Team Build: 7H Triple Mesmer Melee Support. V4
3.142
Version 3.1! Now with optionals!
Version 4! Now with RoJ!
aspi
Wont Xinrae's Weapon overwrite splinter? I never take that elite as a melee char.
Haggis of Doom
HigherMinion
Lose Panic for another eSurge imo. You have plenty of shutdown just with CoF/Mistrust*2, I see no point in not taking more pewpew. Maybe replace Xinrae's Weapon for Discord or Toxic Chill; something that won't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up Splinter.
Haggis of Doom
Quote:
Originally Posted by 3.142
ER Protter is vulnerable to enchantment removal. That IV can spam constantly and not run out of energy even with 3 pips. IV is a very nice finisher for spikes. Kills anything that didn't die initially.
ER is indeed vulnerable to enchantment hate. I have however only seen it fail against Tranquility. If enchant hate is -that- intense where you play, why'd ya still bring SoH?
Quote:
It is a hybrid because there are small holes in the roles your team build tries to fill (hence your hesitation between a Smiter, an UA and a Resto). The holes are nothing major, otherwise your team build would be pretty bad if there's 3 bars' worth of stuff to be had and only 1 party slot to do it. The build tries to accomplish all these roles to the extend that is needed. I can assure you that the UA and healing parts would be quite adequate if you switch the IV to an ER (Infuse is a biggie here). Ofc this build is far from a Smiter's dmg, but so are UA and Resto. This build fills your UA and healing needs and also provides your with SoH + FB, hence why I consider it is adequate considering your team.
For someone who uses unconventional builds (N/Mo Protter) you're quite quick to disregard other people's unconventional builds
Quote: Originally Posted by 3.142 There is no reason to take ER and open yourself up to ench hate when a Necro does the same thing without that downside. I'm not saying you will lose it often but you have a con with no pro. I kinda addressed it up there, but here it is again: Infuse. Infuse + SoS/Resto = enough spot heals for your party. Which allows for ugly UA/Smiters that don't carry the spot heals of UA or Resto but fills the other holes nicely.
Quote:
I'm going to update the team with Never Surrender over Unnatural Signet soon
IMO don't. There is such a thing as too much defense, but more pew pew is always good. If your team does fine without NS then you don't need it.
Quote:
Originally Posted by Haggis of Doom
I can assure you that the UA and healing parts would be quite adequate if you switch the IV to an ER (Infuse is a biggie here). Ofc this build is far from a Smiter's dmg, but so are UA and Resto. This build fills your UA and healing needs and also provides your with SoH + FB, hence why I consider it is adequate considering your team.
Quote:
I don't need all 3 roles. I am happy atm with SoH on the prot so I can keep spot heals. UA is nice but never strictly speaking needed. I'm not indecisive because I need a crappy combination. I'm indecisive because they all have pros and cons.Quote:
Quote: Originally Posted by Haggis of Doom For someone who uses unconventional builds (N/Mo Protter) you're quite quick to disregard other people's unconventional builds I don't really think of my IV Prot as unconventional. I needed prots and heros spam them like shit and rape their own blue bar so I took the class with the best built in E-manegment and I put them on that. If I went E/Mo prots I would get a worse SoH or Infuse/breeze because its split already to get use out of the elite.
Quote: Originally Posted by Haggis of Doom
I kinda addressed it up there, but here it is again: Infuse. Infuse + SoS/Resto = enough spot heals for your party. Which allows for ugly UA/Smiters that don't carry the spot heals of UA or Resto but fills the other holes nicely.
2x Resto is enough spot heals for my party too. No point taking a jack of all trades UA that wont actually help.
Quote: