HAHA How I would stop Running the Content

Red Sonya

Desert Nomad

Join Date: Jul 2005

It came to me in a flash, a mission to enter every city the first time. An ingame item you give to the Entrance Sentinal just like you would a quest item to get the rewards and experience. Every player must have this quest item or they cannot enter the city initially. The quest would be something from that zone. So level 20 zones would require level 20 groups I'm pretty sure.

Want to enter Piken Square? Do the Piken Square entrance mission given by the entrance sentinal when you get there.

Want to enter Yaks Bend, same there and for every other city/outpost in the game, one little entrance mission shouldn't be too complicated IF you have the proper level and group combinations.

Want to enter Droknars from the south door of Beacons Perch, better be able to do a mission once you get to Talus Chute, hope you are pretty high level and have a well balanced group.!!

Yes the perfect solution to runners and running in the game.

art_

art_

Jungle Guide

Join Date: Dec 2005

Hmm. I think i would just farm these items

Sir Green Aluminum

Frost Gate Guardian

Join Date: Dec 2005

Houston, we have a person who thinks running is against the will of ANET. Quoting from the bible, http://www.guildwars.com/community/f...-friday59.html
(Fansite friday No. 59)

There are a few ways to handle this problem. The most obvious is to set level restrictions on items. This would immediately block the use of items not intended for low-level players, so that even if players had done a "run" to acquire the higher-level items or armor, they would not be allowed to equip them. But there are negative factors in doing that, principal amongst them the facts that setting level restrictions and closing off "running" options would make it difficult for players to level up their 2nd and 3rd characters in cases where they wish to do so without playing through the game. And of course it would mean that players could not get cool stuff they want in their own timeframe or might need to tote it for a while before using it.

An additional way to solve this problem is to make running more challenging. This has already been accomplished to a very limited degree with a few modest map modifications. We do not intend to make short cuts impossible—they are a legitimate part of Guild Wars. But we have made it a bit more challenging to accomplish, which will potentially reduce the number of those who do it over and over again for reasons of a less-than-positive nature.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Can't farm them they are a mission quest item, once you gain intial entry the quest is no longer given to you or the quest item.

Echowinds

Echowinds

Academy Page

Join Date: Dec 2005

Rohar's Roughnecks

R/E

Cool idea, but it should just be in some towns or cities, or it'll piss alot of people off.

And what would happen a party containing a member that didn't have that key item that are entering the town. Interest idea to explore

Red Sonya

Desert Nomad

Join Date: Jul 2005

The key is the key just like any mission quest item. If you have the key you can zone into the city/outpost when you give it to the entrance sentinal, if you don't you'll just remain outside in the zone, much like when people leave a group, their names will be greyed out and if you ain't got no key you will be all alone.

Also for those that would ask, what if we cleared the zone before going to the entrance sentinel? Easy the quest mobs will not spawn until the quest is given. Thus if you cleared the zone, these new quest mobs would appear afterwards and you would be directed where to find them.

Sir Green Aluminum

Frost Gate Guardian

Join Date: Dec 2005

Hey! Don't ignore me or my quote from the fansite friday 59, what do you have to say about Fansite Friday saying - We do not intend to make short cuts impossible—they are a legitimate part of Guild Wars.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Did you ever hear of the comment "Change ones mind"? Maybe they never could think up a really fair solution to running through the content before. This is a fair solution that they might find interesting and it certainly adds more challenge to the game by having to do entrance missions and quests. Lord knows we could use more of that.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

There is no reason to eliminate the possibility of running. It certainly doesn't hurt anything (Ascalon Arena issues aside).

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Not a good idea. I remember when starting the game, I went through it the normal way.
I was looking at the map online and trying to find my way to towns. Sometimes I would get there with high dp. If players were forced to do a quest to get to town then sometimes they wont be able to finish because of dp.
This will negate Anet's modo of no grinding.

/not signed

Silent Coyote

Silent Coyote

Frost Gate Guardian

Join Date: Nov 2005

UK

E/N

erm.. if the developers didn't want running in the game do you think they would have even put the route from Beacon to Camp Rankor in the game? What use does it serve other than allowing people to run to droks? If they really wanted to stop running to droks all they need to do is take Dreadnaughts Drift out, as for other towns and outposts I think I would prefer it the way it is - something about having to fight all the way to an outpost only to find I have to complete a quest before I can enter and then get an error 7 doesn't appeal to me.

