First Thoughts on Ritualist and Assassin
Rikimaru
Quote:
Originally Posted by Khanoute
Ritualist spirits and Assassin evade skills make fights last much longer.
Seems like assassin skillset encourages people to use "hit and run" tactics.
And A/W are the new paladins in CA. Be afraid ! So many people play as A/W because you have to right now to have any skills as an assassin, it's preset. If I could unlock skills fast with PvE i'd be playing as an A/N rather than A/W.
Seems like assassin skillset encourages people to use "hit and run" tactics.
And A/W are the new paladins in CA. Be afraid ! So many people play as A/W because you have to right now to have any skills as an assassin, it's preset. If I could unlock skills fast with PvE i'd be playing as an A/N rather than A/W.
Zeal
For random arena R/A is my favourite. 4 assasin skills and 4 ranger skills.
Assasin skills are for dmgdealing and ranger skills are for dodge that enemys can't hit you. It works perfectly exept VS Me and E
Assasin skills are for dmgdealing and ranger skills are for dodge that enemys can't hit you. It works perfectly exept VS Me and E
Teh Monkeys
I've played the assassin a few hours in the arena today and... I don't really like the assassin much. I mean, the combo chains can do a hell of a lot of damage, but after you set off your first 2 chains, you're out of energy and your damage output without skills is negligible. And their self healing and some of their defenses are downright horrible without some form of monk/ritualist support. All they can do is run in like crazy, drop their combo chain off once or twice and then they get squashed by some annoyed warrior/monk.
Just another squishy class, playing with knives.
Just another squishy class, playing with knives.
BellyFlop
for me its ok, they doing a good job but not my type of testing
jibikao
What?!!!
You can play Assassin and Ritualist now??? Chap 2 came out? What did I miss? I am at work now!!!
You can play Assassin and Ritualist now??? Chap 2 came out? What did I miss? I am at work now!!!
jibikao
Quote:
Originally Posted by MSecorsky
Consider this Ritualist skill if you would...
Wailing Weapon - 10 en, 1 cast, 30 recharge
Weapon Spell. For 5-10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Then think of a Barrage ranger with a Ritualist friend... On single target, let's try Quickshot. lol
By the way, they are "weapon spells" so this means Pets don't get the effects right? Oh damn... no love for pets?
Can Assassin and Ritualist work with pet builds?
Wailing Weapon - 10 en, 1 cast, 30 recharge
Weapon Spell. For 5-10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Then think of a Barrage ranger with a Ritualist friend... On single target, let's try Quickshot. lol
By the way, they are "weapon spells" so this means Pets don't get the effects right? Oh damn... no love for pets?
Can Assassin and Ritualist work with pet builds?
The Great Al
my elementalist can annihilate an assassin...i think they're too weak IMO
jibikao
I was reading Ritualist's skill list. This class is very interesting.
What's up with those "holding ashes" skills??? And there are skills that do more damage if you are holding an "item"? Who doesn't hold an item? An item can be a weapon right?
So, this means when the Ritualist is holding "ashes", that's not an item and this Ritualist cannot attack "normally"??? This seems very confusing to me. lol But interesting!
What's up with those "holding ashes" skills??? And there are skills that do more damage if you are holding an "item"? Who doesn't hold an item? An item can be a weapon right?
So, this means when the Ritualist is holding "ashes", that's not an item and this Ritualist cannot attack "normally"??? This seems very confusing to me. lol But interesting!
duverga
Quote:
Originally Posted by jibikao
What's up with those "holding ashes" skills??? And there are skills that do more damage if you are holding an "item"? Who doesn't hold an item? An item can be a weapon right?
No, an "item" is anything that makes the "Drop Item" button show up. Relics, flags, ashes, that sort of thing.
Archias
the assasins with the headbands look like the ninjas from naruto
jibikao
Quote:
Originally Posted by duverga
No, an "item" is anything that makes the "Drop Item" button show up. Relics, flags, ashes, that sort of thing.
