Top 10 annoying things about GW
Phantom Force
Here is my list of annoyances I've experienced with GW since the beta and release. Feel free to comment or add your ideas to the list. These are just some random thoughts that I hope will improve as time passes.
10) People claiming certain builds are better than others. Every game has a build that works better for certain aspects of a game. However instead of accepting someone’s choice they think they are the #1 player and try to insult players for their choices and creativity.
9) NPC’s are completely stupid, but very useful when can’t find someone you need. (Exmaple: 50/50 chance that your healer NPC (Alesia) will try to tank running out in front and dying. ROFL there goes signet.
8) Post searing 90% of all groups of monsters (mobs) link. Give me a break its one think if they are within a range of each other to call. But you can attack one monster and he’ll do a silent scream that travels across all of ascalon to his partner not even on compass and they come running.
7) How about some 1-on-1 PvP anyone? What better way to claim fame than to have jobs battling each other in PvP areas to claim yourself the best Elementalist. We’ve all had the experiences of ganking and naked killing, etc. But choose your battles wisely. Class vs. Class is another great way to claim fame and bragging rights as the best of your job.
6) More items and armors, and more randomness on items and armors. It’s great the game that is nicely structured on skill not having a Windforce or having Peacok Amulet. However, I think there should be more items with more randomness. Making jobs basically have same weapons and same damage proves nothing. When you battle with all same gear it basically comes down to 1 thing skill. Which this game is based on, but we all need a little luck or that extra edge now and then.
5) There is an insane number of guilds already created. IMO I would think you’d rather play with some people and get to know them before just inviting any Joe Blow to your guild. From previous experiences on MMORPG’s get to know someone before making a mistake and having the worst possible person in your guild.
4) People already trying to scam on a game that’s not that hard. This is not a D2 game where you need hacks and bot programs. Hell if you are already trying to scam people you're a LOSER. Go out and do 10 minutes of work and hunting and you can get what you need most times.
3) 12 year old kids calling names (racial slurs, pwnage, noobs, nub, noobie, etc.). Gotta love the punks who come to a game talking $h** thinking they are big and bad. When in real life they tend to be the punk *$$ kid who runs from confrontation.
2) As of yet there is no Auction House or mailing system. It would be much easier to reduce spamming and transferring to an Alt character or a friend if they aren’t on with mailing system.
and
1) People invite you w/o a word, then get pissed because you don’t accept not knowing what quest they are doing or what they want. Whatever happen to messaging someone and asking for help if they need it or if they want to quest. (Do not just assume anyone wants to party b/c you have no idea what they need or what they are doing. Show a little respect and maturity and ask someone first.)
10) People claiming certain builds are better than others. Every game has a build that works better for certain aspects of a game. However instead of accepting someone’s choice they think they are the #1 player and try to insult players for their choices and creativity.
9) NPC’s are completely stupid, but very useful when can’t find someone you need. (Exmaple: 50/50 chance that your healer NPC (Alesia) will try to tank running out in front and dying. ROFL there goes signet.
8) Post searing 90% of all groups of monsters (mobs) link. Give me a break its one think if they are within a range of each other to call. But you can attack one monster and he’ll do a silent scream that travels across all of ascalon to his partner not even on compass and they come running.
7) How about some 1-on-1 PvP anyone? What better way to claim fame than to have jobs battling each other in PvP areas to claim yourself the best Elementalist. We’ve all had the experiences of ganking and naked killing, etc. But choose your battles wisely. Class vs. Class is another great way to claim fame and bragging rights as the best of your job.
6) More items and armors, and more randomness on items and armors. It’s great the game that is nicely structured on skill not having a Windforce or having Peacok Amulet. However, I think there should be more items with more randomness. Making jobs basically have same weapons and same damage proves nothing. When you battle with all same gear it basically comes down to 1 thing skill. Which this game is based on, but we all need a little luck or that extra edge now and then.
5) There is an insane number of guilds already created. IMO I would think you’d rather play with some people and get to know them before just inviting any Joe Blow to your guild. From previous experiences on MMORPG’s get to know someone before making a mistake and having the worst possible person in your guild.
4) People already trying to scam on a game that’s not that hard. This is not a D2 game where you need hacks and bot programs. Hell if you are already trying to scam people you're a LOSER. Go out and do 10 minutes of work and hunting and you can get what you need most times.
3) 12 year old kids calling names (racial slurs, pwnage, noobs, nub, noobie, etc.). Gotta love the punks who come to a game talking $h** thinking they are big and bad. When in real life they tend to be the punk *$$ kid who runs from confrontation.
