Hi everyone,
I've been trying to do Urgoz with 7 heroes and so far with a decent build and following the instructions on the wiki I managed to reach Urgoz. I have an issue with EoE placement, however.
I've read up whatever information I can find on forums regarding defeating Urgoz, and from what I understand there are a few places you can place your EoE to be within range of Urgoz but not within range of explosive spawns. However, I can't seem to get any of those to work, and I haven't managed to find any screenshots to help me out.
The most common location I've seen people talk about is 'right inside the middle gate'. Some people say to walk against the left slope after entering the middle gate until you come to a bend, and your character can not move anymore. I've tried this, and it does indeed appear to be close enough to affect Urgoz (My compass has spirit range indicated - I use the darkglass v2.1 UI texmod), but Urgoz also pummels my ST rit with attacks. Also, I'm not sure if this spot is actually free of explosive spawns because, to be honest, I was too busy trying to micro my other heroes to take a good look at my ST rit while fighting Urgoz.
So I guess my first question would be: When EoE is placed correctly, will it be within range of Urgoz's attack? If so, wouldn't EoE be prematurely destroyed by Urgoz's hit?
Some people don't mention the part about walking down the left slope, and just say 'inside the gate'. However, if you place it just inside the gate, you're safe from Urgoz's attack, but according to my compass spirit range indicator, EoE isn't close enough to Urgoz to affect him.
The wiki article on Urgoz's warren suggested 'just inside the south gate, behind the rock on the right slope' as another location, but this too doesn't seem to be close enough to Urgoz, and Urgoz can attack you, AND there is a -4 Energy drain effect in the bottom half of the room that I can't seem to figure out the origin of, and surprisingly most sources fail to mention.
So I'm starting to wonder if the spirit range indicator on my compass is actually inaccurate (ie. spirit range is larger than what it makes it out to be).
EoE placement aside, I'm also wondering if its possible to rush all 7 heroes (or maybe 6, if I manage to figure out where to place the EoE/ST rit) to the foot of Urgoz, and use AoE attacks (eg. Searing Flames?) to destroy all the explosive spawns before they detonate (if I'm not wrong they're only level 10, and it takes about 8 seconds for them to detonate on their own, which in theory is plenty of time). The AoE would simultaneously damage Urgoz, yet keep the party safe from spawns. The only other damage source left is Urgoz, and the damage he deals is pretty manageable, especially if you're not running around. Can anyone see any foreseeable problems with this strategy?
Any suggestions and advice is very much appreciated, please feel free to reply here or send me a PM. Thanks a lot in advance!
c