Oh... that kind of "item". I see. So Ashes is one of them?
The undead Mesmer
Btw try the skills union and shelter
I havent lost anny battle since i used those babies 
they are like protection prayers but work for everybody so its a lot more easy to keep da soul alive


they are like protection prayers but work for everybody so its a lot more easy to keep da soul alive

Rikimaru
I love the Assassin. Several times i've used shadow step, rushed past the other team, killed their Monk hiding in the back with my attack chain, then teleported out. Also, with the A/W pre-build, you should swap out Mirror Stance for Bonetti's Defence, it rules.
jibikao
Quote:
Originally Posted by Rikimaru
I love the Assassin. Several times i've used shadow step, rushed past the other team with Shadow Step, killed their Monk hiding in the back with my attack chain, then teleported out. Also, with the A/W pre-build, you should swap out Mirror Stance for Bonetti's Defence, it rules.
That's what I like to hear!!! 
Finally they design a class that can do this kind of thing. I like. No more Monk Owns in 4v4!!

Finally they design a class that can do this kind of thing. I like. No more Monk Owns in 4v4!!
Rikimaru
Quote:
Originally Posted by theclam
I had a Warrior build that could inflict 5 conditions in 3 attacks. It doesn't work too well in PvP, since it gives a huge boost to Mend Ailment. Maybe Dazed might alleviate that.
Assassins shouldn't do a huge amount of damage, the way they are now. They have 10 less armor than Warriors, but double the energy regen and 35 energy (with Zodiac). That makes them much more versatile.
Also, Vengeful Was Khanhei is INSANE. If there is any skill in the game designed to kill Assassins/Warriors/IWAY, it is this one. Plus, it's in the Restoration tree, so you can stick it on a healer.
While this preview is a lot of fun, it really makes me want to make a PvE Ritualist. Some of the spirits (AoE Shielding Hands, AoE Mending, AoE Prot. Spirit) might work very well in high end content, especially when combined with Consume Soul. Allright, I don't want ot be a jerk, but that is probably the stupidest thing i've heard in a while.
Warriors dont have 10 more armor. Their physical defense is almost always 100, and if you calculate how much armor they would need to have that 4-5 damage reduction they get with knights and a superior absorption rune, they have f^%&ing crazy defense. Also, if the assassin wouldnt kill fast, what would it do?
Assassins shouldn't do a huge amount of damage, the way they are now. They have 10 less armor than Warriors, but double the energy regen and 35 energy (with Zodiac). That makes them much more versatile.
Also, Vengeful Was Khanhei is INSANE. If there is any skill in the game designed to kill Assassins/Warriors/IWAY, it is this one. Plus, it's in the Restoration tree, so you can stick it on a healer.
While this preview is a lot of fun, it really makes me want to make a PvE Ritualist. Some of the spirits (AoE Shielding Hands, AoE Mending, AoE Prot. Spirit) might work very well in high end content, especially when combined with Consume Soul. Allright, I don't want ot be a jerk, but that is probably the stupidest thing i've heard in a while.
Warriors dont have 10 more armor. Their physical defense is almost always 100, and if you calculate how much armor they would need to have that 4-5 damage reduction they get with knights and a superior absorption rune, they have f^%&ing crazy defense. Also, if the assassin wouldnt kill fast, what would it do?
Foppe
Yea, imagine like 4 Sin's using shadow step, running towards a monk, spiking the monk to death with their chains, and then transport back, up to kill another target^^
HawkofStorms
Distortion, blind, and ward against melee work Assassins since they break the attack chain. I've been farming faction reccently by running my warder and just targeting all the assasin prebuilds.
Mesmers aren't great against ritualists because spirits being cast arent' technically spells.
Mesmers aren't great against ritualists because spirits being cast arent' technically spells.
Sai of Winter
First thought on Ritualist: They look awesome and I like their crazy casting movements xD The female Ritualist is very gorgeous.