Red Sonya

Desert Nomad

Join Date: Jul 2005

[This will negate Anet's modo of no grinding.]

Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.

Morangen

Morangen

Academy Page

Join Date: Dec 2005

Mountain West

Xen of Onslaught[XoO]

Mo/W

Personally I dont use running all that often, but I think that Arena Net wanted to make it possible for any group of player to go from one side of the map to the other without entering a town once. I love the fact that I can go out and explore, or if I want to bypass a town because I dont want to take the time to get there right now. I think that running is just fine. If players want to spend their time playing this game running people to different places then great for them. Kinda boring in my opinion but some people like it(for the money or the challenge).

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Red Sonya
[This will negate Anet's modo of no grinding.]

Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
Not one more, but you have to do it again with any new charachter you creat, so potentially 3 times.

its grind.

Its also against what A-net have said.

Quote:
Did you ever hear of the comment "Change ones mind"? Maybe they never could think up a really fair solution to running through the content before. This is a fair solution that they might find interesting and it certainly adds more challenge to the game by having to do entrance missions and quests. Lord knows we could use more of that.
So your solution is to completly stop running?

does not compute

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Quote:
Originally Posted by Red Sonya
[This will negate Anet's modo of no grinding.]

Lol you do quest missions all the time if you follow the game and the story and now you are calling it a grind if you have to do one more? hahah that's obsurd. It's a simple little entrance mission that if you are the right level and have an organized group anyone can do it. But, if you aren't the right level and you aren't organized, bunch of runners or runees then yeah it'll be a pain, but, that's what it's intended to be for "runners and runees". A regular group would find it no problem to complete.
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.

Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.

No thank you.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by boxterduke
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.

Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.

No thank you.
Hole in one

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

I think the new grasping earth(or whatever it's called) skill that AN have got in store for in Ch2 where it specifically targets those with speed buffs will be strategically placed to foul up runners

Loviatar

Underworld Spelunker

Join Date: Feb 2005

all you would do is make guilds/groups of people rich by having them run the quest items the same as the rest.

EVEN MORE RUNNERS

EXAMPLE

20k to lions arch.

you take the quest we provide the muscle

you pick up the enterance/quest item and on to next outpost.

really major not think it out

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

It's also stupid for the team that fights hard to grind away with massive DP's only to reach the destination and have some charlie at the gate saying 'You shall not pass!'

Doesn't just stop runners, rips apart new guys who are trying to do it the old fashioned way.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by boxterduke
Try taking henches and go to Citadel or Grotto. First time I did it not knowing the way took me a while especially with DP.

Now with this suggestion, I get to Citadel and I still have to do a stupid quest to be able to enter town.

No thank you.
LOL well I can't help it if you suk as a player now, that's a different story and if you suk that bad that you can't make it anywhere with henchies then I certainly wouldn't want to see you in the high end content anytime soon. I ran both of those missions with henchies and we all did just fine, so, yeah there's another good reason to keep runees down, they don't know how to play their characters or play with henchies well and need that time through ALL the zones and missions to learn how, not advance to the end just because there's a shortcut.

Yeah makes my idea look even better now for sure. Keep coming with those excellent reasons why this is a good idea, you've done well so far.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Loviatar
all you would do is make guilds/groups of people rich by having them run the quest items the same as the rest.

EVEN MORE RUNNERS

EXAMPLE

20k to lions arch.

you take the quest we provide the muscle

you pick up the enterance/quest item and on to next outpost.

really major not think it out
Oh that's a nice counter, but, given now you're asking 20k that's going to cut into a lot of peoples budgets since Gaile has already said the majority of players don't even have that much. So, only the richest would be able to afford that and it still becomes "time consuming" above and beyond all that. You've still got to run them to each and every outpost and then you've still got to get the quest, and then go through the zone to kill the quest mobs. I don't think many guilds would want to put that kind of time running newbies around for 20k! lol Even if they had 20k.

Just for the fun of it, do the entire run of the game and this is what you have to do, run to each city/outpost in order then run to the futherest point in the zone and then back to the city/town. Then run to the next city/town and do it again. I bet even a runner would grow bored and tired of that, 20k wouldn't be worth the effort.

So you need to think it out eek!

Sir Green Aluminum

Frost Gate Guardian

Join Date: Dec 2005

Those are'nt missions, they're towns. And there are hardly any runners to those locations because: Water magic slows, knockdown, rust, maelstorm. All the time's i've gone there I had to fight. Also, henchmen are'nt as smart as monsters, they still stay in AOE attacks, especially maelstorm and try to cast.

