Originally Posted by sumasage
i am so lost in this converstation .... well as far as where things are. Let me get this strait... Tomb of the primeval kings is moved to battle isle for regular team battle. Now the "old" tomb is another entrance into UW??? is it the same UW area but a different starting point? Also i though that HoH is some sort of PvP area where bunch of teams compete to win and keep favor. Now HoH is a PvE area....is that correct? people also talked about wining against 3 lv 30 mesmers to get the green...... Where are these bosses? in UW or in HoH or wtf???? Please clear this up for me thanks.
P.S packing up from work early and run home. Gonna be 1.5 hr to get home.......out of all the days it have to snow today |
New green weapons?
Amused Observer
Quote:
Amused Observer
Quote:
Originally Posted by Theos
Even so that is still alot of limitation, sure mesmers can use them effectively... how many mesmers do you see running around? Sure Elemental Attunment is used alot, but people prefer 20/20 fire or what not staves. These 10/10 are pretty useless to anything that doesn't try to rogue a multibranch build.
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Sereng Amaranth
I got the Milius' Pillar and the Axe tonight in one run, also a perfect smiting staff, 10/10, no mods.
I gave the pillar to a friend since she got the Milius' Eye. I sold the axe yet again for 100k + 5 ecto. That seems to be the going rate.
Got a req 9 max gold storm bow. PC on unid.
Very profitable 2 hours, lol.
Yesterday morning I had probably 10k and no ecto spread across 4 characters. Now I have 148k and 37 ecto in my storage.
PC on a 10/10 smiting staff.
I gave the pillar to a friend since she got the Milius' Eye. I sold the axe yet again for 100k + 5 ecto. That seems to be the going rate.
Got a req 9 max gold storm bow. PC on unid.
Very profitable 2 hours, lol.
Yesterday morning I had probably 10k and no ecto spread across 4 characters. Now I have 148k and 37 ecto in my storage.
PC on a 10/10 smiting staff.
magnusmu
Quote:
Originally Posted by Oronar
same thing happened to me. in a group of seven, the three bosses dropped 8 greens. i think the distribution was something like 3 for the leader, 2 for another, and one each for 3 other ppl. me and one of the monks got nothing, lol. he was pretty pissed, and i guess i was disappointed but i new i wouldn't get anything because my terrible luck with drops is legendary among my friends. i was just happy that i was able to finish a new pve area, which is the attitude that most ppl who get nothing the first time around should adopt if they don't want to stay pissed off all day long. better luck next time.
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Lady Lozza
Yeah it took me about 5 successful runs to get a green, but now I have several. Got 3 in my last run If you hang in there chances are you will get more drops than not.
Thanas
I am so annoyed with this "New UW". I spent 3 hours playing to get nothing. The distrubution of items is ridiculous. Most of the team got 2 items apart from me and the monks who did all the hard work. Hows that fair? Wheres the incentive to play if you don't get anything decent. All I got was one solitary ecto. Anet should seriously consider the drop rate on such missions, making distribution more fair. By allowing some players more items they are ensuring an unfair balance in wealth and this will ultimately lead to an inbalance in the market.
Don't get me wrong people I enjoy playing with well organised teams, but to play for 3 hours straight and get nothing is a complete let down. At least if you play a 3 hour mission in the game you get skill points and are allowed to move on further in the game and in UW and FoW and Sorrows you have access to missions and lots of XP. This area has no reward other than the possibilty of unfair drops.
Don't get me wrong people I enjoy playing with well organised teams, but to play for 3 hours straight and get nothing is a complete let down. At least if you play a 3 hour mission in the game you get skill points and are allowed to move on further in the game and in UW and FoW and Sorrows you have access to missions and lots of XP. This area has no reward other than the possibilty of unfair drops.
Sereng Amaranth
I don't see a problem. *eyes my bulging gold storage*
Thanas
You wouldnt see a problem your one of those people getting ridicualously rich from this. However there are some of us that haven't had a single drop. I've played this a number of times now and got absolutely nothing. The fact of the matter the drops are unfair. Some people are getting 2 or 3 whilst others get nothing. For 2-3 hours of play I expect to get something. I'd also be saying the same thing if I was getting 2 or 3 drops per run myself. This new UW needs re-thinking. I want something for completing it!
