Quote:
Originally Posted by Nyta
Where's Cynn?
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Have you tried the quest in hard mode? Regarding Zenmai, not all players will have Nightfall, or progressed far enough in the storyline to get access to Zenmai.

-Quest dialogue, very funny in parts, particularly "Calling all thugs".
-Nice range of available items introduced, and not just weapons.
-Nice to see Shing Jea arena finally get some attention (helpful for cartographers, I suspect).
-A couple of new heroes to unlock.
-A preview of the mesmer in GW2.
-It was short (compared to part 1), and more variety in the quests.

-Wasted an opportunity to fix some of the problems with Factions, such as the access to Viz Square Foreign and Local quarters outposts if your characters are local or foreign, respectively. We shouldn't have to rely on finding someone else doing the relevant quests. Why are we still unable to enter some explorables from mission outposts, even if we've completed Factions?
-Some of the new greens still have the curse of the useless stats.
-No option for repeating the quests.
-Nothing about Xandra?
-Some dialogue was unreadable because the endless waves of baddies decided to arrive.
Overall, I'm happy with it. The WoC story started badly, but ended well (nothing wrong with being open-ended to a certain degree) and contained a lot of content. I'm unsure of the repeatability in the long-term though. Taking characters through the quests in nm is fine, but it would be nice to be able to select which quests to do in hm. I suspect that a later update will enable imperial weapons to added to the HoM.