Barrage Ranger
MelianCeleh
Hello,
I've been running a build like this lately. I would like to hear honest your opinions about the barrage/pet ranger to trigger MoP with splinter.
!NEW! Testing this build on the ranger atm: OgkjcpZsJSnSOGPGghybWY4a8a
(Also BiP on the team so no energy problems either.)
I'm not much of a build maker so the bp ranger build is probably kinda terrible and I really don't know if the ranger's worth it except in places with lots of huge mobs that can easily be balled up.
Criticism related to the other builds (which are mostly copypasted off pvx/forums) feel free to post it too!
EDIT: The last slot is kinda optional. I've been running without a mm lately tho.
I've been running a build like this lately. I would like to hear honest your opinions about the barrage/pet ranger to trigger MoP with splinter.
!NEW! Testing this build on the ranger atm: OgkjcpZsJSnSOGPGghybWY4a8a
(Also BiP on the team so no energy problems either.)
I'm not much of a build maker so the bp ranger build is probably kinda terrible and I really don't know if the ranger's worth it except in places with lots of huge mobs that can easily be balled up.
Criticism related to the other builds (which are mostly copypasted off pvx/forums) feel free to post it too!
EDIT: The last slot is kinda optional. I've been running without a mm lately tho.
AndrewSX
Umh let's see....
-I'd swap sig of creation for GolE, looks more reliable for compensate the 2 hexes (well, in this way becomes just the EFGjack's ST, but w/e...)
-Change patient too. heroes always use it followed by another heal (cause hp from it isn't immediate) leading generally to overhealing/energy waste. Sig of rejuv is a nice one, but not the only one. possible to invest some points in Prot too, if you want to use some stuff from there.
-You asked about Mop+Ranger. Well, my personal opinion is that Mop isn't THAT powerful in a human+7hero setup, mostly for balling/reliability of his dmg. Is too conditional.
Btw, if you want to stick with it (is still nice if lands enough times) i'd change the Ranger build from barrage+pet to a Volley(same thing, less range: but with splinter up doesn't matter much) + Bow attacks with Expert's dexetery as Elite (almost perma IAS and marks buff). Pet isn't worht it anyway, expecially for mop triggering.
-I'd ditch another copy of FB somewhere, and swap painful bond for bloodsong (not trust sos hero using properly).
Last but not least: looking the team at his whole... i'd use
a)2x Ranger, kicking Ele, using volley+splinter for dmg/mop trigger/adren machine, so a couple of para shouts fits very well. b) 2x Eles, and get rid of Splinter and mop c) trow in a Bip nec for e-management (you can drop a skill for ene on Mes and UA) and another hero of choice. just some imputs.
-I'd swap sig of creation for GolE, looks more reliable for compensate the 2 hexes (well, in this way becomes just the EFGjack's ST, but w/e...)
-Change patient too. heroes always use it followed by another heal (cause hp from it isn't immediate) leading generally to overhealing/energy waste. Sig of rejuv is a nice one, but not the only one. possible to invest some points in Prot too, if you want to use some stuff from there.
-You asked about Mop+Ranger. Well, my personal opinion is that Mop isn't THAT powerful in a human+7hero setup, mostly for balling/reliability of his dmg. Is too conditional.
Btw, if you want to stick with it (is still nice if lands enough times) i'd change the Ranger build from barrage+pet to a Volley(same thing, less range: but with splinter up doesn't matter much) + Bow attacks with Expert's dexetery as Elite (almost perma IAS and marks buff). Pet isn't worht it anyway, expecially for mop triggering.
-I'd ditch another copy of FB somewhere, and swap painful bond for bloodsong (not trust sos hero using properly).
Last but not least: looking the team at his whole... i'd use
a)2x Ranger, kicking Ele, using volley+splinter for dmg/mop trigger/adren machine, so a couple of para shouts fits very well. b) 2x Eles, and get rid of Splinter and mop c) trow in a Bip nec for e-management (you can drop a skill for ene on Mes and UA) and another hero of choice. just some imputs.