Wrath of m0o
The Longbow is nice too.
Has anyone seen any new green weapons for Assassin or Ritualist ?
Has anyone seen any new green weapons for Assassin or Ritualist ?
Sereng Amaranth
I've only gotten 4 drops in 6 runs. I gave away the Pillar. I sold the other 3. 1 Bulwark and 2 Axes, lol.
CKaz
That would be smart as I (and I'm sure many) can relate.
On full completion of it why not a drop for every member or something.
On full completion of it why not a drop for every member or something.
Quote:
Originally Posted by Thanas
You wouldnt see a problem your one of those people getting ridicualously rich from this. However there are some of us that haven't had a single drop. I've played this a number of times now and got absolutely nothing. The fact of the matter the drops are unfair. Some people are getting 2 or 3 whilst others get nothing. For 2-3 hours of play I expect to get something. I'd also be saying the same thing if I was getting 2 or 3 drops per run myself. This new UW needs re-thinking. I want something for completing it!
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Thanas
Quote:
Originally Posted by CKaz
That would be smart as I (and I'm sure many) can relate.
On full completion of it why not a drop for every member or something. |
draco inferno
ya might wanna be careful about how you request a reward to anet... if they hear that this is unfair, they may just tack an xp reward onto it. considering i have way too many skill points, i would much rather have the greens.
and let me go on the record as saying this: with all of the greens, both in sf and the new uw, there is no need for any other type of weapon, unless you have a build that absolutely needs it a certain way. because all of these greens are dropping very, very frequently for some, both in sf and uw, the economy is gonna be screwed. you wont be able to sell anything, everyone will be freakin rich or poor (depending on how many greens you have), and no money will be moving around once people get the weapons they need. everyone will eventually be stuck with all the greens they receive, unable to sell any of it.
i cant see much of a solution to this though... i think anet should have made them much, much rarer in the first place. having awesome weapons that require absolutely no modification was a great idea. making them so easily obtained and so valuable at the same time, however, was not. unless anet changes the economy greatly in the expansion (like new weapons that are better and much rarer than greens), i dont think the economy will hold up very well.
as sereng said, he made about 500k worth of stuff in just one day. while yes, the luck of the drops played a part in this, it still does not seem right.
way back in the day (all the way back to last summer :P), the fissure armor took an eternity to acquire. even with constant farming, there was no way you could get it very quickly. at the current rate, you could get fissure armor within a week, perhaps even a few days, of straight play.
i dont know about you guys, but i just find the current state of the economy proposterous. and this isnt coming from a guy that gets no drops. this is coming from a guy who loves having the power of the greens, yet hates where this power is leading the game on the whole.
and let me go on the record as saying this: with all of the greens, both in sf and the new uw, there is no need for any other type of weapon, unless you have a build that absolutely needs it a certain way. because all of these greens are dropping very, very frequently for some, both in sf and uw, the economy is gonna be screwed. you wont be able to sell anything, everyone will be freakin rich or poor (depending on how many greens you have), and no money will be moving around once people get the weapons they need. everyone will eventually be stuck with all the greens they receive, unable to sell any of it.
i cant see much of a solution to this though... i think anet should have made them much, much rarer in the first place. having awesome weapons that require absolutely no modification was a great idea. making them so easily obtained and so valuable at the same time, however, was not. unless anet changes the economy greatly in the expansion (like new weapons that are better and much rarer than greens), i dont think the economy will hold up very well.
as sereng said, he made about 500k worth of stuff in just one day. while yes, the luck of the drops played a part in this, it still does not seem right.
way back in the day (all the way back to last summer :P), the fissure armor took an eternity to acquire. even with constant farming, there was no way you could get it very quickly. at the current rate, you could get fissure armor within a week, perhaps even a few days, of straight play.
i dont know about you guys, but i just find the current state of the economy proposterous. and this isnt coming from a guy that gets no drops. this is coming from a guy who loves having the power of the greens, yet hates where this power is leading the game on the whole.
