What do you think of GW faction
Qual
As you may have notice, the latest update gave us a preview of Guild Wars Factions, I spend the most of yesterday checking it out. And I must say, damn this sucks! The whole thing about Player Vs. Bots/npc is just stupid, and you get faction for it! Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
zidane888
I think your wrong.
Tuoba Hturt Eht
I think you (Qual) are very wrong as well.
The new 'training arenas' are just perfect for new players who are unfamiliar to Player versus Player combat.
The new 'training arenas' are just perfect for new players who are unfamiliar to Player versus Player combat.
BBoy_Manchild
Quote:
Originally Posted by Qual
Now every newb can create uber pvp chars...
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but really, easy faction from killing bots will let newbs get up-to-par with other players in terms of skills and weapon mod unlocking. me and i bet hundred of thousands of PvP players have had everything unlocked a long time ago
TimberOwl
If you don't like the new area then just don't go there. But yet this is only a taster of whats to come, i believe there will be hundreds of tweaks to factions just as there were for the original GW when it was first released. Now that doesn't mean that the tweaks will be in our favor, many of them won't but all im saying is don't judge the new expansion before you've really experienced what it has to offer. I also have my concerns about the update, but they are minor, and im rather happy with the new area, and would be willing to explore it with an open mind and see what it has to offer before dishing out the dirt.
fiery
i agree training grounds are great for those PVE charcaters just coming out getting ready for a GVG and Tombs battle.
funbun
I'm always amazed at how after weeks of advertising and promoting ppl still miss the point.
The responses are right this is for ppl like me who have a lot of PvE experience, but need to learn the basics of PvP combat. This is a great trainging tool. This is the new Pre searing PvP. And this is a preview of what is to come.
The responses are right this is for ppl like me who have a lot of PvE experience, but need to learn the basics of PvP combat. This is a great trainging tool. This is the new Pre searing PvP. And this is a preview of what is to come.
Robos Stavanis
Quote:
Originally Posted by Qual
As you may have notice, the latest update gave us a preview of Guild Wars Factions, I spend the most of yesterday checking it out. And I must say, damn this sucks! The whole thing about Player Vs. Bots/npc is just stupid, and you get faction for it! Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
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xxSilhouette
I definatly dont think it sucks...and I'm going to agree with Robos, it is a good way to understand PVP a little better.
Keyote
Factions is the expansion, not the preview weekend.
Have I seen anything that makes me want to buy the expansion? Not at all. But this doesn't have everything factions will have.
Have I seen anything that makes me want to buy the expansion? Not at all. But this doesn't have everything factions will have.
The Acolyte
I enjoyed it, counter to the OP. Nothing personal...like other things in life, it's just taste. On a side note, I must admit I was surprised about the amount of faction a person can get in p vs npc. I farmed some faction on the first challenge, which i easily did with my 55 monk and npcs, to see how long I could keep collecting faction. It looks like it is indefinite. This is definitely going to need to be resolved by Anet in my opinion.
Conceptually and in layout/design, I love it. Can't wait for the whole thing to be available.
The Acolyte
Conceptually and in layout/design, I love it. Can't wait for the whole thing to be available.
The Acolyte
Keyote
Is faction even an issue?
I've only been doing pvp for a few days and I've already unlocked everything I need through random arena even before the npc pvp. It takes 2 days to level up a pve character and unlock all the skills you want, so faction is quite pointless.
I've only been doing pvp for a few days and I've already unlocked everything I need through random arena even before the npc pvp. It takes 2 days to level up a pve character and unlock all the skills you want, so faction is quite pointless.
The Acolyte
Quote:
Originally Posted by Keyote
Is faction even an issue?
I've only been doing pvp for a few days and I've already unlocked everything I need through random arena even before the npc pvp. It takes 2 days to level up a pve character and unlock all the skills you want, so faction is quite pointless. |
Maybe you feel that you're char is "ok" with the quick skills you can unlock. But me personally, I'm trying to unlock everything so all of my options are open. By farming faction, it makes it very easy to unlock all items (at 25 faction a pop, with bonus faction for flawless, which is seriously easy with a 55 monk). I farmed faction for about an hour and gained about 5k+ of faction.
The Acolyte
Keyote
Theres no reason at all you'd need ebay to unlock the skills you need and most of the runes. Anything thats expensive to buy can be bought with faction, and faction is extremely easy to make in pvp.
