1. Tested last night with MoI. MoI is really, really nice. It usually causes the monster AI to just give up and hold still. I tested MoI/Rust/Blurred Vision/Glowing Ice/GoLE/Attune/SYG/FB. Does decent damage, gets the fast recharge reasonably often, offers some utility. I think I like it even better than Stone Sheath.
2. More experience with Death's Charge has convinced me that it justifies its spot despite the awful recharge. With some micro, you can insta-kill any mob that naturally bunches to adjacent range in their pre-aggro state. I think I can live with not having this available for every mob, since it often does such a nice job of dealing with the handful of really problematic mobs.
3. I cannot emphasize enough how bad of a benchmark Rand/Thom is. I apologize to anyone who's been relying on it because I mentioned it earlier. Slavers got quite a bit harder with this update, while most of the game got easier. While that's maybe good for helping to sort "good build vs bad build," it's just impossible to make a valid comparison between "how my old builds performed in Rand/Thom vs how my new test build performs in Rand/Thom." This matters since the initial assessment of whether a build might work out well is usually based on "this feels more effective than what I used to use," and that assessment can be waaay off if you try to use Rand/Thom as a benchmark.
To give an example, I ran the exact same build through Ragnar's and charr were dying so quickly and easily that several times I had to check to make sure that I wasn't in NM... in Ascalon City! Without question, this was the easiest time I've ever had with Ragnars. (Except for damn double Flesheater, who is even more ridiculous now. Hint: Place Shelter/ER ele out of range and solo (both of) him with spear+Barbs+EVAS.)
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Originally Posted by Daesu

I dont know why your ER hero fails while mine has been working well for me all this time. What level of ES after runes? Is your hero using a 20% enchant weapon?
Do you seriously think I'd screw up an ER build in those respects?
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I am surprised that your hero shoots to zero energy and stays there. It should be only about 5s downtime for ER at level 16 ES and the lower the energy, the more likely the AI would cast ER.
I was surprised too. On paper, there's no reason why the build has to behave like this; it's just the hero doing everything wrong.
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ER-protect, with SoH, is a build that has been around a long time before the update and I dont see how it would stop working all of a sudden.
I'm aware that these builds have been around a long time. I never ran them before because Orders+SoH justified a party slot in any party where SoH was already justified. So, I can't say whether they worked acceptably before.
Assuming that they did work OK before, the most likely explanation is that having Zealot's Fire causes the AI to behave differently. It might work if I take that back off, but then I'm back to questioning if SoH is worth giving up (1) duration and numbers on Prots (2) the multiplier on Infuse, and (3) the opportunity to run Healing Breeze and/or Vig Spirit. | |