What do you have against runners? Nothing illegal is done. Is it because they make money? Is it because you can't run?

Also, what about people who run/complete missions? Are you going to suggest that they put a quest at the end of missions?

Criminally Sane

Criminally Sane

Frost Gate Guardian

Join Date: Aug 2005

With my angel.

Needs Moar [DESU]

W/

Quote:
Originally Posted by Red Sonya
LOL well I can't help it if you suk as a player now, that's a different story and if you suk that bad that you can't make it anywhere with henchies then I certainly wouldn't want to see you in the high end content anytime soon.
Whoa.. What's with the flames? All that was offered was a little criticism.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Red Sonya
Oh that's a nice counter, but, given now you're asking 20k that's going to cut into a lot of peoples budgets since Gaile has already said the majority of players don't even have that much. :
20 k was an arbitrary figure.

try this on for size as a counter.

runners trying out new builds running for 500g-1k to the next town which gives them a couple k each time for a trip they were making anyway.

someone bored who wants to impress the noobs for tips.

check out the price range on runs now as well as the specialized short haul people.

quest for xxx 500 gold each 3 more spots available.

there will also be the people who have finished the game with a lot of gold who will happily put down 1k per town while they do something else.

there is a market for this and people with the means to use it.

you are simply adding another nitch to the feeding chain

hidden_agenda

hidden_agenda

Lion's Arch Merchant

Join Date: Jun 2005

1) Anet has already said that short-cuts (such as running) are legal. If you think about it, for those of us who's already finished the game multiple times, having to grind through the same exact thing to get to the stuff we want is really not worth it. In the long run it's more likely to harm then help the game since more people would get bored and stop playing.

2) Supposedly most players have less than 20k -- if that was the case, then the cost to get into the high-end areas through running is already pretty high for new players (~15+k) -- so I am not sure what the issue is.

3) If you feel this is a legit suggestion, you should put it in the Sardelac forum instead of here (that's what that forum is for).

4) To be blunt -- your attitude is annoying. If you post up a suggestion / idea, then the assumption is for others to point out and criticize the flaws within the idea. Are you actually serious about a discussion or are you just trying to put out flamebait?

Boxterduke's comment is perfectly legit -- if you start from Iron Mines to get to Grotto, you'll find your way blocked by several groups of Mursaat. At this point, the Iron Mines hench are NOT-infused, and they die quickly from Spectral Agony. The fact thsi happens certainly does not warrant your comment that he / she "suk as a player."

What Boxterduke says is a legitimate issue -- that if a player barely made it to an area, getting in should be straight-forward, not another task. you should consider that most of the map had been designed WITHOUT your suggestion in mind. Certainly, for brand new areas, your suggestion might well work -- but this is not the case for existing maps.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

If I see any more flaming, then this thread will be closed.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I have everything against running personally. I have my reasons, I don't run anywhere, but if someone wants to be run or run people, I wont barrage them in the district or whisper. It's not my business.

This idea though is quite stupid. Red Sonya, you're blaming him sucking? Let me tell you about some of my encounters with henchies.

I used to have an Elementalist, I went through the game and it was hard (especially considering the Desert), but I eventually done it. I put this down to me being new at the game. Next character, a Necro, I practically waltzed through the game. I naturally put this down to my improvement on learning the game.

Two characters later, I decided to redo my ele, sure enough I have the same trouble as I did with henchmen. No, it was in fact, worse. This is talking about after the 'Improvements' to henchman AI. You remember how they used to run off after spawning and disappear into mountains never to return? Alesia refused to heal my Ele, EVER. I'd get poisoned at the start of battle and during it, the battle would end with everyone standing, while my health slowly goes down from half way due to poison and I eventually die. What's worse is that as soon as I died from a result of no healing, I would be ressed instantly, regardless of the situation. Which usually left no healing to the rest of the team.

With henchies like this, the desert was the most challenging it had been so far. In fact, it's gotten worse each time I decide to redo a character to the point where playing my new warrior, I literally cannot go anywhere with Henchman. They die, they let me die, they res and they die. I'm not even talking about the second mob in the area yet.

Now tell me, am I a bad player when the entire team of henchies decides to stand on a bridge being hexed to death while I'm trying to call targets a bit in front to get them off that bridge so they don't die? Is it my fault that Alesia stands there laughing at me dying of poison as if she has no energy and then making no hesitation to hit restore life on me in the middle of battle when I died of it?

