Read: +4energy from GFTE if you have a minipet. BUG FIX?

http://wiki.guildwars.com/wiki/Feedb...dates/20111117
LifeInfusion
Kunder
HigherMinion
Xenomortis
wilebill
Rise of Cpu
DiogoSilva
Showtime
DiogoSilva
Bobby Sox
This change was something we've been thinking about for a while to help out Paragons in 4 man areas and 4 man PvP. It's not the big Paragon update we've been talking about, rather it's just something simple we felt could help that wouldn't cause any collateral damage. It just made more sense to release once it was ready than to hold onto it.
KotCR
Nice change. Its simple but will really help Paragons maintain there use of their favourite builds in 4-man areas. Previously you'd have to sometimes sacrifice an extra skill slot (and therefore some utility you actually wanted) for an extra adrenaline shout/chant or glowing signet. This will no longed be neccessary...and as mentioned already, on the PvP side of things will make Paragons more viable for splits, RA and CA, as they do have a handful of skills which are still effective even with only 4 allies.
With the current flux it may be a perfect time to roll a Searing Flames + "They're on Fire" Paragon for a semi-useful and fun build in RA now. Wasn't really practical before with the gimped leadership, but now the energy costs of such a build won't be as big a deal. Skyy High
Simple, and it helps paras not feel gimped in 4 man areas. I like it.
As for the people saying that paras are terrible regardless of energy in RA: heck no. Leadership was always their problem; they do fine ranged damage (and can stack quite a few conditions) as they are. street peddler
this change is like a band-aid. solves one problem, but paragons are just fundamentally broken. their main tools (shouts, chants, echoes) need to be completely re-imagined. every class has useless skills, but 75% of the paras skillset is worthless because its either lackluster (the entire Motivation attribute) or outdone by another class (why use Its just a flesh wound when Restore Condition does the same thing except better, why use Defensive Anthem when its inferior to Aegis (in PvE) and its NON-ELITE, why use Anthem of Guidance when Ghostly Weapon is not as random and not an elite(and GW isnt even widely used)).
Kunder
The problem is that everything unique that a paragon does is almost entirely uncounterable short of running away and hoping the enemy team has to split up at some point. This has always been the problem from the start. Anet never really thought things through when they originally created the expansion professions, but it shows far more with the paragon than the others. As soon as paragon shouts become worthwhile alternatives to essential party functions they become uncounterable alternatives to essential party functions, which is imbalanced.
We saw the same problems with Assassins (shadowstepping), and Ritualists (Spirits). Both were horrible mechanics until Anet got their shit together and nerfed them (Dervs suffered the opposite problem originally, having no worthwhile mechanic and being nothing but warriors who were worse at warrioring). Fortunately the other professions had other attributes that proved semi-worthwhile, Paragons have none. Without usage of party wide shouts Paragons bring absolutely nothing to the table that isn't being done better already by the ranger. LifeInfusion
Quote:
* Only 1 paragon party-wide shout can be active at any time (i.e. same mechanic as weapon spells). Obviously for the purpose of preventing mass shout stacking. This would let Anet go back and power up shouts to reasonable levels. Single target shouts should remain completely spammable, even though mostly uncounterable they can be balanced and require some skill to use.
"Stand Your Ground!"/"Fall Back!"/"Incoming!"/"Never Surrender!"/"Never Give Up!"/"Can't Touch This!" |
"GFTE!" That wouldn't work because they aren't the problem, the echoes/finales/chants were. If you're on Fall Back! you aren't stationary, so you don't get the SYG bonus. We saw this with Invoke spike E/Ps that only used SYG+FB. Lanier
Or just buff paragon's normally and give other profs more counters to shouts and chants. Every class has some useless skills - some of these skills could be made useful by being shout/chant removal skills.
Also, I should probably point out that rit weapon spells are unstrippable and are not OP for the most part. In fact, many are well balanced. Kunder
Quote:
Originally Posted by LifeInfusion
![]() "GFTE!" That wouldn't work because they aren't the problem, the echoes/finales/chants were. If you're on Fall Back! you aren't stationary, so you don't get the SYG bonus. We saw this with Invoke spike E/Ps that only used SYG+FB. |