Change the Way Assassins Run, PLEASE

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Okay, Firday I started up a female assassin named Dude Where's My Sword. She looked like somthing from Mortal Combat, but then she started running: freakin drunken gorrilla in heat. Anet please change the way female Assassins run, please


/signed

audioaxes

Jungle Guide

Join Date: May 2005

ya it looks retarded but i dont care if it stays or not

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

People keep forgetting that this is just a PREVIEW on the actual thing, if it was then you can whine. But it isn't so stop making threads about it.

S H I N O B I

S H I N O B I

Lion's Arch Merchant

Join Date: Jul 2005

PSC

R/W

The normal running is NASTY (i agree that they look like crazy gorillas)... but their "boosted" running animation is AWESOME IMO. Anet should make Assassins run like that normaly and make them run like Tengu when "boosted" (i.e. using dash, or shadow step, etc..).


/signed (but please keep the "boosted" running speed animation)

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

Wait, is there a difference between the Tengu run and the Assassin sprint?

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

I second Shinobi's suggestion

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

The sprint animation would look really wierd if you were moving more slowly, if anything, I think our normal run should be made similar the the Tengu run, since Tengu are running normal already when they do theirs.

Reks

Reks

Krytan Explorer

Join Date: Nov 2005

R/P

I have no problems with their normal running(when running with weapons of course). I absolutely love their sprint, though. That's just charging head-long into battle.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

I like the running animations. Dont know why it bothers people so much. But meh...whatever.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Assasin sprint is cool. It looks like something off Dragonball Z.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Some thoughts I had on different running animations...

1)The run could be made more into a commando side stepping instead of a hunched over attack position..

2)They could make them run with their arms extended at their sides...

3) They could charge like Samurai do with their weapon sheethed, but that wouldn't work too well consider they have daggers and not katanas.

A combination of the three...

My key point is, IT MUST BE GRACEFUL, swaying from side to side, not bunglo bobbing head up and down. Assassins should make it look easy too, not like its an effort. Gracefulness + Hair swaying + One shoulder foward + Steady pace + not strained = Elements for a good running animation.

Also the way they hold daggers should be changed I'm all for right handed dagger with the blade pointing up and the left handed dagger with the blade pointing down, get some sick animations going with the blocking and counter.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

The tengu run looks good as a sprint, but I would like the non-sprint to look at least kind of normal. I mean how incospicuous is it to go running around like that???

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Lady Lozza
The tengu run looks good as a sprint, but I would like the non-sprint to look at least kind of normal. I mean how incospicuous is it to go running around like that???
Tengu are more like birds when they run.. Or atleast thats the way I've seen them portrayed. With hands to the side, leaning in in a dash jumping over obsticales dodging branches etc etc.

RCXIII

Pre-Searing Cadet

Join Date: Jan 2006

VOID

R/Me

Quote:
Originally Posted by Murder In China
People keep forgetting that this is just a PREVIEW on the actual thing, if it was then you can whine. But it isn't so stop making threads about it.
People keep forgetting this is a forum. What do you expect people to talk about? If the topic didn't interest you, why did you click it in the first place? Plus, since it is a preview, and if people didn't have anything to comment about this, it might go on to the final release.

Anyway, I agree, the way assassins run looks rather odd.

/signed

Excer

Frost Gate Guardian

Join Date: Jul 2005

W/Me

completely agree with the dagger thing. holding both daggers pointing up just doesnt look right.

back to the subject, i love the sprinting animation, but i agree the regular one has to be changed a bit. yea, making it like the tengu run would be cool

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Quote:
Originally Posted by RCXIII
People keep forgetting this is a forum. What do you expect people to talk about? If the topic didn't interest you, why did you click it in the first place? Plus, since it is a preview, and if people didn't have anything to comment about this, it might go on to the final release.

Anyway, I agree, the way assassins run looks rather odd.

/signed
Because of the fact this HAS been mentioned before and is becoming vexing. Again, it is JUST a preview and the running animation might/might not be changed in the final release.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

I dont care if its a preview or the real thing, I love this run and if it doesnt stay there's going to be some violence.

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

it looks retarded.

and yes we have to b*tch all we can now about it to make sure it doesn't get into the final release. Anet seems to have a history of changing things the community (or a small majority who speaks out) don't like after excessive complains.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

I must agree. Turn this thread into a petiton to change the normal Assassin movement animation. If this is more like a petition thread, Anet may pay more attention to it.

I personally liked the idea that was posted previously about having the assassins run like samurai with their weapons sheathed, 1 hand over the hilt of the weapon they're using, but not actually touching the weapon until they get into combat. (If they have daggers, they can have 1 hand over the hilt of 1 dagger, the other hand at their side, or slightly behind them.) I think that would look very cool.

So, yes. /Signed

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

I agree with this, the assassin running animation looks like they are trying to run in a gale. Not very good at all, shame, because the other animations look great.

/signed

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I'm all for a petition, they're making a game we're gunna buy, they should listen to the community. The armor thread also has a bunch of key points, if these two became petitions then we could possibly make a difference.

