What do you think of GW faction

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

As you may have notice, the latest update gave us a preview of Guild Wars Factions, I spend the most of yesterday checking it out. And I must say, damn this sucks! The whole thing about Player Vs. Bots/npc is just stupid, and you get faction for it! Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?

zidane888

zidane888

Core Guru

Join Date: Feb 2005

Seattle WA

[Oops]

W/R

I think your wrong.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I think you (Qual) are very wrong as well.

The new 'training arenas' are just perfect for new players who are unfamiliar to Player versus Player combat.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

Quote:
Originally Posted by Qual
Now every newb can create uber pvp chars...
where do i go to unlock these uber pvp skills and weapon mods, i have been playing for 7 months and never ran across such things.... but then again this might be the secret of all the top guilds :P.
but really, easy faction from killing bots will let newbs get up-to-par with other players in terms of skills and weapon mod unlocking. me and i bet hundred of thousands of PvP players have had everything unlocked a long time ago

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

If you don't like the new area then just don't go there. But yet this is only a taster of whats to come, i believe there will be hundreds of tweaks to factions just as there were for the original GW when it was first released. Now that doesn't mean that the tweaks will be in our favor, many of them won't but all im saying is don't judge the new expansion before you've really experienced what it has to offer. I also have my concerns about the update, but they are minor, and im rather happy with the new area, and would be willing to explore it with an open mind and see what it has to offer before dishing out the dirt.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

i agree training grounds are great for those PVE charcaters just coming out getting ready for a GVG and Tombs battle.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

I'm always amazed at how after weeks of advertising and promoting ppl still miss the point.

The responses are right this is for ppl like me who have a lot of PvE experience, but need to learn the basics of PvP combat. This is a great trainging tool. This is the new Pre searing PvP. And this is a preview of what is to come.

Robos Stavanis

Robos Stavanis

Frost Gate Guardian

Join Date: Apr 2005

Indianapolis, In.

Order of the Setting Sun

Quote:
Originally Posted by Qual
As you may have notice, the latest update gave us a preview of Guild Wars Factions, I spend the most of yesterday checking it out. And I must say, damn this sucks! The whole thing about Player Vs. Bots/npc is just stupid, and you get faction for it! Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
I believe that you may not have thought this through. With it set this way, those that may not have given PVP a chance get to work their way through content, and perhaps gain a better understanding of how PVP works.

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

I definatly dont think it sucks...and I'm going to agree with Robos, it is a good way to understand PVP a little better.

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Factions is the expansion, not the preview weekend.

Have I seen anything that makes me want to buy the expansion? Not at all. But this doesn't have everything factions will have.

The Acolyte

The Acolyte

Lion's Arch Merchant

Join Date: Nov 2005

Seekers of Justice ~ SoJ

I enjoyed it, counter to the OP. Nothing personal...like other things in life, it's just taste. On a side note, I must admit I was surprised about the amount of faction a person can get in p vs npc. I farmed some faction on the first challenge, which i easily did with my 55 monk and npcs, to see how long I could keep collecting faction. It looks like it is indefinite. This is definitely going to need to be resolved by Anet in my opinion.

Conceptually and in layout/design, I love it. Can't wait for the whole thing to be available.

The Acolyte

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Is faction even an issue?

I've only been doing pvp for a few days and I've already unlocked everything I need through random arena even before the npc pvp. It takes 2 days to level up a pve character and unlock all the skills you want, so faction is quite pointless.

The Acolyte

The Acolyte

Lion's Arch Merchant

Join Date: Nov 2005

Seekers of Justice ~ SoJ

Quote:
Originally Posted by Keyote
Is faction even an issue?

I've only been doing pvp for a few days and I've already unlocked everything I need through random arena even before the npc pvp. It takes 2 days to level up a pve character and unlock all the skills you want, so faction is quite pointless.
Umm....unless you're purchasing money from ebay, this is absolutely not true. I have hundreds of hours in the game and I still haven't unlocked everything there is. Even with unlimited money, there are items that take just blind luck to find to unlock (such as weapon mods, which you'd have to buy off of someone unident and hope that it's the item you're looking for).

