Update - Thursday, February 16, 2012
dorin
Feature Update
*Added localization support for Winds of Change content.
Feature Changes
*Rebalanced "Tracking the Corruption" in Hard Mode.
*Adjusted the AI for Gunther and the Gatekeepers in "Fort Aspenwood."
*Improved the AI for Siege Turtles in "Fort Aspenwood."
*Improved the AI for heroes.
Bug Fixes
* Fixed a bug in that allowed "Redemption for the Lost" to be completed without finishing all of the quest objectives.
* Fixed a bug that prevented allies summoned by Tengu Support Flares and Imperial Guard Reinforcement Orders from appearing in the party window.
* Fixed a bug that caused the Phoenix’s Retribution staff to be missing an inscription.
* Fixed a bug that caused the guild owner of the Altrumm Ruins outpost to be displayed in "Finding Jinnai."
* Fixed a bug in that spawned the player facing a wall when entering Kinya Province.
* Fixed a bug that prevented pandas from growing in size after evolving.
* Fixed various bugs with the display of some costume art.
*Added localization support for Winds of Change content.
Feature Changes
*Rebalanced "Tracking the Corruption" in Hard Mode.
*Adjusted the AI for Gunther and the Gatekeepers in "Fort Aspenwood."
*Improved the AI for Siege Turtles in "Fort Aspenwood."
*Improved the AI for heroes.
Bug Fixes
* Fixed a bug in that allowed "Redemption for the Lost" to be completed without finishing all of the quest objectives.
* Fixed a bug that prevented allies summoned by Tengu Support Flares and Imperial Guard Reinforcement Orders from appearing in the party window.
* Fixed a bug that caused the Phoenix’s Retribution staff to be missing an inscription.
* Fixed a bug that caused the guild owner of the Altrumm Ruins outpost to be displayed in "Finding Jinnai."
* Fixed a bug in that spawned the player facing a wall when entering Kinya Province.
* Fixed a bug that prevented pandas from growing in size after evolving.
* Fixed various bugs with the display of some costume art.
Surgo
I really wish they'd give more details about the hero AI improvements. Does melee not suck now? Do they not sit around sucking their thumbs in savannah heat anymore? Details, details!
afya
Wonder what the FA change is. Can turtle be tanked now? Can gunther be lured out now?
KotCR
I too am eager for more details on the hero A.I. fix.
The change of difficulty to Tracking the Corruption (HM) was needed too, though its a bit late now that I've done it, so now it'll just serve to make me look crap infront of my friends who haven't done it yet and will wonder what all the fuss was about lol. Nevermind.
The change of difficulty to Tracking the Corruption (HM) was needed too, though its a bit late now that I've done it, so now it'll just serve to make me look crap infront of my friends who haven't done it yet and will wonder what all the fuss was about lol. Nevermind.
DRGN
Tracking the Corruption seems like an odd one to rebalance. That one was extremely easy for me even in HM. I would have prefer a rebalance of Trading Blows to not make the NPC monks kill themselves with wand spam on Clumsiness/Wandering Eye instead of, you know, healing themselves. But maybe the AI rebalance did something like that. I didn't think there were monsters in that quest that had those skills but I saw all three of them attack, get interrupted on the attack, and lose a bunch of health.
Ayuhmii Shanbwa
whahahaha
talking to a friend about him quit at that quest, and me talking about bad melee heroes
then this update gave me a huge laugh, like anet found it out, that we were having troubles with some stuff
i hope melee heroes now will fle from AoE, and will attack 1 target at a time and wont run back when killed 1..... hoping can be good, lets check out later
..... just this --->
talking to a friend about him quit at that quest, and me talking about bad melee heroes
then this update gave me a huge laugh, like anet found it out, that we were having troubles with some stuff
i hope melee heroes now will fle from AoE, and will attack 1 target at a time and wont run back when killed 1..... hoping can be good, lets check out later
..... just this --->
SValiant
Yeah, it'd be nice if melee heroes became useful, especially sins, but that may be asking too much. Be great if i could have a few warriors protecting my new mesmer though. xD
Kunder
Can only hope for melee AI improvements (assassin in particular, would like a reason to use Miku). Of course, seeing the improved enemy AI will be a nice thing as well.
whaa? Tracking the Corruption is the only hard mission in WoC. I don't even know which one trading blows is, all the others I sailed through effortlessly.
