Update - Thursday, March 22, 2012

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Elementalist
Aura of Restoration (PvP): split for PvP; reduced healing to 200...400% of the Energy cost.
Stone Sheath: increased recharge to 15 seconds; reduced armor bonus to 1...30.

Mesmer
Illusion of Haste (PvP): split for PvP; increased recharge to 8 seconds; removed the following functionality: "removes Crippled condition."
Illusion of Pain (PvP): split for PvP; added the following functionality: "Ends if reapplied."

Monk
Healing Breeze: increased recharge to 5 seconds.
Peace and Harmony: decreased recharge to 10 seconds.

Guild Wars Wiki notes
Illusion of Pain (PvP) is 15 energy.

EDIT: ^23th update reverted its cost back to 10.

Pierre Francese

Ascalonian Squire

Join Date: Aug 2007

North Phillys Finest [NPF]

Me/N

RIP Illusion of Pain

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

I don't understand most of those changes, maybe something to do with GvG, which I don't play.

Illusion of Pain was nerfed quite hard.

lord norke

Ascalonian Squire

Join Date: Apr 2011

Quote:
Originally Posted by DiogoSilva View Post
I don't understand most of those changes, maybe something to do with GvG, which I don't play.

Illusion of Pain was nerfed quite hard.
mostly splits nerfed

AODeleman

AODeleman

Academy Page

Join Date: Aug 2006

Ohio

The Black Parades [?????????]

E/A

Maybe PnH will see some play again in GvG. Maybe.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The previous illusion of pain was a pain.

I always though of that skill as a finisher you use when the enemy's HP is low enough, so they won't get the HP unless they use hex removal. But they were reapplying it to keep the damage going.

That's no finisher.

I hope they use it as a finisher now instead (if they even use it).

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by MithranArkanere View Post
The previous illusion of pain was a pain.

I always though of that skill as a finisher you use when the enemy's HP is low enough, so they won't get the HP unless they use hex removal. But they were reapplying it to keep the damage going.

That's no finisher.

I hope they use it as a finisher now instead (if they even use it).
But was the nerf to 15 energy needed? Maybe to be in line with Conjure Nightmare, but considering the high risk already involved...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by DiogoSilva View Post
But was the nerf to 15 energy needed? Maybe to be in line with Conjure Nightmare, but considering the high risk already involved...
Yeah, that's a bit weird. But don't forget that it also deals damage per second on top of the degen, and that they can interrupt most healing skills.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Nobody will use IOP anymore, obviously. It got Smiter's Boned.

AoR and SS was a good nerf, it was fairly powerful.

Kunder

Desert Nomad

Join Date: Nov 2010

IoP was pretty imba in certain formats, but yeah this is nearly a smiter's boon. Degen will never be good for a finisher and as a DoT it is now conjure nightmare with slightly less damage, much shorter duration, and heals the enemy if removed early.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Thanks ANet! The only reason I did PvP was a build I created using Illusion of Pain as a double cover hex for more annoying hexes.

This proves I was a viable threat to the sanity of PvP!

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

This patch was primarily aimed at GvG.

Illusion of Pain was a 1 skill wonder. You could take it and a full bar of non-damage utility and still kill stuff quickly if it didn't have heals/removal. So strong considering it wasn't even an elite. It was used primarily on split where there would be less or no hex removal.

Illusion of Haste is still a good run skill, however the build that would want it ^ just got nerfed hard. Now illusion split mesmers need to learn to dodge pin down when running through the base.

Stone Sheath was way too strong defensively and I don't think it was hit hard enough. The +armor is the real problem with the skill and that hardly took a hit.

Aura of Resto was slightly overbuffed in the patch awhile ago. Eles could essentially negate any pressure coming from a single enemy. This was most problematic on the Mind Blast ele, who could literally spam his fast recharge spells forever without requiring any context or timing when using those spells.

Healing Breeze is another spell that points to the popular Mind Blast template in GvG. As an infinite energy engine, it could spam HB over a large number of players with no real downside.

Only thing I'm confused about in this update is PnH buff. Back to the dartboard, Anet?

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by StormDragonZ View Post
Thanks ANet! The only reason I did PvP was a build I created using Illusion of Pain as a double cover hex for more annoying hexes.

This proves I was a viable threat to the sanity of PvP!
I'm guessing, you're one of those users who kept re-applying it?

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

The PaH buff is odd. Considering the best non-elite hex removal which removes multiple hexes is 12s recharge but 1s cast and requires you have recharging divine skills for it to function, I thought 15s was the perfect balance. Although, the risk is greater as an elite hex removal as you lose WoH or your other bar-pusher. Maybe this was warranted.

loshon

loshon

Frost Gate Guardian

Join Date: Feb 2011

[HRUU]

A/

Healing Breeze recharge decrease will make killing the monks in FoW a little easier, especially the Priest.

