55 hp E/Mo in UW
Tigers Anger
hmm i might try that out some time. would be a problem with the 2 energy regen only but essence bond + balth spirit only might take care of it. there is always the problem of regen so it would probably be easier as 55 r/mo tank. Join me next week when i solve the mystery of the 55 warrior and ranger and when ANet makes Protective Spirit cost 25 energy and 8 second cast time!
Undead Silverhawk
They won't nerf protective spirit.
Atleast they suretenly shouldn't. This way it makes it unusuable for PvP and for normal PvE build's aswel. There are way easier ways to nerf the invinci monk.
And TBH i've tried my 55 hp MO. DUnno what was really bettter. Sure he got more healing and all. But my spellbreaker(obsidian flesh) was atleast longer
Atleast they suretenly shouldn't. This way it makes it unusuable for PvP and for normal PvE build's aswel. There are way easier ways to nerf the invinci monk.
And TBH i've tried my 55 hp MO. DUnno what was really bettter. Sure he got more healing and all. But my spellbreaker(obsidian flesh) was atleast longer

Neriandal Freit
Aye I wanted to ask a question. I have this build now, etc.etc. and all the items, and went to test it on some Minos. Aren't they supposed to be dmg'ing them selves or is Crystal Wave the only attack you do back? Because I was thinking it would be a bit faster then it was, or am I just wrong?
Cherno
You are "supposed" to take an SS Necro or other dmg dealer with you.
The purpose a 55 build like this is to tank and hold the enemies back while the rest of you party kills them off.
Having crystal wave is just a nice way to be able to do dmg yourself to help speed things up.
The purpose a 55 build like this is to tank and hold the enemies back while the rest of you party kills them off.
Having crystal wave is just a nice way to be able to do dmg yourself to help speed things up.
Neriandal Freit
Ah, okers, gotcha. Sounds spiffy dodah to me then lol. thanka
Undead Silverhawk
For Mino's Just take Obsidian Flesh/Crystal Wave out.
And go Inferno FlameBurst. OR Eq+As
And go Inferno FlameBurst. OR Eq+As
Neriandal Freit
Naw I wouldn't farm Mino's with this build, I'd do the Mist Form build over this one for them.
They aren't worthy
They aren't worthy

cruger

also u can easily kill nightmares with just a wand. and if u have obsidian flesh on its not a problem at all. but i still hate coldfires...
the ehco mistform is gd, but serpent's quickness - mistform sounds very intresting... ill have to try it.
Neriandal Freit
Ok, so what is everyones thoughts about the Darkness problem? I tried it once and I was pounded by them all the sudden like and I'm just wondering what everyone does to prevent them from taking you down
Cyberstar
i had some probs with graspings aswell, untill i figured what it was that kills me. they are able to use distracting blow and when ur really unlucky they interrupt ur HB and/or PS, no need to tell ya what happens then
anywayz, i brought whirlwind in my last free slot, gives them a nice KD so u can cast hb/ps without interupt

anywayz, i brought whirlwind in my last free slot, gives them a nice KD so u can cast hb/ps without interupt
Neriandal Freit
Whirlwind...hmm..yes....whirlwind...
Znuggle
I've been working with this build for a long time now, and even with restoration aura on me I could't tank 10 < smites. This has been borthering me alot because I also seem to hear this "Wtf crappy ele, I'll never go with you again" dont ask why some people are like this but well, it pissed me off.
What i seemed to need was a fast renewable spell which I could spam in order to keep myself alive, and I came up with Devine Boon. It works fenominal, I can spam it every second + it adds a healing bonus every time i renew breeze and spirit. Don't know if it's just me having problems tanking many smites but if you do, try this at really great
What i seemed to need was a fast renewable spell which I could spam in order to keep myself alive, and I came up with Devine Boon. It works fenominal, I can spam it every second + it adds a healing bonus every time i renew breeze and spirit. Don't know if it's just me having problems tanking many smites but if you do, try this at really great

cruger
with aura of restoration, i can keep myself alive by just spamming PS and HB, with gd timing u can cast them with 5 sec intervals. which keeps u alive just fine,
Neriandal Freit
Just wanting to let everyone know I am selling the Fiery Flame Spitting Axe (20% Mod already on it) and the Grim Cesta together for 45k B/O