First thought on Assassin: Holy cow, they are very skinny! @_@ Although, I like their attack/fast running movement. I hope they beef up the Assassins a little bit before the release of Factions, especially the females. @_@

First thought on Assassin: Holy cow, they are very skinny! @_@ Although, I like their attack/fast running movement. I hope they beef up the Assassins a little bit before the release of Factions, especially the females. @_@
Don Vito Corleone
Quote:
Vermilion Okeanos
The assasin's damage should not be buff, if they are buffed... it will go out of balance. The reason due to things like order of pain/vampire, conjur [element], etc is making them very powerful.
i agree with u and i'll add that the assassin can uses hex, enchantment..etc!!
example:
rangers cant uses hex with primary prof but they can with secondary
necromancer cant use stances by primary prof
it seems balanced for the current professions but i'm afraid when faction or chapter 2 relesed the game will be unbalanced with assassin current statue
the most thing i like in GW and that makes me still playing it is the balance
i played the assassin for the most time since the update and i like it but still need tweaking.
Andy_M
So whats the dancing like ?
Don Vito Corleone
same as the ranger

theclam
Quote:
Originally Posted by Rikimaru
Allright, I don't want ot be a jerk, but that is probably the stupidest thing i've heard in a while.
Warriors dont have 10 more armor. Their physical defense is almost always 100, and if you calculate how much armor they would need to have that 4-5 damage reduction they get with knights and a superior absorption rune, they have f^%&ing crazy defense. Also, if the assassin wouldnt kill fast, what would it do? My point was that they have the same amount of energy as Monks, Ritualists, Necromancers, and Mesmers, with 10 more armor.
A/N, A/Me...you could use all the skills of your secondary class almost as well as if it was your primary, plus you get more base damage mitigation and access to very powerful physical attacks. It's very powerful, possibly overpowered.
Warriors dont have 10 more armor. Their physical defense is almost always 100, and if you calculate how much armor they would need to have that 4-5 damage reduction they get with knights and a superior absorption rune, they have f^%&ing crazy defense. Also, if the assassin wouldnt kill fast, what would it do? My point was that they have the same amount of energy as Monks, Ritualists, Necromancers, and Mesmers, with 10 more armor.
A/N, A/Me...you could use all the skills of your secondary class almost as well as if it was your primary, plus you get more base damage mitigation and access to very powerful physical attacks. It's very powerful, possibly overpowered.
Shoujo
Quote:
Originally Posted by LivingDeadGrrl
I hoped that the female Assassin and Ritualist would look better... MOVE better, but they don't. Depending on the current combo you choose, the Assassin can end up looking like another child of the 80s, in Spandex biker shorts or suited up to her eyeballs (literally!). Same with the Ritualist.
I agree with you on the Assassin bit. I was certain I was going to play an Assassin based on the CGW cover, but it won't happen now. Wish more non-short and/or spiky hairstyles were offered. Also wish some of the faces offered didn't come with so much makeup and have toothy grins. The skirts she wears are a bit ugly too. Though I do like how they're more lithe and athletic-looking than other models in the game.
The ritualist on the other hand, I love. As far as I'm concerned, she's almost up there with the Mesmer in terms of looks. I love the detail on the +energy gloves, boots, and skirt she wears. Finally a +energy outfit that isn't all tatoos or lingerie! The tribal look is refreshing too. I make sure she always has her helmet hidden though.
Can't comment on the mechanics since I didn't pay much attention. Spent most of my time on character generation...
By the way, anybody happen to know what ethnic group/culture the Ritualist is based on? The names of her spells seem to be of Romanian, Chinese, Taiwanese, or Hindu origin depending on what you pick.
The ritualist on the other hand, I love. As far as I'm concerned, she's almost up there with the Mesmer in terms of looks. I love the detail on the +energy gloves, boots, and skirt she wears. Finally a +energy outfit that isn't all tatoos or lingerie! The tribal look is refreshing too. I make sure she always has her helmet hidden though.