I haven't unlocked everything there is, but I have unlocked everything I need to use and things that would cost a lot in pve. I'm already using it for things I'll probably never need just because I may as well do something with it.
I haven't unlocked everything there is, but I have unlocked everything I need to use and things that would cost a lot in pve. I'm already using it for things I'll probably never need just because I may as well do something with it.
Seissor
Quote:
Originally Posted by Qual
As you may have notice, the latest update gave us a preview of Guild Wars Factions, I spend the most of yesterday checking it out. And I must say, damn this sucks! The whole thing about Player Vs. Bots/npc is just stupid, and you get faction for it! Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
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cynhounds
I've only had PvE characters so far, my ventures into PvP being somewhat--shall we say--sucky, so for me, the training venues are a godsend. I never played any online games before GW, so I truly was completely clueless about PvP.
I spent sometime in the practice area yesterday after work, and had a blast. I now have a better handle on what's required.
Maybe there's a tad of insecurity about people not liking the idea, if you think a little practice is going to make the players you can defeat so good that they'll be able to defeat YOU, sure you're not going to like it.
I spent sometime in the practice area yesterday after work, and had a blast. I now have a better handle on what's required.
Maybe there's a tad of insecurity about people not liking the idea, if you think a little practice is going to make the players you can defeat so good that they'll be able to defeat YOU, sure you're not going to like it.
MarkyX
Been many months since I played guild wars. Quake 4 eating my time, Dystopia is eating my time, and so is my job.
So I heard about this new thing called Factions that recently gave a sneak peek today to an old GW buddy of mine. I downloaded and see for myself.
Wasn't really too fond with the interface, but it's probably because I'm so used to the old one anyways. Still, I can see it being much more helpful to new players of the game then old, and they are trying to gain an audience.
I really liked the pseudo-tutorial in the beginning, and I finally GET to see what the area those 'ranges' mean on the skill description. Again, much more helpful to newbs. It even talks about body blocking!
The new classes are freaking great also. Assassin is pretty much the uber melee class, however they can be countered easier (if not more easier) then warriors. To be honest, if you want to deal an insane amount of damage as a melee opponent, I really don't see the point of being a warrior now. They don't need to build up ald either.
The ritualist is a really unique class that seems to be 'master of all trades' in terms of casting, somewhat similar to the ranger. The weapon spells are a nice touch and the spirits can really determine the battlefield. The +3 health regen is a huge plus on any team, especially with condition spammrs like bleeding or poisoning.
My only problem is...well, go to the 'new tombs' area and see for yourself. NOTHING has changed at all. I still see spamming for IWAY or spirits, and no one takes an assassin (ritualsits are taken because they do healing). It really sucks because we have two new classes, one being really sick at melee, and the other healing in a different style, but they still won't be taken because it isn't flavor of the month.
I would've been back into GW in a major way and bought the expansions, if it weren't for the flavor of the months. Looking at the chat, ti's almost the same exact thing as months ago, only with a different area. Not many people are taking assassin unless it is a random pug.
I'm really interested in this, but as usual, it's not the game that's the problem, it's the players.
So I heard about this new thing called Factions that recently gave a sneak peek today to an old GW buddy of mine. I downloaded and see for myself.
Wasn't really too fond with the interface, but it's probably because I'm so used to the old one anyways. Still, I can see it being much more helpful to new players of the game then old, and they are trying to gain an audience.
I really liked the pseudo-tutorial in the beginning, and I finally GET to see what the area those 'ranges' mean on the skill description. Again, much more helpful to newbs. It even talks about body blocking!
The new classes are freaking great also. Assassin is pretty much the uber melee class, however they can be countered easier (if not more easier) then warriors. To be honest, if you want to deal an insane amount of damage as a melee opponent, I really don't see the point of being a warrior now. They don't need to build up ald either.
The ritualist is a really unique class that seems to be 'master of all trades' in terms of casting, somewhat similar to the ranger. The weapon spells are a nice touch and the spirits can really determine the battlefield. The +3 health regen is a huge plus on any team, especially with condition spammrs like bleeding or poisoning.
My only problem is...well, go to the 'new tombs' area and see for yourself. NOTHING has changed at all. I still see spamming for IWAY or spirits, and no one takes an assassin (ritualsits are taken because they do healing). It really sucks because we have two new classes, one being really sick at melee, and the other healing in a different style, but they still won't be taken because it isn't flavor of the month.