_Aphotic_

_Aphotic_

Krytan Explorer

Join Date: Mar 2010

Muppets Versus Muppets [MvM]

P/A

Quote:
Originally Posted by headlesshobbs View Post
I'm guessing, you're one of those users who kept re-applying it?
That's the only way to play it, unless you're griefing/bad.

-CA Mesmers can be effectively snared and killed now... great for collapses since they're quite the nuisance...

-MB Eles have to focus healing more on themselves now, with this, could the WC sin possibly be forced to bring a self-heal...?

-Lol PnH. Such a fun skill.

-Cheers to Stone Sheath, it really needed a nerf.

Wika Sham

Wika Sham

Jungle Guide

Join Date: Apr 2006

PA

The Black Parades [?????????]

Mo/Me

....And they didn't touch shockwave...Come on, a little bit longer recharge please. All they did with the nerf to stone sheath is make Shockwave all the more popular...

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by headlesshobbs View Post
I'm guessing, you're one of those users who kept re-applying it?
... and I'd be having fun too if it weren't for those meddling ANet employees and their Test Krewe too!

depeche

Ascalonian Squire

Join Date: Apr 2011

Holland

Twenty in Sword Magic [oP]

R/Mo

This update is primarily focussed on GvG, namely countering the countless split teams.

As usual, A-Net went over the top again and killed some skills (IoP and IoH).

Let me comment a little bit on the changes :

Aura of Restoration (PvP): split for PvP; reduced healing to 200...400% of the Energy cost.
Ok with this, it needed a bit of tone down.
Stone Sheath: increased recharge to 15 seconds; reduced armor bonus to 1...30.
Agree with this, might be that the nerf needed to be stronger because the skill is still to OP.

Illusion of Haste (PvP): split for PvP; increased recharge to 8 seconds; removed the following functionality: "removes Crippled condition."
hmm, ok this one will never see use again
Illusion of Pain (PvP): split for PvP; added the following functionality: "Ends if reapplied."
And again, a skill completely wiped from everyone's build.
Not sure on how they could have toned it down better, but this way you are just killing the skill.


Healing Breeze: increased recharge to 5 seconds.
Good
Peace and Harmony: decreased recharge to 10 seconds.
The skill still isn't good enough to warrant bringing it

I think a nerf was needed for the overpowered mesmer split build.
But ...
This update is the same as removing the keyskills from the build.
If you do it like this, well then just remove the skill all together.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Ele changes were quite expected.

Mes ones are nerfing splitting in GvG, but the Monk changes are a bit odd.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

But why nerf splitting at all? Isn't it a good dynamic? That teams have to collapse frequently and keep back a member to encounter the inevitable duo or quad splits? Are they promoting 8v8 play with this? Taking some of tactics out if it goes that way.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

killing variety of builds like usual.

discouraging splitting, what a shame.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

Desert Nomad

Join Date: Oct 2005

Holland

[GaMe]

Rt/

this wont hurt pve much... or at all, but plz anet, make more splits after this
now its 2 skills i barely and dont use (barely = stone sheath, just for survivors of mine) (dont use = healing breeze and PoH)

now you see again: pvp will hurt pve if they dont make more splits
it didnt do much at all now, but to avoid hurting pve, they should make more skill splits

these skills now are still useful in pve, so i hope they think about the future

remember people: pvp and pve are totally different, and taking away the fun of skills in pve cuz of pvp make people leave

they may split all skills for all i care, as i dont like pvp at all, and enjoy pve alot
so as i said: this update does NOT hurt pve (i say it in case people reply without reading that part)

and plz dont use an excuse like "pve is too easy" as that is all matter of the people who play
and everyday there will be newbies who start to learn about GW even without pvx, so its not just farming which make stone sheath and others popular

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I don't see why solo splitting should be encouraged.

People should at least go in pairs.

joeparamore

Ascalonian Squire

Join Date: Jan 2009

Jacksonville, FL

ASIA

R/

Quote:
Originally Posted by depeche;5665536[B
Illusion of Pain (PvP):[/B] split for PvP; added the following functionality: "Ends if reapplied."
And again, a skill completely wiped from everyone's build.
Not sure on how they could have toned it down better, but this way you are just killing the skill.
Perhaps Anet could have changed IoP to something like Wastrel's Demise. To elaborate:

a) First, remove the degen. It didn't do much to begin with, so just take it out.
b) Have the damage start low, and increase over time; and everytime it's reapplied, it restarts at the lower damage amount again. Not being a math whiz, I don't know how the numbers would work out, but on the surface it seems like it would be less damage overall.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

Banane will be happy with the PnH buff xD

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I would have been fine with Healing Breeze having a 60 second recharge if it meant players would stop using it in PvE every five seconds when able.

