Official Bug Report Thread

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

Quote:
Originally Posted by Carinae Dragonblood
Here's a bug:

Cry of Frustration interrupts you even if you're under Mantra of Resolve. AND you lose the energy from Mantra.

It might be the AoE part, but still, MoR should block that.
I'm finding that I still get interrupted (often) while Mantra of Concentration is up, so it might be a general bug with interruption-preventers.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Don't know if this has been meantioned but sometimes in the warrior's isle guild hall you teleport to a wall in the way instead the archer when you use Recall on an archer on the wall.

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

Spirits can often attack without line of sight. Perhaps due to the poorly constructed wall segments in the new ring arena, however. Also to be noted, some of the new ring arena wall segments can be walked into, but not all the way through.

zalcion

Pre-Searing Cadet

Join Date: Nov 2005

*Possibly on purpose*

Ritualist spirits can be "spammed". They don't kill each other like ranger spirits.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by zalcion
*Possibly on purpose*

Ritualist spirits can be "spammed". They don't kill each other like ranger spirits.

That is not a bug. They are using glyph of renewal and an ash spell it allows you spam the same spirit multiple times.


On another not brutal weapon is bugged. Sometimes for the duration it will make your attacks do 0 dmg. I hit an ele with no enchantments with my rangers dual shot and did 0 dmg with both attacks and 2 dmg from kindle.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Has been said b4 but lag.

tastemycuc

Ascalonian Squire

Join Date: Nov 2005

More of a graphical glitch. When you put a dazed condition on the ghostly hero, rather than a small indication of the condition, there is a GIANT aura that looks like he's powering up or something that takes up a good portion of the screen.

http://server2.uploadit.org/files/kuuhazan-assassin.jpg

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

And this....looks like something my english teacher would beat me about

incase you didnt catch it---should be "target foe AND all nearby foes"

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Either Frozen Soil is misleading, or Restoration and Lively was Naomei were not flagged to be prevented from resurrection.

linz85

Academy Page

Join Date: Nov 2005

notts uk

UndergroundUk (uguk)

E/Mo

i agree that mantra of concentration is not working properly. im still getting interrupted with many skills while using this, whereas b4 i didnt used too as much

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Quote:
Originally Posted by Mercury Angel
Either Frozen Soil is misleading, or Restoration and Lively was Naomei were not flagged to be prevented from resurrection.
It works like an orb, which also bypasses frozen soil.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

The summoning animation on my male ranger doesn't complete anymore. While wielding a bow and summoning Favorable Winds, he does the 'casting' animation but not the 'cast complete' flourish at the end - he just freezes.

What would be really nice, is to get share the ritualist's summoning animation instead of 'the winding crank' rangers have now (I think they share that with warriors)

rabidcentipede

rabidcentipede

Ascalonian Squire

Join Date: Dec 2005

Internet

Grenths Forgotten Ones

Mo/N

I get the bug where you run off stairs and hover in the air, then drop down alot, and I also am able to attack with my assassin even if there are about three other (solid) people between me and my target... it looks really cool, like I am throwing daggers or something.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Might be a bug or just something they changed, but my Scar Pattern isn't dyed in my inventory anymore.
If it's just a change, I'd rather have it like it was before, because I dyed my Headpieces in a specific colour so I knew what they were (green = curses, red = blood, etc...) so I could reroll easier. Saves me only a few seconds, but I found it easy.

Perth68

Academy Page

Join Date: May 2005

Sacred Blood

R/

the worms in the Tomb of Primeval Kings on the scared earth map sometimes get locked in a stair resulting in a chain of pop up knock downs effectively knocking the character down until death..

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Ok this one has nothing to do with the PvP weekend but it is a bug none the less and it is preventing me accessing one of my characters!

I can't use my ele. I got an error 7 while loading Lion's Arch Dist1 and since then I haven't been able to use that character at all because it is giving me exactly the same error. I can use all my other characters, just not my ele. And I'm afraid to take my other char to LA in case the same thing happens.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Tombs: The Underworld : Possibility of players getting trapped under the very first set of stairs with inability to move at all. (This happened twice, where player was forced to just wait until we moved to next map.)

Tombs: The Courtyard: Too many invisible wall glitches, especially around the tops of stairs. What looks like free movement area indeed leaves your character moving as if against a wall.

