Update - December 15, 2011
lemming
Wintersday
The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you’ll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!
Wintersday Events
Preparations have been made for Wintersday 2011.
Holiday quests are now available throughout the land.
Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
8v8 ATS-style Snowball Tournaments are accessible through guild halls.
Replaced “Operation: Crush Spirits” with a PvP version of “The Great Snowball Fight of the Gods,” accessible by talking to the Priest of Balthazar in Kamadan or Lion’s Arch.
Added a Priest of Balthazar to the Great Temple of Balthazar for those accessing “The Great Snowball Fight of the Gods.”
Removed the grentch activity from festival towns.
Costumes
The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
The Limited Edition Pantheon Pack of costumes is also available for purchase from from the Guild Wars In-Game Store and the NCsoft Store.
General Updates
Kurzick architects have been dispatched to build a ramp in “Urgoz’s Warren” to facilitate exploration without teleportation.
The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you’ll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!
Wintersday Events
Preparations have been made for Wintersday 2011.
Holiday quests are now available throughout the land.
Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
8v8 ATS-style Snowball Tournaments are accessible through guild halls.
Replaced “Operation: Crush Spirits” with a PvP version of “The Great Snowball Fight of the Gods,” accessible by talking to the Priest of Balthazar in Kamadan or Lion’s Arch.
Added a Priest of Balthazar to the Great Temple of Balthazar for those accessing “The Great Snowball Fight of the Gods.”
Removed the grentch activity from festival towns.
Costumes
The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
The Limited Edition Pantheon Pack of costumes is also available for purchase from from the Guild Wars In-Game Store and the NCsoft Store.
General Updates
Kurzick architects have been dispatched to build a ramp in “Urgoz’s Warren” to facilitate exploration without teleportation.
Olle
Nice update,thanks.
Though i cant see any costumes..?
Though i cant see any costumes..?
Ksenofont
Surgo
Quote:
Originally Posted by lemming
Kurzick architects have been dispatched to build a ramp in “Urgoz’s Warren” to facilitate exploration without teleportation.
|
So there is hope for all of those things people have been asking for for literally years.
Essence Snow
Quote:
Wintersday
Wintersday Events Preparations have been made for Wintersday 2011. Holiday quests are now available throughout the land. Players can enter PvP Snowball Fights by speaking with Wintersday Priests. 8v8 ATS-style Snowball Tournaments are accessible through guild halls. Replaced “Operation: Crush Spirits” with a PvP version of “The Great Snowball Fight of the Gods,” accessible by talking to the Priest of Balthazar in Kamadan or Lion’s Arch. Added a Priest of Balthazar to the Great Temple of Balthazar for those accessing “The Great Snowball Fight of the Gods.” Removed the grentch activity from festival towns. |
Olle
confused
Is the snow in towns supposed to be there now? and the NPC's?
Is the snow in towns supposed to be there now? and the NPC's?
BenjZee
the guild was waiting for a group event of crush spirits now our spirits have been crushed
cosyfiep
removed the grentches 




and the costumes arent yet available.....so its .....wait





and the costumes arent yet available.....so its .....wait
St??phane Lo Presti
jazilla
any .dat file love from my german brethren at wartower yet? i'm irish, is it cool if i call you my brethren? if not, come at me bro!

Shea
wow no more Operation Crush spirits
I know a lot of people w8ing for wintersday just to do this quest. It was a blast to do with guildies.

lemming
On an unrelated note, I'm still curious as to why snowball ATs give out 4x as many RPs for winning as GvG ATs.
Martin Alvito
BenjZee
Im loving the support messages in the outpost aww i love anet
St??phane Lo Presti
The PvE version of the quest is actually still available, but only from the Priestess of Melandru. Talking to a Priest of Balthazar will send you to the PvP version of "The Great Snowball Fight of the Gods".
Essence Snow
Ooooooh...very nice.....was confused by the update notes "replaced"
St??phane Lo Presti
Update: players are loading the wrong map for the PvP quest "The Great Snowball Fight of the Gods". The Live Team is working on a fix that should be pushed fairly soon.
Sorry about this and thanks for your understanding.
Sorry about this and thanks for your understanding.
makosi
Kamara
cosyfiep
woot new costumes...live!
added images (f) undyed....they do dye well!
added images (f) undyed....they do dye well!
Wyndy
Why remove the grentches from town? Is it just too early?
lemming
Martin Alvito
Sure. Most of the better guilds are full of hardcore PvP-ers, but we usually field a couple of pure PvE-ers and several more players with limited PvP experience (ie: Bambi and low Glad titles), consistently make the single-elims and win regularly.
Once you get past the contenders for winning an AT, you're looking at teams comprised almost entirely of players that spend 90%+ of their time in PvE. It's really not hard to finish in the top 16, which IIRC is good for something like 16-17 keys. That's pretty solid for a 90 minute investment of time.
If you gimp the rewards, the marginal players will go away and the hardcore crowd won't make the effort to play as often.
Once you get past the contenders for winning an AT, you're looking at teams comprised almost entirely of players that spend 90%+ of their time in PvE. It's really not hard to finish in the top 16, which IIRC is good for something like 16-17 keys. That's pretty solid for a 90 minute investment of time.
If you gimp the rewards, the marginal players will go away and the hardcore crowd won't make the effort to play as often.
jazilla
Wenspire
If they removed the need to have a corpse exploiting skill for Urgoz, shouldn't they have fixed the gate in The Deep as well?
Martin Alvito
Quote:
Further proving that everyone likes loot. It just depends if you want to farm actual players or NPC's.
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Lemming is just saying that he'd rather see the devs promote daily ATs over Snowball ATs. Unfortunately, using loot as a carrot to attract PvE types won't persuade them to invest the time and effort necessary to become competitive with the pros. The barrier to entry is way too high.
Instead, people just find ways to game the system such as red resign.
Nyta
Quote:
Replaced Operation: Crush Spirits with a PvP version of The Great Snowball Fight of the Gods, accessible by talking to the Priest of Balthazar in Kamadan or Lion's Arch. Removed the grentch activity from festival towns. |