2) As of yet there is no Auction House or mailing system. It would be much easier to reduce spamming and transferring to an Alt character or a friend if they aren’t on with mailing system.
and
1) People invite you w/o a word, then get pissed because you don’t accept not knowing what quest they are doing or what they want. Whatever happen to messaging someone and asking for help if they need it or if they want to quest. (Do not just assume anyone wants to party b/c you have no idea what they need or what they are doing. Show a little respect and maturity and ask someone first.)
Devil's Dictionary
Most of those things about the GW community and could be eventually applied to just any online RPG game out there.
7 - Understand that there are builds which are designed with group PvP in mind and very weak on their own. GW PvP is all about Group battles, otherwise it would be called Guildmember's War. Mirror matches *could* be interesting though.
6 - Partially you yourself answered to this. The game has a fair ammount of interesting items. Play some more and you'll find them. Get an expert salvage kit to salvage those weapon mods.
2 - Yes, this is still a problem.
7 - Understand that there are builds which are designed with group PvP in mind and very weak on their own. GW PvP is all about Group battles, otherwise it would be called Guildmember's War. Mirror matches *could* be interesting though.
6 - Partially you yourself answered to this. The game has a fair ammount of interesting items. Play some more and you'll find them. Get an expert salvage kit to salvage those weapon mods.
2 - Yes, this is still a problem.
Grimdar
Completely agree with #9 and #6
For pete sake, why are the npc so dumb? I got killed during a quest yesterday when I approached a mob, my 3 henchman just stood there watching me take hits, didn't even move. Bug? IMHO the healers are complete idiots.
Also a lot of instances where there are missing NPCs that you need to speak to, etc.
As for #6, I know someone will jump in and say "this game is not about uber weapons", I think I heard that 600 times already. However it's a hard fact that there is not a big variety in items, armor and weapons which cuts down gameplay a lot. Hopefully in an expansion pack.
For pete sake, why are the npc so dumb? I got killed during a quest yesterday when I approached a mob, my 3 henchman just stood there watching me take hits, didn't even move. Bug? IMHO the healers are complete idiots.
Also a lot of instances where there are missing NPCs that you need to speak to, etc.
As for #6, I know someone will jump in and say "this game is not about uber weapons", I think I heard that 600 times already. However it's a hard fact that there is not a big variety in items, armor and weapons which cuts down gameplay a lot. Hopefully in an expansion pack.
Xellos
Quote:
10) People claiming certain builds are better than others. Every game has a build that works better for certain aspects of a game. However instead of accepting someone’s choice they think they are the #1 player and try to insult players for their choices and creativity. |
Deagol
10) Some builds are better than others. It is quite possible to make a stupid build. No build is better than all others, but a partial ordering is possible.
9) I haven't seen Alesia tank. She does ranged attack when she has no healing to do, and enemies attack her.
8) NPC teams are like player teams, attack one and you attack all. You don't attack nearby monsters that belong in a different team. Guild Wars combat is team vs. team, rarely teams ganging up on a single enemy.
7) Guild Wars is not designed for 1v1 combat. It should be added anyway, cause there are things that has to be settled man to man, but it shouldbe clear that it is even less meaningful than the random arenas. Maybe both players should be given clown makeup...
6) Maybe items that have even larger combined drawbacks and advantages than today... Balance is important!
5) We need a way to combine guilds... Everybody seem to have their own.
4) For some people, scamming *is' the game. The other side of it is that you don't lose much being scamed.
3) That's called role playing :-)
2) An auction house would affect the economy a lot, and require some thought. Meanwhile, enjoy the medieval feel of the spam market :-9
1) Getting pissed is a bad idea. But blind invites in mission outpost are fine, and ib pre-Searing accidental invites must be expected.
9) I haven't seen Alesia tank. She does ranged attack when she has no healing to do, and enemies attack her.
8) NPC teams are like player teams, attack one and you attack all. You don't attack nearby monsters that belong in a different team. Guild Wars combat is team vs. team, rarely teams ganging up on a single enemy.
7) Guild Wars is not designed for 1v1 combat. It should be added anyway, cause there are things that has to be settled man to man, but it shouldbe clear that it is even less meaningful than the random arenas. Maybe both players should be given clown makeup...
6) Maybe items that have even larger combined drawbacks and advantages than today... Balance is important!
5) We need a way to combine guilds... Everybody seem to have their own.
4) For some people, scamming *is' the game. The other side of it is that you don't lose much being scamed.
