Why can't RA have some semblance of balance?

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Is there any particular reason why RA can't at least have basic matchmaking?

- Same class composition on both teams (possibly make it a checkbox option)
- Basic ELO ranking

I enjoy pvping, but the stacked teams are insanely frustrating.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Yes.
I suggest there be a system in place where all teams are matched up with 1 monk, 1 warrior, 1 elementalist, and 1 ranger.
All other professions will get 007'd if they try to enter. This is the only way to balance RA.

/sarcasm

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by RedDog91 View Post
Yes.
I suggest there be a system in place where all teams are matched up with 1 monk, 1 warrior, 1 elementalist, and 1 ranger.
All other professions will get 007'd if they try to enter. This is the only way to balance RA.

/sarcasm
I guess did not make my post very clear, apologies. I meant to suggest that both teams in RA should have matching team compositions - not that they should have a pre-defined team composition. For example, if one team has 1 monk and 3 eles, the other team should also have 1 monk and 3 eles.

Lord Mip

Lord Mip

Krytan Explorer

Join Date: Aug 2006

Somewhere in a distant land..

Reign of Judgement [RoJ]

E/

I don't think there are enough players to pit the same group composition against each other all the time. Besides, it would get boring real fast to play against the same professions over and over again, especially with the prevalence of meta builds.

ELO rating I can get into yeah, but I wonder if that's going to be implemented in the game in this stage of its lifespan.

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Lord Mip View Post
I don't think there are enough players to pit the same group composition against each other all the time. Besides, it would get boring real fast to play against the same professions over and over again, especially with the prevalence of meta builds.

ELO rating I can get into yeah, but I wonder if that's going to be implemented in the game in this stage of its lifespan.
More boring than entering matches where you know from the beginning that your team will lose?

EDIT:
I guess I know things will not change in this stage of the game, but why was it not considered from the beginning?

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

It was an enjoyable format back before titles, when people used it as a live-fire testing range for bars and didn't take it seriously.

The only practical way to fix the format is to pull the title, and that isn't happening. As long as there's a reward people care about, people will find ways to game the join algorithm.

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Martin Alvito View Post
It was an enjoyable format back before titles, when people used it as a live-fire testing range for bars and didn't take it seriously.

The only practical way to fix the format is to pull the title, and that isn't happening. As long as there's a reward people care about, people will find ways to game the join algorithm.
That's what the ELO system would be for. Removing the title wouldn't fix anything.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Pluberus View Post
That's what the ELO system would be for. Removing the title wouldn't fix anything.
Again, people will find ways to game the join algorithm. If the game had more activity than it does, an ELO solution might work. But it doesn't, and so it won't.

Take away the title and there's no longer any real incentive to sync. The rewards from the format are minimal enough that anyone serious will go somewhere else, leaving casuals that don't sync.

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Martin Alvito View Post
Again, people will find ways to game the join algorithm. If the game had more activity than it does, an ELO solution might work. But it doesn't, and so it won't.

Take away the title and there's no longer any real incentive to sync. The rewards from the format are minimal enough that anyone serious will go somewhere else, leaving casuals that don't sync.
What do you mean it wouldn't work? Even if people sync'd, in an ELO based system, they'd be placed against a team of similar skill. Also, I don't play for the title, and I still sync on occasion. I like playing with my friends.

In fact, if they were going to go with an ELO system, why not allow teams of two, and then weight them? Global Agenda does this, and it works pretty well, even with a very small population (much smaller than GW).

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Pluberus View Post
What do you mean it wouldn't work? Even if people sync'd, in an ELO based system, they'd be placed against a team of similar skill.
The implicit assumption in your statement is that the system never matches players with dissimilar skill. We know that is false from the GvG ladder. Even when the game was highly active, good teams often matched up with bad teams at off-peak hours when the pairing was the only available match.

The only tricky bit is getting high-rated players into the same team, but that's trivial as long as there are eight prospective syncers in the pool of players at any given time. Since your proposed system highly rewards networking, I'd imagine that such players would find each other.

Quote:
Originally Posted by Pluberus View Post
Also, I don't play for the title, and I still sync on occasion. I like playing with my friends.
Right, but since all you'd lose out on when beaten by a sync would be a little Balth faction, no one would care.

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

Quote:
Originally Posted by Martin Alvito View Post
It was an enjoyable format back before titles, when people used it as a live-fire testing range for bars and didn't take it seriously.

The only practical way to fix the format is to pull the title, and that isn't happening. As long as there's a reward people care about, people will find ways to game the join algorithm.
Ugh this is so true. These days if people don't have the perfect party they will just /resign right away because it's now only about the points. I miss the build testing and actual randomness it used to have. No fun there, now RA is serious business

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Bring the same team pairing mechanics like costume brawl. (A new group of players every match you win)
Remove consecutive wins, and award players with a token every win they get.
Accumulate enough tokens (5) and you can trade them in for a Gladiators Strongbox.