Can't comment on the mechanics since I didn't pay much attention. Spent most of my time on character generation...
By the way, anybody happen to know what ethnic group/culture the Ritualist is based on? The names of her spells seem to be of Romanian, Chinese, Taiwanese, or Hindu origin depending on what you pick.
Markaedw
Quote:
Originally Posted by Andy_M
So whats the dancing like ?
I don't think the female assasin has dance loaded in
Don Vito Corleone
here i came again
i played as ranger/necro (anti-assassin build)
oath shot - apply poison - parasitic bond - enfeeble - interrupt shot - (whirling defense)
guess what????
i was under whirling defense all the time and an assassin killed me!!!! also he could interrupt me while in stance...great balanced!!!
i couldnt interrupt him plus no escape and healing himself...is it a bug or what?
is it good for you?
can you imagine how the game will be?
is this balanced??????
i played as ranger/necro (anti-assassin build)
oath shot - apply poison - parasitic bond - enfeeble - interrupt shot - (whirling defense)
guess what????
i was under whirling defense all the time and an assassin killed me!!!! also he could interrupt me while in stance...great balanced!!!
i couldnt interrupt him plus no escape and healing himself...is it a bug or what?
is it good for you?
can you imagine how the game will be?
is this balanced??????
Age
I can forsee an Assassin Invinci build in future not sure about the Ritualist.
Amused Observer
Quote:
Originally Posted by Teh Monkeys
I've played the assassin a few hours in the arena today and... I don't really like the assassin much. I mean, the combo chains can do a hell of a lot of damage, but after you set off your first 2 chains, you're out of energy and your damage output without skills is negligible. And their self healing and some of their defenses are downright horrible without some form of monk/ritualist support. All they can do is run in like crazy, drop their combo chain off once or twice and then they get squashed by some annoyed warrior/monk.
Just another squishy class, playing with knives. The self healing isn't bad for assassins. But you need to put points in Shadow Arts and add "Shadow Refuge" skill.
Just another squishy class, playing with knives. The self healing isn't bad for assassins. But you need to put points in Shadow Arts and add "Shadow Refuge" skill.
Amused Observer
Quote:
Originally Posted by HawkofStorms
Distortion, blind, and ward against melee work Assassins since they break the attack chain. I've been farming faction reccently by running my warder and just targeting all the assasin prebuilds.
Mesmers aren't great against ritualists because spirits being cast arent' technically spells. Mesmers can power block the restorative spells. And since rituals cost quite a bit of mana, edenial works well against them. Also, the long casting time for rituals mean opportunity for an interrupt via leech sig and cry of frustration.
Mesmers aren't great against ritualists because spirits being cast arent' technically spells. Mesmers can power block the restorative spells. And since rituals cost quite a bit of mana, edenial works well against them. Also, the long casting time for rituals mean opportunity for an interrupt via leech sig and cry of frustration.
Rikimaru
Quote:
Originally Posted by Sai of Winterland
First thought on Ritualist: They look awesome and I like their crazy casting movements xD The female Ritualist is very gorgeous.
First thought on Assassin: Holy cow, they are very skinny! @_@ Although, I like their attack/fast running movement. I hope they beef up the Assassins a little bit before the release of Factions, especially the females. @_@ The problem isnt that they're real skinny, it's that they're all wearing body-suits.

First thought on Assassin: Holy cow, they are very skinny! @_@ Although, I like their attack/fast running movement. I hope they beef up the Assassins a little bit before the release of Factions, especially the females. @_@ The problem isnt that they're real skinny, it's that they're all wearing body-suits.

Rikimaru
Quote:
Originally Posted by theclam
My point was that they have the same amount of energy as Monks, Ritualists, Necromancers, and Mesmers, with 10 more armor.