3) That's called role playing :-)
2) An auction house would affect the economy a lot, and require some thought. Meanwhile, enjoy the medieval feel of the spam market :-9
1) Getting pissed is a bad idea. But blind invites in mission outpost are fine, and ib pre-Searing accidental invites must be expected.
MezMercenary
I think the biggest annoyance is the amount of invisible walls & lack of movement freedom you characters have.
smitty-gw
Regarding # 9,
I have done most of the missions with a friend and mostly hench.
I was mistaken that the hench all suck.
If you have a well balanced party, play your charcter roles accordingly and focus your attacks i've found you do quite well.
Its true that lots of monsters go straight for Alesia. The key is to have your warriors intercept them.
She does get herself into precarious situations sometimes and ends up dying, but its not a suicidal personality affliction she has.
I am playing a W/Mo ATM and have the ressurect spell.
If you banking on all your heals and rez from Alesia, then methinks your in trouble anyway.
Remember, real people do stupid things sometimes, but there is no substitute for a well-skilled real person ally.
I and most people would probably prefer real party members over the AI of an NPC hench, but they serve well in a pinch.
I have done most of the missions with a friend and mostly hench.
I was mistaken that the hench all suck.
If you have a well balanced party, play your charcter roles accordingly and focus your attacks i've found you do quite well.
Its true that lots of monsters go straight for Alesia. The key is to have your warriors intercept them.
She does get herself into precarious situations sometimes and ends up dying, but its not a suicidal personality affliction she has.
I am playing a W/Mo ATM and have the ressurect spell.
If you banking on all your heals and rez from Alesia, then methinks your in trouble anyway.
Remember, real people do stupid things sometimes, but there is no substitute for a well-skilled real person ally.
I and most people would probably prefer real party members over the AI of an NPC hench, but they serve well in a pinch.
Ramus
Quote:
Originally Posted by smitty-gw
She does get herself into precarious situations sometimes and ends up dying, but its not a suicidal personality affliction she has.
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My most annoying irk about Guild Wars, the lack of social interaction and the lack of social features that the devs implemented.
Master Elyas
Quote:
Originally Posted by Phantom Force
1) People invite you w/o a word, then get pissed because you don’t accept not knowing what quest they are doing or what they want. Whatever happen to messaging someone and asking for help if they need it or if they want to quest. (Do not just assume anyone wants to party b/c you have no idea what they need or what they are doing. Show a little respect and maturity and ask someone first.)
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RUDE? RUDE??!
*twitch*
>.<
RAAAHHAAHAHAHAAAA!
audioaxes
#1:
this complaint goes directly with my complaint of GW's lack of a decent communication in cities.
similar problem with party formation for quests
Currently i see no good way to efficiently communicate, the details of your party you'd like to join: where are you going, quests you'd like to do, lvl range of members you want to accept, etc
i suggest a static caption that stays over your head where people can easily click to join that private chat lobby that you can announce your intentions of a party and then have more predefined details on your quest inside the chat lobby so you dont have to repeat yourself manually for every other interested player that comes by.
and once in a party i think there could be a menu that tells you what quests your party members have, and the name of quest [along with info on if you have this quest, already done it, or are simultaneously completing it with your party] thats currently being undertaken by another member. Probably can even include a vote feature among a large party on what quest to take at a time.
this complaint goes directly with my complaint of GW's lack of a decent communication in cities.
similar problem with party formation for quests
Currently i see no good way to efficiently communicate, the details of your party you'd like to join: where are you going, quests you'd like to do, lvl range of members you want to accept, etc
i suggest a static caption that stays over your head where people can easily click to join that private chat lobby that you can announce your intentions of a party and then have more predefined details on your quest inside the chat lobby so you dont have to repeat yourself manually for every other interested player that comes by.
and once in a party i think there could be a menu that tells you what quests your party members have, and the name of quest [along with info on if you have this quest, already done it, or are simultaneously completing it with your party] thats currently being undertaken by another member. Probably can even include a vote feature among a large party on what quest to take at a time.
Jab
I agree with 5 and 8. There really needs to be a way for guilds to communicate with each other. And right now I'm in the desert and enemies seem to have a way to come up from the sand 8 at a time, which for a 6 man group doesn't last that long.
Rothgar
Try playing with the healer when your a tank. She suicides all the time, running in front of the party. Not some of the time, not most of the time, but all the time. In fact my guild doesn't even referr to her as a healer any more, she's been offically dubed "Miss Suicide".
I believe what she's trying to do is use Healing Touch on the Warriors, but then gets damaged, heals herself, doesn't move, gets damaged, doesn't move, etc.