Cyberstar
hmm i never tried aura of restoration, but even without i can keep myself alive perfectly well.
cruger u said u can spam HB & PS every 5 sec, but i cant c why u should want that? HB last 10 sec and PS (with the 8 skills i have in prot) 15 sec + i use zelaeus flame spitter of enchanting (20%) which makes hb last even 12 sec and ps 18 sec.
cruger u said u can spam HB & PS every 5 sec, but i cant c why u should want that? HB last 10 sec and PS (with the 8 skills i have in prot) 15 sec + i use zelaeus flame spitter of enchanting (20%) which makes hb last even 12 sec and ps 18 sec.
Znuggle
Quote:
Originally Posted by Cyberstar
hmm i never tried aura of restoration, but even without i can keep myself alive perfectly well.
cruger u said u can spam HB & PS every 5 sec, but i cant c why u should want that? HB last 10 sec and PS (with the 8 skills i have in prot) 15 sec + i use zelaeus flame spitter of enchanting (20%) which makes hb last even 12 sec and ps 18 sec. Because with Aura of Restoration on you, you can spam them in order to gain extra health. This can be very usefull when tanking alot of smties etc.
cruger, maybe just my bad timing then :P
cruger u said u can spam HB & PS every 5 sec, but i cant c why u should want that? HB last 10 sec and PS (with the 8 skills i have in prot) 15 sec + i use zelaeus flame spitter of enchanting (20%) which makes hb last even 12 sec and ps 18 sec. Because with Aura of Restoration on you, you can spam them in order to gain extra health. This can be very usefull when tanking alot of smties etc.
cruger, maybe just my bad timing then :P
Reese
I have a 55 e/mo20, but instead i use water magic, skills are
balthazars sprit
essence bond
mending
healing breeze
protective spirit
ice spike
frozen burst
deep freeze
will this work for the uw 55?
balthazars sprit
essence bond
mending
healing breeze
protective spirit
ice spike
frozen burst
deep freeze
will this work for the uw 55?
Neriandal Freit
Why not go try it?
Cyberstar
Quote:
Originally Posted by Znuggle
Because with Aura of Restoration on you, you can spam them in order to gain extra health. This can be very usefull when tanking alot of smties etc.
cruger, maybe just my bad timing then :P yes with aura of restoration u gain extra health, but im saying with the right timing off skills u have no need of it. atleast i never felt a need for extra health next that what i gain from mending+HB and sometimes orison of healing (note : i only use orison when tanking large groups and even then i not always have to use it)
To reese, yeah it will work since any character with 55hp+ps combo works, but u wanne drop atleast 1 of ur water magic speel for either obsidian flesh or spellbreaker, for both dying nightmares as colds.
are u planning to solo with that build?? cuz otherwise i would abandon offensive magic @ all and just take ss/sm necro with u to kill while u tank
cruger, maybe just my bad timing then :P yes with aura of restoration u gain extra health, but im saying with the right timing off skills u have no need of it. atleast i never felt a need for extra health next that what i gain from mending+HB and sometimes orison of healing (note : i only use orison when tanking large groups and even then i not always have to use it)
To reese, yeah it will work since any character with 55hp+ps combo works, but u wanne drop atleast 1 of ur water magic speel for either obsidian flesh or spellbreaker, for both dying nightmares as colds.
are u planning to solo with that build?? cuz otherwise i would abandon offensive magic @ all and just take ss/sm necro with u to kill while u tank
Francis Crawford
Something obvious I'm not getting here (but then, I've never been to the UW) -- should the necro have a 55 build also? Or is there a simple strategy to keep all the aggro on the 55 player?
Znuggle
Quote:
Originally Posted by Francis Crawford
Something obvious I'm not getting here (but then, I've never been to the UW) -- should the necro have a 55 build also? Or is there a simple strategy to keep all the aggro on the 55 player?
Yes it's pretty simple. The 55 goes in front and makes sure that all the mobs are in his aggro circle before the Necro enters the battle, after this the necro can move everywhere as long as he dosn't aggro another group. This is great because if you need energy he can use br on you while your tanking, or if a nightmare pops up he can ran up and kill it without getting hit

magnawiz
Ahhh, Coldfires
How to deal with these beasts? I cast OB Flesh and I'm fine but once it wears out, I get in trouble. My movement is slowed down and I'm attacked with all kinds of stuff! Maelstrom, deep freeze (?). How do we damage them? Just spiteful?