Quaker
I'd add Poison Tip Signet in place of one of the pet attacks and replace Lightning Reflexes with something else - maybe Whirling Defences or some spirit that's useful in the particular area (taking the points out of BM and putting them in WS), but I tend not to use pet attacks for damage. Instead I use pet attacks that do something like poison, interrupt, knock-down, etc, that don't require points in BM.
I find that an IAS (such as Lightning reflexes) isn't all that useful on a Hero because of the way they use their skills. They don't tend to use an IAS and then spam Barrage (or Volley) like a human would. Instead they use various skills and basically waste the IAS.
Personally my Ranger heroes use mostly an interrupt build based around Broad Head Arrow, Distracting Shot, and Disrupting Lunge (with Volley, Poison Tip Signet, a rez, and a pet, plus an optional skill such as a spirit or Whirling Defences) - or a Splinter/Barrage build (less often)
I find that an IAS (such as Lightning reflexes) isn't all that useful on a Hero because of the way they use their skills. They don't tend to use an IAS and then spam Barrage (or Volley) like a human would. Instead they use various skills and basically waste the IAS.
Personally my Ranger heroes use mostly an interrupt build based around Broad Head Arrow, Distracting Shot, and Disrupting Lunge (with Volley, Poison Tip Signet, a rez, and a pet, plus an optional skill such as a spirit or Whirling Defences) - or a Splinter/Barrage build (less often)
MelianCeleh
Quote:
Originally Posted by AndrewSX
-I'd swap sig of creation for GolE, looks more reliable for compensate the 2 hexes (well, in this way becomes just the EFGjack's ST, but w/e...)
-Change patient too. heroes always use it followed by another heal (cause hp from it isn't immediate) leading generally to overhealing/energy waste. Sig of rejuv is a nice one, but not the only one. possible to invest some points in Prot too, if you want to use some stuff from there.
-You asked about Mop+Ranger. Well, my personal opinion is that Mop isn't THAT powerful in a human+7hero setup, mostly for balling/reliability of his dmg. Is too conditional.
Btw, if you want to stick with it (is still nice if lands enough times) i'd change the Ranger build from barrage+pet to a Volley(same thing, less range: but with splinter up doesn't matter much) + Bow attacks with Expert's dexetery as Elite (almost perma IAS and marks buff). Pet isn't worht it anyway, expecially for mop triggering.
-I'd ditch another copy of FB somewhere, and swap painful bond for bloodsong (not trust sos hero using properly).
Last but not least: looking the team at his whole... i'd use
a)2x Ranger, kicking Ele, using volley+splinter for dmg/mop trigger/adren machine, so a couple of para shouts fits very well. b) 2x Eles, and get rid of Splinter and mop c) trow in a Bip nec for e-management (you can drop a skill for ene on Mes and UA) and another hero of choice. just some imputs.
The ST is pretty much EFGJack's. (Atleast according to some topic) I've tested some other ST builds too but this one really outshined the other one as it can keep the shelter up alot more due to it having less spirits. I will change it to GoLE, didn't even think of it.
I've noticed heroes seem to use patient spirit at bad times so I guess it's a good idea to change it.
My main problem here is that I don't really know what else should I run instead of AP/MoP. I've been trying to figure out a good build for a necro but I've had no luck. I'd like to let the heroes handle the minions so that's out of question. That's why I'm trying to have atleast one hero triggering MoP alot. I did some testing and sometimes it basicly destroyed the whole group in like a second but if the foes weren't balled up nicely enough it was kinda useless.
I will try the Volley instead.
Also the ele usually runs second copy of FB, forgot to add it there.
I will try the build with the changes.
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Quote: 2. Life is meh, Shelter is meh and barrage without Great Dwarf Weapon is meh. Invoke, also Meh. Illusion line is meh. Life isnt' optimal, but fill a slot and provides party heal. Invoke maybe is "meh" only when there are more then 3 mobs clumped (and when there's only one anyway), Illu is situational but works. Matter of opinion/needs is guess.
I can't see how you can call Shelther meh tbh tho. Expecially cause you're suggesting to go w/o any kind of prot. Which in HM (and looking at bars is what he's trying to do i guess) is nearly a suicide.
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