As you may know, the last few days have been a bit crazy in the area around the studio, as snow entertained us in unexpected ways. As a result of these disruptions, we've been unable to push the latest build with various skill updates. It's going to happen at some point, but before it's live Robert Gee wanted to give a preview of the skill changes and some explanations about these changes:
http://wiki.guildwars.com/wiki/User:...date_P review
Sorry about the delay and thanks for your understanding.
Preview of upcoming skill balances
2 pages • Page 1
I love how the only paragon skill update is a fairly large nerf to one of the most decent spear skills. Could you make it so that the wild throw change is PvP only, or make it so that it disables all non-paragon skills? I really don't see why wild throw needs such a large nerf for primary paragons.
K
I find it funny that Spirit Bond is now more powerful in PvP than PvE (in most cases).
Don't like the Wild Throw change. If they want it to require spear mastery then use the "this skill has a 50% chance to fail with less than x spear mastery" mechanic that we already know and love.
Rest of stuff I'm good with. Finally Onslaught gone. Depending on breakpoints Shield Guardian might be really nice. Enraged Smash might have been a little overnerfed, not sure.
Don't like the Wild Throw change. If they want it to require spear mastery then use the "this skill has a 50% chance to fail with less than x spear mastery" mechanic that we already know and love.
Rest of stuff I'm good with. Finally Onslaught gone. Depending on breakpoints Shield Guardian might be really nice. Enraged Smash might have been a little overnerfed, not sure.
t
F
T
This.
Also, why was stone sheath not touched during this update? Surely someone at Anet would think that an maintainable AoE weakness, moderate damage-dealing, crit immunity giving, damage reducing, double-cast spell that can be used every 12 seconds not a little bit overpowered?
Also, why was stone sheath not touched during this update? Surely someone at Anet would think that an maintainable AoE weakness, moderate damage-dealing, crit immunity giving, damage reducing, double-cast spell that can be used every 12 seconds not a little bit overpowered?
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This.
Also, why was stone sheath not touched during this update? Surely someone at Anet would think that an maintainable AoE weakness, moderate damage-dealing, crit immunity giving, damage reducing, double-cast spell that can be used every 12 seconds not a little bit overpowered? |
Crit immunity for 2 as well, if you run the numbers it doesn't do as much mitigation as everyone has hyped, far from worth more then one player having it, and the Obby Flame nerf took any potential away from that + SS.
T
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74 damage x2 every 12 seconds is moderate Damage???
Crit immunity for 2 as well, if you run the numbers it doesn't do as much mitigation as everyone has hyped, far from worth more then one player having it, and the Obby Flame nerf took any potential away from that + SS. |
And yes, 74 damage x 2 to everything NEAR the caster/target (E-surge's range), makes a rather big deal after a while if an ele sits on a 40/40 set.
Yeah, this is how you go about making balance changes.
Probably because of the stiff nerf to melee damage from finally fixing Onslaught. Less melee threat --> less reason to choose Stone Sheath over other elites. I still don't think that SS in its present form is a good idea at all, but it's reasonable to make a meta adjustment and eliminate the immediate threat (Obs Flame), see how things play out and hit SS next month if still necessary.
Probably because of the stiff nerf to melee damage from finally fixing Onslaught. Less melee threat --> less reason to choose Stone Sheath over other elites. I still don't think that SS in its present form is a good idea at all, but it's reasonable to make a meta adjustment and eliminate the immediate threat (Obs Flame), see how things play out and hit SS next month if still necessary.
@Melandru's Shot change: Hoo-rah, I can finally go back to PvPing with my favorite bar and feel like a champion. Sure has been a while since I felt like having fun in JQ.
I don't know that it matters much to anyone, but I hope that there's not going to be any big complaints from the PvE community on the changes to Glyph of Sacrifice.
I don't know that it matters much to anyone, but I hope that there's not going to be any big complaints from the PvE community on the changes to Glyph of Sacrifice.
wild throw got nerfed cuz of pvp...
plz anet, you're so good at splitting pve and pvp
wild throw is a useful skill in pve now, destroy it in pvp for all i care, but plz... dont touch pve with pvp problems anymore
paragon is already hard to use in pve with spear builds, dont make it worse
i hope one day they'll split pve and pvp for 100%... for pve's sake
plz anet, you're so good at splitting pve and pvp
wild throw is a useful skill in pve now, destroy it in pvp for all i care, but plz... dont touch pve with pvp problems anymore
paragon is already hard to use in pve with spear builds, dont make it worse
i hope one day they'll split pve and pvp for 100%... for pve's sake
J