Hopefully Anet will notice this more often and get a fix in to keep her back some more, until then we'll have fun playing bets on when she'll be successful in her next suicide attempt.
I believe what she's trying to do is use Healing Touch on the Warriors, but then gets damaged, heals herself, doesn't move, gets damaged, doesn't move, etc.
Hopefully Anet will notice this more often and get a fix in to keep her back some more, until then we'll have fun playing bets on when she'll be successful in her next suicide attempt.
Stev0
Quote:
Originally Posted by Deagol
9) I haven't seen Alesia tank. She does ranged attack when she has no healing to do, and enemies attack her.
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Master Elyas
lol, and they should have the npcs say stuff like Rurik does... except not as cheesy...
Volarian
Alesia has Warrior envy FOR CERTAIN!!! That is until she gets hit, and then I'm not swinging my sword but rather having to chase the MOB who's intent on kicking her butt..lol.
On top of that, the NPC's should be tagged to the person who invited them to a group. I was escorting a friend thru Deisia (sp) and ASC Lowlands, so that he could get to Yak's, well he hired the healer but since I was leading.....that mindless Alesia followed me rather than my friend.....well I do have a cute butt but still!!! Then when I do break her free of the melee, she backs so far off that she agro's another mob.
On top of that, the NPC's should be tagged to the person who invited them to a group. I was escorting a friend thru Deisia (sp) and ASC Lowlands, so that he could get to Yak's, well he hired the healer but since I was leading.....that mindless Alesia followed me rather than my friend.....well I do have a cute butt but still!!! Then when I do break her free of the melee, she backs so far off that she agro's another mob.
anarchism
Quote:
Originally Posted by MezMercenary
I think the biggest annoyance is the amount of invisible walls & lack of movement freedom you characters have.
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Ninna
guildwars doesnt have chain aggro (unlike other games)
mobs are linked in groups
- but ive seen hostile mobs run thru a another group of mobs and the 2nd group did not aggro the party
mobs are linked in groups
- but ive seen hostile mobs run thru a another group of mobs and the 2nd group did not aggro the party
Lank
My solution for 5 in my guild is that I have myself as a guild leader, and 3 people as permanent officers. For standard members in my guild, I work them on a referral program. Any member who refers a guild member to me to be invited is basically that member's sponsor. If that new member is in for a week without proving himself to be a jackhole, then the sponsor is promoted to Officer for the purposes of invitation. From then on, they can invite whoever they want, but they are bound by their invitations, and if anyone they invite needs to be booted, they lose their officer status and must build it back up with a new referral.
Also, my guild NEVER advertises in ! that we're recruiting. The quality of players that you get when you're not personally feeling out the recruit ends up being horrible.
My only real gripe with this game is the inability to make my own chat channel within the game. If we could do that, then we could effectively have guild alliances and have a chat channel for inter-guild chat.
Also, my guild NEVER advertises in ! that we're recruiting. The quality of players that you get when you're not personally feeling out the recruit ends up being horrible.
My only real gripe with this game is the inability to make my own chat channel within the game. If we could do that, then we could effectively have guild alliances and have a chat channel for inter-guild chat.
SOT
Quote:
Originally Posted by Deagol
8) NPC teams are like player teams, attack one and you attack all. You don't attack nearby monsters that belong in a different team. Guild Wars combat is team vs. team, rarely teams ganging up on a single enemy.
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Master Elyas
yea... I hate when they do that...
but luckily, i have resurrection spell, so...
but luckily, i have resurrection spell, so...
Keliab
#9 I agree totally!
That silly henchman monk is almost ALWAYS the first to die. How many times have I seen that twit run out front of on-coming critters and then draw ago from me (the warrior/monk). Really is a good thing I keep healing breaze and rez sig up when I solo a mission with her and the ranger.
That silly henchman monk is almost ALWAYS the first to die. How many times have I seen that twit run out front of on-coming critters and then draw ago from me (the warrior/monk). Really is a good thing I keep healing breaze and rez sig up when I solo a mission with her and the ranger.
Cs Coldize
I would put lag and people leaving during a hard mission/quest in the top 10
Shaqueta Jackson
Quote:
Originally Posted by anarchism
i think u need a new PC
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Deagol
Quote:
Originally Posted by SOT
This is bullshit. No matter what group of mobs I face, they ALL gank the healer.
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Jana
Quote:
Originally Posted by SOT
This is bull****. No matter what group of mobs I face, they ALL gank the healer.