Quote:
Tracking the Corruption seems like an odd one to rebalance. That one was extremely easy for me even in HM. I would have prefer a rebalance of Trading Blows to not make the NPC monks kill themselves with wand spam on Clumsiness/Wandering Eye instead of, you know, healing themselves. But maybe the AI rebalance did something like that. I didn't think there were monsters in that quest that had those skills but I saw all three of them attack, get interrupted on the attack, and lose a bunch of health.
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MithranArkanere
After getting my heroes wiped out in 3 seconds with Sabannah Heat, I hope that at least they avoid it faster.
As for melee heroes, my main problem is that they tend to move back to the leader too often, instead going to another nearby enemy, bringing other foes along with them.
Let's see if they stop doing that.
I hope they find time to write down some developer updates so we can know what exactly has changed with heroes.
As for melee heroes, my main problem is that they tend to move back to the leader too often, instead going to another nearby enemy, bringing other foes along with them.
Let's see if they stop doing that.
I hope they find time to write down some developer updates so we can know what exactly has changed with heroes.
DRGN
Tested Miku on the Isle of the Nameless...didn't really notice any difference tbh. She used Jagged+FF+Death Blossom properly on the first chain sometimes, but most of the time she just had the usual delay. Still took her a long time to get into melee as well,
Eh might be because I was able to ball them all up properly as Derv for Panic. I can see some of these quests being a real bitch if you aren't a melee character, so take what I say with a grain of salt. I'm not gonna sit here and say people are bad for having trouble with it because we all have that one quest that gets us.
Trading Blows is the one where you have to keep the three horribly stupid Kurzick Monks alive.
Quote:
Can only hope for melee AI improvements (assassin in particular, would like a reason to use Miku). Of course, seeing the improved enemy AI will be a nice thing as well.
whaa? Tracking the Corruption is the only hard mission in WoC. I don't even know which one trading blows is, all the others I sailed through effortlessly. |
Trading Blows is the one where you have to keep the three horribly stupid Kurzick Monks alive.
Voodoo Rage
I wonder if hero AI improvement includes stupid pet behavior.
St??phane Lo Presti
Quote:
I really wish they'd give more details about the hero AI improvements. Does melee not suck now? Do they not sit around sucking their thumbs in savannah heat anymore? Details, details!
|
Look at "Ununused skills" and "Misused skills" on this page:
http://wiki.guildwars.com/wiki/Hero_...ted_beha vior
Xsiriss
For the love of...give us the godamned second part of the ele update! A stagger was understandable, to gauge the effects of the elites. This is just ridiculous, New Year and WoC is out of the way.
Lanier
I would hope that they would prioritise more pressing skill updates (like the paragon and ranger ones) over the ele update.
Xsiriss
Yeah but the other half really shouldn't take long, whilst looking at the other classes will take ages (as always). They probably already have it worked out.
dasmitchies
no update for Warning the Tengu HM? I am sick of soar dying
Swingline
@Xsiriss: They have been cranking out updates right and left this year and your bitching because you haven't seen the one you want yet?
Even though the AI improvement wasn't directed toward melee heroes its still good to see Anet cares about how they use skills universally.
Even though the AI improvement wasn't directed toward melee heroes its still good to see Anet cares about how they use skills universally.
Daesu
Thanks for the update ANet! Lots of great updates to GW1 recently, you really must be close to releasing GW2, raised the bug bar, and freed up some dev resources.
Frankly I am not too keen on the ele update coming so soon before thorough testing. There are already some level 36 ele mobs in HM that are getting hard to deal with which would probably make them even more overpowered after the second part of the ele update.
Frankly I am not too keen on the ele update coming so soon before thorough testing. There are already some level 36 ele mobs in HM that are getting hard to deal with which would probably make them even more overpowered after the second part of the ele update.
Vilaptca
AH! I just beat Tracking the Corruption in HM...it took me at least 25 tries. I knew I should have given up and hoped for a rebalance.
Porkchop Sandwhiches
D'oh! Figures. I just went through all the WoC quests for the first time in HM last week. Seems I could've saved myself the headache when I got to tracking the corruption. Ah, well. Glad they changed it.
Eevee11
Thank you. Tracking the Corruption HM is much more maneagable now. =)
Averaine Clou
What about the UWSC ?
