24 Jan 2006 at 15:27 - 5
They probably were at some point, but ANet ran out of time or usable concepts, and started reskinning the "multi-horror" as scarabs, and decided to just use minions and horrors as standards.
I too wish horrors were worth using. But, at such a low level and at 25 energy, no, I won't use them. I would rather make one minion that has ranged attacks, more health, requires less attention than multiple horrors (less healing large groups) and more powerful attacks.
The only thing having multiple horrors is good for is being able to use transfer condition, damage and consume corpse skills so your army isn't eaten up. But, if you're creating an army properly, then you'll never need this aside from PvP. And in PvP... first, WHY are you being a dedicated MM in PvP. Secondly, if you are, you're either running a dedicated team build, so you don't need to be making horrors much to begin with, much less 25 energy ones that can't put a dent in your enemies or you're just being noobish and being a MM in random arenas. In that case, I'd say you have more problems on your hands, like your dead teammates, or why you're making minions to handle only 4 people that are either already dead or are too hard to kill to overwhelm with one minion at a time.
Bottom line, Horrors aren't exactly useful to begin with at 25 energy. In PvE, this is especially true since horrors group up and can't get out of AoE, which is the number one cause of failure of a MM in PvE.
Drop the energy cost to 15, raise the horrors' levels by two, even one and give them a natural health degeneration of -2 upon creation and we'll talk.