Or just buff paragon's normally and give other profs more counters to shouts and chants. Every class has some useless skills - some of these skills could be made useful by being shout/chant removal skills.
Also, I should probably point out that rit weapon spells are unstrippable and are not OP for the most part. In fact, many are well balanced.
Leadership change
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Originally Posted by LifeInfusion
"Stand Your Ground!"/"Fall Back!"/"Incoming!"/"Never Surrender!"/"Never Give Up!"/"Can't Touch This!"
"GFTE!"
That wouldn't work because they aren't the problem, the echoes/finales/chants were. If you're on Fall Back! you aren't stationary, so you don't get the SYG bonus. We saw this with Invoke spike E/Ps that only used SYG+FB. Finales/echoes I already said remove completely, and Chants are included under the "only 1 party-wide effect rule" to begin with. So yeah, it would work.
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"Stand Your Ground!"/"Fall Back!"/"Incoming!"/"Never Surrender!"/"Never Give Up!"/"Can't Touch This!""GFTE!"
That wouldn't work because they aren't the problem, the echoes/finales/chants were. If you're on Fall Back! you aren't stationary, so you don't get the SYG bonus. We saw this with Invoke spike E/Ps that only used SYG+FB. Finales/echoes I already said remove completely, and Chants are included under the "only 1 party-wide effect rule" to begin with. So yeah, it would work.
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It wouldn't work because shouts aren't the problem:i.e. you're making paragons weaker than they have to be.
Make daze+ spell interrupts work on chants ala power drain. There's a start
Beguiling Haze/Skull crack could disable all paragon shouts/chants/echoes if it hits a shouting/chanting/echo-ing target.
Shroud of Silence could make shouts and chants shut up.
Or tweak bleeding to work with ulcerous lungs... bleed = shouts have a cast time.
Otyugh's Cry could be useful and remove shouts.
Primal Echoes could work on echoes.
Screaming Shot could remove chants/echoes.
Make daze+ spell interrupts work on chants ala power drain. There's a start
Beguiling Haze/Skull crack could disable all paragon shouts/chants/echoes if it hits a shouting/chanting/echo-ing target.
Shroud of Silence could make shouts and chants shut up.
Or tweak bleeding to work with ulcerous lungs... bleed = shouts have a cast time.
Otyugh's Cry could be useful and remove shouts.
Primal Echoes could work on echoes.
Screaming Shot could remove chants/echoes.
To all that say shouts are OP b/c they are uninteruptable and unstrippable. They are simply different not OP. One only needs to prep for them via anti shout/chant measures....ie...vocal minority...well of silence...cacaophony...heck blind/blurred vison will shut down a para. It's not hard to counter these things. One just needs to take premptive action instead of reactive measures. Anyone that plays a para knows how badly these shut paras down. I am more of the opinion that ppl simply do not want to bring said skills in their bars.
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Originally Posted by Essence Snow
I am more of the opinion that ppl simply do not want to bring said skills in their bars.
Maybe thats the case. I was only suggesting chant/shout removal to shut up those people who were whining that shouts/chants shouldnt be buffed because they would be OP due to being unstrippable.
Quote:
Originally Posted by Essence Snow
To all that say shouts are OP b/c they are uninteruptable and unstrippable. They are simply different not OP. One only needs to prep for them via anti shout/chant measures....ie...vocal minority...well of silence...cacaophony...heck blind/blurred vison will shut down a para. It's not hard to counter these things. One just needs to take premptive action instead of reactive measures. Anyone that plays a para knows how badly these shut paras down. I am more of the opinion that ppl simply do not want to bring said skills in their bars.
People don't want to bring them because they are completely useless otherwise. If the other team is not running shouts, you then may as well have dead skills on your bar.
A game like Magic The Gathering can get away with effects that practically require a specific hard counter, or set of counters, because you have a sideboard and can tweak your deck between matches to prevent metagaming. You can also get away with having some cards, like Torpor Orb, that have extremely limited uses because you aren't forced to throw them in the deck for every matchup. Guild wars cannot because there isn't anything like a sideboard mechanic. As such it has dozens of effects that must be useless by necessity.
Any time you are FORCED to bring a skill to counteract some other effect, especially when that skill has next to zero use otherwise, you run into problems. Either you end up running sub optimal builds much of the time, or you end up playing an enormous game of rock paper scissors where the winner is largely favored before the match even starts.
