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Originally Posted by DEATH AT THE DOOR
It's a very good idea and would add some more flavour to the game yet some sort of coherance should be present. Assuming you are playing R/E, would you like to end up with skill from each of the seven attributes at the same time? I'd say, you should be able to do either of the following:
A) Have a larger pool of skills in order to create your set.
B) Have 4 to 6 player-chosen skills and 6 to 4 random.
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I'm not sure how skill division would work, let alone whether or not choosing class would be an option.
However, class aside, I insist on complete randomization of skills, though certainly enough skills provided (as you suggest) that there could be at least some workable strategy, even if it won't be the best.
I figure skills would be randomly selected in this format: no less than X for any one attribute, but no more than Y for any one attribute. However, no more than Z total skills will be provided.
In other words, you'll have a total randomization of Z skills, and those'll be spread in a way to provide at least X for any one attribute, but no more than Y.
- Studio
PS: I'm reluctant to flesh this out in fear that I might scare people off.