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

I just want some "balanced", challenging, fun games. Guess I'll have to wait to GW2 and 1v1 people.

EDIT:
Fighting team compositions you know you can't win against isn't fun, and conversely, steamrolling teams because you got lucky with a good team composition is not fun.

Krazy Kat

Krazy Kat

Lion's Arch Merchant

Join Date: Oct 2007

The Rejected Sins/The Remaining Sins [SOF]

The best way I see to balance RA is to completely randomize the teams after every win.

Sight of Eagles

Sight of Eagles

Ascalonian Squire

Join Date: Apr 2008

Dexter's Laboratory

[RR] Runners of the Rose

R/

Quote:
Originally Posted by Porkchop Sandwhiches View Post
Ugh this is so true. These days if people don't have the perfect party they will just /resign right away because it's now only about the points. I miss the build testing and actual randomness it used to have. No fun there, now RA is serious business
Erm, you realise that back in the day, when there was no dishonourable system, everyone would just leave instantly if they didn't get a decent team? (read: no monk; odd primary/secondary pairing)

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Pluberus View Post
- Same class composition on both teams (possibly make it a checkbox option)
- Basic ELO ranking
The problem here is that the format is random, thus you can't really manipulate team match ups.. Obviously, there are not as many paragons in RA as dervishs or eles, thus some classes will be underrated with your system...

Besides, a ranking system in a random format would be quite ridiculous, especially in a format where the only objective is to kill the opponent in let's say 2mn usually..

The main problems with RA are :
- players mentality : most want to win and thus the arena, which was made to test builds, isn't anymore
- inactivity : all organized formats are empty thus people go where it's still a little active, i.e in RA, and it leads to more players who want to win
- skills update made for GvG only : what fits for 8v8 doesn't really for 4v4 and even less for random 4v4
- linked to previous post : unlike back in prophecies, it's quite fair to say that you can't expect many consec without any heal skill in your team

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Martin Alvito View Post
It was an enjoyable format back before titles, when people used it as a live-fire testing range for bars and didn't take it seriously.

The only practical way to fix the format is to pull the title, and that isn't happening. As long as there's a reward people care about, people will find ways to game the join algorithm.
Completely spot on. I cant believe how serious RA has become today, everyone there seems to consider it to be the most important and serious PVP area of the game.

But I think everyone is overlooking the simplist possible fix for RA - Put TA back into the game for title grinders. RA only went downhill after TA was removed with title grinders being reduced to having to sync in RA to be able to play the team builds they want, or to simply play with their friends and not some randoms.

It was annoying when I was running Searing Flames in RA for the fun of it, and some retard necro begins whining about my PVE build and telling me to leave the group, and instead leaving himself when I refused.

The other two people in the group had the same guild tag so I had gotten myself into someone elses sync group, and one of them accidentally posted in team chat instead of whispering the leaver 'We could have just carried the ****er'.

Thats why we then troll RA with joke builds like frenzy hammer monks the following match.

Just as Im reading in the HM update thread, its always been a case of 'If you arent running Invoke and Chain Lightning in RA and PVE, youre automatically a nub elly'.

Thrilla Killa

Thrilla Killa

Krytan Explorer

Join Date: Aug 2006

Florida

W/A

Stacked teams arent the problem, its the growing number of syncers and sync guilds that's the problem. Match manipulation is suppose to be against the EULA and a bannable offense, but ANet does nothing to prevent it from happening. The whole point of random arenas is for everything to be random, if you get a good team, nice, go on a decent glad run. If not, leave after the match if you want to. When there's districts dedicated to syncing (jap d1, korea d1), you know the problem needs to be fixed.

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Eh, I don't think TA would cut it. There are a lot of people (like me), who like PvP, take it somewhat seriously, but don't have the time to commit to a real team. We still like to compete with other players, and RA is the closest we can get (i.e. hot-joinable pvp, like in many fps games).

For those you who haven't tried it before, you really should try Global Agenda's pvp. It has a very small population, but matches are pretty balanced with its ELO based system, and it even has a monthly ranking system (http://www.agendastats.com). At release, pvp was very unbalanced, but simply matching team compositions helped a lot.

@Missing HB, so yes, it is possible to manipulate a random format for balance. People do stack teams in GA, but even so, the matchmaker accounts for it and maintains some semblance of balance.

I guess what I'm trying to say is that even if the Gladiator tile was removed, RA could be so much more - if it had at least basic matchmaking. More fun, more competitive, etc. Yes, people will always attempt to game the system, that can't be helped - but you can at least control for it some with a "real" (ELO type system) RA rating.