I would've been back into GW in a major way and bought the expansions, if it weren't for the flavor of the months. Looking at the chat, ti's almost the same exact thing as months ago, only with a different area. Not many people are taking assassin unless it is a random pug.
I'm really interested in this, but as usual, it's not the game that's the problem, it's the players.
Teh Azman
Quote:
Originally Posted by MarkyX
it's not the game that's the problem, it's the players.
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Quoted for truth. I've realized there wouldn't be a need for nerfing if there wasn't the damn FOTM, if people ACTUALLY had willingness to try new things, then instead of "balance" we'd just have a bunch of really cool builds to fool around with til we got around to making our own.
Keyote
Well, theres not much to get excited about with the preview. PvP training, 2 new classes to try. Thats it. Hopefully the expansion will have a lot more to offer.
Mahanaxar
Assassins=new wammos
9 assassins out of 10 are complete morons: they rush miles away from the monk, dont ress and use pathetic builds.
There are good assassins out there, but the absolute majority of them are idiot.
9 assassins out of 10 are complete morons: they rush miles away from the monk, dont ress and use pathetic builds.
There are good assassins out there, but the absolute majority of them are idiot.
Therlun
Quote:
Originally Posted by Mahanaxar
There are good assassins out there, but the absolute majority of them are idiot.
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While im the first to agree that a big part of the GW players is dumb as bread even the best player cant make a killing/casting machine out of a few skills with a class he never played with.
schutz
why are assassins new warriors, 1 on 1 warriors completely destroy them 90% of the time, but assassins have some real nice combos for weaker AL units
Keyote
I blame the class as much (or more) as the people playing it. None of the ones I've come across have been much of a threat.
duverga
Quote:
Originally Posted by MarkyX
My only problem is...well, go to the 'new tombs' area and see for yourself. NOTHING has changed at all. I still see spamming for IWAY or spirits, and no one takes an assassin (ritualsits are taken because they do healing). It really sucks because we have two new classes, one being really sick at melee, and the other healing in a different style, but they still won't be taken because it isn't flavor of the month.
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drowningfish999
In refrence to the free faciton from PvNPC, you only get it for the first 5 trial battles, and the first 20 or so elite, after that you won't ever get anymore.
Arcador
Change is good, but most of the time change is not wellcomed at all.
Anyway - I like factions so far, a little tweaking and it will be very cool expansion. Don't forget we still have not seen the faction territory wars.
Anyway - I like factions so far, a little tweaking and it will be very cool expansion. Don't forget we still have not seen the faction territory wars.
Lord Iowerth
Quote:
Originally Posted by Therlun
I think a good part of that will be lacking experience with the class and locked skills...
While im the first to agree that a big part of the GW players is dumb as bread even the best player cant make a killing/casting machine out of a few skills with a class he never played with. |
And on a funny note, last night in RANDOM ARENA I might add:
John Doe Assassin: "Experienced asassin LFG"
Pyrrhus
Firstly the pvp "training" thing is very good. It not only warms previous PvE to PvP but it also helps people wo are trying out factions without any previous experience of GW. Getting faction from it is irrelevant as IWAY builds give free faction. I think, Qual, that you're insecure about newer players coming along and loving factions and eventually become really good at PvP. As for anyone worried about the amunt of content in factions it was stated by Anet that it will be about double the size of the core game.
Loviatar
Quote:
Originally Posted by Qual
Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
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i think you are an elitest insecure jerk.
lets make it as hard on the n00bs as posible and keep them out.
as i have said before the very worst advertisement for pvp newbies are the *so called* elite pvp players who will not cut a newcomer one inch of slack
be perfect or get out
Markaedw
Actually I think of the assasin as a ranger with melee protection and skills.
BellyFlop
I think PvE whould be Better.
Now wait i guess i need to buy that one .
its all Good (thumbs uP)
Now wait i guess i need to buy that one .
its all Good (thumbs uP)
Markaedw
As a PvEr, I found the training ground very helpfull for moving into PvP, but someone remind never enroll in conditions training
MarkyX
Quote:
Originally Posted by duverga
The new classes have been available for a few hours, many players are still at work/school, and very few people have more than a few skills for them unlocked. And you're annoyed that people aren't already publically recruiting for them in their Tombs builds? Good grief. Try having just a little more patience...
