Doing this also limits options and creativity. A person can spend 4 hours doing a 4 man shing jea VQ with melee or they can just load spirits and steamroll it in an hour or less. It gives power to imbalanced options and causes the entire game to become further powercreeped.
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WoC making Cantha dreadful
enter_the_zone
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Gli
I don't think Shiro was supposed to be their power source. The Am Fah could still create new ones after all, years after Shiro left the scene. The more powerful WoC-style afflicted can be justified quite easily: they're the ones that survived for years, and simple got better through experience. They're certainly not as out of place as a peasant militia that could conquer the Realm of Torment without breaking a sweat.
Swingline
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I don't think Shiro was supposed to be their power source. The Am Fah could still create new ones after all, years after Shiro left the scene. The more powerful WoC-style afflicted can be justified quite easily: they're the ones that survived for years, and simple got better through experience. They're certainly not as out of place as a peasant militia that could conquer the Realm of Torment without breaking a sweat.
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— The Guild Wars Factions Manuscripts
Your just arguing your own conjectures. If you actually read the update notes John Stumme wrote as WoC part 1 came out you would know that the live teams intention was to give people something to do with or without making sense. Some parts of the game have holes and your filling them with your own ideas, that isn't a bad thing but I stand by my original statement about a possible branching storyline with part 3 and the fact they made them hard to give the complainers something to do. If I were you I would wait for part 3 before coming to conclusions. I myself try to keep an open mind until I can see the final chapter of WoC.
Gli
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The Afflicted are simply living creatures-animal, human, plant-that have had the misfortune to get too close to Shiro’s malevolent spirit. Those left unharmed refer to this “disease” as the Affliction and fear that, if left unchecked, it could become an epidemic. The Affliction is not contagious in this way, but considering the other more obvious dangers the creatures present, steering clear of the Afflicted is wise in most any case.Anyone or anything could become Afflicted, which lends this so-called plague an even more terrifying aspect than any single, normal disease. The resulting mutations are unpredictable monstrosities with all of the combat strengths the original person or creature possessed, but altered and augmented in terrifying ways by the Affliction.Once someone or something becomes Afflicted, there is no cure. Killing the Afflicted is the only way to give the tortured soul peace; hesitation or pity will only result in death—yours.
— The Guild Wars Factions Manuscripts |
Eh? How does any of that imply that Shiro was the power source? Seems like you started believing some conjectures of your own. So he's the dispersal vector for the disease, that doesn't make him the power source. Someone who gives me the flu isn't the power source of the flu. In any case, the game itself pretty much implies that Shiro wasn't the power source, because if he was, the Am Fah wouldn't still be creating new afflicted after he was gone.
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If you actually read the update notes John Stumme wrote as WoC part 1 came out you would know that the live teams intention was to give people something to do with or without making sense.
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Some parts of the game have holes and your filling them with your own ideas
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By the way, there was one very easy thing they could've done so the scavengers wouldn't have been as nonsensical as they turned out: don't name them scavengers! The name tags for monsters without backstory can usually be taken at face value: if it's called a bear, it's probably a bear. If it's called a hyena, it's probably a hyena. But if they're called scavengers, and look like they haven't had a change of clothes in years, they're apparently incredibly overpowered individuals that mob together to kill anything on sight. Why not call them an angry mob or something instead?
Ramei Arashi
Forget the scanvangers, doing part 2 of WOC adds ministry of purity foes. Somebody better at it should update wiki.
Essence Snow
Just finished VQ Min Cho's Estate.....350+ foes (had woc quest active)...took 2hrs. Although I could have used cons to make this easier, I did not. I definately feel that this is by far the hardest VQ in the game and tbh is completely unreasonable for the majority of GW players. For the small percentage of players who complain about how easy everything in GW PvE is.....this vq....is the "Extra Hard Mode" you desire. I found it more consistantly more difficult than h/h doa hm and h/h uw hm.
AngelWJedi
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Just finished VQ Min Cho's Estate.....350+ foes (had woc quest active)...took 2hrs. Although I could have used cons to make this easier, I did not. I definately feel that this is by far the hardest VQ in the game and tbh is completely unreasonable for the majority of GW players. For the small percentage of players who complain about how easy everything in GW PvE is.....this vq....is the "Extra Hard Mode" you desire. I found it more consistantly more difficult than h/h doa hm and h/h uw hm.
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asb
Heh, my friend who's really not a very good gw player vq cho's estate yesterday in about 5 hours(with breaks). All he did was go all out on damage and shutdown, him being sos, a communing spirits hero, a trapper hero and a panic mes. No healers. I haven't tried that area myself since the update, but his experiences lead me to believe that strong spiking capabilities are the key to beat the scavengers before they can outpressure you.
Maybe one should go as a trapper team with FS, it sounds really reasonable to me, especially since traps cannot be interrupted(spells) or destroyed(spirits, minions).
Maybe one should go as a trapper team with FS, it sounds really reasonable to me, especially since traps cannot be interrupted(spells) or destroyed(spirits, minions).