Fluffy Kittens

Guest

Join Date: Dec 2009

fact: RA stands for RANDOM Arena
It's not supposed to be balanced, it's supposed to be completely random, where "pros" and "newbies" will face eachother

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Rezz Anna Nicole View Post
fact: RA stands for RANDOM Arena
It's not supposed to be balanced, it's supposed to be completely random, where "pros" and "newbies" will face eachother
You can still have random with some balance. Makes it more fun for everyone. That's how modern FPS matchmaking works. Random matches, but somewhat balanced.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Bringing back TA would fix a lot of things, first and foremost all the people who actually want to make a full team builds to farm glad points with would have TA back rather than having to try and sync in RA.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Pluberus View Post
You can still have random with some balance. Makes it more fun for everyone. That's how modern FPS matchmaking works. Random matches, but somewhat balanced.
The diference with FPS or starcraft/warcraft is that you can still win alone against 2-3 guys, which isn't really the case in Guild wars, except if you have 2 monks and a warrior against 4 sins...

The only way to fix would be to go back in skill updates , but it clearly won't be done.. I could also say that probably 60% of threads suggested since 2009 would have never happened if they didn't delete team arenas and 30% if they didn't delete hero battles , but well....

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Well then, maybe this would work better in GW2 (since the professions are more independent and since there are no dedicated healers).

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Quote:
Originally Posted by Porkchop Sandwhiches View Post
Ugh this is so true. These days if people don't have the perfect party they will just /resign right away because it's now only about the points. I miss the build testing and actual randomness it used to have. No fun there, now RA is serious business
Ah yes.. good old RA when I'd join using a 105(I think)hp invincible assassin rofl..may have been more hp I can't remember but it worked just as well. I like when people leave immediately, gives the rest of the group a chance to get a monk. RA battles don't last long anyway.. why not just take the 2 minutes to battle even if it's a loss.

I don't sync because I'm not low as shit, if I want to play with friends there are multiple other formats more enjoyable than RA imo.

Gruff

Frost Gate Guardian

Join Date: Jul 2007

England

Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally

Random Arena = Random don't know why so many people get their knickers in a twist about it. If you want a somewhat balanced small arena then codex is available so you get 4 seperate professions together.

And yes Team Arena shouldn't have been taken out etc etc

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Remove glad title from ra and put back ta.
Its simple: casuals en idiots will stay in ra and people who actually want to play decent matches will go to ta along with some guys that will run gimmicks.

ss heretic

ss heretic

Pre-Searing Cadet

Join Date: Mar 2007

Heretics Brotherhood

A/W

I would like to see an RA-Flux based on the team compositions, for example:

Team A: 3 Assassins, 1 Paragon team
-vs-
Team B: 1 Warrior, 1 Ranger, 1 Elementalist, 1 Monk

Flux would be:

Team A Flux: You are healed for x everytime you attack or use a skill.
Team B Flux: Movement speed increased by x

Fluffy Kittens

Guest

Join Date: Dec 2009

Quote:
Originally Posted by ss heretic View Post
I would like to see an RA-Flux based on the team compositions, for example:

Team A: 3 Assassins, 1 Paragon team
-vs-
Team B: 1 Warrior, 1 Ranger, 1 Elementalist, 1 Monk

Flux would be:

Team A Flux: You are healed for x everytime you attack or use a skill.
Team B Flux: Movement speed increased by x
Are you trolling?
That would have nothing to do with RA. Maybe in Codex sure, but keep the RA random.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Is codex active these days? That last time I did it people were continuously farming a team of their second accounts for free points.

I just went there and its still dead, only two groups plus 1 or 2 people without a group and not even looking for one.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

My continuous thoughts about RA:

-No more than one of the same profession on a team, akin to Codex.
-Do not pair teams with a monk with teams without a monk.

I believe that this would iron out a lot of 'heal wars' and prevent the ridiculous scenario in which one team has a monk-tank while the other team is left to be picked apart one by one.

Fluffy Kittens

Guest

Join Date: Dec 2009

And what is so random about that? I don't think you get the point of RANDOM arena. It's supposed to be completely random, that's what makes it interesting and different from all other formats. Sometimes both teams have monk, sometimes one team doesn't have it but other team got two. That's the whole point of RA. If you want something organized I'd suggest you to go HA or something, maybe you'll help in making it alive again instead of trying to ruin the ONLY RANDOM format in the game.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

well, people shouldn't get dishonor for raging team instantly then neither; as u say: everything in ra is random. Why shouldn't behaviour allowed to be random then?(playing sub-optimal builds also could be seen as putting ur team at a disadvantage).