Maybe you feel that you're char is "ok" with the quick skills you can unlock. But me personally, I'm trying to unlock everything so all of my options are open. By farming faction, it makes it very easy to unlock all items (at 25 faction a pop, with bonus faction for flawless, which is seriously easy with a 55 monk). I farmed faction for about an hour and gained about 5k+ of faction.

The Acolyte

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Theres no reason at all you'd need ebay to unlock the skills you need and most of the runes. Anything thats expensive to buy can be bought with faction, and faction is extremely easy to make in pvp.

I haven't unlocked everything there is, but I have unlocked everything I need to use and things that would cost a lot in pve. I'm already using it for things I'll probably never need just because I may as well do something with it.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Quote:
Originally Posted by Qual
As you may have notice, the latest update gave us a preview of Guild Wars Factions, I spend the most of yesterday checking it out. And I must say, damn this sucks! The whole thing about Player Vs. Bots/npc is just stupid, and you get faction for it! Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
When the isles where 1st released, yes bots yielded fame. But when the assassin/rit classes rolled out with the next update, this was removed. Bots do not offer fame anymore.

cynhounds

cynhounds

Academy Page

Join Date: Jun 2005

Sweet Hillsides

Dragons Family (DF)

R/Mo

I've only had PvE characters so far, my ventures into PvP being somewhat--shall we say--sucky, so for me, the training venues are a godsend. I never played any online games before GW, so I truly was completely clueless about PvP.

I spent sometime in the practice area yesterday after work, and had a blast. I now have a better handle on what's required.

Maybe there's a tad of insecurity about people not liking the idea, if you think a little practice is going to make the players you can defeat so good that they'll be able to defeat YOU, sure you're not going to like it.

MarkyX

Frost Gate Guardian

Join Date: Jul 2005

Been many months since I played guild wars. Quake 4 eating my time, Dystopia is eating my time, and so is my job.

So I heard about this new thing called Factions that recently gave a sneak peek today to an old GW buddy of mine. I downloaded and see for myself.

Wasn't really too fond with the interface, but it's probably because I'm so used to the old one anyways. Still, I can see it being much more helpful to new players of the game then old, and they are trying to gain an audience.

I really liked the pseudo-tutorial in the beginning, and I finally GET to see what the area those 'ranges' mean on the skill description. Again, much more helpful to newbs. It even talks about body blocking!

The new classes are freaking great also. Assassin is pretty much the uber melee class, however they can be countered easier (if not more easier) then warriors. To be honest, if you want to deal an insane amount of damage as a melee opponent, I really don't see the point of being a warrior now. They don't need to build up ald either.

The ritualist is a really unique class that seems to be 'master of all trades' in terms of casting, somewhat similar to the ranger. The weapon spells are a nice touch and the spirits can really determine the battlefield. The +3 health regen is a huge plus on any team, especially with condition spammrs like bleeding or poisoning.

My only problem is...well, go to the 'new tombs' area and see for yourself. NOTHING has changed at all. I still see spamming for IWAY or spirits, and no one takes an assassin (ritualsits are taken because they do healing). It really sucks because we have two new classes, one being really sick at melee, and the other healing in a different style, but they still won't be taken because it isn't flavor of the month.

I would've been back into GW in a major way and bought the expansions, if it weren't for the flavor of the months. Looking at the chat, ti's almost the same exact thing as months ago, only with a different area. Not many people are taking assassin unless it is a random pug.

I'm really interested in this, but as usual, it's not the game that's the problem, it's the players.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Quote:
Originally Posted by MarkyX
it's not the game that's the problem, it's the players.

