Preview of upcoming skill balances
St??phane Lo Presti
As you may know, the last few days have been a bit crazy in the area around the studio, as snow entertained us in unexpected ways. As a result of these disruptions, we've been unable to push the latest build with various skill updates. It's going to happen at some point, but before it's live Robert Gee wanted to give a preview of the skill changes and some explanations about these changes:
http://wiki.guildwars.com/wiki/User:...date_P review
Sorry about the delay and thanks for your understanding.
http://wiki.guildwars.com/wiki/User:...date_P review
Sorry about the delay and thanks for your understanding.
Swingline
yay for onslaught nerf.
did spirit bond just get better?
I wonder if this will really stop obby spike.
did spirit bond just get better?
I wonder if this will really stop obby spike.
lemming
I'm impressed.
Avatar Exico
Shield Guardian: reduced cost to 5 Energy; increased casting time to 1.5 seconds; increased duration to 1...6 seconds.
Finally get to see this be used more often now.
Finally get to see this be used more often now.
Lanier
I love how the only paragon skill update is a fairly large nerf to one of the most decent spear skills. Could you make it so that the wild throw change is PvP only, or make it so that it disables all non-paragon skills? I really don't see why wild throw needs such a large nerf for primary paragons.
urania
rip wild throw. it was good on dev hammers (which are extinct now, btw), but why smiter boon it?
Avatar Exico
finally Hammers got AoE skill that is adr and without cast time make Yeti Smash alot more usable but I can see Yeti smash be spammed soo often, but that good hammers be lacking good decent dmg aoe skill.
AndrewSX
I see a couple of things that ppl are saying on this forum for a while. I like to think that Anet actually read here, rather than being a case.
(referring mostly to Onslaught+BFlash nerfs and Shield guardian usefulness)
(referring mostly to Onslaught+BFlash nerfs and Shield guardian usefulness)
Kunder
I find it funny that Spirit Bond is now more powerful in PvP than PvE (in most cases).
Don't like the Wild Throw change. If they want it to require spear mastery then use the "this skill has a 50% chance to fail with less than x spear mastery" mechanic that we already know and love.
Rest of stuff I'm good with. Finally Onslaught gone. Depending on breakpoints Shield Guardian might be really nice. Enraged Smash might have been a little overnerfed, not sure.
Don't like the Wild Throw change. If they want it to require spear mastery then use the "this skill has a 50% chance to fail with less than x spear mastery" mechanic that we already know and love.
Rest of stuff I'm good with. Finally Onslaught gone. Depending on breakpoints Shield Guardian might be really nice. Enraged Smash might have been a little overnerfed, not sure.
theblitched
I was expecting the ele non elite skills update
FoxBat
All those enraged smash things have been around for months and dev hammers saw play during that time. Why is there a sudden need to hit it so hard with 10r?
The Drunkard
This.
Also, why was stone sheath not touched during this update? Surely someone at Anet would think that an maintainable AoE weakness, moderate damage-dealing, crit immunity giving, damage reducing, double-cast spell that can be used every 12 seconds not a little bit overpowered?
Also, why was stone sheath not touched during this update? Surely someone at Anet would think that an maintainable AoE weakness, moderate damage-dealing, crit immunity giving, damage reducing, double-cast spell that can be used every 12 seconds not a little bit overpowered?
cormac ap dunn
Quote:
This.
Also, why was stone sheath not touched during this update? Surely someone at Anet would think that an maintainable AoE weakness, moderate damage-dealing, crit immunity giving, damage reducing, double-cast spell that can be used every 12 seconds not a little bit overpowered? |
Crit immunity for 2 as well, if you run the numbers it doesn't do as much mitigation as everyone has hyped, far from worth more then one player having it, and the Obby Flame nerf took any potential away from that + SS.
The Drunkard
Quote:
74 damage x2 every 12 seconds is moderate Damage???
Crit immunity for 2 as well, if you run the numbers it doesn't do as much mitigation as everyone has hyped, far from worth more then one player having it, and the Obby Flame nerf took any potential away from that + SS. |
And yes, 74 damage x 2 to everything NEAR the caster/target (E-surge's range), makes a rather big deal after a while if an ele sits on a 40/40 set.
Martin Alvito
Yeah, this is how you go about making balance changes.
Probably because of the stiff nerf to melee damage from finally fixing Onslaught. Less melee threat --> less reason to choose Stone Sheath over other elites. I still don't think that SS in its present form is a good idea at all, but it's reasonable to make a meta adjustment and eliminate the immediate threat (Obs Flame), see how things play out and hit SS next month if still necessary.