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Ummm... at what point is making the AI mobs smart enough to actually go for the priority targets first, rather than just stupidly banging away at a tank while the tank is healed a bad idea?
This is what is used in PvP... this and more tactics, so you might as well get used to it, since the mobs nowuse them too, including mob healers actually healing their allies as well. They even hit me with a backfire spell in combo with an interrupt spell, while his buddy smacked me with a skill delay recharge spell. They hit me good, and I thought... good idea. SO now I keep all 3 of those spells on me as well. When was the last time YOU learned some neat trick from a mob in a game?
I like the smart AI (even though at specific times it does act a bit silly)... keeps me honest and on my toes.
Jana
thegriffgeeks
Quote:
Originally Posted by Phantom Force
1) People invite you w/o a word, then get pissed because you don’t accept not knowing what quest they are doing or what they want. Whatever happen to messaging someone and asking for help if they need it or if they want to quest. (Do not just assume anyone wants to party b/c you have no idea what they need or what they are doing. Show a little respect and maturity and ask someone first.)
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Quote:
Originally Posted by Master Elyas
Oh god... So true! It happens to me all the time, and I just keep refusing... And then the dude goes and says something like "Wow... how RUDE!"
RUDE? RUDE??! |
Second, that's what the reject button is for.
Third why do you have to be asked 1st? What are you so special? Are you better than everyone less? Not.
The rudeness is on your part. I believe you should think it a honor that someone invited you. You're complaining because people are inviting you and if they weren't you be in here complaining about that. GAG (get a grip).
There is nothing rude about inviting someone you've not chatted with before hand and nothing rude about rejecting the invite. Certainly beats the SPAMMING on the all channel with LFG messages. And has NO effect on game play or group forming.
Use the reject button that's what it's there for!
jdwoody
My guild uses Alesia when we only have one human monk and we normally have only 2 problems with her:
1) She should not rez if anyone left alive can rez. She can cause massive DP
2) Not her fault but sometimes when she is attacked she will run away and it can be tricky to tie down the chaser.
I've never seen her tank, but I have noticed the NPC's will try to stay close to player characters. Do you have a well balanced team with a human that is not a warrior? Is she tanking when she is travelling only with warriors?
Also the creatures do not always go after the healer. Some will seek out the lowest level/weakest armor character and there is a good chance that will be a monk, but I watched a mesmer get pretty upset becase he was way in the back, didn't attack anything and things running after him looked like linebackers avoiding blockers on the football field when they chased him down...
1) She should not rez if anyone left alive can rez. She can cause massive DP
2) Not her fault but sometimes when she is attacked she will run away and it can be tricky to tie down the chaser.
I've never seen her tank, but I have noticed the NPC's will try to stay close to player characters. Do you have a well balanced team with a human that is not a warrior? Is she tanking when she is travelling only with warriors?
Also the creatures do not always go after the healer. Some will seek out the lowest level/weakest armor character and there is a good chance that will be a monk, but I watched a mesmer get pretty upset becase he was way in the back, didn't attack anything and things running after him looked like linebackers avoiding blockers on the football field when they chased him down...
Mimu
Quote:
Originally Posted by thegriffgeeks
First off to assume that all the invites are from the same person is incorrect!
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Quote:
Originally Posted by thegriffgeeks
Third why do you have to be asked 1st? What are you so special? Are you better than everyone less? Not.
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Quote:
Originally Posted by thegriffgeeks
The rudeness is on your part. I believe you should think it a honor that someone invited you. You're complaining because people are inviting you and if they weren't you be in here complaining about that. GAG (get a grip).
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I am getting a little (Okay, maybe very) annoyed with the constant stream of "This game has too much grind, we want everything unlocked for PvP right from the beginning..and we're going to spam these boards until we get it!!11!" posts which have been emerging recently.
thegriffgeeks
Rude is people who leave the group in game because either they got the quest item or they got tired of trying to make it to the next town. Then your group that was 6 or 8 is left high and dry. However, more often than not, the remaining team does make it....well except for that quest item thing because it doesn't drop for all members of the group.
Having multiple invites that I don't want pales in comparison to that. Not to mention, if the group is going on a quest I don't want to do because I've done it. I leave the group before the group leaves. I always blind invite because....I'm reading the LFG messages to make sure I pick people who are looking to do what I want to. On occasion I'm looking for a skill set missing in the team that is needed for a mission/quest and I will invite before asking. I expect that you'll reject if you ain't interested. And when the tables are turned and I'm getting blind invites, I just hit reject and never assume that person was being rude. It's just part of the game.