A/N, A/Me...you could use all the skills of your secondary class almost as well as if it was your primary, plus you get more base damage mitigation and access to very powerful physical attacks. It's very powerful, possibly overpowered. That's not completely true, Assassins have roughly 10-20 less energy than a caster class, they just have the same regen. And if you had a caster primary you would have something that helps your energy, like the ele, necro, or even ranger. The energy recovery you get from the assassin primary doesnt trigger nearly often enouph to be as good for pure energy as something like Soul Reaping or Expertise.
And it would be very hard to put a good amount of points into both your physicle attack skill AND spells, while still being worth anything.
A/N, A/Me...you could use all the skills of your secondary class almost as well as if it was your primary, plus you get more base damage mitigation and access to very powerful physical attacks. It's very powerful, possibly overpowered. That's not completely true, Assassins have roughly 10-20 less energy than a caster class, they just have the same regen. And if you had a caster primary you would have something that helps your energy, like the ele, necro, or even ranger. The energy recovery you get from the assassin primary doesnt trigger nearly often enouph to be as good for pure energy as something like Soul Reaping or Expertise.
And it would be very hard to put a good amount of points into both your physicle attack skill AND spells, while still being worth anything.
LordDeArnise
I want to see PvE Assassins myself. Still, assassins and ritualists are like rogues and druids...assassins' high attack, low def attributes, and the ritualists' spirit summoning and healing. There's still alot to learn regarding the classes and good builds, but right now, they look promising as good additions to a party.
Maiyn
Quote:
Originally Posted by fallot
Ritualists are extremely annoying and considerably powerful. I cant see a way to effectively shut them down either. Every single attribute is excellent and has great skills associated with it. I'm going to miss this class a lot after the event even though I've been playing with the Assassin more.
Kill the spirits, shutdown mes, aoe spells.

Detis Zan
I like the Assassin so far... but..
When I thought.. "Assassin" I thought rogues from the middle ages. When people were saying ninjas I thought "Dude it's the middle ages tehy can't look like...omg" And I saw it NINJAS...
Now I think they look cool but it doesn't fit well into the whole middle ages thing.. I mean all the character's face are asain and all the rits look like they came from some africa place (Remind you... the rits seem like they're on the same land as the assassins.)
I'm not racist or made.. It's funny to see an assassin sneaking around or rolling on the ground to sprint like in Naruto in a middle age era. =) But hey whatever works they're still cool.
Issues with Assassins...
Chain combos - Yeah it sucks major when you have three attacks that are a chain, but you can manage easily. The daggers attack faster than swords and axes.. Add frenzy to it and you'll do fine really or don't bother fighting one of those "Can't hit me" people.
Energy - Folks seriously use zealous daggers it helps A LOT while you're attacking and getting that extra energy per hit plus crit attacks you're always going to have 50% energy.
Assassins and they're evading. My assassin in pvp uses gladiator's defense and let me tell you how many times I killed other assassins that not only attack fast they miss a lot and die from my defense (And I make sure they don't mirror stance me)
There's tweaking needed for the assassin I think but then again I got 16 flawless wins in a row with a r/a a RT and I think another RT even though we did fight all kinds of groups. Even the same kind of groups as us. So no the assassins are not over powered nor are the RTs. Hit us with SS degen or knock down, etc we lose FAST. =P
Edit - Also one way to not lose a chain attack are to use more lead attacks (Like having two one as a back up to finish your combo)
When I thought.. "Assassin" I thought rogues from the middle ages. When people were saying ninjas I thought "Dude it's the middle ages tehy can't look like...omg" And I saw it NINJAS...
Now I think they look cool but it doesn't fit well into the whole middle ages thing.. I mean all the character's face are asain and all the rits look like they came from some africa place (Remind you... the rits seem like they're on the same land as the assassins.)
I'm not racist or made.. It's funny to see an assassin sneaking around or rolling on the ground to sprint like in Naruto in a middle age era. =) But hey whatever works they're still cool.
Issues with Assassins...
