Update - Thursday, March 1, 2012
swimschmatt
no wonder when i was doing woc minister cho's estate on HM yesterday i was having so many wipes. i would stand there, outside of aggro bubble on my warr to bodyblock around corners, and they just sat there. the sos rit wouldnt even cast his spirits unless i micro'd him as i was holding aggro. they wouldnt attack or cast spells other than heal me. its really stupid because eventually the afflicted eles/monks/rits would sit there and nuke them, even though they are way outside of aggro range, and they would just sit there and take it. eventually i just took off flags once the fight started so they would actually attack but still it doesnt help that much. eventually i did make it but it took about 1 1/2 hours. maybe i will try setting all my heros to attack mode and see if that helps but comeon....please fix.
agrios
Voodoo Rage
Putting heroes all on attack does seem to be a band-aid right now but they do preemptively aggro, especially if you pre-call a target.
Evaine
I managed to vanquish Vehtendi Valley last night in spite of yesterday's adjustment to heroes. It was an ordeal. After seeing how the adjustments turned heroes into non-chattering zombies I fully expected to wipe at the Rit Boss and maybe even fail the vanquish, but we didn't.
I took some Summoning Stones for "just in case" and resorted to using two of them. I got a Gaki the first time; he was with us all the way to the Rit Boss where he died. The second stone spawned a Siege Turtle that was with my team to the end.
There's a Gardener that offers a quest out there so I took her quest and brought her along too. Part of the quest reward is a Trade Contract. And she's a level 20 Ranger.
As my band of zombie heroes, a Gardener, and a Siege Turtle approached the final enemy groups in the zone ... I was hit with a network server error that disconnected me. Fortunately, I was able to reconnect quickly and continue (big sigh of relief at this point). The Gardener got lost though. I found her after the vanquish registered as compelete - I wanted that Trade Contract.
I had set the team to Attack at one point to see if that would change their behavior. It did and we almost got wiped so I left them on Guard.
And today's VQ is Talus Chute ... LOL!
I took some Summoning Stones for "just in case" and resorted to using two of them. I got a Gaki the first time; he was with us all the way to the Rit Boss where he died. The second stone spawned a Siege Turtle that was with my team to the end.
There's a Gardener that offers a quest out there so I took her quest and brought her along too. Part of the quest reward is a Trade Contract. And she's a level 20 Ranger.
As my band of zombie heroes, a Gardener, and a Siege Turtle approached the final enemy groups in the zone ... I was hit with a network server error that disconnected me. Fortunately, I was able to reconnect quickly and continue (big sigh of relief at this point). The Gardener got lost though. I found her after the vanquish registered as compelete - I wanted that Trade Contract.
I had set the team to Attack at one point to see if that would change their behavior. It did and we almost got wiped so I left them on Guard.
And today's VQ is Talus Chute ... LOL!
Styxgyan
I change my heroes from "guard" to "fight" and left the healers/prots to "guard" and it works fine for me (I play UA, RoJ, ST, AotL, SoS, Panic and Illusion heroes). I've done some wanted hm and zaishen quests hm with diferent characters and I have no troubles at all.
Lasai
Ironic.. it appears that this ruination of hero mechanics was in response to a single players complaint.
https://forum.guildwars.com/forum/fo...the-last-patch
https://forum.guildwars.com/forum/fo...the-last-patch
Winola
Quote:
I change my heroes from "guard" to "fight" and left the healers/prots to "guard" and it works fine for me (I play UA, RoJ, ST, AotL, SoS, Panic and Illusion heroes). I've done some wanted hm and zaishen quests hm with diferent characters and I have no troubles at all.
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Saldonus Darkholme
After reading all the posts here regarding the Hero change.....THAT explains why the afflicted were able to walk right up to my party and wreak havok. Haiju Lagoon is a frickin SUICIDE mission NOW! I guess the heroes are standing there, thinking, "Wow! Here come all those dead things we've been killing. I guess I'll stand here and wait to see what they'll do...," as opposed to what they USED to think: "OMG! What the HELL is that!!??? KILL IT!!!" ANET turned my heroes into LIBERALS overnight!!! 
I was wondering why I had to FORCE a wells necro to USE his wells. I'm sitting there thinking, "There's 5 bodies lying around, you fool! Why are you letting THEIR MM get them???"