neighto
Well by taking out Crushed spirits (no the pvp isnt the same thing) anet has done exactly that.. Crushed my Wintersday Spirit!
No longer interested in wintersday.. oh well back to afking in my guild hall until GW2 comes out
No longer interested in wintersday.. oh well back to afking in my guild hall until GW2 comes out
jazilla
Quote:
Right, but remember that loot is relative. If we buff all loot, all that happens is the price of everything goes up. So the devs have to use loot selectively to promote behaviors.
Lemming is just saying that he'd rather see the devs promote daily ATs over Snowball ATs. Unfortunately, using loot as a carrot to attract PvE types won't persuade them to invest the time and effort necessary to become competitive with the pros. The barrier to entry is way too high. Instead, people just find ways to game the system such as red resign. |
I play a lot of Street Fighter. It's the same type of thing: easy to learn, hard to master.
I think the problem with PvP in this game is that cheating is perceived as rampant in GW1. Who wants to have a steep learning curve and deal with bots/cheaters/gold farmers/smurfs and foul mouthed people that troll mid match all day all while losing over and over again while you learn the format? Adding loot is great, but not if you know you aren't going to win anything. I only play RA anymore. I still get pretty ticked off after 5-10 wins and then running into a sync team. I just don't see any viable solutions to the problem at this point.
Martin Alvito
Quote:
So do you and Lemming think that they have found a solution to this problem in GW2?
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I've heard varying opinions on the former, and there's no way for anyone outside the company to know about the latter.
Tom Swift
I don't recall many people doing Crushed Spirits. It seemed like most people did Fighting in a Winter Wonderland which was pretty much the same scenario and is still available. I think they removed crushed spirits because it was just too much of a duplication with fiaww and they wanted to make something a little different available to the players.
Cuilan
Kunder
Surgo
Quote:
So do you and Lemming think that they have found a solution to this problem in GW2?
I play a lot of Street Fighter. It's the same type of thing: easy to learn, hard to master. |
For me it isn't the cheating at all, it's that (most) Guild Wars PvP is terribly boring; to a lesser extent, the way that it must be done to get any reward at all is awful.
I used to play a different MMO, back when they were called MUDs, which had fantastic PvP throughout. The most notable distinction from Guild Wars, I think, is that right from the center of the world you could enter into three free-form PvP arenas with anyone else: a 2x2 pit (remember this is a MUD, so they used discrete rooms), a 3x3 pit, and a larger arena. There was also an arena you could enter with another player where you started off with nothing and ran around finding equipment before battling it out to the death. That was actually my favorite part of the game.
Anyway, that's just the basics. They also had extremely complex team-based games with point-scoring objectives that couldn't really be won by "kill the other guys". (Guild Wars has something like this too in Jade Quarry and Fort Aspenwood, and in my opinion they are the best PvP format in the game.) One thing that all of these formats shared was that I didn't need to wait around forming a team (save the occasional 2v2 events). This was either because it was 1v1, or because the format was designed in such a way that you could have a large number of players enter and be placed automatically on a team and that was actually okay and balanced. This is not an impossible design goal, it's just that when ArenaNet was first going about creating PvP they hadn't yet figured out how to do this and now they're married to the old ideas.
I was ironically quite excited when my friend first told me about Guild Wars and how convenient PvP characters were (in this old game you had nothing like the equipment window); this was convenience I had wanted for ages. But all the convenience in the world can't improve a terrible format, so I ended up loving the Guild Wars PvE and not caring for the PvP.
To bring this all back to the point I was making about metaphors, Street Fighter is a fantastic game that has many, many differences from Guild Wars PvP and to compare the two like that is to confound a large number of variables.
Wenspire
I was under the assumption that people needed to die at the gate and get Rebirthed over, but I guess killing the nightmares that spawn opens the gate, which I didn't know.
Reformed
Quote:
What is there to fix? The gate is meant to be opened by finishing the room.
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@Wenspire; that's the Aspect of Lethargy in the Deep and there are multiple ways to get through that gate.
MisterB
Quote:
It was also stated (somewhere) that the necessity of bringing a teleportation skill was by design, not accident. You have 12 slots and there's no reason one of them can't be a necro so I honestly don't understand the issue here.
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It is my understanding that one of those two skills was required to progress prior to this update. Correct me if I'm wrong, as I've never been further than the suicide vampires in the beginning.
Xsiriss
Hmm. I could get up to Urgoz with a 7 hero team, now the 2nd prof can be freed up. Just need to find a way to essentially solo urgoz now...
Reformed
Quote:
Consume Corpse and Necrotic Traversal are Prophecies skills. Urgoz's Warren is a Factions elite area. Requiring skills from another campaign runs directly counter to their original stated design goals for the campaign model.
It is my understanding that one of those two skills was required to progress prior to this update. Correct me if I'm wrong, as I've never been further than the suicide vampires in the beginning. |
Fay Vert
you used to be able to do it with rebirth under the bridge because of the z-axis. But they "fixed" that and made it so that at least one character (player) had to be necro, or gimp their build and take a necro secondary. Not much of an issue in the early days witn no heroes, but these days when you only need two players (probably all you can muster for it) it's a big deal.