Curbsplitter
It took me 3 hours to come up with builds and a proper group of heroes. I beat the Minister Cho's Estate vanquish within 2 1/2 hours. I put in the time and plenty of curse words through my experiment, but it paid off and it was fairly easy. This are was the only hard part to vanquish because you can only have a 4-man team.
Tactical-Dillusions
Nice, I was looking for a thread where I can rant about the ministry...
Can't complete the vanquishes because of them. Too hard. Boring now. Rewards don't justify completion.
For those fanboys saying stop moaning about difficulty, let me remind you it is your whining about being "too easy" that lead to this dreadful situation in the first place, instead of you going with less party members or skills to increase your difficulty. Well done, you've killed half a continent and reduced the playerbase.
Me included. I'm done. Bye.
Can't complete the vanquishes because of them. Too hard. Boring now. Rewards don't justify completion.
For those fanboys saying stop moaning about difficulty, let me remind you it is your whining about being "too easy" that lead to this dreadful situation in the first place, instead of you going with less party members or skills to increase your difficulty. Well done, you've killed half a continent and reduced the playerbase.
Me included. I'm done. Bye.
MisterB
John Stumme recently posted on the wiki about the topic of WoC difficulty.
http://wiki.guildwars.com/wiki/User_...e_with_buddies
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There's going to be some fairly major revisions to balance on most of the content that came with P1 & P2 of WoC, including the respawned explorable zones. Andrew has had a change of heart, and decided that everything should no longer be at Titan-quest level. I think most people will find going through the content less of an exercise in frustration with the new release. Apologies to the people who haven't enjoyed the content as a result of the difficulty. But for the last part, we're trying to address some common complaints - rest assured that means 8,000% more Afflicted for the ending! John Stumme 03:54, 3 February 2012 (UTC) |
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I've primarily done the dialogue for WoC, yes. I've written everything up to and including the rescue attempt of Ashu, and then all of the quests that involve Miku or Reiko after that. The next biggest contributor has been Andrew, who wrote the tengu section, as well as some other content you'll be seeing soon. All of the quest implementation and a lot of design has also been handled by Andrew - these days I'm lucky if I even have time to write text, but there will be a new blog piece going up soon. Robert has been contributing side quests, and even Joe has pitched in with writing some things, including ___ ____ _______ ___ ___ ___. John Stumme 02:01, 4 February 2012 (UTC) |
Horace Slughorn
^shame I kind of liked the difficulty. It was kind of cool to actually fail a quest and have to adjust my builds.
fireflyry
That's why you should wait till the game is dead when GW2 drops.
Then we are getting a 50 hero per player update and a new skill which is unlimited Shadow Form combined with unlimited Frenzy called "lolzysauce".
You saw it here first.
Then we are getting a 50 hero per player update and a new skill which is unlimited Shadow Form combined with unlimited Frenzy called "lolzysauce".
You saw it here first.
Daesu
Fortunately for me, I made the decision to get my Canthan Vanquisher+Cartographer before doing any of the WoC quest, because I read the wiki first.
The WiK difficulty was ok, WoC is just too repetitive and difficult for a set of weaker rewards.
Yes challenges are great and I have spent a lot of time adjusting builds for all different professions to get them through all the HM Titan quests without cons. But I have to pay the price now that GW2 is releasing soon and I still have not reached 50/50.
The WiK difficulty was ok, WoC is just too repetitive and difficult for a set of weaker rewards.
Yes challenges are great and I have spent a lot of time adjusting builds for all different professions to get them through all the HM Titan quests without cons. But I have to pay the price now that GW2 is releasing soon and I still have not reached 50/50.
RenegadeSAS
i just got my canthan vanquisher like 3 hrs ago man that was hard i worked through and kept going ministers cho's was a good crucible to reforge my play style i feel that ive actually re lernt to actually play the game again instead of just running my old team build
Wielder Of Magic
A shame they are planning to lower the difficulty.
All areas and quests were doable in HM if you used a bit of common sense.
All areas and quests were doable in HM if you used a bit of common sense.
worstnameevar
cosyfiep
it would really be nice to have that arc completed some time soon (not anet's 'soon')...as in we would like to see it in the next few months. Good to know they are actually working on it.
simooshy
I seem to be one of the only people who has almost solidly enjoyed WoC thus far. I have found some things to be a little too hard/easy, but overall it seems to me the balance was good. Main exceptions being VQing Minister Cho's, and maybe the Cho's/Tracking Corruption missions in HM, which I found quite hard.
Most of the 8 man VQs seemed fine to me, but then I had completed VQs before WoC, so prob not redone all of them post-WoC.
Most of the 8 man VQs seemed fine to me, but then I had completed VQs before WoC, so prob not redone all of them post-WoC.
FoxBat
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All areas and quests were doable in HM if you used a bit of common sense.
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Wondering if "common sense" means something other than "pull the NPC away" exploit.
