random format + team game = ???
(and no, cod is not a team game) |
They were. Now they're a ghost town because of the way they were designed.
Swingline
random format + team game = ???
(and no, cod is not a team game) |
Gruff
cormac ap dunn
HA has same activity as GvG has. Both formats are great the way they're designed. HA is probably the best type of PvP format ever made. Problem now is lack of players which makes format look bad (i.e. 1v1 HoH when it's obviously meant to be 3-way).
One of the easiest solutions would be adding more rewards or even make a title for HoH wins, that way those silly PvE players who farm underworld or doa or whatever whole days would maybe actually be able to change their mind and play PvP and actually have fun in this game. But PvE is way too easily abused and gives easy rewards + requires no skill at all, which is complete opposite from PvP so it's kinda easy to see why PvP is dead. |
JONO51
Want to know why PvP is dead? PvPers killed it. Elitism, Requiring rank, a lack of acceptance by the "average" PvP player. Its the same handful of players determining who can and cannot play... Simple solution? Its been said already, randomize HA, eliminate syncing, make it worth everyone's time to play, AND most of all PvPers need to tone down their lack of acceptance to new builds, players and their own self importance. Re-link it to PvE and its a win win. Then when we get the skill changes we all bellow for threads like these will be less bitching about what seems to go against the "meta: and more about what to do with said skills.
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cormac ap dunn
Every single time HA is brought up in a thread, tons of people come out and say "Omg, but the elitism, I can't play!". Why not take the initiative and form groups with all these other people who can't find groups due to a lack of rank? You can't expect to get into r10+ groups just because you think you can HA, so go out, get some experience (rank) with all these other people who can't find groups because they're unranked and then in a few months you can. If you want something go out and work for it.
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floor
Want to know why PvP is dead? PvPers killed it. Elitism, Requiring rank, a lack of acceptance by the "average" PvP player. Its the same handful of players determining who can and cannot play...
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Fluffy Kittens
Want to know why PvP is dead? PvPers killed it. Elitism, Requiring rank, a lack of acceptance by the "average" PvP player. Its the same handful of players determining who can and cannot play... Simple solution? Its been said already, randomize HA, eliminate syncing, make it worth everyone's time to play, AND most of all PvPers need to tone down their lack of acceptance to new builds, players and their own self importance. Re-link it to PvE and its a win win. Then when we get the skill changes we all bellow for threads like these will be less bitching about what seems to go against the "meta: and more about what to do with said skills.
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cormac ap dunn
If you would get a certain title for finishing UW, fow, doa or whatever, the "elitism" would be even worse in pve. They would also spam "need tank Rxx+" that's completely normal. Why would you play with bad players when you can play with players of your own skill.
Advice: play with friends and not random people so your rank won't be relevant. |
JONO51
And this is why PvP is dead. Read what I wrote, people complain that their format of choice is dead, but refuse to break the cycle themselves, they search for a Dev to fix a problem caused by the very community who is complaining. so in a few months , while the few stragglers willing to be subjected to the flat out refusal of other to allow them to play and learning with the experience given in ranked groups, the attitude stays the same. When these people give up its for this exact reason. "go get the other people we relegate to the dregs of PvP and eventually, we will still pound you into the ground to play with ourselves" Masturbation ( and thats what I define the current state of PvP as, seeing as we only play with ourselves) is a lonely thing. The death rattle of PvP is loud and clear, now its up to the players to pull it back from the light, so to speak, or cry in mourning for the formats we claim to love. 25 people playing HA is what I call a shame. and when those 25 people made it that way, they have no reason to complain.
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cormac ap dunn
Unless you're friends with the right people, nobody gets their rank handed to them, or their hand held as they learn to play PvP. Lets be serious here, the real reason you aren't willing to go out and form groups with these hundreds, thousands even of others who are unranked and want to play is either:
A- You know their bad and un-experienced and somehow think you're worthy of playing with r10's or B- You don't have the stones to take the initiative, lead and learn the hard way. You can't go in their and expect to win every match. At the start, you're going to lose. A lot. But so did everybody else who got their rank and so many players just have no desire or want to play through that first month or so. I mean hell, you just have to find some guildies/friends who WANT TO IMPROVE and are accepting of the fact that they WILL LOSE AT FIRST and play with them on a regular basis to know each others strengths and weaknesses. You can do it with randoms to, just only f-list the ones with potential and ditch the bad ones with crappy mindsets. It will be hard at first, grinding UW for fame, I'm not denying it. Then when the next double HA weekend is up (this feb) you can roll all the random ways and bad people that come out of the woodwork all the way to your bambi/wolf. Sure, you'll still get beat by people more exp'd/better than you every few games, but that is the cycle of pvp. The only true way this will be broken is by improving yourself, and too many people can't handle this fact and would rather sit on the sidelines and cry elitism. |
Killed u man
cormac ap dunn
We've crossed the bridge of no return a long time ago, so I dont believe there's any point anymore in discussing possible solutions to making the format active again.
