Final Straw On Secondary

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by actionjack
However, I would say just change the mapping (Battle isle is of couse still as a
Battle Isles is *not* a temporary area.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by dargon
Actually, if you think about it, this is a good idea, it's how they plan to keep Ch1 only characters from venturing to ch2, etc. Battle Islands is going to be a transportation hub. Though I do agree with adding the profession changers (in some form) to the temple of balthazar.
I'm not sure what you're talking about, but Battle Isles is not a transportation hub. It is the PvP area. The ship icons are how you get to areas you have access to. That is how you will be able to access chapter 2 from 1, etc. Right now there is Tyria and Battle Isles. Soon there will be Cantha. You click the ship and pick the port city you want to go to.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by =HT=Ingram
maybe for PvP builds. but not for PvE. its messes up the story line too much. And just cause you don't like mapping around and doing a short quest for each doesn't mean your not lazy... cause its still rather simple to do this. and you will still be able to go secondaries with Rituralists and assassins at Chapter 2 release...
What rubbish is this?

Why would I really care about some minotaur that has a special rune word on its skin? Or some blessed griffon? And by the time I visited the drat NPCs my perfect pug team in hero's ascent would have found a replacement and left.

/signed so hard.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...

Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.

"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"

And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.

Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)

However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon.

(and I want a /jesus emot too, as well as /marry and /mohammad)
I still don't see where your argument is.. or if there is any argument at all.

What confusion is there? I don't see any. If you find these trivial detail confusing perhaps it is time to stick with your PvE diapers. Say you join a certain pick up group, but the leader has specific requirements, hey.. by the time you are able to respec and join back again they would have left!

Mine you, you have to port to LA, then to crystal desert, then back to great temple, before porting back to where you were. Easily a couple minutes. Considering most "LFG" requests look more like abbreviated job resumes than anything else I seriously don't consider it "fun" to actually have the opportunity to join up for a team come up and vanish just as quick, just because you happen to be stuck on the wrong secondary.

There is nothing "spiritual" and "religious" about secondary professions, regardless of what the NPCs want you to believe. Make it quick and painless and sterile, the way it should be.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.

I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by =HT=Ingram
Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.

I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat.
You don't get it, what story line element is there?

Seriously, does anyone cares?

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...

Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.

"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"

And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.

Lol... I already do this. With the loss of refund points, when I play, I tell them that I can be anything. Shutdown, Energy Denial, Echo/blackout, Mass Degen, etc... When I join groups I always change to conform to what I'm with. I don't see a point in just joining a random group and not changing anything when I might be casting backfire or conjure phantasm similtaneously as another mesmer, being completely useless.

Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)

I don't think in this case it's fun. They just added the new isle, and I think they overlooked the fact that some people change their secondary for pvp. So I'm calling out to them to fix it.

However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon.

(and I want a /jesus emot too, as well as /marry and /mohammad)

Originally my friend had suggested a /jesus emote for farming, which just killed all creatures and npcs in the area. Otherwise, yeah I'd like one too.
I'm in bold.

Manda Panda

Manda Panda

Frost Gate Guardian

Join Date: Sep 2005

Shadow Wanderers

Quote:
Originally Posted by =HT=Ingram
At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time...
As far as I can tell, no one is suggesting doing away with the quests to change secondary. We just don't want the hassle of having to zone four times to switch to a secondary we already have.

Quote:
Originally Posted by actionjack
Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
Yeah, a challenge can be fun. But a bunch of unnecessary zoning is neither challenging nor fun, just tedious and annoying.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Manda Panda
As far as I can tell, no one is suggesting doing away with the quests to change secondary. We just don't want the hassle of having to zone four times to switch to a secondary we already have.



Yeah, a challenge can be fun. But a bunch of unnecessary zoning is neither challenging nor fun, just tedious and annoying.
I agree with you whole heartedly. I think things like farming for money and stuff are the kinds of things that are 'fun' but take work because you're rewarded with green items or 15k armor or whatever. There is no reward for changing professions. Especially since you worked your butt off in the first place to get stuff from other professions.

Rilder

Rilder

Frost Gate Guardian

Join Date: Feb 2006

Mystic Shadow Soldiers (MSS)

R/

/sign

How does this change role playing that mapping doesnt do, if you wanted it perfectly roleplaying then you'd actually have to fight your way to the profession changer

group leader- "Hey Dude can you change your secondary to Mo?"
You- "Sure why not, just a few moments"

After fighting through everything from lions arch to the desert profession changer you finaly come to the profession changer,

"Good i'm a mo secondary now, time to fight back to Heros ascent,"

-on screan- Group Leaders Team has won a battle in the Hall of Heros, If America wins 4 more times they will take favour from Europe.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I was actually thinking that, but I didn't want people thinking I was suggesting we have obstacles to go through to get a secondary. That would make it even more ridiculous.