FelixTheBang
Did my first run on this last night, it took about 3 hours. I should have stopped after the first hour because it was late and I had to work early the next morning but I was in a good team and I wanted to make it to the end and get a green!
Unfortunately, my luck being what it is, we got to the end, killed the mesmer bosses and they dropped greens all over the place, one guy got 2, another got 3! everyone else got 1 except me who got sod all
I didn't even get an ecto out of it! you can imagine my frame of mind after that.
I wouldn't have been annoyed about not getting a green if it wern't for other people getting 2 and 3!
They dropped more than enough to have 1 each, so why cant Anet code it so that (if enough greens drop) everyone at least gets 1?
Unfortunately, my luck being what it is, we got to the end, killed the mesmer bosses and they dropped greens all over the place, one guy got 2, another got 3! everyone else got 1 except me who got sod all
I didn't even get an ecto out of it! you can imagine my frame of mind after that.
I wouldn't have been annoyed about not getting a green if it wern't for other people getting 2 and 3!
They dropped more than enough to have 1 each, so why cant Anet code it so that (if enough greens drop) everyone at least gets 1?
Pompeyfan
Got to agree the drop distribution (not just in the new UW but all over GW) sucks badly - yes I know it's supposed to be random, but it dosen't appear like that. In quite a few parties if you regularly quest with the same people you can normally predict before the start who'll get the best drops and who'll get sod all as the best drops always seem to go to the same people each time.
For example: My ranger has over 1.6m XP and regularly does quests in the UW yet in 5 month's has yet to be allocatted one ecto drop (and I'm not just talking about short smite trapping trips, but 6-7 hour slogs clearing all areas from the start chamber and smites, to the chaos plane, spawning pool and bone pit), yet other's in the group regularly get allocatted 2 or 3 a trip - this happens to frequently for it to be totally random.
For example: My ranger has over 1.6m XP and regularly does quests in the UW yet in 5 month's has yet to be allocatted one ecto drop (and I'm not just talking about short smite trapping trips, but 6-7 hour slogs clearing all areas from the start chamber and smites, to the chaos plane, spawning pool and bone pit), yet other's in the group regularly get allocatted 2 or 3 a trip - this happens to frequently for it to be totally random.
sumasage
anyone know if the new UW will be permanent or will it be gone tomorow? I see nothing really worth the price about those green weapons. Yes they are perfect but doesnt worth 60k or 100k. I'm getting a bit sick of GW, there isnt much to do anymore except farming green. People just selling and the economy is failing. Just as long as i have a monk healing me then that will be the ultimate "green".
I do agree with some of you that the drop rate sux, i want to unlock runes but all i get are the one i already unlocked.
P.S looking foward to RF Online
I do agree with some of you that the drop rate sux, i want to unlock runes but all i get are the one i already unlocked.
P.S looking foward to RF Online
frostfire
4 runs and nothing, this is the WORST distribution one can think of. All that hard work for nothing.
DJ Josh
Quote:
Originally Posted by DJ Josh
question:i was under the impression that the new bosses droped something for every 1 in team and was happy that they had made it a bit more fair.but after hours of hard graft with a trap/heal team i got sod all which as you can imagine is a little disheartening.but worse still not only was i the only person to get nothing,other than a clean not max cane,but 1 member got the shield and axe 2 of the most expensive items in the game.now thats what i call fair way to go a.net thx very much.
now i gonna go get the rope rdy incase it happens on the next run. |
i also set up my own team build and strategy which up to now (other than multiple disconnection runs) has not failed.but it's getting hard to keep hold of the good players because of the bad distribution.
p.s. good luck to you all on your future runs and fingers crossed that your green time is coming soon.
max gladius
CRY ME A RIVER!!!!...... WHY DOESNT THE RAZORSTONE DROP ON EVERY RUN EITHER?????.... Its called motivation to go down there again.... This discussion about the new green items is turned into a pout circle....
Why dont u try to get onto a fair team of people you know, and divide the items up after ward... 7 drop 99% of time.. we run team of 7, and try to make sure everyone gets one...
