Assassins overpowered? Not sure. They have certainly potential, and are a force to be reckoned with.
Here my story. PvP event starts, not many guildies online so I can't really tombs. I decide to boon-prot some faction in RA.
I get served hard in my very first battle. Hard. I retry another RA match, same pattern.
My face:
Initial response: 'monking just lost its fun...those spikes were sick'
I am not the greatest player around, but know when something is not 'normal'. Usually I do a better job at monking then what happend at those matches.
I tab while lying dead through my opponents again: A/N...Mo/N.....N/W...Ele/A
Quickly I pick up the premade to see what this is all about. After playing the premades, I understand what is happening, and log back on my prot-boon.
I start to pre-kite more actively, especially when i know an E/A is on the team. Now knowing that Assassins are able to 'melee-spike', I start to run and slip quick RoF's to stay alive and try to slip in Guardians when able to break their combo's.
I get hit with Temple Strike (didn't knew the skill when it hit me, just saw the conditions suddenly popping up to my suprise). I'm not sure wether it was the player or the skill, but I realise the daze means two options:
1) run till daze wears off. this suprisingly only lasted a few seconds...
2) slip a quick RoF (0.5 casting under daze)
I choose the first usually, because the consequences of being interrupted can be nasty. It worked out well, the sting was taken out of the premades...
In short: predict what you'll face, and you'll know what to do.
Later that day I also made fun of assassins with a build much like Mavis's one:
Quote:
Originally Posted by mavis
Enfeeble
Spiteful Spirit
Insidious Parasite
Empathy
Spirit Shackles
Blackout
Blood Ritual
Res Signet
|
This neutered the assassin. Not only that, but the Assassin on MY team thanked me for spreading the hexes. He had an easier time to combo...
I won't say the Assassin isn't overpowered. I think its to early to make any call at it. People don't know how to play the class, and people don't know how to counter it.
Especially the 'people don't know how to counter it' was very obvious.
I tried the Rit/Mo premade. I was STUNNED how little harrassment I got.
For many games, my spirits were left unchecked. I was not attacked. Quite a change from playing a Mo/X, where one gets all aggro. You furfill the same role in the team (healing), but suddenly you are not attacked?