Is GW dead?
lemming
Rekliss
Now, Now... I play HA every now and then, but when you throw together a group; the higher ranks teams of course smear you. You cant get into a decent group because they all want some high rank.. so its sort of a crossroad you get stuck at; unless you know someone.
Missing HB
HA isn't playable due to it's inactivity.. You're there, you just wanna play and pick players from the district and get facerolled by some addicts playing 24/7..
The debate about rank discrimination isn't entirely right.. It was easy to play and find people/opponents from all levels back in the days, but however, it wasn't really the case after 2009.. I could agree with those players who started PvP in 2010( already 3 years ago though...), it wasn't really easy to get points when there were 3 " inexperienced teams" and 5 r10+ teams playing as guild 7 hours/day. But there's no much excuse for players who didn't even try to HA when they could easily..
The debate about rank discrimination isn't entirely right.. It was easy to play and find people/opponents from all levels back in the days, but however, it wasn't really the case after 2009.. I could agree with those players who started PvP in 2010( already 3 years ago though...), it wasn't really easy to get points when there were 3 " inexperienced teams" and 5 r10+ teams playing as guild 7 hours/day. But there's no much excuse for players who didn't even try to HA when they could easily..
Alleji
Are there still any games happening in HA or AB?
I haven't really played GW for around 4 years now, but I used to log in once every month or two and play AB for an evening and maybe talk to someone I used to play with if I saw anyone online. But the last few times I logged in, there was nobody at all in any of AB districts... Don't see any HoH games on observer mode either.
I haven't really played GW for around 4 years now, but I used to log in once every month or two and play AB for an evening and maybe talk to someone I used to play with if I saw anyone online. But the last few times I logged in, there was nobody at all in any of AB districts... Don't see any HoH games on observer mode either.
lilDeath
Not sure if you can call a game dead, if it is full of bots?
Bots have taken over JQ even more since GW2 has been doing beta's... and it is simply rampant.
General activity is at an all-time low too.
However, I have seen people logon that haven't logged on in years, probably trying to make some definite progress on their accounts, now that the beta's and also final launch date is known.
Bots have taken over JQ even more since GW2 has been doing beta's... and it is simply rampant.
General activity is at an all-time low too.
However, I have seen people logon that haven't logged on in years, probably trying to make some definite progress on their accounts, now that the beta's and also final launch date is known.
Coast
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Are there still any games happening in HA or AB?
I haven't really played GW for around 4 years now, but I used to log in once every month or two and play AB for an evening and maybe talk to someone I used to play with if I saw anyone online. But the last few times I logged in, there was nobody at all in any of AB districts... Don't see any HoH games on observer mode either. |
Skyy High
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Now, Now... I play HA every now and then, but when you throw together a group; the higher ranks teams of course smear you. You cant get into a decent group because they all want some high rank.. so its sort of a crossroad you get stuck at; unless you know someone.
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BlackSephir
Deader than my sex life.
Also lol @ people who think 7 heroes were bad for the game, if they removed the ability to use h/h others still wouldn't play with you because PUGS are made of cancer and AIDS.
Also lol @ people who think 7 heroes were bad for the game, if they removed the ability to use h/h others still wouldn't play with you because PUGS are made of cancer and AIDS.
Renowned Spartan
When I was playing HA competetively in 2005, 6, and 7, there was no shortage of r3+ groups. By your failed logic, r3 players are also elitist. 180 fame could easily be grinded out with heroes and a couple real players running degen+searing lames and heavy pressure back in the day in less than a week for the less experienced players. QQ'ers like yourself are the reason why PvE players get a bad reputation. This if fact, not opinion.
EPO Bot
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When I was playing HA competetively in 2005, 6, and 7, there was no shortage of r3+ groups. By your failed logic, r3 players are also elitist. 180 fame could easily be grinded out with heroes and a couple real players running degen+searing lames and heavy pressure back in the day in less than a week for the less experienced players. QQ'ers like yourself are the reason why PvE players get a bad reputation. This if fact, not opinion.
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Winner
pve: people doing zaishen missions and trying to finish their HoM things, it's not completely dead.
pvp: GvG is active most of the day, HA is active on weekends and quest days (nowhere close to old activity but is still fun and enjoyable to play).
conclusion: GW is not dead yet, but will be in month and a half.
pvp: GvG is active most of the day, HA is active on weekends and quest days (nowhere close to old activity but is still fun and enjoyable to play).
conclusion: GW is not dead yet, but will be in month and a half.
Renowned Spartan
Malice Black
This forum is dead.
R.I.P Guru
R.I.P Guru
superraptors
Swingline
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everyone has an opinion on how tombs died but really rank discrimination isn't one of them, still surprised people are still following this propaganda.