Probably because of the stiff nerf to melee damage from finally fixing Onslaught. Less melee threat --> less reason to choose Stone Sheath over other elites. I still don't think that SS in its present form is a good idea at all, but it's reasonable to make a meta adjustment and eliminate the immediate threat (Obs Flame), see how things play out and hit SS next month if still necessary.
Xsiriss
Ok well these are changes that should have happened a while back, no real reason not too include the promised second part of the ele skill update.
StormDragonZ
That's it? I must be missing something then...
Oh, I get it, it's for that part of GW I ignore called PvP.
I was hoping for something for the Mesmer, but I guess nothing is wrong with it.
Oh, I get it, it's for that part of GW I ignore called PvP.
I was hoping for something for the Mesmer, but I guess nothing is wrong with it.
Shayne Hawke
@Melandru's Shot change: Hoo-rah, I can finally go back to PvPing with my favorite bar and feel like a champion. Sure has been a while since I felt like having fun in JQ.
I don't know that it matters much to anyone, but I hope that there's not going to be any big complaints from the PvE community on the changes to Glyph of Sacrifice.
I don't know that it matters much to anyone, but I hope that there's not going to be any big complaints from the PvE community on the changes to Glyph of Sacrifice.
Ayuhmii Shanbwa
wild throw got nerfed cuz of pvp...
plz anet, you're so good at splitting pve and pvp
wild throw is a useful skill in pve now, destroy it in pvp for all i care, but plz... dont touch pve with pvp problems anymore
paragon is already hard to use in pve with spear builds, dont make it worse
i hope one day they'll split pve and pvp for 100%... for pve's sake
plz anet, you're so good at splitting pve and pvp
wild throw is a useful skill in pve now, destroy it in pvp for all i care, but plz... dont touch pve with pvp problems anymore
paragon is already hard to use in pve with spear builds, dont make it worse
i hope one day they'll split pve and pvp for 100%... for pve's sake
Joe Odious
Wild throw is not nerfed in PvE.
I would just like to say that I am amazed that Arenenet have put out an update that does not make me scratch my head and laugh.
I would just like to say that I am amazed that Arenenet have put out an update that does not make me scratch my head and laugh.
MisterB
RIP, Wild Throw, my PvE DSlash warrior will miss you.
I'm not seeing how Wild Throw matters at all for Paragon primary. The skill disable is for non-spear attack skills. So if you are chucking spears, it disables nothing.
I'm not seeing how Wild Throw matters at all for Paragon primary. The skill disable is for non-spear attack skills. So if you are chucking spears, it disables nothing.
Killed u man
I like every skill change, except for Wild Throw. Monks (and other casters) abusing warrior stances is what's broken, not Warriors removing them.
Shit like balanced stance, disciplined, dark escape, smoke powder shouldn't even exist in it's current state.
Shit like balanced stance, disciplined, dark escape, smoke powder shouldn't even exist in it's current state.
Shaz
Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds"
Am I missing something, why is everyone crying about wild throw in PvE? if you use a spear build you are fine.
"The disable time will make it less appealing to builds utilizing weapon swaps, but keep it viable on dedicated spear builds."
Am I missing something, why is everyone crying about wild throw in PvE? if you use a spear build you are fine.
"The disable time will make it less appealing to builds utilizing weapon swaps, but keep it viable on dedicated spear builds."
Galderyn
I think some people understood "every skill which is not a spear attack will be disable", instead of "every attack skill not related to spear will be disable".
Ugh
Quote:
Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds"
Am I missing something, why is everyone crying about wild throw in PvE? if you use a spear build you are fine. "The disable time will make it less appealing to builds utilizing weapon swaps, but keep it viable on dedicated spear builds." |
xDusT II
very nice update overall!
shield guardian is very interesting but unfortunately probably won't see much play on prot monks because it makes them too vulnerable to powerblock
I think the only change which I'm not so happy with is wild throw. I don't frontline so maybe someone with more experience can fill me in but I've always regarded the stances as more problematic than the stance removal. I like the suggestion someone else posted earlier about using the fails if spear re is <x% and set it to a high enough req such that hammer warriors have to sacrifice some damage to spec it over just completely killing it.
also i don't understand why people are calling for pvp-pve split on wild throw. Who actually runs non-spear attack skills on a para?
shield guardian is very interesting but unfortunately probably won't see much play on prot monks because it makes them too vulnerable to powerblock
I think the only change which I'm not so happy with is wild throw. I don't frontline so maybe someone with more experience can fill me in but I've always regarded the stances as more problematic than the stance removal. I like the suggestion someone else posted earlier about using the fails if spear re is <x% and set it to a high enough req such that hammer warriors have to sacrifice some damage to spec it over just completely killing it.
also i don't understand why people are calling for pvp-pve split on wild throw. Who actually runs non-spear attack skills on a para?