Tombs: Scarred Earth: The tops of ramps have slight overhang. I have gotten stuck on one while trying to move out of harm's way. Would prefer flat surface or stairs.

Tombs: HOH: Left side of the map wall glitch on first platform. Can actually move inside the wall. Haven't got stuck there, but may want to check into it...it's aesthetically ugly.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

last night at tombs , our tank got stuck inside a ramp , i didnt take a screen shot , was in high adrenaline at that moment with the wurms doing all the DINGS and all , its was in the courtyard . i know this doesnt help much ... but it was the first time i saw something like that ... lucky he was taking damage from the wurm so we stop healing him , and then rebirth ...

Hex Nexus

Hex Nexus

Academy Page

Join Date: Sep 2005

Dragonic Killers

Crippling Dagger didn't cripple fleeing foes.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Quote:
Originally Posted by SirJackassIII
Might be a bug or just something they changed, but my Scar Pattern isn't dyed in my inventory anymore.
If it's just a change, I'd rather have it like it was before, because I dyed my Headpieces in a specific colour so I knew what they were (green = curses, red = blood, etc...) so I could reroll easier. Saves me only a few seconds, but I found it easy.
This has happened with my monk tattoos too.

Dralspire

Retired

Join Date: Apr 2005

If you are in a party that is fighting in an area (e.g. The Underworld), and you choose to map-travel to any district that is full, you leave your party but stay in the area of your party.

(And no, this is not me leaving a team, but a team agreeing to return to an outpost because the leader with the button went afk).

Aeron Serabien

Ascalonian Squire

Join Date: Sep 2005

Beguine Guild

R/Mo

Encountered a bad one in the defiled HOH yesterday with my guildies. We lost our wa due to err=7 after the first level. We lost one monk after the 3rd one. On the 2nd to last one we had some kind of simultaneous bug. 2 of us had our computers completely freeze. Over vent we were told that we were still showing up as in-game, but we couldn't do or see anything. Screen was frozen. Two others had the game crash and close, opening a bug reporter window (which they used.)

Stinks to spend a few hours and then get kicked so close to the end.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

I haven't been able to confirm it, but my friend told me that Critical Eye and the Assassin Primary attribute didn't stack. All he was getting from each critical was 1 energy (and he was not using zealous)

Big, evil and yellow

Pre-Searing Cadet

Join Date: Jan 2006

Me/Mo

The restoration spirit doesnt work (dunno if it has been posted before, was lazy and clicked on last page XD) It says that in 30 minutes the spirit die and all party members are ressed with ...% health and 0 energy. Now the spirit dies after 30 sec, thats not the problem, but it doesnt resurrect anyone. I placed right on top of someone waiting to get ressed, and after 30 sec he was still there, the spirit was died, but unless he was real lazy and didnt want to get up, the spirit doesnt work properly. (BTW there wasnt anyone around that could kill the ghost, cuz i was paying attention all the time, and was about 5 steps away from the guy

Solais

Ascalonian Squire

Join Date: Jun 2005

The Orrian Triad [Orr]

R/Me

When fighting the Zaishen Elite, their res signet will spawn another member along with the res... so it ends up being 5 of them.

It wasn't very much fun losing the battle to see:

Izlude of the Zaishen: gg
Zaishen Warrior: gg
Zaishen Warrior: gg
Zaishen Warrior: gg
Zaishen Warrior: gg

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Lady Lozza
Ok this one has nothing to do with the PvP weekend but it is a bug none the less and it is preventing me accessing one of my characters!

I can't use my ele. I got an error 7 while loading Lion's Arch Dist1 and since then I haven't been able to use that character at all because it is giving me exactly the same error. I can use all my other characters, just not my ele. And I'm afraid to take my other char to LA in case the same thing happens.
Try deleting gw.dat or un-install GW and re-installing. It may be file corruption on the update(s).

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

Forgot to mention, when fighting against the Obsidian Spike Zaishan team, running Vital Blessing on my team (thus raising their hp higher than the spike can kill) causes them to essentially give up. No obsidian spikes, just some foolish wand action and other incidentals. I don't think I healed more than once or twice during that fight, it totally incapacitated them.