And the people leaving in game is tied with my other number one annoyance which would be a team goes on a quest and the quest item drops for 1 person. Then the process has to be completed for all the other members, that is if they all stick around. Not everyone is so willing to help those who just helped them get what they wanted. And people who don't want to help the others after they have been helped....well that is just plain rude AND selfish.
Having multiple invites that I don't want pales in comparison to that. Not to mention, if the group is going on a quest I don't want to do because I've done it. I leave the group before the group leaves. I always blind invite because....I'm reading the LFG messages to make sure I pick people who are looking to do what I want to. On occasion I'm looking for a skill set missing in the team that is needed for a mission/quest and I will invite before asking. I expect that you'll reject if you ain't interested. And when the tables are turned and I'm getting blind invites, I just hit reject and never assume that person was being rude. It's just part of the game.
And the people leaving in game is tied with my other number one annoyance which would be a team goes on a quest and the quest item drops for 1 person. Then the process has to be completed for all the other members, that is if they all stick around. Not everyone is so willing to help those who just helped them get what they wanted. And people who don't want to help the others after they have been helped....well that is just plain rude AND selfish.
Netrunner
Coming from CoH (still playing it) Things that are "Annoying":
* When you receive a tell or the team chat there is no sound indicator that anyone said anything. I've missed entire conversations because of this.
* No real effective way to form up a party except by sending out blind invites or spamming LFG (CoH seek team is excellent, tells you the zone, level, archtype, notes from player, types of missions they are looking for)
* Inviting a team member, you have to have line of sight, click them, then click the + to invite, many times they don't even see that they received an invite. love to have a /command to /invite <insert players name>
* have to be in same zone to invite
* no way of knowing what quests your team mates have unless you ask. Have the team leader select the quest from everyone's list and then it splats the waypoint on the screen. So much easier to coordinate a hunt.
* my final beef, your selling or trading and someone in your party zones >_<
* When you receive a tell or the team chat there is no sound indicator that anyone said anything. I've missed entire conversations because of this.
* No real effective way to form up a party except by sending out blind invites or spamming LFG (CoH seek team is excellent, tells you the zone, level, archtype, notes from player, types of missions they are looking for)
* Inviting a team member, you have to have line of sight, click them, then click the + to invite, many times they don't even see that they received an invite. love to have a /command to /invite <insert players name>
* have to be in same zone to invite
* no way of knowing what quests your team mates have unless you ask. Have the team leader select the quest from everyone's list and then it splats the waypoint on the screen. So much easier to coordinate a hunt.
* my final beef, your selling or trading and someone in your party zones >_<
PieXags
I don't really get mad very easily so I don't really concern myself with the majority of the problems you've posted here, I don't really care if someone invites me to a party, it happens all the time to me, and never once has someone called me rude when I rejected it. And if they did...so? I do what I need to do in a town and then move out, why should that be a complaint at all? I find it no more annoying than Prince Rurik's "You are a pox on this land and I am the cure" or whatever the hell he says, no big deal.
The NPCs though, I personally ADORE the henchmen. The only problem I have every now and then is the fighter henchman will just run off and attack someone if they're not within the rest of the groups range or if nobody is targeting them, but that's not a huge deal in itself and I don't use him all that much. I don't ever have problems with the healer, in fact I trust Alesia more than I do most actual people, she's pretty quick on the draw with those healing spells when I need them. Also, I like getting all the drops. But above all...
HENCHMEN WILL NOT DITCH YOU IN THE MIDDLE OF A QUEST
I can't count the endless occasions where this has happened, we'll be coming up to the final few fights before we complete the quest and all of a sudden our healer, or some other guy just says "Sorry, g2g, bye", and leaves without another word, leaving his or her party in the dust unable to complete it. And that matters a lot in the earlier missions. And it's really bad when others then get bored of the mission and say "I think I'm going to go too, bye." *Exit*.
Henchmen will stick with you as long as you want them to stick with you, not ditch you like a bunch of wangtards. Also, I enjoy using teamspeak and/or ventrilo when I play with real people, and henchmen don't yell "That is such BULLSHIT" when they die, they just die and get resurrected. I hate it when people complain, henchmen are the best thing to happen to any sort of "MMORPG" if you can call this game that exactly, I love 'em. They allow for people who can't find "that last guy" to just go anyway, and people like me who don't like people leaving in the middle of quests to complete the game anyways.
Go henchmen.