Chain combos - Yeah it sucks major when you have three attacks that are a chain, but you can manage easily. The daggers attack faster than swords and axes.. Add frenzy to it and you'll do fine really or don't bother fighting one of those "Can't hit me" people.
Energy - Folks seriously use zealous daggers it helps A LOT while you're attacking and getting that extra energy per hit plus crit attacks you're always going to have 50% energy.
Assassins and they're evading. My assassin in pvp uses gladiator's defense and let me tell you how many times I killed other assassins that not only attack fast they miss a lot and die from my defense (And I make sure they don't mirror stance me)
There's tweaking needed for the assassin I think but then again I got 16 flawless wins in a row with a r/a a RT and I think another RT even though we did fight all kinds of groups. Even the same kind of groups as us. So no the assassins are not over powered nor are the RTs. Hit us with SS degen or knock down, etc we lose FAST. =P
Edit - Also one way to not lose a chain attack are to use more lead attacks (Like having two one as a back up to finish your combo)
awesome sauce
Has anyone seen any good tombs or gvg builds for any of the new classes yet? If not I'll start a new thread cus ive thought of some good ones
Phades
Assasin skill set seems to be good as a secondary to aid in flag/relic runs. The primary skill set is not that effective for disruption and it doesnt really spike that hard either. It seems ok for pressure over time, but it dies really really easy compared to a warrior or a ranger. A air ele or warrior looks at it funny and the character just folds.
Ritualists seem to have alot of nice tricks, many of which i havent played with yet. Playing against it is rather annoying in general, especially the healer types as its a combination healing from many different sources instead of localized within one character only. This invaraibly casues a little bit of whack a mole on the spirits before players can be killed effectivly at times.
Ritualists seem to have alot of nice tricks, many of which i havent played with yet. Playing against it is rather annoying in general, especially the healer types as its a combination healing from many different sources instead of localized within one character only. This invaraibly casues a little bit of whack a mole on the spirits before players can be killed effectivly at times.
CKaz
Assassin, 4pips energy for a melee character? Odd.
Or some saying more like 'touch necro' with that kind of armor and mana then Ranger.. hmmm.
It's odd, I would have guessed it more of an adrenaline/build up model with some mana skills like the warr rather than all mana and click in order.
I think some of it works but 4pips regen and a skill that yields crits and energy and melee... seems to cover a lot of ground.
Ritualist - I don't think it's overpowered, it works to counter heavy fire in a particular area but doesnt travel well at all. Monks do.
Course it's a bit too early to say too much for anyone to say much about this
Or some saying more like 'touch necro' with that kind of armor and mana then Ranger.. hmmm.
It's odd, I would have guessed it more of an adrenaline/build up model with some mana skills like the warr rather than all mana and click in order.
I think some of it works but 4pips regen and a skill that yields crits and energy and melee... seems to cover a lot of ground.
Ritualist - I don't think it's overpowered, it works to counter heavy fire in a particular area but doesnt travel well at all. Monks do.
Course it's a bit too early to say too much for anyone to say much about this

Numa Pompilius
A/R is the new paladin. 5 conditions with one combo; a caster dead, a warrior useless, every 15 seconds. And damn hard to kill.
You'll be seeing a lot of A/Rs, it's *seriously* uber right now, basically a one-man spike-team.
The ritualist is OK, it's like a specialist monk. I've at present no problems with ritualists, except that their more effective healing/protection means matches drag on for ever.
You'll be seeing a lot of A/Rs, it's *seriously* uber right now, basically a one-man spike-team.
The ritualist is OK, it's like a specialist monk. I've at present no problems with ritualists, except that their more effective healing/protection means matches drag on for ever.
chrislee149
NOTE: I only used the preset templates, and didn't buy any new skills.