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High up on the list of perpetrators is the lack of updates that kept it the same for years. Long story short it got boring. Powercreeping had a hand in it as well with the mass exodus of pvpers from the game shortly after Nightfall. Anet did try though by knocking 2 bodies from the party list in HA but received such a backlash from HA fanboys that they are now afraid of touching HA and probably the rest of non factions pvp. Instead of telling Anet please revert but keep trying they said, "WTF change it back idiots". Now it is at that point where no one gives a shit but they are still afraid of touching it along with a serious lack of resources to make effective changes.
To clarify it in a better way I am talking about updates to the format and not shitty add on updates like strongboxes to entice newcomers for sparkly rewards, which bled more stupid items into PvE from PvP.
Improvavel
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To clarify it in a better way I am talking about updates to the format and not shitty add on updates like strongboxes to entice newcomers for sparkly rewards, which bled more stupid items into PvE from PvP.
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That has always been the problem of getting casuals and new people into GvG and HA.
zwei2stein
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Rank discrimination was a problem but yes, it is not the reason it died.
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And current tourmanents where all you get is just pixels and bragging rewards? And are fairly pointless?
GW1 gave up on being esport and thus people gave up on playing it on professional level. Add to this that is is impossible to set up public or private game with your own ruleset modifications and third party has hard time organizing tournaments (or casual matches) either.
GW1 just never provided good tools for custom formats of PvP or organizing matches. And gave up on doing it properly themselves.
EPO Bot
Premium Unleaded
For a good period of time, 5 w/r r/me 2 n/mo random pugs worked just fine and was the first taste of tombs for many people, albeit on the bottom end of the rung.
Reverend Dr
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High up on the list of perpetrators is the lack of updates that kept it the same for years.
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But the reason that Anet got so much backlash from 6-man HA was because 6-man HA was such a shitty idea. The game is [was] balanced around 8-man teams and thinking that changing to 6-man teams would have no drawbacks shows a lack of thought and effort. Even then if their playtesters had been competent it should have been obvious that the change was a horrible idea from the moment they started testing.
Martin Alvito
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But the reason that Anet got so much backlash from 6-man HA was because 6-man HA was such a shitty idea. The game is [was] balanced around 8-man teams and thinking that changing to 6-man teams would have no drawbacks shows a lack of thought and effort. Even then if their playtesters had been competent it should have been obvious that the change was a horrible idea from the moment they started testing.
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Personally, I was never sure whether 6-man, the host of simultaneously introduced map changes or the massive build restrictions introduced by Nightfall was the real problem. Since things didn't really improve when they reverted to 8-man or rotated maps again, I personally tend to blame Nightfall.
superraptors
how can it be a perfect idea to have a team of 6 with 4 comprised of ai? basically it started the trend where people would rather play with heroes from a minority to the majority, it was just a snowball rolling down a mountain getting bigger and bigger till it hits something hard(which is now).
as reverend said the game WAS balanced before 6v6, the objective of tombs is to be the last team to hold the altar when the timer hits 0(everyone has an equal chance of winning, cept for bspike), so they reverted it back to 8v8 but what really made tombs into a joke was the 3 random formats which basically makes the losing team gank the team they don't like just so both of them can't win because some kids were hitting puberty.
that is what really made tombs really unappealing to the people who actually want to win and hold for a while through tactics, builds, co-ordination and skills combined when you randomly get kicked out of halls because some bitter kid wants you out.
and the vets lose interest because it took literally 1 hour or more to put a group together without pugging more than 1 only to lose in halls in the 3rd or 4th hold.
as reverend said the game WAS balanced before 6v6, the objective of tombs is to be the last team to hold the altar when the timer hits 0(everyone has an equal chance of winning, cept for bspike), so they reverted it back to 8v8 but what really made tombs into a joke was the 3 random formats which basically makes the losing team gank the team they don't like just so both of them can't win because some kids were hitting puberty.
that is what really made tombs really unappealing to the people who actually want to win and hold for a while through tactics, builds, co-ordination and skills combined when you randomly get kicked out of halls because some bitter kid wants you out.
and the vets lose interest because it took literally 1 hour or more to put a group together without pugging more than 1 only to lose in halls in the 3rd or 4th hold.
Reverend Dr
6-man really messed up the general overall team formation.
In 8-man almost every team has 2 characters as pure backliners and 1 that is either pure backline or almost pure backline with just a little bit of offense. This is the way all 8-man teams (a few gimmicks withstanding) in GvG or HA have been for the duration of GW.
