Team Build: Markway / Physway 7H
My Player Person
Deasu Deasu>
Markway <3 Needs a lot of micro'ing which is the only annoying issue.
Markway <3 Needs a lot of micro'ing which is the only annoying issue.
HigherMinion
HigherMinion
Relyk
Triggering MoP and Splinter with spears on casters is a terrible theorycraft.
Daesu
Quote:
Originally Posted by Relyk
Quote:
Drain and WNWN are interchangeable; but Drain is definitely superior.
In terms of energy returned perhaps, but with a drawback. WNWN suffice for most situations otherwise this build would need to switch to Drain Delusions if Drain Delusions is so clearly superior.
HigherMinion
Quote:
Originally Posted by Daesu
That is a whole different topic that we can all argue about. Besides last I checked, rits are casters and Markway rits are recommended to use spears. The mesmers are just exploiting ANA, otherwise they would be using spears also.
In terms of energy returned perhaps, but with a drawback. WNWN suffice for most situations otherwise this build would need to switch to Drain Delusions if Drain Delusions is so clearly superior. Look at the hexes in that build; they all terminate very quickly. Clumsiness, Wandering Eye and Panic all end at unpredictable times already. However, it would synergise well with Arcane Conundrum which would end up filling your blue bar.
Also, protip: if you use spears on all your casters, you will HAVE to micro Splinter. Annoyingly, the AI doesn't prioritise Splinter on the scythe-wielders.
In terms of energy returned perhaps, but with a drawback. WNWN suffice for most situations otherwise this build would need to switch to Drain Delusions if Drain Delusions is so clearly superior. Look at the hexes in that build; they all terminate very quickly. Clumsiness, Wandering Eye and Panic all end at unpredictable times already. However, it would synergise well with Arcane Conundrum which would end up filling your blue bar.
Also, protip: if you use spears on all your casters, you will HAVE to micro Splinter. Annoyingly, the AI doesn't prioritise Splinter on the scythe-wielders.
Premium Unleaded
Are AI smart enough to cast WNWN when a foe isn't casting?
Yes and they're very, very good at using it.
Yes and they're very, very good at using it.
Relyk
Heroes removing inept/wandering/clumsiness with drain delusions is quite rare if it happens at all. The only skills you can about getting removed are Wandering Eye and Mistrust. Ineptitude, Shared Burden, and Clumsiness are on different recharge times, none of them will cycle with Drain Delusions. Wandering Eye will cycle with it, fortunately or unfortunately, heroes will only use this on foes that are attacking or kiting, which makes it inconsistent. In addition, heroes will prioritize using offensive skills before Drain Delusions. You have a maximum of a 4 second interval where heroes will stack Wandering Eye on Clumsiness. Because Clumsiness has a shorter recharge, heroes will end up stacking it on top of Wandering Eye ~67% of the time. That can vary depending on how often Wandering Eye is actually used by the hero. Stick in Arcane Conundrum and you give another cover for both skills and the ability to use Drain Delusions while both skills are recharging.
Heroes removing Clumsiness isn't a big deal. It hits an a per-foe basis so getting it removed on one enemy isn't significant. Because it recharging so fast (~6 seconds), you're not going to miss the damage on a single foe. The same goes for Ineptitude although you can miss that damage against single foes, but it's equally likely to remove the subsequent cast of Wandering Eye or Clumsiness.
Mistrust is even less likely because it doesn't require an enemy to finish using a skill or attack, it triggers immediately. If an enemy doesn't try using a skill for more than a couple seconds (because of constant interruption from Panic and otherwise), it's quite likely he won't try using a spell at all. That can be quite arbitrary to say because an enemy can use a spell after a second or so so you still have the chance of DD removing Mistrust. Like I said at the start, you don't see that happen often, either because Panic gets stack on top or the Illusion mesmer covers it.
Heroes are terrible inconsistent with WNWN and DD is superior energy management in all situations (if not perfectly efficient); if you are using Shared Burden, Panic, and Fragility with the option to include Arcane Conundrum, the disadvantages become trivial.
Heroes removing Clumsiness isn't a big deal. It hits an a per-foe basis so getting it removed on one enemy isn't significant. Because it recharging so fast (~6 seconds), you're not going to miss the damage on a single foe. The same goes for Ineptitude although you can miss that damage against single foes, but it's equally likely to remove the subsequent cast of Wandering Eye or Clumsiness.
Mistrust is even less likely because it doesn't require an enemy to finish using a skill or attack, it triggers immediately. If an enemy doesn't try using a skill for more than a couple seconds (because of constant interruption from Panic and otherwise), it's quite likely he won't try using a spell at all. That can be quite arbitrary to say because an enemy can use a spell after a second or so so you still have the chance of DD removing Mistrust. Like I said at the start, you don't see that happen often, either because Panic gets stack on top or the Illusion mesmer covers it.
Heroes are terrible inconsistent with WNWN and DD is superior energy management in all situations (if not perfectly efficient); if you are using Shared Burden, Panic, and Fragility with the option to include Arcane Conundrum, the disadvantages become trivial.