Gabs88

Desert Nomad

Join Date: Jan 2011

Splits = Interesting gameplay

8v8 duking it out = bad gameplay

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

wow, micro skill adjustments faster than I can load & reload gw... have a cuppa anet, or go work on 2, or do SOMETHING useful.. lol.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by HigherMinion View Post
But why nerf splitting at all? Isn't it a good dynamic? That teams have to collapse frequently and keep back a member to encounter the inevitable duo or quad splits? Are they promoting 8v8 play with this? Taking some of tactics out if it goes that way.
I wouldn't rule out the possibility that illusion split mesmers were straight-up unfun to play against.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by joeparamore View Post
Perhaps Anet could have changed IoP to something like Wastrel's Demise. To elaborate:

a) First, remove the degen. It didn't do much to begin with, so just take it out.
/facepalm

Degen was 2x as powerful as the damage part.

Quote:
b) Have the damage start low, and increase over time; and everytime it's reapplied, it restarts at the lower damage amount again. Not being a math whiz, I don't know how the numbers would work out, but on the surface it seems like it would be less damage overall.
/double facepalm

The overall damage would be whatever you set the damage to be. I guess you don't know what the overall damage is when you don't even think about numbers, just vague ideas? Far from being a math wiz, please go re-attend 1st grade and learn some (not so) common sense.

Quote:
I would have been fine with Healing Breeze having a 60 second recharge if it meant players would stop using it in PvE every five seconds when able.
HB is actually a pretty damn effective spell for the cost. Reliable enough for the average NM area. Would rather have it than Orison spammers.

Quote:
Originally Posted by HigherMinion View Post
But why nerf splitting at all? Isn't it a good dynamic? That teams have to collapse frequently and keep back a member to encounter the inevitable duo or quad splits? Are they promoting 8v8 play with this? Taking some of tactics out if it goes that way.
There is a disparity between promoting splits and letting players deal 240 (300 with mantra of persistence) damage with a 5e non-elite skill to anything without hex removal (often requiring multiple hex removals if you stack). It's also equally valid to state that this promotes splitting, because now a team of rangers/eles/rits/etc can actually survive the act of a split confrontation vs mesmers, encouraging them to split more often.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Typically Anet laziness. Rather than addressing the fundamental issues they put out easy, symptomatic tweaks.

An update like this kind of insinuates that they're otherwise happy about the state of the game.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by makosi View Post
Typically Anet laziness. Rather than addressing the fundamental issues they put out easy, symptomatic tweaks.

An update like this kind of insinuates that they're otherwise happy about the state of the game.
From what I can understand, the IoP Mesmers were a fundamental problem in GvG splitting for being overpowered.

EDIT: Build today reverted IoP's cost back to 10.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Butchering Illusion of Pain isn't to discourage splitting as a tactic, but to open up the variety of characters and the interplay of characters involved in a split.

The problem with the IoP Mes was that IoP itself provided a massive amount of bar compression. Since that single skill was nearly enough to kill on its own, the IoP Mes was free to pack his bar with utility, with a free elite *and* a free secondary to choose from. Purely on a split, the IoP Mes was a dominant character - there wasn't anything you could bring that could realistically beat one, and teams had to play to stalemate the Mes while winning on the other half of the map.

Removing that skill removes the character, which should open up splits to a variety of characters that were kept from being viable by the split Mes.

Surgo

Surgo

Academy Page

Join Date: Mar 2011

Too much to hope for the second part of the ele update yet? Ah well.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by lemming View Post
I wouldn't rule out the possibility that illusion split mesmers were straight-up unfun to play against.
If the update made sense, they should have just " nerfed" everything, so players would create new splitting builds, and others would have to counter those with normal ones.. Nerfing splitting, but not touching classic builds, you know where it will lead to probably...

Let's be honest, what's boring isn't facing splitters, it's the fact that every single split consists of a/el + el/mo + illusion mesmer . But i'm not so sure that facing the same builds over and over on 8v8 for 20minutes will be any more fun...

Besides,once again, are these updates exclusively about GvG or all formats are taken into account ??

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

Quote:
Originally Posted by Kunder View Post

There is a disparity between promoting splits and letting players deal 240 (300 with mantra of persistence) damage with a 5e non-elite skill to anything without hex removal (often requiring multiple hex removals if you stack). It's also equally valid to state that this promotes splitting, because now a team of rangers/eles/rits/etc can actually survive the act of a split confrontation vs mesmers, encouraging them to split more often.
10 energy actually

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Missing HB View Post
If the update made sense, they should have just " nerfed" everything, so players would create new splitting builds, and others would have to counter those with normal ones.. Nerfing splitting, but not touching classic builds, you know where it will lead to probably...

Let's be honest, what's boring isn't facing splitters, it's the fact that every single split consists of a/el + el/mo + illusion mesmer . But i'm not so sure that facing the same builds over and over on 8v8 for 20minutes will be any more fun...

Besides,once again, are these updates exclusively about GvG or all formats are taken into account ??
They did. They have nerfed the Wastrel's split sin (Fox Fangs nerf), along with Illusion mesmers (killed mes damage completely) and MB eles. The only other splitter really is ranger.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Stone Sheath I get but the rest is worthless.

The revert of IoP is a clear sign they don't know what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they are doing.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Swingline View Post
The revert of IoP is a clear sign they don't know what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they are doing.
o ya?

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