Assasin - I played A/W and R/A
Well, they seem to be able to take down unprepared enemies really well. I don't really like that combos pretty much mean that all skills are blocked out at one time (and if they're not, there's not much point, as you need to use one to use the other). The transportation skills seem interesting - only tried Shadow Step. Didn't find it that useful, but then again, I didn't really think about it that much. However, I kept dieing from lack of decent healing skills. While I was able to evade many melee attacks, hexes were devestating. Still, it's good for things like Kill Count, since I can take down about 3 people before dieing, if I'm lucky.
Ritualist - I played Rt/Mo
I really like this class. I used it only for healing, and I have to say, I think it does the job much better than a Monk. Of course, I used a Monk seccondary anyway. It kept my allies alive really well, until the opposing team suddenly noticed their opponents' HP jumping up about 150 HP at a time. Then they run after me. Ritualist dies. Seems to be best for healing others, and not yourself. I'm thinking a W/Rt healer would be great - Ritualist with armor. Then again, maybe that's just me.
Overall: I enjoyed playing these new classes, although I found them lacking in the defense area. With a few decent healers, this wouldn't be a problem. Except that means taking away a few good attacks for a few decent healers.
Assasin - I played A/W and R/A
Well, they seem to be able to take down unprepared enemies really well. I don't really like that combos pretty much mean that all skills are blocked out at one time (and if they're not, there's not much point, as you need to use one to use the other). The transportation skills seem interesting - only tried Shadow Step. Didn't find it that useful, but then again, I didn't really think about it that much. However, I kept dieing from lack of decent healing skills. While I was able to evade many melee attacks, hexes were devestating. Still, it's good for things like Kill Count, since I can take down about 3 people before dieing, if I'm lucky.
Ritualist - I played Rt/Mo
I really like this class. I used it only for healing, and I have to say, I think it does the job much better than a Monk. Of course, I used a Monk seccondary anyway. It kept my allies alive really well, until the opposing team suddenly noticed their opponents' HP jumping up about 150 HP at a time. Then they run after me. Ritualist dies. Seems to be best for healing others, and not yourself. I'm thinking a W/Rt healer would be great - Ritualist with armor. Then again, maybe that's just me.
Overall: I enjoyed playing these new classes, although I found them lacking in the defense area. With a few decent healers, this wouldn't be a problem. Except that means taking away a few good attacks for a few decent healers.
Hailfall
I think the Ritualists look like Gypsies (especially the female ones).. And the assasin runs a bit.. weird..
But besides that.. I like playing an assasin more then an ritualist..
But besides that.. I like playing an assasin more then an ritualist..
Goonter
I know its to early but Im going to make a few predictions.
Rituals will find there usefulness and fire elementist will find that they are wonderful counters to them.
Assassins will find themselves great in one on one confrontations but will be less usefull fighting in larger teams of other assassins.
In a matter of time teams that dont split will bring one monk and start looking like:
Fighter (warrior, elementist, ranger, assassin)
Fighter
Fighter
Disabler (mes, nec)
Disabler
Healer (monk)
Ritualist
Flagrunner (ranger or assasin)
Teams that do split will proably stay away from ritualist.
If flagstand standoffs become the common stratigic point of winning combat, teams will have lots of ritualist to make a mobile base with offensive/defensive properities.
Im sure there is a lot of stuff I dont see now. But after fiddling around with them, this looks like there obvious strenghs, weakness and roles in thier teams.
Rituals will find there usefulness and fire elementist will find that they are wonderful counters to them.
Assassins will find themselves great in one on one confrontations but will be less usefull fighting in larger teams of other assassins.
In a matter of time teams that dont split will bring one monk and start looking like:
Fighter (warrior, elementist, ranger, assassin)
Fighter
Fighter
Disabler (mes, nec)
Disabler
Healer (monk)
Ritualist
Flagrunner (ranger or assasin)
Teams that do split will proably stay away from ritualist.
If flagstand standoffs become the common stratigic point of winning combat, teams will have lots of ritualist to make a mobile base with offensive/defensive properities.
Im sure there is a lot of stuff I dont see now. But after fiddling around with them, this looks like there obvious strenghs, weakness and roles in thier teams.