I was wondering why I had to FORCE a wells necro to USE his wells. I'm sitting there thinking, "There's 5 bodies lying around, you fool! Why are you letting THEIR MM get them???"
Styxgyan
HigherMinion
Nono, it WAS kamikaze; that's why no one used it. Now heroes don't tend to overaggro because of this patch. Casters are just as fine as melee, there's no difference, but I will say I have had no problems of using Guard by using a spear to get into range (being a caster myself) and calling. I think your issues can be solved by holding down Ctrl. Not ideal for some, but you have to do it to focus damage anyway.
Kelfer
Completely disagree.
Just had Gwen run into a mob and was able to create mins
from what was left ... She was on suicide and in HM.
The problem seems to be if you select a target and the hero is set to attack, however, if you call this doesn't happen.
Oh well, hopefully they'll patch a bit back tonight
Just had Gwen run into a mob and was able to create mins
from what was left ... She was on suicide and in HM.
The problem seems to be if you select a target and the hero is set to attack, however, if you call this doesn't happen.
Oh well, hopefully they'll patch a bit back tonight

Job Ox
From Zack Nickerson on the official support forum, about 16 minutes ago:
https://forum.guildwars.com/forum/fo...age/1#post9087
Quote:
Hey guys, thanks for all the feedback on the recent update. It seems like the change to heroes has created a lot of unforeseen consequences, so we’re going to be reverting their aggro radius back to the way it was before. The update should be out a little later this afternoon. |
https://forum.guildwars.com/forum/fo...age/1#post9087
Kook~NBK~
Quote:
From Zack Nickerson on the official support forum, about 16 minutes ago:
https://forum.guildwars.com/forum/fo...age/1#post9087 |

Lasai
Quote:
Nono, it WAS kamikaze; that's why no one used it. Now heroes don't tend to overaggro because of this patch. Casters are just as fine as melee, there's no difference, but I will say I have had no problems of using Guard by using a spear to get into range (being a caster myself) and calling. I think your issues can be solved by holding down Ctrl. Not ideal for some, but you have to do it to focus damage anyway.
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"No Problem" would be the ability to use your normal weapon and accomplish the same thing. as it was before this ill thought out bug fix.. and if you check support forums.. that is all it was. https://forum.guildwars.com/forum/fo...the-last-patch
I can do the same with a shortbow. A workaround does not mean there is "no problem". And this workaround will not stop heroes from passively being destroyed by Mobs using their long range weapons/casts, which means you have to constantly close range on the farthest mob from you to get heroes to engage if on guard.. even if they are taking damage from that same mob.
Oh yay, they are rolling it back. Thank goodness.
AndrewSX
From Anet forum:
Edit: nija'ed.
Quote:
Hey guys, thanks for all the feedback on the recent update. It seems like the change to heroes has created a lot of unforeseen consequences, so we’re going to be reverting their aggro radius back to the way it was before. The update should be out a little later this afternoon. |
Edit: nija'ed.

St??phane Lo Presti
Hey everyone,
We're going to reverse part of the changes from yesterday's update given the feedback from the community. So hang in there and we'll be shortly with you!
We're going to reverse part of the changes from yesterday's update given the feedback from the community. So hang in there and we'll be shortly with you!
Essence Snow
thx much^^ 12 chars
Xiner
Seems great. Didn't test the bugged aggro etc. But gonna test it soon. Anyways how's the hero scatter now? Do heroes still love to stand in maelstorm? :P
DRGN
Yay, thank you for listening.
DiogoSilva
cosyfiep
Quote:
Ironic.. it appears that this ruination of hero mechanics was in response to a single players complaint.
https://forum.guildwars.com/forum/fo...the-last-patch |
/facepalm
that is a totally different problem---heroes ALWAYS ignore flags (I have flagged ducky behind me billions of times and have seen him run off in front of me).
ignoring flags is not the same issue as guarding/avoiding combat---
either way
glad they are reverting back.
Kelfer
much appreciated, GJ there