Chthon
chuckles79
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it would really be nice to have that arc completed some time soon (not anet's 'soon')...as in we would like to see it in the next few months. Good to know they are actually working on it.
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maybe GW:B was too ambitious for a 5 person development team, but it's hard to shake the feeling that this project has been abandoned.
Swingline
WoC part 3 will be here before GW2. It would make no sense to have this content unfinished before 99% of the current population migrates to the new game. I for one would like to see this story play out before I dedicate my life to GW2.
Lordkrall
We had an update on the wiki as late as yesterday from John Stumme about WoC, and they are rather clearly still working/almost finishing part 3 of WoC
Sube
Screw woc...I want ebonhawk!!!
DiogoSilva
Something tells me that WoC part 3 will be here soon (as in, 1 -2 months soon at max, with the second part of ele's update in 2-3 months). The question is, can they finish (or will they even attempt) Nightfall Beyond before GW2 is out?
Bright Star Shine
There isn't going to be a Nightfall Beyond. They have said this from the start.
AndrewSX
On the other hand they said that it is already written in terms of story and quests. The question is if we'll be able to at least get a summary of what should have been.
Swingline
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Something tells me that WoC part 3 will be here soon (as in, 1 -2 months soon at max, with the second part of ele's update in 2-3 months). The question is, can they finish (or will they even attempt) Nightfall Beyond before GW2 is out?
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GW2 is looking like it will have May/June release. GW1 will also continue to have support after GW2 is released. By the time WoC part 3 is here it will probably have been a year since they began development on it. I can only assume it will take them the same amount of time for any Nightfall Beyond content.
Missing HB
They did implement 7 heroes for PvE however. Basically, once GW2 will be out, PvP will be a ghost world while PvE will still be " playable" for people who want to have fun or finish their stuff... I don't believe there will be other support than minor bug fixes..
Dratyan
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There isn't going to be a Nightfall Beyond. They have said this from the start.
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John Stumme has stated that when he and the live team look at Elona, they would like to expand on the story of Palawa Joko and continue that plot thread, which was left dangling in Nightfall. |
Swingline
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They did implement 7 heroes for PvE however. Basically, once GW2 will be out, PvP will be a ghost world while PvE will still be " playable" for people who want to have fun or finish their stuff... I don't believe there will be other support than minor bug fixes..
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GW1 will be dead for a few months after GW2s release but it may see a spike after the few months have passed. Reasons are...
- GW2 will get boring and they will need a second game
- People will want HoM rewards
- They want to see where the GW Universe began(Story)
- People can play both games with no sub fee(B2P only)
- Both games have the same in game store business model(no nickle and dime bullshit)
Martin Firestorm
Missing HB
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- GW2 will get boring and they will need a second game
- People will want HoM rewards - They want to see where the GW Universe began(Story) - People can play both games with no sub fee(B2P only) - Both games have the same in game store business model(no nickle and dime bullshit) |
Besides, there will for sure be no activity on PvP, and that's removing a big incent for players to come back on GW..I didn't quote your first paragraph, but if 7 heroes were made to help group formation, i wonder what was removing heroes from PvP supposed to do...
Swingline
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I would be shocked. I think that's way too optomistic. Late summer best case, more likely fall.
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Yes, but that's not gonna really have any incidence on group forming in GW1, as long as you have heroes. Besides, most players have already achieved what they expected.. Saying GW2 will be boring is a big word, many players will say GW1 is boring( me included) yet we still play it, even if we just stand in kamadan or swap PvP districts to see if there is any activity...
Besides, there will for sure be no activity on PvP, and that's removing a big incent for players to come back on GW..I didn't quote your first paragraph, but if 7 heroes were made to help group formation, i wonder what was removing heroes from PvP supposed to do... |
DiogoSilva
It's also meant to have as much depth in its game design as the original GW; it'll just be easier to get into and flashier. Going from a huge, monotonous list of skills and effects to memorize to a more visually intuitive terrain/ movement-driven game won't make it more boring, if anything it'll be the opposite.
After seeing my Backfire "hex" visually counter-attacking a foe for each skill usage, with its own HP, terrain position, and the ability to shatter it into one of four different effects, I'm not sure I'll find the old fire-and-forget version more interesting; and so on.
After seeing my Backfire "hex" visually counter-attacking a foe for each skill usage, with its own HP, terrain position, and the ability to shatter it into one of four different effects, I'm not sure I'll find the old fire-and-forget version more interesting; and so on.
Gill Halendt
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I'd like to see completion screenshots of the kappa quest in HM for each primary class, especially the melee classes.
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Agree it was the most frustrating experience in the game so far. Took me ages, some cons and a little bit of help...
MisterB
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I'd like to see completion screenshots of the kappa quest in HM for each primary class, especially the melee classes.
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http://wiki.guildwars.com/wiki/Talk:...appa_Attack#HM
I'm not commenting on the point I believe you were trying to make, just replying to the request. I don't have a short reply to the claim that WoC HM requires only common sense. I will say that I feel that claim is simplistic, inaccurate, incomplete, and dismissive.