagger do much more to mitigate than 1 heal monk.
I know for a fact when I don't play for a while, I get really rusty (missing pre-prots for example). In "real" PvP, with the number of skillchanges happening, if you don't GvG for a month or two it's basically like starting from square one except for the map knowledge and GvG mechanics (flag running, trebuchets, kits, etc.).
The other problem with GvG is you have to have people playing at the same time... and if you want your team to be any good everyone has to know what the team is doing (so you don't need to discuss tactics in depth while in the match, on voice chat). These people also need to be reasonably knowledgeable unless you want to be facerolled: shield sets, kiting, knowledge of skills, basic PvP map knowledge, etc. If someone wants to improve they need to be able to take criticism without ragequitting like some people in RA.
@OP, also not everyone has the killer/achiever mentality. Some are socializers/explorers. (
http://en.wikipedia.org/wiki/Bartle_Test)