The problem with shouts isn't that they cannot be countered, it's that the counters for them are so narrow in focus that they essentially have no other use, and as such you take a big risk bringing them. Furthermore, many of the counters are hard counters, meaning that if you do have them shouts are next to useless. It is far easier to just make shouts suck from a balance perspective than it is to bring them to any appreciable power level. You can simply make it so they do not see play, or you can try to balance them, and make counters actually have some use if you aren't facing shouts.
Remember, the best skills are seldom the ones that specifically ruin a particular strategy or excel in one area, but rather the ones that are universally useful, even when they are eclipsed by other, more limited, skills in specific areas.
OT, awaiting paragon rework. Put the imba out of it's misery already.
A game like Magic The Gathering can get away with effects that practically require a specific hard counter, or set of counters, because you have a sideboard and can tweak your deck between matches to prevent metagaming. You can also get away with having some cards, like Torpor Orb, that have extremely limited uses because you aren't forced to throw them in the deck for every matchup. Guild wars cannot because there isn't anything like a sideboard mechanic. As such it has dozens of effects that must be useless by necessity.
Any time you are FORCED to bring a skill to counteract some other effect, especially when that skill has next to zero use otherwise, you run into problems. Either you end up running sub optimal builds much of the time, or you end up playing an enormous game of rock paper scissors where the winner is largely favored before the match even starts.
The problem with shouts isn't that they cannot be countered, it's that the counters for them are so narrow in focus that they essentially have no other use, and as such you take a big risk bringing them. Furthermore, many of the counters are hard counters, meaning that if you do have them shouts are next to useless. It is far easier to just make shouts suck from a balance perspective than it is to bring them to any appreciable power level. You can simply make it so they do not see play, or you can try to balance them, and make counters actually have some use if you aren't facing shouts.
Remember, the best skills are seldom the ones that specifically ruin a particular strategy or excel in one area, but rather the ones that are universally useful, even when they are eclipsed by other, more limited, skills in specific areas.
OT, awaiting paragon rework. Put the imba out of it's misery already.
K
Quote:
Originally Posted by Essence Snow
Blind/blurred hinder a para's e-management...thus do affect energy based shouts/chants to an extent.
Only inasmuch as infinite energy / 2 is less than infinite energy. Paragons can still easily spam energy shouts no problem in most cases.
Quote: Originally Posted by Essence Snow
Blind/blurred hinder a para's e-management...thus do affect energy based shouts/chants to an extent.
Only inasmuch as infinite energy / 2 is less than infinite energy. Paragons can still easily spam energy shouts no problem in most cases.Quote: Originally Posted by Essence Snow
Any hex is easily countered by hex removal...that's why ppl use cover hexes.
So if we make it so paragons HAVE to be hexed to not be godmode, then we also FORCE every team to play hexway? Yeah that makes for great build diversity.
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I had this funny idea about a leadership fix.
The problem is that paras get energy the more people are effected by their shouts. So big party= OP paragon small party=useless paragon. Thats the main problem. Thats why Anet doesnt buff them because paraway would be OP.
Solution:simple. Paragons get MORE powerful the more people they effect. Its really exponential, they get more energy back AND more allies benefit.The beneficial effect of more allies is EXPONENTIAL. So INVERT the leadership mechanic. Make paragons LOSE more energy the more allies are effected. Then the leadership trait would lessen the extra energy lost per ally. So when para is soloing, shouts get super cheap and para is not useless, and when para goes paraway, shouts cost so much they cant spam and are not OP.
Ive been playing with a paragon Main since NF came out. And the paragon issue really bugs me its so annoying to have your 20+ titlemaxed main as a broken class, I wanna max HoM so I gotta keep playing with it.
The problem is that paras get energy the more people are effected by their shouts. So big party= OP paragon small party=useless paragon. Thats the main problem. Thats why Anet doesnt buff them because paraway would be OP.
Solution:simple. Paragons get MORE powerful the more people they effect. Its really exponential, they get more energy back AND more allies benefit.The beneficial effect of more allies is EXPONENTIAL. So INVERT the leadership mechanic. Make paragons LOSE more energy the more allies are effected. Then the leadership trait would lessen the extra energy lost per ally. So when para is soloing, shouts get super cheap and para is not useless, and when para goes paraway, shouts cost so much they cant spam and are not OP.
Ive been playing with a paragon Main since NF came out. And the paragon issue really bugs me its so annoying to have your 20+ titlemaxed main as a broken class, I wanna max HoM so I gotta keep playing with it.