Pluberus

Pluberus

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Rezz Anna Nicole View Post
And what is so random about that? I don't think you get the point of RANDOM arena. It's supposed to be completely random, that's what makes it interesting and different from all other formats. Sometimes both teams have monk, sometimes one team doesn't have it but other team got two. That's the whole point of RA. If you want something organized I'd suggest you to go HA or something, maybe you'll help in making it alive again instead of trying to ruin the ONLY RANDOM format in the game.
Its still random, because you don't know what team composition you'll have, what team composition the enemy will have, what maps you'll get, or who you'll play with.

It would be a lot more balanced, and more fair. The goal would be to make every match give both teams a 50% chance of winning. Of course that will never happen, but you can get close.

Yuris Sayuri

Frost Gate Guardian

Join Date: Jun 2008

MoO, Glad, Boo

Mo/W

@ Pluberus : I know how u feel, I always get the same profession in my team (Gladiator rank 10)

- If i play ranger -> only mes and rangers in my team.
- If i play monk --> atleast 1 further monk in my team.
- If i play melee --> i only get assas, dervs and warriors.
- If i play ele -----> i wont get a single melee.

And yes i was making notes, so its not just an felt issue.

Still people ask me why i sync sometimes - srsly?

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Rezz Anna Nicole View Post
And what is so random about that? I don't think you get the point of RANDOM arena. It's supposed to be completely random, that's what makes it interesting and different from all other formats. Sometimes both teams have monk, sometimes one team doesn't have it but other team got two. That's the whole point of RA. If you want something organized I'd suggest you to go HA or something, maybe you'll help in making it alive again instead of trying to ruin the ONLY RANDOM format in the game.
Then, if we are really purists and trust that the arena should be RANDOM, syncing should directly mean ban, but unfortunately it's not really the case..
Why are also people leaving at the begin/end, the format is random so they shouldn't be here to expect the perfect team...
If people aren't satisfied with the random format, then i guess something has to be done on organized formats... oh wait..

Also, i don't believe the format is completly random to be honest... like every time i pass 5 consec, i'm facing the same players over and over..

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Rezz Anna Nicole View Post
And what is so random about that? I don't think you get the point of RANDOM arena. It's supposed to be completely random, that's what makes it interesting and different from all other formats. Sometimes both teams have monk, sometimes one team doesn't have it but other team got two. That's the whole point of RA. If you want something organized I'd suggest you to go HA or something, maybe you'll help in making it alive again instead of trying to ruin the ONLY RANDOM format in the game.
If you're going to be such a purist over the term 'random' then you must also consider having a random number of players on each side, random levels, random skill bars and so on. Where do you draw the line?

Interesting and different? Totally subjective. And it's not the only random format - you've forgotten about JQ/FA and, to a lesser extent, AB if you want random teams.

Some people in this thread just want RA to quit being a game of rock, paper, scissors but, instead, a game where what they do impacts the outcome rather than which professions they incidently happened to spawn with.

"Make it alive again"? I wasn't aware that it died because it's fairly well populated from where I'm standing. It's bang-your-head-off-the-wall frustrating to face 4 stubborn-ass monks who won't resign and prolong the match to 7 minutes, killing a steak of 4, 9, 14, 19 or 24 wins.

Face it: the format is poorly thought out. It wouldn't be such an issue if there were no weekend events, zaishen combats, strongboxes or gladiator points to endorse the format and lure people in. Anet went there though, and they really ought to address the BS associated with RA.

Fluffy Kittens

Guest

Join Date: Dec 2009

I do understand that all of you are very good players and that you want to win all. But you have to consider the fact that RA is low-end PvP and the learning place for newbies. The best way of learning is to adapt to multiple different situations and that's why RA should stay just the way it is. As I said, I understand how frustrating it is for you really good players to lose only because you don't have a monk in team or because you don't have a melee class in team but I think you'd better be off in HA or GvG where you can have any kinds of professions in team that you want and win all.

Man W/ Club

Man W/ Club

Ascalonian Squire

Join Date: Jul 2011

Ascalon this way ---->

W/

Quote:
Originally Posted by Rezz Anna Nicole View Post
fact: RA stands for RANDOM Arena
It's not supposed to be balanced, it's supposed to be completely random, where "pros" and "newbies" will face eachother
I agree completely, but too much synching is messing that up for normal people and newbies who want to learn.

IMO make RA only 1 district, not all these small districts where people can synch? I don't know how that will affect server lag (might be bad for it) but it will put an end to synching.

Plus we can all talk politics while waiting in line with people from other countries and different points of view.

Yuris Sayuri

Frost Gate Guardian

Join Date: Jun 2008

MoO, Glad, Boo

Mo/W

RA is only 1 district, but GW is almost 7 years old
Anet changed it like ~3 years ago to avoid syncing