06 Oct 2011 at 14:56 - 2
Umh let's see....
-I'd swap sig of creation for GolE, looks more reliable for compensate the 2 hexes (well, in this way becomes just the EFGjack's ST, but w/e...)
-Change patient too. heroes always use it followed by another heal (cause hp from it isn't immediate) leading generally to overhealing/energy waste. Sig of rejuv is a nice one, but not the only one. possible to invest some points in Prot too, if you want to use some stuff from there.
-You asked about Mop+Ranger. Well, my personal opinion is that Mop isn't THAT powerful in a human+7hero setup, mostly for balling/reliability of his dmg. Is too conditional.
Btw, if you want to stick with it (is still nice if lands enough times) i'd change the Ranger build from barrage+pet to a Volley(same thing, less range: but with splinter up doesn't matter much) + Bow attacks with Expert's dexetery as Elite (almost perma IAS and marks buff). Pet isn't worht it anyway, expecially for mop triggering.
-I'd ditch another copy of FB somewhere, and swap painful bond for bloodsong (not trust sos hero using properly).
Last but not least: looking the team at his whole... i'd use
a)2x Ranger, kicking Ele, using volley+splinter for dmg/mop trigger/adren machine, so a couple of para shouts fits very well. b) 2x Eles, and get rid of Splinter and mop c) trow in a Bip nec for e-management (you can drop a skill for ene on Mes and UA) and another hero of choice. just some imputs.
06 Oct 2011 at 15:26 - 3
I'd add Poison Tip Signet in place of one of the pet attacks and replace Lightning Reflexes with something else - maybe Whirling Defences or some spirit that's useful in the particular area (taking the points out of BM and putting them in WS), but I tend not to use pet attacks for damage. Instead I use pet attacks that do something like poison, interrupt, knock-down, etc, that don't require points in BM.
I find that an IAS (such as Lightning reflexes) isn't all that useful on a Hero because of the way they use their skills. They don't tend to use an IAS and then spam Barrage (or Volley) like a human would. Instead they use various skills and basically waste the IAS.
Personally my Ranger heroes use mostly an interrupt build based around Broad Head Arrow, Distracting Shot, and Disrupting Lunge (with Volley, Poison Tip Signet, a rez, and a pet, plus an optional skill such as a spirit or Whirling Defences) - or a Splinter/Barrage build (less often)
06 Oct 2011 at 15:27 - 4
Quote:
Originally Posted by AndrewSX
Umh let's see....
-I'd swap sig of creation for GolE, looks more reliable for compensate the 2 hexes (well, in this way becomes just the EFGjack's ST, but w/e...)
-Change patient too. heroes always use it followed by another heal (cause hp from it isn't immediate) leading generally to overhealing/energy waste. Sig of rejuv is a nice one, but not the only one. possible to invest some points in Prot too, if you want to use some stuff from there.
-You asked about Mop+Ranger. Well, my personal opinion is that Mop isn't THAT powerful in a human+7hero setup, mostly for balling/reliability of his dmg. Is too conditional.
Btw, if you want to stick with it (is still nice if lands enough times) i'd change the Ranger build from barrage+pet to a Volley(same thing, less range: but with splinter up doesn't matter much) + Bow attacks with Expert's dexetery as Elite (almost perma IAS and marks buff). Pet isn't worht it anyway, expecially for mop triggering.
-I'd ditch another copy of FB somewhere, and swap painful bond for bloodsong (not trust sos hero using properly).
Last but not least: looking the team at his whole... i'd use
a)2x Ranger, kicking Ele, using volley+splinter for dmg/mop trigger/adren machine, so a couple of para shouts fits very well. b) 2x Eles, and get rid of Splinter and mop c) trow in a Bip nec for e-management (you can drop a skill for ene on Mes and UA) and another hero of choice. just some imputs.