In a 6-man team the 3/8 ratio for defense cannot exist*; its either going to be 2/6 or 3/6. Neither of these makes for an enjoyable game. 2/6 has really good killing power for the teams, but the backline is extremely fragile a couple of good (or lucky) plays will wipe the whole team. 3/6 is a lot more sturdy, but it just lacks killing power. Neither of these were satisfying to play.
*someone is going to say "but hybrids!" Hybrids strictly do everything worse. A hybrid has to divide attributes among more lines so skills themselves are less effective, a hybrid has no open option for secondary and usually no free or flexible skill slots for skills that support the build itself that non-hybrids have, switching between offense and defense is incredibly taxing on the player and guaranteed to generate more player mistakes. There is a reason hybrids are very rarely used and when used are almost always in split builds as 2-4 man encounters are possible to keep up with priorities while full team encounters are just not.
EDIT: But also yes, the rotating win conditions ran many players off, especially kill count. Though there was still a large amount of activity after rotating conditions came around and many of the groups that kept playing got good at holding halls despite rotating conditions.
In 8-man almost every team has 2 characters as pure backliners and 1 that is either pure backline or almost pure backline with just a little bit of offense. This is the way all 8-man teams (a few gimmicks withstanding) in GvG or HA have been for the duration of GW.
In a 6-man team the 3/8 ratio for defense cannot exist*; its either going to be 2/6 or 3/6. Neither of these makes for an enjoyable game. 2/6 has really good killing power for the teams, but the backline is extremely fragile a couple of good (or lucky) plays will wipe the whole team. 3/6 is a lot more sturdy, but it just lacks killing power. Neither of these were satisfying to play.
*someone is going to say "but hybrids!" Hybrids strictly do everything worse. A hybrid has to divide attributes among more lines so skills themselves are less effective, a hybrid has no open option for secondary and usually no free or flexible skill slots for skills that support the build itself that non-hybrids have, switching between offense and defense is incredibly taxing on the player and guaranteed to generate more player mistakes. There is a reason hybrids are very rarely used and when used are almost always in split builds as 2-4 man encounters are possible to keep up with priorities while full team encounters are just not.
EDIT: But also yes, the rotating win conditions ran many players off, especially kill count. Though there was still a large amount of activity after rotating conditions came around and many of the groups that kept playing got good at holding halls despite rotating conditions.
Improvavel
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Remember tournaments that were about fairly big amount of money?
And current tourmanents where all you get is just pixels and bragging rewards? And are fairly pointless? GW1 gave up on being esport and thus people gave up on playing it on professional level. Add to this that is is impossible to set up public or private game with your own ruleset modifications and third party has hard time organizing tournaments (or casual matches) either. GW1 just never provided good tools for custom formats of PvP or organizing matches. And gave up on doing it properly themselves. |
GvG for the general public wasn't fun to watch.
zwei2stein
Winner
Halls were, and still are definitely more fun than GvG, simply because it's such a unique format, that no other game will ever have. I'm glad that it returned back to life last couple weeks and I hope it will stay active for another month at least.
However, HoH nor GW nor any other MMO game could ever be an esport. It's all about finding imbalanced builds and tactics. On that high level, people would take it very seriously and all the fun would be out, and it would be completely turned into Build Wars. It's impossible to balance a game like this.
However, HoH nor GW nor any other MMO game could ever be an esport. It's all about finding imbalanced builds and tactics. On that high level, people would take it very seriously and all the fun would be out, and it would be completely turned into Build Wars. It's impossible to balance a game like this.
Premium Unleaded
Dafuq? Bloodspike was fun to watch?
Not A Standard Name
I enjoyed watching GvG before they removed VoD and before the good players quit.
Mustache Mayhem
logged in and saw a few 7th year presents.. got a king adelburn.. there's still people in spamadan- saw a lot of el tonics being sold so there's still buyers
jazilla
i would say yes it is dead. the new flux is out and there is no thread about it here.
HigherMinion
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i would say yes it is dead. the new flux is out and there is no thread about it here.
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http://www.guildwarsguru.com/forum/a...t10514330.html
It's in Glad Arena because it's PvP only. Shouldn't even be in Riverside.
EPO Bot
Now that i actually filled up my HoM (wich i never tought i would) i find my urge to play significantly lowered. So maybe it really IS dead now.
Adul
The HoM website was released just in time for me to fill it and then stop caring. I've only logged in a couple of times since, and what I found was abandon and boredom. GW1 (PvE) is still a good game, but anyone who cared about it has already played it to death. The only exception being a few newcomers who are not nearly enough to form a community big enough to revive the game.
Skyy High
I find it not at all surprising that, for me, this forum died long before the game ran out of enjoyment. Hell, I still log in occasionally, because it's free and why the hell not. This place, on the other hand, has turned caustic.