How do you suppose I'd get to Marhan's Grotto with henchies like this and everyone has no patience so they get run everywhere instead of actually playing the game?

mattjones527

mattjones527

Lion's Arch Merchant

Join Date: Oct 2005

I for one love this idea of keys, From what the OP is saying the quests sound like they will be easy. So im guessing in 30~1hr I could easily make a new char do all those quests up to the forge, through beacons with guild help of course. Then I'm Sure I could sell those things for 50K+ once the inital supply runs out from all the current lvl 20's. Or perhaps a faster way of money would just be to farm piken, grendich and yaks "keys" and then offer a run with keys included.

So really this idea would suck horribly for new people making new characters or anyone new to the game. But for me it would be an easy exploitable profit.

/not signed

Shut Your Mouth

Academy Page

Join Date: Jan 2006

Deathspawn Elite

Mo/N

I for one don't like the whole running thing, but it will always be a part of GW.I know not to accept a lvl 20 player into a group that does'nt have the basic skill's( monk without any basic healing skills in the skill bar) available to complete the quest(Sure sign of someone being run/power leveled) OK so you have a lvl 6-7 character in War camp. Just don't accept him/her into your group.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I agree profusely with boxterduke. But, I got one up on you: I went SOLO the first time I ACCEDENTLY got to Groto. I didn't even know it was there, I got a lucky respawn next to the portal. If there was a quest item needed just to get into the towns, then I would have basicly been punished for exploring rather than rewarded, lucky or not.

/not signed, let the runners be

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Loviatar
20 k was an arbitrary figure.

try this on for size as a counter.

runners trying out new builds running for 500g-1k to the next town which gives them a couple k each time for a trip they were making anyway.

someone bored who wants to impress the noobs for tips.

check out the price range on runs now as well as the specialized short haul people.

quest for xxx 500 gold each 3 more spots available.

there will also be the people who have finished the game with a lot of gold who will happily put down 1k per town while they do something else.

there is a market for this and people with the means to use it.

you are simply adding another nitch to the feeding chain
Great I wanna see you solo Talus Chute to get the keys and besides to get the keys "everyone" must goto the quest npc and touch him/her and then return to the sentinel. Ain't gonna be no sitting at the zones no more with this idea. No touch the quest npc, no get a key, no enter city.

Sorry but it would take a large group even to do talus chute to get to the quest npc that gives the keys. You're passenger base would deminish by at least 4 or 5 since you only get 6 slots out of Beacons Perch and it would require other qualified players to help kill the mobs to even get to the quest npc. Thus that means "splitting" up the profits in a long drawn out affair just to run 1 or 2 people to another city. Easier said than done. Talus Chute is no easy zone to go wandering around in and especially fight in outside of an orgainzed group.

The rich will find a way to run it no matter what, but, the new, nope they won't even have the 2k hardly for the run. And then don't forget the SCAMMERS. would you give 20k to someone before the mission is complete? Would you trust someone to give you 20k after you complete the mission. Heh the higher the price of the run the less TRUST there will be in both the runner and the runee's. I've thought it out very carefully.

Try again....rethink your thinking eek!

Also what you are forgetting or leaving out is you first have to have the skills to do the run, then you also have to have the skills to do the fighting once you do the run. Ain't gonna happen in Talus Chute run from Beacons Perch, you'll just be a wasted player with no combat skills that will be able to run around in a circle and do little else to finish the key quest.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Other then finding a way for Drak Armor / Elites showing up in the starting arena's (which I'm against).

I have nothing against running in fact (as other people have stated), Anet has set up the game to be this way.

As time goes on with more and more chapters, the time required to go through the game + expansion games.

Think about this, if you have Chapter 1,2 & 3 and to get ALL the skill for your profession (PvE), you start in chapter 1 then jump to chapter 2, then jump to chapter 3....

If you played chapter 1 (3-5) times over already.. do you want to go throught it again the long way to be honest.

Red Sonya

Desert Nomad

Join Date: Jul 2005

[If you played chapter 1 3-5 times over already.. do you want to go throught it again.]

I think I already covered this in a post above. When you played Morrowind or Neverwinter Nights did you play not the story over again when you started a new character? Did you jump to Chapter IV of Neverwinter Nights right off the bat? Did you rush to any content? (providing of course you have played Morrowind and Neverwinter Nights).

If this were a "pay to play" type mmorpg, yeah buddy I'd be all in favor of any advantages, but, since it's not and much like Morrowind or Neverwinter Nights and oh Dungeon Siege I & II, I see no reason to allow running the content.