Why dont u try to get onto a fair team of people you know, and divide the items up after ward... 7 drop 99% of time.. we run team of 7, and try to make sure everyone gets one...
DJ Josh
Quote:
Originally Posted by max gladius
CRY ME A RIVER!!!!...... WHY DOESNT THE RAZORSTONE DROP ON EVERY RUN EITHER?????.... Its called motivation to go down there again.... This discussion about the new green items is turned into a pout circle....
Why dont u try to get onto a fair team of people you know, and divide the items up after ward... 7 drop 99% of time.. we run team of 7, and try to make sure everyone gets one... |
oh and on a lighter note any 1 know if these new items for the new chars realy exist because the screens i have seen so far look rather convincing,and if so where are they dropped.
BBoy_Manchild
yeah, i seem to be getting stiffed when it comes to the final green drops.
out of 4 successful runs i only got 2 greens and they are both pretty useless, but im gonna keep trying until i get the sword and shield
out of 4 successful runs i only got 2 greens and they are both pretty useless, but im gonna keep trying until i get the sword and shield
Sunny2006
Got myself a vic bullwark , n sold it for 100k 25 ectos .
Murder In China
Why does everyone expect Victo's items to drop every RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing run and to everyone?
Lady Lozza
Yes the distribution does not look good on your first, even second run. If you do it enough times you will realise that the drops are random. Far more random than SF, where you could play for months on end without getting a single green - and have some runs where one person got the entire lot.
DJ Josh
Quote:
Originally Posted by Murder In China
Why does everyone expect Victo's items to drop every RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing run and to everyone?
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Angel Develin
Found 3 greens in 2 runs
first run: mesmer staff+ele item
2nd run mesmer staff o_O (again)
Mesmer drops every time, allmost ever 1 is selling them and lucky memsers have cheap perfect staff. there are not that may mesmers but maybe is this new UW a way for Anet to say to us (MAKE MORE MESMERS) lol, this new UW is the mesmer home I like mesmers and try to get them to each mission, they are realy good help to each mission.
first run: mesmer staff+ele item
2nd run mesmer staff o_O (again)
Mesmer drops every time, allmost ever 1 is selling them and lucky memsers have cheap perfect staff. there are not that may mesmers but maybe is this new UW a way for Anet to say to us (MAKE MORE MESMERS) lol, this new UW is the mesmer home I like mesmers and try to get them to each mission, they are realy good help to each mission.
Yichi
Quote:
Originally Posted by max gladius
CRY ME A RIVER!!!!...... WHY DOESNT THE RAZORSTONE DROP ON EVERY RUN EITHER?????.... Its called motivation to go down there again.... This discussion about the new green items is turned into a pout circle....
Why dont u try to get onto a fair team of people you know, and divide the items up after ward... 7 drop 99% of time.. we run team of 7, and try to make sure everyone gets one... |
Lex Talionis
For a helluva lot less than the price of that silly victo's blade I got this: Firey Fellblade dmg 15-22 (req 10) dmg +14% always, energy -5, armor +5 Now if I can just find someone selling victo's bulwark hint hint (paying 100k + 300 candy canes), I'll be good to go
draco inferno
Quote:
Originally Posted by max gladius
CRY ME A RIVER!!!!...... WHY DOESNT THE RAZORSTONE DROP ON EVERY RUN EITHER?????.... Its called motivation to go down there again.... This discussion about the new green items is turned into a pout circle....
Why dont u try to get onto a fair team of people you know, and divide the items up after ward... 7 drop 99% of time.. we run team of 7, and try to make sure everyone gets one... |
I understand what you are saying and i agree that people shouldnt complain about the drops. however, when this situation is enough to both totally destroy the economy AND force a lot of players to leave (yes, several of my friends have left over just this new green situation), then i think Anet needs to do something before everyone ends up getting sick of GW and just leaves. they are gonna have enough probs with the launch of RF. crazy crap like this isnt exactly a convincing way to make the newer, and even some of the older, players stay. destroying your own economy=not fun.
and dont even try to tell me that these items wont destroy the economy. if anet doesnt do anything about it, they will in time.
