Elementalist
Aura of Restoration (PvP): split for PvP; reduced healing to 200...400% of the Energy cost.
Stone Sheath: increased recharge to 15 seconds; reduced armor bonus to 1...30.
Mesmer
Illusion of Haste (PvP): split for PvP; increased recharge to 8 seconds; removed the following functionality: "removes Crippled condition."
Illusion of Pain (PvP): split for PvP; added the following functionality: "Ends if reapplied."
Monk
Healing Breeze: increased recharge to 5 seconds.
Peace and Harmony: decreased recharge to 10 seconds.
Guild Wars Wiki notes
Illusion of Pain (PvP) is 15 energy.
EDIT: ^23th update reverted its cost back to 10.
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