The NPCs though, I personally ADORE the henchmen. The only problem I have every now and then is the fighter henchman will just run off and attack someone if they're not within the rest of the groups range or if nobody is targeting them, but that's not a huge deal in itself and I don't use him all that much. I don't ever have problems with the healer, in fact I trust Alesia more than I do most actual people, she's pretty quick on the draw with those healing spells when I need them. Also, I like getting all the drops. But above all...
HENCHMEN WILL NOT DITCH YOU IN THE MIDDLE OF A QUEST
I can't count the endless occasions where this has happened, we'll be coming up to the final few fights before we complete the quest and all of a sudden our healer, or some other guy just says "Sorry, g2g, bye", and leaves without another word, leaving his or her party in the dust unable to complete it. And that matters a lot in the earlier missions. And it's really bad when others then get bored of the mission and say "I think I'm going to go too, bye." *Exit*.
Henchmen will stick with you as long as you want them to stick with you, not ditch you like a bunch of wangtards. Also, I enjoy using teamspeak and/or ventrilo when I play with real people, and henchmen don't yell "That is such BULLSHIT" when they die, they just die and get resurrected. I hate it when people complain, henchmen are the best thing to happen to any sort of "MMORPG" if you can call this game that exactly, I love 'em. They allow for people who can't find "that last guy" to just go anyway, and people like me who don't like people leaving in the middle of quests to complete the game anyways.
Go henchmen.
Zexion
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Oh god... So true! It happens to me all the time, and I just keep refusing... And then the dude goes and says something like "Wow... how RUDE!" |
I asked him of the health decrease on it, and he answered.
Fine I thought.
Then I said, so he didn't think I would buy it, that I couldn't afford it (refering to the latest topic: the health decrease).
He asked my what I would pay for the rune.
I repeated.
He said it was only 1.5k.
I clarified: I can't afford the health thing.
He said a minor vigor rune is only 500g.
I said I couldn't afford the health decrease.
He said if I would buy a minor vigor rune off him.
I said I never wanted to buy any of his runes, and that he should stop bugging me, I was doing a mission.
He said that I should have said I didn't want to buy it, but I said I never said I wanted to buy his runes, and I only asked what the health decrease on a major rune was.
He said that I should stop wasting HIS time
That's how annoying people can be when worst.
_Zexion
seorin
Henchmen may not be perfect, but is there any doubt the game would be worse without them? I love them for many of the same reasons other posters on this thread have stated.
That is why the #1 most annoying thing in this game for me is infused armor. What a lame way to make all henchmen useless after Droknar's Forge. I want my henchies back
That is why the #1 most annoying thing in this game for me is infused armor. What a lame way to make all henchmen useless after Droknar's Forge. I want my henchies back
QTFsniper
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Originally Posted by Netrunner
Coming from CoH (still playing it) Things that are "Annoying":
* When you receive a tell or the team chat there is no sound indicator that anyone said anything. I've missed entire conversations because of this. * No real effective way to form up a party except by sending out blind invites or spamming LFG (CoH seek team is excellent, tells you the zone, level, archtype, notes from player, types of missions they are looking for) * Inviting a team member, you have to have line of sight, click them, then click the + to invite, many times they don't even see that they received an invite. love to have a /command to /invite <insert players name> * have to be in same zone to invite * no way of knowing what quests your team mates have unless you ask. Have the team leader select the quest from everyone's list and then it splats the waypoint on the screen. So much easier to coordinate a hunt. * my final beef, your selling or trading and someone in your party zones >_< |
um.... why dont you just type their name inside the invite box and click +? its actually very easy ::does it all the time::
JYX
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Originally Posted by Phantom Force
10) People claiming certain builds are better than others. Every game has a build that works better for certain aspects of a game. However instead of accepting someone’s choice they think they are the #1 player and try to insult players for their choices and creativity.