Swingline
Lanier
Quote:
Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds"
Am I missing something, why is everyone crying about wild throw in PvE? if you use a spear build you are fine. "The disable time will make it less appealing to builds utilizing weapon swaps, but keep it viable on dedicated spear builds." |
KotCR
If they were going to remove it from Warrior bars, while the current solution works, it really would have been nice if they had linked it to Leadership. I realise it would hurt those other builds a bit too, but at least it would help the Para find a place in PvP which right now it is sorely lacking, easily being the least used class. I realise it wouldn't even be close to enough on it's own, but every little helps, right?
Swingline
Horace Slughorn
can someone enlighten me... what is this referring to:
Quote:
Glyph of Sacrifice is being changed to remove a skill combination that was providing too much compressed damage in conjunction with spear attack |
Elnino
All I can say is: FINALLY! Thanks Anet 
It's referring to EP Spike. It allowed wearying spear + a big damage skill to hit at the same time.

It's referring to EP Spike. It allowed wearying spear + a big damage skill to hit at the same time.
Swingline
That is a very retarded but great combo. Glad they fixed it.
Kunder
One has to be impressed that the combo went so long before people started exploiting it though. Obviously the meta game still goes on in some form.
bhavv
Obby flame PVP nerf is very important, but it wont stop the spike. Currently running a sup earth rune, glyph of elly power and dual attunements brings obby flame up to 142 damage, and magnetic surge up to 150 damage, both armour ignoring. Even with the nerf it will hit for a lot of damage in a spike.
The Spirit Bond buff is interesting, they are actually making it stronger in PVP than it is in PVE? IMO reduce the damage needed to trigger it to 50 in both PVP and PVE, and only reduce the heal amount in PVE.
Regarding the stance problem with monks, why not buff Aura of Stability and Supportive Spirit instead?
Aura of Stability - 5, 1/4, 12 - For 1....5 seconds, target ally cannot be knocked down (self targetable)
Supportive Spirit - 5, 1/4, 20 - for 5...21 seconds, target ally gains 1...3 health regeneration, and is healed for 10...33 when taking damage while knocked down.
The Spirit Bond buff is interesting, they are actually making it stronger in PVP than it is in PVE? IMO reduce the damage needed to trigger it to 50 in both PVP and PVE, and only reduce the heal amount in PVE.
Regarding the stance problem with monks, why not buff Aura of Stability and Supportive Spirit instead?
Aura of Stability - 5, 1/4, 12 - For 1....5 seconds, target ally cannot be knocked down (self targetable)
Supportive Spirit - 5, 1/4, 20 - for 5...21 seconds, target ally gains 1...3 health regeneration, and is healed for 10...33 when taking damage while knocked down.
Joe Odious
You don't want to buff stuff in this game. Buffing is what caused all the problems.
Swingline
Quote:
Obby flame PVP nerf is very important, but it wont stop the spike. Currently running a sup earth rune, glyph of elly power and dual attunements brings obby flame up to 142 damage, and magnetic surge up to 150 damage, both armour ignoring. Even with the nerf it will hit for a lot of damage in a spike.
|
bhavv
Obby Flame + Stone Sheath you mean?
I kind of imagined Spiteful Spirit there for a minute
I kind of imagined Spiteful Spirit there for a minute

Fluffy Kittens
About time wild throw gets a nerf, it was heavily abused in gimmicks like a/p and w/p.
Fox fangs nerf seems kinda pointless but I have nothing against it since I never use that thing.
Dervs are just balanced perfectly now, there can still be wounding strike and avatar bars but not op bar as this onslaught was.
Only thing that I want to see changed as soon as possible is stone sheath. It's way too strong man, waaaay too strong.
Fox fangs nerf seems kinda pointless but I have nothing against it since I never use that thing.
Dervs are just balanced perfectly now, there can still be wounding strike and avatar bars but not op bar as this onslaught was.
Only thing that I want to see changed as soon as possible is stone sheath. It's way too strong man, waaaay too strong.