Quoted for truth. I've realized there wouldn't be a need for nerfing if there wasn't the damn FOTM, if people ACTUALLY had willingness to try new things, then instead of "balance" we'd just have a bunch of really cool builds to fool around with til we got around to making our own.

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Well, theres not much to get excited about with the preview. PvP training, 2 new classes to try. Thats it. Hopefully the expansion will have a lot more to offer.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Assassins=new wammos

9 assassins out of 10 are complete morons: they rush miles away from the monk, dont ress and use pathetic builds.

There are good assassins out there, but the absolute majority of them are idiot.

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Mahanaxar
There are good assassins out there, but the absolute majority of them are idiot.
I think a good part of that will be lacking experience with the class and locked skills...

While im the first to agree that a big part of the GW players is dumb as bread even the best player cant make a killing/casting machine out of a few skills with a class he never played with.

schutz

schutz

Banned

Join Date: Jul 2005

wales

W/Me

why are assassins new warriors, 1 on 1 warriors completely destroy them 90% of the time, but assassins have some real nice combos for weaker AL units

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

I blame the class as much (or more) as the people playing it. None of the ones I've come across have been much of a threat.

duverga

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by MarkyX
My only problem is...well, go to the 'new tombs' area and see for yourself. NOTHING has changed at all. I still see spamming for IWAY or spirits, and no one takes an assassin (ritualsits are taken because they do healing). It really sucks because we have two new classes, one being really sick at melee, and the other healing in a different style, but they still won't be taken because it isn't flavor of the month.
The new classes have been available for a few hours, many players are still at work/school, and very few people have more than a few skills for them unlocked. And you're annoyed that people aren't already publically recruiting for them in their Tombs builds? Good grief. Try having just a little more patience...

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

In refrence to the free faciton from PvNPC, you only get it for the first 5 trial battles, and the first 20 or so elite, after that you won't ever get anymore.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Change is good, but most of the time change is not wellcomed at all.

Anyway - I like factions so far, a little tweaking and it will be very cool expansion. Don't forget we still have not seen the faction territory wars.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Quote:
Originally Posted by Therlun
I think a good part of that will be lacking experience with the class and locked skills...

While im the first to agree that a big part of the GW players is dumb as bread even the best player cant make a killing/casting machine out of a few skills with a class he never played with.
Quoted for truth. I mean honestly, folks: do you expect people to be really good at a class the first time they try it? How did you do with your first PvP build *EVER* in a new class?

And on a funny note, last night in RANDOM ARENA I might add:

John Doe Assassin: "Experienced asassin LFG"

Pyrrhus

Pyrrhus

Academy Page

Join Date: Nov 2005

Alba Longa

The Peoples Front of Tyria

E/Mo

Firstly the pvp "training" thing is very good. It not only warms previous PvE to PvP but it also helps people wo are trying out factions without any previous experience of GW. Getting faction from it is irrelevant as IWAY builds give free faction. I think, Qual, that you're insecure about newer players coming along and loving factions and eventually become really good at PvP. As for anyone worried about the amunt of content in factions it was stated by Anet that it will be about double the size of the core game.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Qual
Now every newb can create uber pvp chars... Things as faction and fame should be for the high skilled PvP player only(as it was before). Well that it's just what I think, what do you guys think ?
since you asked...........

i think you are an elitest insecure jerk.

lets make it as hard on the n00bs as posible and keep them out.

as i have said before the very worst advertisement for pvp newbies are the *so called* elite pvp players who will not cut a newcomer one inch of slack

be perfect or get out

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Actually I think of the assasin as a ranger with melee protection and skills.

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

I think PvE whould be Better.

Now wait i guess i need to buy that one .

its all Good (thumbs uP)

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

As a PvEr, I found the training ground very helpfull for moving into PvP, but someone remind never enroll in conditions training

MarkyX

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by duverga
The new classes have been available for a few hours, many players are still at work/school, and very few people have more than a few skills for them unlocked. And you're annoyed that people aren't already publically recruiting for them in their Tombs builds? Good grief. Try having just a little more patience...
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you, if I bought a game, I expect to play what is available to me.