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Try telling me this build works better for ANY aspect of the game:
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Template2 Mesmer/Warrior Level: 20 FastCasting: 12 Tactics: 12 - Blackout (Domination) All of target enemy's skills are disabled for 2 seconds. All of your skills are disabled for 5 seconds. Energy:10 Cast Time:0.55 Recharge:10 - Belly Smash (Hammer Mastery) If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for 3 seconds. Energy:5 Cast Time:0 Recharge:30 - Gash (Swordsmanship) If this attack hits a bleeding foe, you strike for 5 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5 seconds. Adrenaline:7 - Ether Lord (Inspiration) You lose all energy. For the next 5 seconds, target enemy suffers -1 energy degeneration, and you gain 1 energy regeneration. Energy:5 Cast Time:1.1 Recharge:10 - Mantra of Earth (Inspiration) Whenever you suffer Earth damage, the damage is reduced by 26% and you gain 1 energy. Energy:15 Cast Time:0 Recharge:20 - Mantra of Flame (Inspiration) Whenever you suffer Fire damage, the damage is reduced by 26% and you gain 1 energy. Energy:15 Cast Time:0 Recharge:20 - Mantra of Frost (Inspiration) Whenever you suffer Cold damage, the damage is reduced by 26% and you gain 1 energy Energy:15 Cast Time:0 Recharge:20 - Axe Rake (Axe Mastery) If this attack hits a foe suffering from a deep wound, you strike for +1 damage, and that foe becomes crippled. Adrenaline:7 |
this is taking it to the extreme somewhat...but it illustrates some points quite well. Some other examples:
why would you use rodgort's invocation when fireball is AoE too, has 10 less energy cost and 5 seconds faster recharge. Same damage but invocation burns for a whopping 1-3 seconds >.>
why would you use flare when conjure flame and a good wand does slightly more damage and has an energy duty 17 times lower?
Sure I mean I know your main point here is that people should not be rude about builds, and there is a lot of elitism going on over this. I don't mean to be picking on you but I have seen a lot of misunderstanding fly around these forums after the game's launch as to be expected. Also I've seen people like Ensign virtually disappear...I wonder which 1337 corner they've migrated to now...in any case, to imply that no build is better than another one is simplay naive
Phantom Force
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Originally Posted by thegriffgeeks
First off to assume that all the invites are from the same person is incorrect!
Second, that's what the reject button is for. Third why do you have to be asked 1st? What are you so special? Are you better than everyone less? Not. The rudeness is on your part. I believe you should think it a honor that someone invited you. You're complaining because people are inviting you and if they weren't you be in here complaining about that. GAG (get a grip). There is nothing rude about inviting someone you've not chatted with before hand and nothing rude about rejecting the invite. Certainly beats the SPAMMING on the all channel with LFG messages. And has NO effect on game play or group forming. Use the reject button that's what it's there for! |
Well I'm glad you're optimistic about getting invites. Personally IMO it's still better to be asked rather than just invited. A prime example is if I'm working on a quest or trying to do something and people invite you then you decline or don't accept 9 out of 10 times people start talking **** because you didn't party. <--- My point exactly. Now because we are busy doing something or didn't get asked some moron complain to whole world about how you are an ***hole. It would be one thing if the younger community thought like you did and just moved on. But it seems when I started a new character I found more rude people than anything. I'm not against helping groups or people at all. But I like to know what I'm getting into before offering help especially if it's time consuming so I don't start helping then have to log.
As for spamming I already said they should have an aution house to sell weapons,armors,crafting materials and break it down that way even farther weapons-->Swords-->Axes--->etc. It reduces 98% of spamming I have this for sale or I want to buy this.
Phantom Force
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Originally Posted by Everous
Sure I mean I know your main point here is that people should not be rude about builds, and there is a lot of elitism going on over this. I don't mean to be picking on you but I have seen a lot of misunderstanding fly around these forums after the game's launch as to be expected. Also I've seen people like Ensign virtually disappear...I wonder which 1337 corner they've migrated to now...in any case, to imply that no build is better than another one is simplay naive
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I've played these games for and find that in every game certain builds work (some better than others). Obviously if you want instant kills for solo farming you would build your character one way, but if you wanted someone for support kinda like debuffing and enchanting you'd build it different. Now tell me which is better? It's all preference. I personally like doing massive damage, but there are people who like doing the debuffing/buffing/enchanting side. Both jobs are useful but people fail to see this. Elitists come in every game, my hope was that some of the smarter ones would read this and realize they should shut their hole and let people enjoy the game. After all that's all this is, just a game.
zemelett
actually you guys are all missing the biggest annoying thing on GW. The faces dont move durring the movies. Its so annoying when looking at prince Rurik and the voice is talking but his lips arnt moving. I mean what are all the dev's ventriliquits and thought it'd be funny? What about about when Rurik blows the stormcaller, and it starts to trickle? Have you ever seen a trickle put out a fire? I want a downpore!! Floods. Torrents of rain...
Phantom Force
Actually minor annoyances are an occurance for every game. My intentions here were to post mine, see what other people felt annoyed them, and laugh about it. In a perfect world we'd all have what we want. We always find flaws in games, but its just a game. It's just good to chit chat and find things that we could bring up to dev's to try and change.... like gettign a freakin AH to reduce major spams *rofl*
Netrunner
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Originally Posted by QTFsniper
um.... why dont you just type their name inside the invite box and click +? its actually very easy ::does it all the time::
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