Hand of the Master
Just sold Victo's for 65K...FFS I hate this economy!
Day 1: 100k +40 ecto
Day 2: 100k
Day 3: 80-90K
Day 4: ,,|,, ^_^ ,,|,,
Day 1: 100k +40 ecto
Day 2: 100k
Day 3: 80-90K
Day 4: ,,|,, ^_^ ,,|,,
Dex
Quote:
Originally Posted by draco inferno
I understand what you are saying and i agree that people shouldnt complain about the drops. however, when this situation is enough to both totally destroy the economy AND force a lot of players to leave (yes, several of my friends have left over just this new green situation), then i think Anet needs to do something before everyone ends up getting sick of GW and just leaves. they are gonna have enough probs with the launch of RF. crazy crap like this isnt exactly a convincing way to make the newer, and even some of the older, players stay. destroying your own economy=not fun.
and dont even try to tell me that these items wont destroy the economy. if anet doesnt do anything about it, they will in time. |
Geez, people said all of the same crap after every nerf/change that affected griffon farming, etc. They said the same thing after the AoE nerf, after the first set of greens in SF came out, and so on, and so on, and so on.
ANet knows what they are doing. I'm sure they decided to introduce the new greens to affect the economic climate of the game exactly as it is affecting it. So, what is your definition of 'destroying' the economy? I don't get this. Is it when you suddenly can't get as much money for some stuff you wanted to sell as you could have before? If so, that's incredibly childish.
The health of an economy is measured by how it affects the entire body of people -- not how it affects your personal finances. With that in mind, guess what 'destroys' the economy. I'll tell you: excessive farming and use of exploits by a small percentage of people creating a lopsided distribution of wealth. In fact, I'll bet that's part of what ANet is trying to correct here. Some non-farmer person can get a Victo's Blade and sell it for 140k to some rich farmer. That's nothing to the farmer, but it's a ton of money for those players who have limited time to play (so don't farm much) or simply don't enjoy the repetative tasks of farming. This game is about having fun, after all.
I'm so sick of listening to people whine about how the economy is 'ruined' because prices on something they like to farm or sell suddenly went down. Get over it. The same things happens to people in real life. As far as people who are 'leaving the game' over stuff like this: I say, 'bye-bye and have a nice day.' If you want to stop playing the game because things aren't going your way that's fine with me. People who make threats like that are the same spoiled children that throw a temper tantrum and start calling everybody 'noobs' every time something doesn't go their way. I'm not interested in playing with those people anyway.
Money isn't everything. If you're no longer having fun because you can't get the money you wanted then I seriously don't think you're playing the right game. Since when was the fun of playing Guild Wars about trying to horde gold? I have a lot of fun developing my skills, meeting people, and playing the game. Fluctuations in the game (yes, it's just a game people) economy aren't going to dictate whether or not I have fun playing. Sure, it's fun to get a good drop and collect money for something you want to buy, but if that's all you're playing for then maybe you're just tired of Guild Wars and should move on to another game.
Sorry about the rant, folks, but I had to get that off my chest. I think people take in-game money FAR too seriously.
DJ Josh
correct me if i'm wrong fellow old-timers.but for those of us who have beaten the game multiple times and have been playing since launch and therefore so experianced with there chars that the rare new challenge that gets thrown in is beaten to death after a day or 2.well what can i say we have nothing left to do but collect items and cash while we wait patiently for the next instalment.and yes i do play other games but can't resist coming back to gw because i love it so much.
as for the name calling i couldn't agree more.so some 1 does somethin you know they shouldn't have,before you start on a childish rant at them just think"was i smart enougth to warn them what to do or not to do so as to avoid any problems".answer probly not.