Change the assassin run. /signed

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

The Assassin looks really dumb when running. Not a natural look at all. I get the idea that a PvE Assassin would develope a bad back by the time he/she reached level 20.

As far as people commenting on this stuff: Why do you think they came out with the preview? To test out the program to find and work out the bugs (Like what happened with Iron Mines) and to get fan feedback on the thing.

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Murder In China
Because of the fact this HAS been mentioned before and is becoming vexing. Again, it is JUST a preview and the running animation might/might not be changed in the final release.
It has been mentioned somewhere true, but I have not yet seen a thread about this, so it's a legit one. Besides, don't you think it's better to tell Anet what we think about the "beta event" NOW when they still have the chance to change it? As far as I know Anet values our feedback, so it's certainly not futile to let them know what we think.

And yes, female assassin's run looks retarded. It doesn't really look the way a human would run. More like a chimpanzee on dope.

/signed

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

/signed. The current run looks bad.

Quote:
Originally Posted by Murder In China
Again, it is JUST a preview and the running animation might/might not be changed in the final release.
Yes, that's why people are posting their thoughts in the first place. ANet is certainly interested in knowing what "might/might not" put their customers off their future products before they come up with the final release. Developing a game without gauging fans' opinions at all is a pretty good way to go out of business.

It's certainly better to give them all the feedback we want to now rather than flooding the forums with "nerf this! nerf that! change that! fix this!" after the game is already out and people have already paid for it.

Honestly, stop babysitting people's feedback.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

/signed, for the reasons others have already mentioned

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I dislike the way the female assasin runs (with and without weapons).

The "sprint" animation looks VERY good though.

I think they went for an overall "sneaking" approach thats why the assasin is hunched over and trying to stay low, however....this could have been done with a little more finesse and i think small adjustments (less bobbing up and down please) will make them more graceful.

ignis

ignis

Frost Gate Guardian

Join Date: Jan 2006

Norway

Rus Corp

Mo/

/signed. the current ass runs in an unbelievably retarted way. it actually made me laugh out loud the first time I saw that horror

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Murder In China
People keep forgetting that this is just a PREVIEW on the actual thing, if it was then you can whine. But it isn't so stop making threads about it.
Yes, it was a preview but I also believe Anet wants to know what we think about them and what should be changed. This isn't whinning, it's a SUGGESTION. If you don't want to hear about it, don't click on these kinds of threads.

pyth0n

pyth0n

Ascalonian Squire

Join Date: Apr 2005

Mo/

I think assasin's movement is ok. The animation is really good and fluid.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Yeah, yeah so it's a preview.... Whats the point of having a preview if at any time someone has a point to make a bunch of people jump on them saying 'it's a preview !!! it'll change !!'


Well nothing will happen unless people mention it. Someone had to point out that the ars runs like a big pile of flabby woof-woofs. The sprint is ok (imo), just incredibly derivitive.

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

I hate the way that the male assassin runs backwards.... he hunches over and holds his daggers up like hes about to slit his own throat.

/signed

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

I like the way they run. It's not only cool, it's very funny (when they roll too many times in a row, or when mine got bugged and kept just falling over). Once the animations are tweaked so the role is only on direction change and activation of a speed buff, it will be awesome.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Personally I doubt they would change it.

The reason they would put out preview of only those characters tell us that, they are done with that part of the game.

In my opinion base on that, it is highly possible that the animation will remain as it is.

I do hope Anet give me a surprise thou.

oscarmk

oscarmk

Lion's Arch Merchant

Join Date: Nov 2005

When i used my assy, i noticed the way they run is different, but not bad. I kinda liked it, because its unique.

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

I'd like to see the run animation changed, it's rather...unappealing. I'm not holding my breath though.

Blaster The Warrior

Blaster The Warrior

Frost Gate Guardian

Join Date: Nov 2005

W/Mo

i think the assasin run pwns :P real ninja style , so i think the way they walk is cool, doesn't have to be changed.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

If they change the way assassins run, I don't think they should completely overhaul it with a new one, if they do change it, I think they should just make little alterations to the one they already have.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Personally, I can't see why Anet can't give the Assassin femmes a stance/gait similar to the current femme Ranger and Warrior ones. The femme Ranger and Warrior both look confident, sturdy, ready for a fight, all without having to stand like they've got an unusually large tampon crammed between their thighs, much less running like a drunken hunchback.

/signed

Isina Morden

Isina Morden

Pre-Searing Cadet

Join Date: Jan 2006

N/R

I actually liked both Assassin running animations. However, the "normal" run cycle looked a little out-of-place in the towns, like they were charging around for a bathroom. Perhaps in-town they should run like everyone else, outside have the stealth run, and then the shadow run, of course.

Just a thought.

sartori

sartori

Ascalonian Squire

Join Date: Jun 2005

[UA]

Mo/

Quote:
Originally Posted by S H I N O B I
The normal running is NASTY (i agree that they look like crazy gorillas)... but their "boosted" running animation is AWESOME IMO. Anet should make Assassins run like that normaly and make them run like Tengu when "boosted" (i.e. using dash, or shadow step, etc..).


/signed (but please keep the "boosted" running speed animation)
/co-signed

thats a great idea and should be taken into consideration, imo.