Doesn't anyone else find it stupid that after so many months, the gameplay is still the same, even with the expansion out?

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Lord Iowerth
Quoted for truth. I mean honestly, folks: do you expect people to be really good at a class the first time they try it? How did you do with your first PvP build *EVER* in a new class?
True, but surely people are at least getting the hang of it by now? It's really not that hard to learn a new class. I've yet to see a single assasin that isn't just an easy kill.

Ioa Kamakamaka

Ioa Kamakamaka

Ascalonian Squire

Join Date: Dec 2005

Big Kahuna

E/Me

I like playing PvE, never got into PvP. Tried a couple of training arenas and found the gameplay lackluster for me. I enjoy the exploration of the environment, finding neet stuff and the sense of accomplishment I get from PvE. All I got from PvP was a lot of frustration.

This new area does make it easier for me to get a grip on the PvP gameplay. I still am not interested in that aspect as much, however it might be fun to experiment with.

It seems that the biggest problem with PvP, for me, is that I do not belong to a large guild with regular players. So I end up going it alone a lot, joining pickup groups and, as of late, farming. PvP requires alot more cohesion within the group, which is almost always lacking in pick-up groups.

Regarding the new update, I like the new front end and other graphics updates. Still not sold on PvP. Disappointed about lack of apperant content for PvE enthusiasts. Hopeful that this preview is a very small part of a larger and more robust Chapter 2.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

I tried a bit of the training stuff, agree with the poster above. Got some faction I'll never use. However I can see the point of the different aspects of the training. It's just not for me to be honest. It's great for the people who want to have a go at pvp though. Sorry I tend to fall asleep whenever anyone mentions SS or IWA......zzzzzzzzz

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I like Factions so far... haven't tried everything yet, and I didn't even know the new profs. were available.

I really like how, for the most part, Anet cleaned up the graphics and made everything look a little clearer and more substantial. The whole game just looks better. One small detail seems to flow against this. The little arrows telling you whether something is an enchantment or hex...great to help new players get the feel of it, but I feel it cheapens the look and goes against an otherwise drastically improved appearance (an appearance which was already quite great). Hopefully it will make new players better, faster and then Anet can drop it...

duverga

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by MarkyX
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you, if I bought a game, I expect to play what is available to me.

Doesn't anyone else find it stupid that after so many months, the gameplay is still the same, even with the expansion out?
The expansion isn't out. Those of us who aren't living in your delusional little world understand that this is just a preview, a chance for us to play part of the forthcoming expansion.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by MarkyX

Doesn't anyone else find it stupid that after so many months, the gameplay is still the same, even with the expansion out?
do you have a secret source to buy chapter 2 that nobody else has?

guess what?

IT IS NOT OUT YET SO WHAT WERE YOU EXPECTING?

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by Keyote
True, but surely people are at least getting the hang of it by now? It's really not that hard to learn a new class. I've yet to see a single assasin that isn't just an easy kill.
The biggest reason is the A/W build sucks, that more than anything else will turn off new players. Dieing a lot takes the fun out of any game. The assasin or ritual in a pre sear PvE enviorment would be a better add than the current PvP.

IMO the assasin is for more advanced players, to use the skill chain you have to be used to the combat style.

First off the assasin has the same armor rating as a ranger. So playing as a ranger, I do everything I can to kill before they get to me, I trap, I pin down, I interupt, so that by the time they do get to me a few hits and they are out. For me the assasin jumps in, hits, and jumps out, so I would play like that. Jump in when the target is down or jump past the fight to the caster. A/R savage shot, jump in for the slice and dice. Repeat. I haven't had a lot of time to play the assasin, so this is all in theory.

I would preffer an A/R build, although jumping to a better position for a R/A build would be good.