The Mo Show
for minos/griffons/trolls you can use this exact build, except use Glyph of Renewal/Crystal Wave (200 amor-ignoring damage every 20 seconds) and just use the same ways of defense (prot spirit, healing, balthazar, essence, mending, aura)
Fowler
I cant find this Flame Spitter in Sirinity Temple!!
Fowler
oooh I have already found!!!
thx for help!
thx for help!
astro209
I cannot find the collector outside of serinity.... can anyone help me out please? I have cleared the entire map, and where do I get "Enchanted Load stones"? I find Scorched ones all day long...
Thanks
Thanks
Elurian
Search is your friend he feels unloved please visit him.
1. FFS doesn't require Enchanted Load stones... it is for 3 Scortched load stones
2. The collector is south of serenity and west of Ranik
3. The collector doesn't appear all the time. I read you have to approach him alone to be able to get him to appear and I've also read that it is random as well as requiring favor.
1. FFS doesn't require Enchanted Load stones... it is for 3 Scortched load stones
2. The collector is south of serenity and west of Ranik
3. The collector doesn't appear all the time. I read you have to approach him alone to be able to get him to appear and I've also read that it is random as well as requiring favor.
Francis Crawford
Quote:
Originally Posted by Znuggle
Yes it's pretty simple. The 55 goes in front and makes sure that all the mobs are in his aggro circle before the Necro enters the battle, after this the necro can move everywhere as long as he dosn't aggro another group. This is great because if you need energy he can use br on you while your tanking, or if a nightmare pops up he can ran up and kill it without getting hit
Thanks. I've just begun farming with oro gear tanks. First time this side of Nolani Academy I've been nuking 7+ enemies at once.
So I'm beginning to understand the concept of holding aggro.

So I'm beginning to understand the concept of holding aggro.