I've heard rumors that mindblades can rupt glyph now ?
I've heard rumors that mindblades can rupt glyph now ?
The Super Chilli
I just tried to do t3, and mindblades were rupting through glyph making it impossible to pop. I was doing a normal t3 with only 3 mindblades, so i think suicides with 10+ is going to be impossible
DRGN
Yeah, people in ToA confirming UWSC is stalled now until people find a way around it.
Kinda wonder if this was an intended change. Either they did this on purpose, the AI is using Leech Sig somewhat incorrectly still(from the e-management perspective), or the AI is good enough to "know" that interrupting Glyph will let them interrupt the next skill.
Kinda wonder if this was an intended change. Either they did this on purpose, the AI is using Leech Sig somewhat incorrectly still(from the e-management perspective), or the AI is good enough to "know" that interrupting Glyph will let them interrupt the next skill.
Kunder
Possibly the enemy AI is smart enough to know that it never runs out of energy.
HigherMinion
Glad UWSC is dead now.
coil
Surgo
Quote:
Details are actually on the wiki as Joe Kimmes (Programmer Extraordinaire of the Live Team) said here:
Look at "Ununused skills" and "Misused skills" on this page: http://wiki.guildwars.com/wiki/Hero_...ted_beha vior |
HigherMinion
7H Physway has been buffed nicely, but I would like to ask why teardowns weren't put on that list of non-functioning skills. Everyone knows teardowns fail on dervish heroes because they will 1. use it to teardown non-FEs and 2. use them when not enchanted, thus wasting adrenaline.
Martin Alvito
Kiki Go Boom
Sin heroes still not executing their chains correctly.
kgptzac
Any other significant improvement on melee heroes?
bj91x
General AI behavior appears unchanged. For example, they still have same problems against area based AOE spells. In addition, melee heroes still stand still without doing anything if they're body blocked from their target. Another issue that remains the same is if the player attacks a target, heroes will change their target to the player's target even when the player didn't call the target (this causes problems for melee heroes and chain-like skills).
As Anet stated, this seems to only affect hero skill usage for skills listed under "Ununused skills" and "Misused skills". "Limited-use skills" appear to be untouched. Lastly, AI not using dagger chains on recharge isn't affected since these skills aren't listed under the above two categories.
I was hoping that this update fixed general AI behavior issues I listed above. However, it's not a bad update at all. Assassin's Promise is still fairly useless on an Assassin hero since they die so easily. However, it's very useful on other profession heroes. Ritual Lord usage change is also nice (though it's not perfectly used by heroes, of course).
As Anet stated, this seems to only affect hero skill usage for skills listed under "Ununused skills" and "Misused skills". "Limited-use skills" appear to be untouched. Lastly, AI not using dagger chains on recharge isn't affected since these skills aren't listed under the above two categories.
I was hoping that this update fixed general AI behavior issues I listed above. However, it's not a bad update at all. Assassin's Promise is still fairly useless on an Assassin hero since they die so easily. However, it's very useful on other profession heroes. Ritual Lord usage change is also nice (though it's not perfectly used by heroes, of course).
Squishy ftw
So does this mean they actually use Aggressive Refrain correctly now?
If so I'll be dusting off some para heros over the weekend.
If so I'll be dusting off some para heros over the weekend.
Swingline
Ritual Lord is still unusable. The AI still activates it when using a non binding ritual skill.
Daesu
They seem to use AR correctly now. Para heroes have always been great when used with my para, maybe it has always been my para that is awesome.
Sube
So here I spent a bunch of time yesterday trying to get through tracking corruption hm, reading guides, changing builds, equipping heroes (30 plat later)...finally beat it a few hours ago and its only cause they made it easier!
HigherMinion
El Oh El. I just went on an UWSC run and died to obs the t3... Hilarious. They were rupting HoS and everything that casts faster than HoS. I guess people will be running this again...
http://www.gwpvx.com/Archive:Team_-_UW_Physway
Will upload pics later.
http://www.gwpvx.com/Archive:Team_-_UW_Physway
Will upload pics later.
Xsiriss
It's more a case of them not finishing a major one, have you even tried playing ele? Nothing's changed except the choice of elite skills.
Olle
So they gave us an update, but are too lazy to tell us what it did?
lol
lol