Quote:
Originally Posted by Ayuhmii Shanbwa
i think i see why people say no, as it may kill the game like this
i dunno if its what the OP meant, but i meant to say "long while after GW2" .... translation would be "once they have GW2 going well, as it should be" cuz then people who want to go to GW2 with full HoM, can go sooner, and those who stay, can enjoy using the items
as for now, people are hasting through GW HoM to get nice rewards in GW2, but people who dont even get GW2, will be alone mostly, as the hasting people dont have time to help and/or join for fun AKA "multiplaying"
some do have time (of those who go to GW2), but they most likely just wait til Gw2 is here, and then quit GW (at least for a few years, to enjoy GW2 on its fullest
so once most people gone to GW2, they could do something similar what i said few posts back, and people in GW who will stay (like myself) can do whatever they wanna, like farm those items..... and multiplaying if they can find anyone left
listen, people already are hasting or leaving due to GW2 coming soon, once its here... face it, GW will be way less crowded and if they dont do this kinda stuff, then people get bored and leave to play GW2 or other games
it happens (and happened alot already)
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People will only leave Guild Wars faster if stuff like this gets implemented.
If you want people to stay you need to add fresh content.
But when you simply say "hey let all events run forever simultaneously" it will not only piss people off who got titles tied to those drops the hard way, it will also cause a massive exodus of people done with these titles, something that is the exact opposite of what we want to achieve.
I understand people wanting Guild Wars to stay alive long after the release of Guild Wars 2, and I understand that completely since Guild Wars 1 is an awesome game ( and I will be dividing my playtime evenly between GW 1 and GW 2 ) but these are not the
droids solutions you are looking for.
We need a new form of content.
But it also has to be realistic since the life team will continue to focus on their new product ( GW2) meaning we cannot demand anything fancy like a sorrows furnace update ( but secretly I still hope for GW Beyond in Elona ).
So it should be something new, giving rewards, must invite to replaying this content, and should be relatively easy to implement.
If we as a community can combine these things into ideas you might actually think of something that's interesting for Anet to look at.
In my opinion this is the way to go, and simply upping drop rates and dumbing stuff down isn't.
PvP needs a different approach, I might post more about that if I happen to think of something viable/worth discussing.