Eclair
Quote:
Originally Posted by The Mo Show
for minos/griffons/trolls you can use this exact build, except use Glyph of Renewal/Crystal Wave (200 amor-ignoring damage every 20 seconds) and just use the same ways of defense (prot spirit, healing, balthazar, essence, mending, aura)
I've noticed a lot of people talking about farming gryphons with various elementalist builds, I'm just wondering how you guys get around the distracting shots from the devourers?
konohamaru heaven
FYI Essence bond does trigger on Elemental damage too.
Ephemeral Dreamer
Just a quick thing about the Darknesscast PS and HB before aggroing them, then when u get either 2 or all 3 groups on you, have your nerco or mesmer cast SV on you. Won't have to worry about being interrupted since they lost energy and adlrenline. The 1 thing i prefer a mo/mes or elem/mo, mantra of resolve ftw
Francis Crawford
Quote:
Originally Posted by Eclair
I've noticed a lot of people talking about farming gryphons with various elementalist builds, I'm just wondering how you guys get around the distracting shots from the devourers?
Patience and a multilingual supply of curse words. Or just run past them.
But I'm considering Mantra of Resolve as an alternative.
But I'm considering Mantra of Resolve as an alternative.
Oren The Destroyer
crap. i just posted a new thread on this wtf
oh well, great minds think alike
(i havent been on in a while and i didnt see this post so booya)
oh well, great minds think alike
(i havent been on in a while and i didnt see this post so booya)
Wyrmslayer
One flare should kill a dying nightmare. They are weak to fire dmg.
They die from one burst of Zealots fire, and flare has higher dmg.
They die from one burst of Zealots fire, and flare has higher dmg.
Bmont3779
im def going to try this
Chiasm
Quote:
here's the main issue i see with the builds in this thread - ur trying to deal damage, that's the necros job, focus on tanking, and maximizing survival
i do run this build in uw, and have over 2.5 mil xp on my ele, most necros i've gone with comment that i am faster then a monk and a lot have repeatedly asked me to slow up for their energy regen, always good for a laugh the necro begging the 55 to slow down
have messed with many variants of the build, finally settled on this as my standard build
prot spirit - always needed
healing breeze - always needed
obsidian flesh - needed anywhere enchantment removal is an issue
ward against melee - the ele's version of bonetti's defence
restoration - near full hp for every spell u cast
mending - always needed
essence bond - energy regen
balths spirit - energy regen
12 earth, 11 storage, 9 heal, 9 prot (could easily lose some storage for more earth if u think u need it)
now i only use ward when too many enemies are hitting me, the energy loss from using it on smaller groups is a waste, so most of the time it sits unused, but will save ur butt the odd time u get a large group, and once u get good, u can intentionally take larger pulls with ease
as mentioned orison is a great 5 point full hp heal, but at 1 sec cast i find it gets interupted when i need it the most, typically right after breeze gets interupoted for the 2nd time in a row, restoration has 2 benefits
1. it heals u for every spell u cast, allowing u to better tank larger mobs
2.it is a 1/4 sec cast 10 energy spell, so in the chance i need a hp boost asap, i recast restoration, 20 sec recharge i've got it up b4 i hit ps and breeze and aggro, it'll be ready by the time breeze is getting interupted and u need the hp, plus they very rarely int a 1/4 sec casting spell, so near instant hp, much faster then orison can do
leave the damage to the ss necro, his build its optimized for it, yours is optimized for tanking the impossible and walking away unscathed
ign: Crimson Chiasm (just in case anyone needs a demonstration)
edit (fixed a typo)
Contessa
Quote:
Originally Posted by Cherno
Fiery Flame Spitter is an axe that can be obtained from a collector a short jont from Serenity temple.[SIC]
It is the red headed stepchild to the HoD sword in many people's opinion. LOL. Funniest thing I've read in a while.
BTW, don't use Whirlwind if you are bringing a necro using Spiteful Spirit for damage. It's essential that the monsters be able to attack, and use skills and spell for SS to trigger (a couple posts were talking about the benefits of whirlwind and I didn't want people to think these work well together). If you must bring whirlwind, be sure everyone is calling their shots.
If you would like to take whirlwind and travel with a necro, try to work with spinal shivers and whirlwind. It seems much more efficient. I haven't tried it, but looks good in theory.
I have a necro, level 20, ascended with the 30 extra attribute point quests done. If anyone would like to experiment with some combos, let me know.
It is the red headed stepchild to the HoD sword in many people's opinion. LOL. Funniest thing I've read in a while.
BTW, don't use Whirlwind if you are bringing a necro using Spiteful Spirit for damage. It's essential that the monsters be able to attack, and use skills and spell for SS to trigger (a couple posts were talking about the benefits of whirlwind and I didn't want people to think these work well together). If you must bring whirlwind, be sure everyone is calling their shots.
If you would like to take whirlwind and travel with a necro, try to work with spinal shivers and whirlwind. It seems much more efficient. I haven't tried it, but looks good in theory.
I have a necro, level 20, ascended with the 30 extra attribute point quests done. If anyone would like to experiment with some combos, let me know.
Contessa
Quote:
Originally Posted by magnawiz
Ahhh, Coldfires
How to deal with these beasts? I cast OB Flesh and I'm fine but once it wears out, I get in trouble. My movement is slowed down and I'm attacked with all kinds of stuff! Maelstrom, deep freeze (?). How do we damage them? Just spiteful?
I found this on guildwiki:
"Coldfire Nights are elementalists and ranged so when they are static, nature rituals should be placed about 5 meters behind the traps instead of directly over them. The puller should then run past the spirits on the return hopefully allowing the coldfire to trigger the traps. Most Coldfire groups patrol and it is relatively easy to trap their path"
I have a necro/ranger if anyone would like to experiment with traps.

"Coldfire Nights are elementalists and ranged so when they are static, nature rituals should be placed about 5 meters behind the traps instead of directly over them. The puller should then run past the spirits on the return hopefully allowing the coldfire to trigger the traps. Most Coldfire groups patrol and it is relatively easy to trap their path"
I have a necro/ranger if anyone would like to experiment with traps.
The New Guy
hmm... pretty descent build. I'll try this one out!
Oren The Destroyer
Quote:
Originally Posted by Contessa
I found this on guildwiki:
"Coldfire Nights are elementalists and ranged so when they are static, nature rituals should be placed about 5 meters behind the traps instead of directly over them. The puller should then run past the spirits on the return hopefully allowing the coldfire to trigger the traps. Most Coldfire groups patrol and it is relatively easy to trap their path"
I have a necro/ranger if anyone would like to experiment with traps. ummm...wtf? i thot this was 55 emo thread not trap
"Coldfire Nights are elementalists and ranged so when they are static, nature rituals should be placed about 5 meters behind the traps instead of directly over them. The puller should then run past the spirits on the return hopefully allowing the coldfire to trigger the traps. Most Coldfire groups patrol and it is relatively easy to trap their path"
I have a necro/ranger if anyone would like to experiment with traps. ummm...wtf? i thot this was 55 emo thread not trap