Quote:
Originally Posted by Haggis of Doom
Yes. And I have provided reasons for its ugliness.
It is a hybrid because there are small holes in the roles your team build tries to fill (hence your hesitation between a Smiter, an UA and a Resto). The holes are nothing major, otherwise your team build would be pretty bad if there's 3 bars' worth of stuff to be had and only 1 party slot to do it. The build tries to accomplish all these roles to the extend that is needed. I can assure you that the UA and healing parts would be quite adequate if you switch the IV to an ER (Infuse is a biggie here). Ofc this build is far from a Smiter's dmg, but so are UA and Resto. This build fills your UA and healing needs and also provides your with SoH + FB, hence why I consider it is adequate considering your team.
For someone who uses unconventional builds (N/Mo Protter) you're quite quick to disregard other people's unconventional builds
I kinda addressed it up there, but here it is again: Infuse. Infuse + SoS/Resto = enough spot heals for your party. Which allows for ugly UA/Smiters that don't carry the spot heals of UA or Resto but fills the other holes nicely.
IMO don't. There is such a thing as too much defense, but more pew pew is always good. If your team does fine without NS then you don't need it.
Hmm I'd suggest the same treatment as above: take something more offensive if it's not needed. Your team build isn't that different from the one I've been using (although mine is tailored for c-spacing on a melee so you don't see MoP anywhere), so I can tell from personal experience that defense shouldn't be an issue. For reference:
http://img829.imageshack.us/img829/7...ensiveteam.jpg
See the thread on Markway as to why that ST bar is considered awful.