Lasai
Just finished the Talus Chute VQ.. and my heroes were back to normal.
wheee.
I was so dreading massed Ice Imps and Golems..but the reversion fixed that.
thanks so much
wheee.
I was so dreading massed Ice Imps and Golems..but the reversion fixed that.
thanks so much
Horus Moonlight
Yes you did. You're either trolling or have terrible reading comprehension. Voodoo Rage (along with the majority of this thread) was complaining about unflagged heroes on GUARD and you try to counter their complaints by speaking about heroes set to AGGRESSIVE. There is no better example of comparing apples to oranges.
cosyfiep
yes very happy my heroes are back to the way there were ( /sigh....its sad when we think the way they were was good---)....back to vq-ing
roachsrealm
so, did they already release the new and improved patch or it is just the old way still?
my sin hero still doesn't know what a repeating strike is. totally useless skill on a hero. was never used once. still wont use a stance with an attack either, but, meh..
everyone else seems to do what they are told like they should. call a target, they kill that target even if I switch. if anything VQ felt a little easier.
my sin hero still doesn't know what a repeating strike is. totally useless skill on a hero. was never used once. still wont use a stance with an attack either, but, meh..
everyone else seems to do what they are told like they should. call a target, they kill that target even if I switch. if anything VQ felt a little easier.
HigherMinion
Quote:
Yes you did. You're either trolling or have terrible reading comprehension. Voodoo Rage (along with the majority of this thread) was complaining about unflagged heroes on GUARD and you try to counter their complaints by speaking about heroes set to AGGRESSIVE. There is no better example of comparing apples to oranges.
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The heroes WORK when they are on aggresssive, thast ai s all Iwas sating. sr yfor seplyl.nong.
Vilaptca
So this was fixed then? Because my heroes still stand around until I unflag them.
KotCR
Premium Unleaded
Hero AI still feels worse than before. I'm finding their response times for bip'ing and cleaning is twice or three times slower than before, particularly with shatter & convert even when it's they're only hex removals in the party.
Lanier
Quote:
Hero AI still feels worse than before. I'm finding their response times for bip'ing and cleaning is twice or three times slower than before, particularly with shatter & convert even when it's they're only hex removals in the party.
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You're probably just more conscious of observing the AI now than you were before the update, so it just seems as though there is a worse response time.
Premium Unleaded
I went back to look at it again in slavers which is where I noticed this first. It definitely seems like the usage priority for hex removal has been altered; before, they'll use convert hex and/or shatter hex pretty much immediately regardless, but now they're reluctant to clean even though there are tons of mobs adjacent and/or I've been stacked by hexes.
VikingHaag
Quote:
I went back to look at it again in slavers which is where I noticed this first. It definitely seems like the usage priority for hex removal has been altered; before, they'll use convert hex and/or shatter hex pretty much immediately regardless, but now they're reluctant to clean even though there are tons of mobs adjacent and/or I've been stacked by hexes.
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Kunder
It's very, very hard to conclusively test hero skill casting priorities. In the end 95% of it comes up to random chance.
Eevee11
My heros definitely "seem" to be acting strangely, as does the foe AI. But like someone earlier said, maybe we're just paying closer attention to them now and noticing things we never noticed before. -shrug- Heros seem slow to respond and foes in NM seem to run around randomly a lot more than they used to.
Highlander Of Alba
Well since they reverted some of it back I have found that its back to normality for myself and enjoying the gameplay again.
Yes mabe some of you now looking more closley to there actions..ie things you never bothered to do before
But in general terms they are fine to myself now and thats the bonus for me again
Yes mabe some of you now looking more closley to there actions..ie things you never bothered to do before
But in general terms they are fine to myself now and thats the bonus for me again