Gale thoughts
Renegade ++RIP++
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And no the first time I saw it, i was like whee this is going to be fun to keep a monk or any spellcaster, even that annoying mesmer down on his ass and death before he can say pwowned. I tried to combine it first with a hammerwarrior, but its damageoutput was still not fast enough in my view. Then i went along with an eviscerate build and I saw things dropping before they could do a thing.
Although I used it more on my air ele purely as a defensive skill, for which if not used excessively wasn't to much of a burden on my 80+ energy.
Schorny
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Originally Posted by sun is in us
If you want to be perma-exhausted and continually keep yourself between 0 and 5 energy in the pool, that's anyone's choice.
but it _should_ be a drawback, something you don't like, right?
the problem is that warriors don't care about it. it just is no drawback for them... and _that_ is a problem.
the problem is that warriors don't care about it. it just is no drawback for them... and _that_ is a problem.
Elizam Etherfury
There is an incredibly easy fix for this but it would take changing the skill itself.
Scaling KD.
5 Air to have 1 sec KD from gale (anything less has 50% failure with success only being 1 second), 8 air for 2 seconds, 12 air for 3 seconds. Energy cost, 10.
What this does is quite simple, for warriors who invest 9 in air to use a focus this would force them to use a superior Air Rune in order to be able to gale for 3 seconds. 10 energy would cause them to gale much less often.
Now elementalists who use 5 in air for gale when they ARE NOT aeromancers will b**** and moan but honestly, the design of this skill should be focus'd more on an aeromancer. A 3 second guaranteed Knockdown is not something to take lightly in this game when every other KD is not as easy to pull off and the Knockdown is for far less time.
That's just my 2 cents.
And whether you believe I'm right or wrong, I have a strong feeling that this is how the skill will be changed.
Scaling KD.
5 Air to have 1 sec KD from gale (anything less has 50% failure with success only being 1 second), 8 air for 2 seconds, 12 air for 3 seconds. Energy cost, 10.
What this does is quite simple, for warriors who invest 9 in air to use a focus this would force them to use a superior Air Rune in order to be able to gale for 3 seconds. 10 energy would cause them to gale much less often.
Now elementalists who use 5 in air for gale when they ARE NOT aeromancers will b**** and moan but honestly, the design of this skill should be focus'd more on an aeromancer. A 3 second guaranteed Knockdown is not something to take lightly in this game when every other KD is not as easy to pull off and the Knockdown is for far less time.
That's just my 2 cents.
And whether you believe I'm right or wrong, I have a strong feeling that this is how the skill will be changed.
kvndoom
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Originally Posted by Renegade ++RIP++
Its the reason why backbreaker doesn't get affected by stoneskin gauntlet either.
Quote:
Originally Posted by Elizam Etherfury
What this does is quite simple, for warriors who invest 9 in air to use a focus this would force them to use a superior Air Rune in order to be able to gale for 3 seconds. 10 energy would cause them to gale much less often.
Gonna be hard for a Worrier to use an Air rune.
![]() JYX
Quote:
Originally Posted by Elizam Etherfury
There is an incredibly easy fix for this but it would take changing the skill itself.
Theres an even easier fix. Fix the exhaustion mechanic.
While they're at it. Remove the HoD helm. |