and moaning about nerfs come on lets get serious.why was (insert nerf here) nerfed in the first place.again simple answer,because a small minority of the player base moaned for it to be nerfed(cough usualy the pvp side of the coin).just look at the multiple threads alrdy up asking for nerfs on the new chars that haven't even been finalised yet,again from the pvp side.now no offence to the pvp'ers if they see somethin that they feel is askew then by allrights look into it.but i still don't understand why problems in pvp should affect the pve side and visa versa.1 ex the spirit nerf,there was i understand a big pvp problem with spirit spamming but there wasn't on the pve front.also the equipment chests and greens were invented so pvp'ers had an easier time getting good weapons which in turn has alrdy killed the market in pve because now the only things that realy sell are greens which are all the same and in limited supply so it's obvious that the price will be big on arrival and drop to pretty much worthless after a few months and now the only rares left that will sell big are crystalines,found almost always in,yep pvp.
as for the name calling i couldn't agree more.so some 1 does somethin you know they shouldn't have,before you start on a childish rant at them just think"was i smart enougth to warn them what to do or not to do so as to avoid any problems".answer probly not.
and moaning about nerfs come on lets get serious.why was (insert nerf here) nerfed in the first place.again simple answer,because a small minority of the player base moaned for it to be nerfed(cough usualy the pvp side of the coin).just look at the multiple threads alrdy up asking for nerfs on the new chars that haven't even been finalised yet,again from the pvp side.now no offence to the pvp'ers if they see somethin that they feel is askew then by allrights look into it.but i still don't understand why problems in pvp should affect the pve side and visa versa.1 ex the spirit nerf,there was i understand a big pvp problem with spirit spamming but there wasn't on the pve front.also the equipment chests and greens were invented so pvp'ers had an easier time getting good weapons which in turn has alrdy killed the market in pve because now the only things that realy sell are greens which are all the same and in limited supply so it's obvious that the price will be big on arrival and drop to pretty much worthless after a few months and now the only rares left that will sell big are crystalines,found almost always in,yep pvp.
draco inferno
Alright guys, don't get me wrong here. I have never had a problem with a nerf or any such thing. And I despise farming. The only thing that I'm saying is that the best weapons in the game (worth over 100k) are dropping way too frequently. While it is a challenge to make it to the end of the new uw, I still think that having some people getting three greens per drop is a bit ridiculous. It seems by my earlier posts I went into some rants that were misspoken. What my opinion boils down to is that greens in uw are dropping too frequently. End of story. Maybe I should enumerate this.
1. Greens drop too much in UW.
2. Greens drop unfairly (unevenly distributed).
3. Noobs are able to make more money than the elite players just by luck of the drops (I've always had a problem with this in almost any MMO I've played, so it's not just GW I have issues with).
Now, what I want to see happen isn't for ANet to nerf the greens, nor to cease dropping them entirely. That would just make the rich even more ridiculously rich. The most practical solution would be for ANet to add a patch where each party member receives one random green drop. What I would love to see is some items that are even better and rarer than the greens in factions. I want to see something like reds that will be without a doubt the greatest items ever, but drop insanely rarely or made almost impossible to acquire without an absolutely awesome team. That's kinda what I was expecting from the greens when I first heard of them.
I apologize if my random rants have been offending anyone. As I said, I mostly misspoke myself in my two previous posts.
On a more personal note (and in reply to Dex), I don't put very much stock into games anymore. I used to be one of the players to freak out about every little thing. But when I see something like this (the unfair green drops), I just gotta say something. And the fact that you replied to my post shows that you care just about as much as I do.
Also, in reply to DJ, I kinda think GW focuses a little too much on the feedback from the PVP'ers over the PVE'ers. Don't get me wrong (again), I love PVP. But it just kinda seems like ANet listens more to the PVP community. Again, my opinion.
1. Greens drop too much in UW.
2. Greens drop unfairly (unevenly distributed).
3. Noobs are able to make more money than the elite players just by luck of the drops (I've always had a problem with this in almost any MMO I've played, so it's not just GW I have issues with).
Now, what I want to see happen isn't for ANet to nerf the greens, nor to cease dropping them entirely. That would just make the rich even more ridiculously rich. The most practical solution would be for ANet to add a patch where each party member receives one random green drop. What I would love to see is some items that are even better and rarer than the greens in factions. I want to see something like reds that will be without a doubt the greatest items ever, but drop insanely rarely or made almost impossible to acquire without an absolutely awesome team. That's kinda what I was expecting from the greens when I first heard of them.