What I would love for Anet to realize is that GW is "trash" nowadays, and it's never comming back. That way, they would stop trying to sex PvP up to being attractive again -which it never will be- and do something for the old-school crowd instead. Revert HoH back to Prophecies days (not ToPK though), bring back the Guild Thief, heck, even experiment with VoD again. (current tiebreaker is shit) It won't lure in the masses, but it'll atleast give 2005 players like me a reason to log in again and atleast try to form a team for nostalgic reasons. Right now, I can't even be asked doing that, because playing HA nowadays is the equivalent of stabbing your own eyes out with salt-layer coated hunting knife... |
Ayuhmii Shanbwa
Making pvers to do ha would be a possible fix ha.
Make it pve-related again: in the old days guild wars worked with continents. Lets say: Asia had the favor: only people on asian server had acces to the underworld and fissure of woe. Now, an american team won halls and a message popped up: America has won a battles in the hall of heroes. 4 more wins and America will have the favor of the gods. So after 4 more wins by an American team they had favor and then people on the American servers had acces to the Underworld and Fissure of Woe. Why don't they introduce something similar again? Like: every hour there needs to be a winner in the hall of heroes, if this didn't happen then accies to the underworld and fissure of woe is denied untill a team wins in the hall of heroes. This way people will have to do some ha if they want to have acces to these popular areas of the game.( Large amount of people play uw/fow: some will not like this idea tho,but it can be good to revive ha). discuss. |
cormac ap dunn
forcing pve-ers? forcing by itself is bad, worse to the majority of GW
maybe some pvp-only rewards available through HA would do something good i'm no pvp-er at all, i only do pve, so i think pve should stay as it is, but pvp should get its own stuff |
FalconDance
I think you misunderstand what he is talking about, Favor of the gods was related to whose District was winning in HA. People would sit around cheering for their respective district to win, in order to go into Underworld and Fissure of Woe.
It was a great system, and made a big difference in the view of PvP as a whole. |
Essence Snow
floor
Agreed.
I used to love to watch and cheer the HoH teams (even with the time lag). Now, why bother. |
urania
Want to know why PvP is dead? PvPers killed it. Elitism, Requiring rank, a lack of acceptance by the "average" PvP player. Its the same handful of players determining who can and cannot play... Simple solution? Its been said already, randomize HA, eliminate syncing, make it worth everyone's time to play, AND most of all PvPers need to tone down their lack of acceptance to new builds, players and their own self importance. Re-link it to PvE and its a win win. Then when we get the skill changes we all bellow for threads like these will be less bitching about what seems to go against the "meta: and more about what to do with said skills.
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cormac ap dunn
because the format is essentially exactly the same now?
What ur saying (using a real life example) is that you used to place a $10 bet on the outcome of a football match, then you would watch the match ONLY because you made a bet on it and you might win something. Not because you actually like football. If you genuinely like football, you'd watch it regardless. From your post i can only assume you never actually had any fun watching HoH, you simply wanted the reward, ie - access to UW. If you disagree with this statement and think you actually did enjoy watching the matches, then you answered your "why bother" question. Because you like it, who cares about a reward. |
a lost cause you are.
a lost cause you are, too. why there be a series of replies to trolls like this? lost causes all of you are. thread lock maybe? given this has nothing to do with the latest skill update (that coming from me confirms how much this thread has derailed from its original purpose) and its just damaging one's eyesight. oh and insulting one's intelligence. |
JONO51
Again, Isn't it the average PvPer complaining of a broken game? And its broken due to having NOBODY AROUND. Look, I do get it, but defending the "you can't play and if you do try, its going to be loss after loss after loss with no gain." attitude is what put us here in the first place, read the post above yours for a simple elegant solution to one of the problems plagueing PvP as a whole. HA gets randomized, Teams get matched by rank and play within their ranks, newbs get to learn by playing people in their same skill level, Vets get to enjoy exactly the same format, without the long waits, and eventually, new blood is added to the pool.
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cormac ap dunn
Randomizing HA is a really bad idea.
-All maps requiring some semblance of teamwork would be a clusterf#ck. Nobody would l2p. -RA would be dead due to HA having better rewards -Still has the problems of RA (syncers, wildly different team compositon pissing off players) etc |
Lanier
Randomizing HA is a really bad idea.
-All maps requiring some semblance of teamwork would be a clusterf#ck. Nobody would l2p. -RA would be dead due to HA having better rewards -Still has the problems of RA (syncers, wildly different team compositon pissing off players) etc |
Fluffy Kittens
Well, I should say, its not a perfect Idea, just an idea. The how and what could be fleshed out easily enough.
Perhaps actually relying on Ranked play exclusive to the teams composition. teams composed of r0-2, r3-5, r6+ etc. Perhaps randomize r0-5 exclusive to playing each other, leave r6+ for formed teams and the like. I think perhaps this isn't the place to flesh such ideas out, but Sardelac could use a new thread NOT asking for random stupid crap, If any would care to start a thread there for Ideas to save PvP. Or perhaps I will if no one else wants to, we shall see. |
lemming