I also covered that these people running through the content now are doing it because others have done it before them and these people are playing their FIRST character. Thus they don't know how to play their character, they don't know how to use their skills effectively and they are at Temple of Ages getting into groups not knowing crap about the game.

When you stop the running these people are going to have to learn how to play in steps, not be teleported to the end game and not know a hill of beans.

Rha Carnak

Ascalonian Squire

Join Date: Dec 2005

Mo/

Red Sonya,

The simple truth is that Anet designed the game to be able to skip missions/town. There are a lot more routes than just the droknar's forge run. Just answer 1 question. Why would the developers even put these particular routes in the game if they didn't want runners? I particularly like the whole idea of being able to run and skip missions/towns. This is another unique "kewl" thing about GuildWars that is not available in other MMO's or RPG's. This idea of running has spawned a whole profession/school/guilds and yes many people take advantage of it. Do people abuse this, maybe. Anet's answer was to make the droknar's run harder, not to eliminate it or to put in totally unecessary entrance quests/missions or to discourage new players. If your aim is to make the droknar's forge run more difficult/challenging then this topic seems totally off base.

Have you ever tried to run this or any place for that matter? How about recently? If you do, then you will notice that the wurm spawns are much more frequent and they aggro for a much greater range.

What is your real goal here? To discourage/hamper the running profession or to try to keep people from abusing the system by having low characters get armor/weapons?

Meneldil

Meneldil

Krytan Explorer

Join Date: Dec 2005

United States [KS]

[none]

R/W

Red Sonya:
Well, I am not sure why you are sooo concerned about other players running around, but I like the way it is. No offense at all, by the way. I'm just saying, you know, I just made another character, and I really don't want to spend ALL MY TIME doing those missions OVER and OVER again, because I have already experienced that on my first and main character.

Armor restrictions... hmm, well I don't know. Actually here is an idea:
To obtain a better armor, you have to do a quest for it, and the quest is usually for more experienced characters so you will usually fail when you go on that quest. <-- I don't know... I just thought that up really fast, but I don't want armor level restrictions level-wise (like you have to be level 15 to have studded leather 70-armor or something like that)

Running doesn't hurt the games reputation at all, and it's a good way to make money fast. When you don't have much time to play, running is a good solution. I have to play my games fast, because I have a busy life, it's hard to just sit and play for me. That is where running comes in. I need my new char to skip a lot of stuff and get him to a place where I can enjoy playing? Running. I need money, and can't spend time farming all day? Running.

Sir Green Aluminum

Frost Gate Guardian

Join Date: Dec 2005

This is'nt Morrowind or Neverwinter nights. This is Guild Wars! Land of the Non-grinding, free to play ascalonians. And if my fellow Ascalon wealthy cannot get a run to a place, then this is not the game I love! *Salutes Guild Wars Box*

Not everyone who is run is clueless about the game, and I doubt the first time players would even be able to afford a complete run to Ember light.

And what about running/completing missions? Do you need a key or quest at the end of the mission?

I like this thread, it's turned into a hot running topic so I did'nt have to create one.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

the main objection is that super jerks get their kicks by being run to get Drok armor and elite skilla at a low level(3 example) and then going into the lowest level arenas and wiping the noobs off the map.

my suggestion is simply that DROK armor PERFECT HIGH STAT WEAPONS and HIGH LEVEL SKILLS simply be grayed out in low level arenas.

suddenly the jerk goes into a match he knows he will win has

no drok armor
no max stat weapon
no max stat off hand artifact
no high level skills

SURPRISE

the noobs kill him/her and PVP is a better place

Sir Green Aluminum

Frost Gate Guardian

Join Date: Dec 2005

I belive that max dmg weapons and off-hands have attribute requirements of around >8, lvl 3s can't use them.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Sir Green Aluminum
I belive that max dmg weapons and off-hands have attribute requirements of around >8, lvl 3s can't use them.
i am corrected.

please substitute the highest low req weapon useable along with the top offhand item which is still much more than the new players have.

plus with the Drok armor they can just stand there and not be harmed

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Why are people always out to dictate how others play the game? If it's not cheating, unbalancing or hurting your gameplay in any way, why should you care how others play?

I havent been run yet but I may decide on it later on but I don't see how runners or people being run are hurting the game.

And flaming people who justifiably think it's a hassle to do yet another quest just to get into town is pretty damn (insert your own insult here)