I apologize if my random rants have been offending anyone. As I said, I mostly misspoke myself in my two previous posts.
On a more personal note (and in reply to Dex), I don't put very much stock into games anymore. I used to be one of the players to freak out about every little thing. But when I see something like this (the unfair green drops), I just gotta say something. And the fact that you replied to my post shows that you care just about as much as I do.
Also, in reply to DJ, I kinda think GW focuses a little too much on the feedback from the PVP'ers over the PVE'ers. Don't get me wrong (again), I love PVP. But it just kinda seems like ANet listens more to the PVP community. Again, my opinion.
DJ Josh
i agree fully and love your idea on reds,to have some sort of challenge that needs a full competant team and has such rewards that team nicely would be great.although maybe not as long as the new tombs because of the dc problems.i personaly would sign this because for a game based on skill it just sounds so right that the higher the skill of a team the better the reward should be.
Savio
Quote:
Originally Posted by draco inferno
1. Greens drop too much in UW.
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Quote:
2. Greens drop unfairly (unevenly distributed). |
Quote:
3. Noobs are able to make more money than the elite players just by luck of the drops (I've always had a problem with this in almost any MMO I've played, so it's not just GW I have issues with). |
Quote:
The most practical solution would be for ANet to add a patch where each party member receives one random green drop. |
Quote:
What I would love to see is some items that are even better and rarer than the greens in factions. |
Quote:
I want to see something like reds that will be without a doubt the greatest items ever, but drop insanely rarely or made almost impossible to acquire without an absolutely awesome team. |
1. Ridiculously expensive (wts uber red weapon balth's godly ghostly sword - 50 ectos),
2. Gotten by "noobs" through perseverence, farming strats, and sheer luck (old UW/FoW), and
3. Bought by the richest people anyway (how many people bought the items the first day for really high prices?)
Oddly enough, it already happens with golds and greens.
Quote:
But it just kinda seems like ANet listens more to the PVP community. |
Makkert
Savio wins.
Blaster The Warrior
agree.
MSecorsky
People forget. It's supposed to be a game about skills and strategy, not items or wealth. But for some, old habits die hard.
max gladius
I do see the effect items have on the economy, and i do find it frustrating, but... All things go through this... just as in real life, supply and demand... i would like to see less drops of the items at end, as they r in SF... like 2 or 3.. prices would stay high, and less ppl would want to farm down to there...
Imagine a team of 8 ppl... 3 hrs later, 1 green item drops... noone would want to farm down there, because there r no fast small man teams as there are ppl that run into SF....
I see alot of complaints, but no offered solutions... My best idea would be to nerf down the drop rate, as they did with IDS..... let the market flex and prices will come back up.... The greens from SF have flexed back and forth a few times...
Imagine a team of 8 ppl... 3 hrs later, 1 green item drops... noone would want to farm down there, because there r no fast small man teams as there are ppl that run into SF....
I see alot of complaints, but no offered solutions... My best idea would be to nerf down the drop rate, as they did with IDS..... let the market flex and prices will come back up.... The greens from SF have flexed back and forth a few times...
MSecorsky
Just leave it alone. Who gives a flying dingo's poop about farmers or the economy? Every player should have equal accessibility to the "uber" items in this game with only a moderate amount of effort. This game isn't a Diablo uber-items ftw clone.
When all players can equally equip, then those with skills and strategy will float to the top in PvP (where you can get uber items to start, btw, on a PvP only char...) In PvE, you don't fight other players as it is, so why should you care if they have the same green as you?
Heh... my first run in the new UW, I got a Victo's Bulwark. Pretty nice shield. Now I need to either make a warrior to use it or give it away. Sigh...
When all players can equally equip, then those with skills and strategy will float to the top in PvP (where you can get uber items to start, btw, on a PvP only char...) In PvE, you don't fight other players as it is, so why should you care if they have the same green as you?
Heh... my first run in the new UW, I got a Victo's Bulwark. Pretty nice shield. Now I need to either make a warrior to use it or give it away. Sigh...