Tarus From Taros

Tarus From Taros

Lion's Arch Merchant

Join Date: Sep 2005

In Isle of the Nameless: Arming the Catapult, launching it, then dying from it with henchies in your party will force you to map out or become stuck just sitting there. For some odd reason the Zaishen will not ressurect you . Probably because they think your noob from dying by your own catapult.

Maddie

Maddie

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

[천상캐슬]

Mo/

sometimes,
you can not kill a spirit as a monk. The tricky thing is that sometimes i can.. And sometimes I can't

flawless650

Ascalonian Squire

Join Date: Dec 2005

Soul Leech no longer shows a numerical value of the damage a caster has taken when casting spells.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I'm not sure if it's actual or only on the healers display...

I noticed in UW, right after someone was rezzed I'd throw a heal on them and see their health bar decrease, sometimes quite dramatically. Subsequent heals all showed the expected increases. It was always the first heal spell cast right after a rez, and happened on pretty much any skill. I couldn't tell if the person's actual HPs decreased or not... the display could have been out of synch.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Search Function is down... But i tried a search for the word "team" on each page with no match.

The glitch/bug:: Is anyone else experiencing problems when warping into team arenas? Basically, anytime i warp into Team Arenas (not already there) i end up in the International Districts rather then my Home Districts (American). I am not in International before i warp, but EVERY time i warp into TA i end up in International Districts... !!! zOMG SO ANNOYING!!

Anyway anyone else get that? Gaile Gray, hope ya see this one...

enjoy.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Possible Bug for New PvE players that join a Guild with Hall...


sorry I posted a seprate thread for this and I have not verified it yet... But I think it needs checked asap to be sure... I will prob do so in tonight if no one else has... and given a reply...

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

I've noticed in doing the Team Trials that when grouped with the henchies, my W/Mo seems to be considered the group healer - and am never grouped with a primary monk. I have been able to defeat the first three test trials, but have been unable to defeat the final "most kills" trial without having an effective healer for my group. The henchie grouping generator needs to choose a group's henchies based on the primary profession of the player character, and ignore the secondary.

Thanks!!
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by MSecorsky
I'm not sure if it's actual or only on the healers display...

I noticed in UW, right after someone was rezzed I'd throw a heal on them and see their health bar decrease, sometimes quite dramatically. Subsequent heals all showed the expected increases. It was always the first heal spell cast right after a rez, and happened on pretty much any skill. I couldn't tell if the person's actual HPs decreased or not... the display could have been out of synch.
I had that problem too, but I wasnt in UW. It was only happening to one player though.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

I dunno if this has been said allrdy but in SF when doing FA the keg guy falls over when laying traps, it also happens to the skeletal impalers in fow. They continualy do it so it looks like there dancing lol

zamorak

Ascalonian Squire

Join Date: Apr 2005

I too am not sure if this has been said or even if it is considered a bug, but I have notice some severe lag in the Snake Dance area where it will show my character running only for him to be teleported back to where he was five or ten seconds ago. Some of my guildies have also experienced this problem. So I doubt its a problem with my internet provider. And it only happens to me i n the Snake Dance

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by NightOwl
Forgot to mention, when fighting against the Obsidian Spike Zaishan team, running Vital Blessing on my team (thus raising their hp higher than the spike can kill) causes them to essentially give up. No obsidian spikes, just some foolish wand action and other incidentals. I don't think I healed more than once or twice during that fight, it totally incapacitated them.
That is not a bug. That is the counter to any spike team. Same as if you interrupt one of the spikers casting OF it will stop the spike.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Not sure if it was related to the preview weekend, but a bug none the less...

In Abaddon's Mouth, about 3/4 of the groups of Jade Armor were not attacking. I could stand next to them and not attack, I could attack from far/close and they never retaliate. It really made it too easy.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Carinae Dragonblood
I posted this in Riverside, but I think it should go here also:

Bloodstained Boots do NOT work!

The description on the boots has changed, but they still do NOT trigger on ANY corpse spells. I am utterly certain. With the reduction, minions should cast at 2.25 seconds. And EVERY minion I raised took 3 seconds to raise.
Bloodstained Boots STILL do not work. I summoned over 50 minions with them on and 50 with them off, and each one took exactly 3 seconds. Any chance of updating this soon?