It only takes 1-3 visits to a certain area to learn what types of enemies you will encounter and what strategies to use against them, as well as quite a few of the spawn points.
Hell, if I knew what my oponent was going to use in PvP everytime, you can bet I'd be rank 12+ by now.
Furthermore, the builds that these enemies use generaly are, for lack of better words, crappy. Isn't it about time that more advance enemies should have a secondary profession? And why is it that none of the enemies seem to understand how to work as a team?
Mabey it's not realistic to have an Aatxe or a Hydra coordinate and work together, or be able to learn multiple professions, but I think it certainly would make the game more fun.
My Suggestions:
- Re-think the builds that enemies currently use.
- Give enemies secondary professions.
- Make spawn points much more random.
- Have a monk in about 80% of all enemie groups.
- Give a wider variety of enemy builds in a given area. A Bladed Aatxe shouldn't always have the exact same build as the next