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Doesn't anyone else find it stupid that after so many months, the gameplay is still the same, even with the expansion out?
Keyote
Quote:
Originally Posted by Lord Iowerth
Quoted for truth. I mean honestly, folks: do you expect people to be really good at a class the first time they try it? How did you do with your first PvP build *EVER* in a new class?
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Ioa Kamakamaka
I like playing PvE, never got into PvP. Tried a couple of training arenas and found the gameplay lackluster for me. I enjoy the exploration of the environment, finding neet stuff and the sense of accomplishment I get from PvE. All I got from PvP was a lot of frustration.
This new area does make it easier for me to get a grip on the PvP gameplay. I still am not interested in that aspect as much, however it might be fun to experiment with.
It seems that the biggest problem with PvP, for me, is that I do not belong to a large guild with regular players. So I end up going it alone a lot, joining pickup groups and, as of late, farming. PvP requires alot more cohesion within the group, which is almost always lacking in pick-up groups.
Regarding the new update, I like the new front end and other graphics updates. Still not sold on PvP. Disappointed about lack of apperant content for PvE enthusiasts. Hopeful that this preview is a very small part of a larger and more robust Chapter 2.
This new area does make it easier for me to get a grip on the PvP gameplay. I still am not interested in that aspect as much, however it might be fun to experiment with.
It seems that the biggest problem with PvP, for me, is that I do not belong to a large guild with regular players. So I end up going it alone a lot, joining pickup groups and, as of late, farming. PvP requires alot more cohesion within the group, which is almost always lacking in pick-up groups.
Regarding the new update, I like the new front end and other graphics updates. Still not sold on PvP. Disappointed about lack of apperant content for PvE enthusiasts. Hopeful that this preview is a very small part of a larger and more robust Chapter 2.
Andy_M
I tried a bit of the training stuff, agree with the poster above. Got some faction I'll never use. However I can see the point of the different aspects of the training. It's just not for me to be honest. It's great for the people who want to have a go at pvp though. Sorry I tend to fall asleep whenever anyone mentions SS or IWA......zzzzzzzzz
LouAl
I like Factions so far... haven't tried everything yet, and I didn't even know the new profs. were available.
I really like how, for the most part, Anet cleaned up the graphics and made everything look a little clearer and more substantial. The whole game just looks better. One small detail seems to flow against this. The little arrows telling you whether something is an enchantment or hex...great to help new players get the feel of it, but I feel it cheapens the look and goes against an otherwise drastically improved appearance (an appearance which was already quite great). Hopefully it will make new players better, faster and then Anet can drop it...
I really like how, for the most part, Anet cleaned up the graphics and made everything look a little clearer and more substantial. The whole game just looks better. One small detail seems to flow against this. The little arrows telling you whether something is an enchantment or hex...great to help new players get the feel of it, but I feel it cheapens the look and goes against an otherwise drastically improved appearance (an appearance which was already quite great). Hopefully it will make new players better, faster and then Anet can drop it...
duverga
Quote:
Originally Posted by MarkyX
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you, if I bought a game, I expect to play what is available to me.
Doesn't anyone else find it stupid that after so many months, the gameplay is still the same, even with the expansion out? |
Loviatar
Quote:
Originally Posted by MarkyX
Doesn't anyone else find it stupid that after so many months, the gameplay is still the same, even with the expansion out? |
guess what?
IT IS NOT OUT YET SO WHAT WERE YOU EXPECTING?
Markaedw
Quote:
Originally Posted by Keyote
True, but surely people are at least getting the hang of it by now? It's really not that hard to learn a new class. I've yet to see a single assasin that isn't just an easy kill.
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IMO the assasin is for more advanced players, to use the skill chain you have to be used to the combat style.
First off the assasin has the same armor rating as a ranger. So playing as a ranger, I do everything I can to kill before they get to me, I trap, I pin down, I interupt, so that by the time they do get to me a few hits and they are out. For me the assasin jumps in, hits, and jumps out, so I would play like that. Jump in when the target is down or jump past the fight to the caster. A/R savage shot, jump in for the slice and dice. Repeat. I haven't had a lot of time to play the assasin, so this is all in theory.
I would preffer an A/R build, although jumping to a better position for a R/A build would be good.