SilenceWeaver

Academy Page

Join Date: Nov 2005

under your bed....

Keep It Real [Real]

Me/Mo

/signed

people are making the point that it doesnt take long to map those 4 times, but for those of us using dial up or with slow connections, mapping 4 times consecutively takes up about 5-10 minutes of time, which is not only extremely aggravating but also the group you left has usually gone when you get back.

Martian

Martian

Krytan Explorer

Join Date: Dec 2005

The Arse-end of no-where

Grey Mortals

Me/E

All for it m8.

/signed

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

Only problem I see with this are 55 monks who quickly switch from mo/x to mo/w in ToA. Other than that its good.

Rogmar

Rogmar

Wilds Pathfinder

Join Date: May 2005

W/

Quote:
Originally Posted by actionjack
/unsign

this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be"

I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is.
Does flexibility come to mind when saying these? After all, this is what the game's about, when I first started playing this game, I thought we would stick to our 2ndaries, I'm glad we don't.
Anyways...Signed
Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...

Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.

"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"

And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.

Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
First of all, there is no "unsign", you add a signature or you don't, you can't subtract someone elses.
Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference"
Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

/signed, for the love of god, /signed!

Once I've gone through the effort to unlock all the secondaries, plus a good number of skills for each, I want to be able to switch on the fly - I don't know how to implement it but I would assume something could be bootstrapped into the 'hero' dialogue until there's a better idea...

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I'm still in favor of having secondaries changing easy.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

All for it. Given that it is as easy as warping to a town to change I'd like to be able to in any city. Afterall, the character learned those skills, right? Why on earth do I have to go see Naussan to use them again?

As for the "Tank, but can also be *" ads, I don't bother saying what my build is if doing PvE stuff, I just make whatever is needed on the fly. You want a curse necro? Sure. Changed your mind, want blood? Fine. Minions? No problem. All my end game toons have 2 full sets of armour with one set having all superiors, the other all minors, so I can have any combination of runes I want, and I carry gear for every setup. My Ranger for example has a 15>50 hammer in her pack, a blood focus, a 15%/stance sword, various bows (vamp, icy, shocking, zealous (2 of these), poisoning) and so on. What's the point of saying "Trapper LFG" if I can just as easily be a hammer thumper, a touch R/N, a blackout ranger or a utility build/spiker?

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by Rogmar
Does flexibility come to mind when saying these? After all, this is what the game's about, when I first started playing this game, I thought we would stick to our 2ndaries, I'm glad we don't.
Anyways...Signed

First of all, there is no "unsign", you add a signature or you don't, you can't subtract someone elses.
Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference"
Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do.
Unsign doees not subtract sign. just mean not sign.

Another "Problem" that might associate with too much flexiblity would be that it would just increase the time of finding and making up a Party.

Having a well cordernate team in which everyone will work together and support one another is great, and having it easier to change 2ndary proff would help alot in making things running smoother. However, in a random PUG, that would be just adding so much time to coordernate, leaving most time trying to fingure out what skill and party everyone has.

"So what are you"
"I am all the skill of Me and Mo or E"
"Oh, so can you be a nuker?"
"yes, sure, I can echo nuke"
"k, list your skills"
"blah blah blah blah....."
"that is good, be sure to carry XXX"
"sure"
"Oh wait, we just got another nuker, can you change to Mo healer?"
"okie, I will just change by skills and proff.. hold on"
"And list you skills"
....
....

And that would go on for not just you and team leader.. but for all group member as well. And worst, after spending 20 min matching your skills, your party only lasted for 5 min in game.....

Sometime it just take away the "Quick and Play" factor of PvP game. (atleast that is my impression from my recent visit to a Arena)

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

If you get into a completely random team, in my experience, they just ask me what I what I do, then they say ok, or ask to add in a skill or whatever. Now if I get into a team and tell them I can change in the desert, they'll tell me I'm good how I am or if I need to change. If they find someone, they'll just get me to change back, which is better than leaving, and it lets me know we have a good strategy and we're not just 'randomly stupid' and trying to go in just to go in.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

/signed.
i like it. my mes/r switches constantly to mes/mo for solo builds, and my necro from n/mo to n/me for SS

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

/signed

been wanting something like this to happen for a while.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Wrath Of Dragons
/signed.
i like it. my mes/r switches constantly to mes/mo for solo builds, and my necro from n/mo to n/me for SS
Another good point. I would also use this in PVE often aswell. I take the time to find and help create a good group for a titan quest or sorrow's furnace, and then I have to leave to make our strategy work out with who all we got, and when I come back, they've already found a replacement and I'm not longer leader of my party so I can't coordinate things like I was formerly doing, just because I want to help the team out.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Seriously... if they added this, would there be complainers/whiners about it? I think it would make a lot more people happy than the number of people who'd be displeased.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by BigTru
Seriously... if they added this, would there be complainers/whiners about it? I think it would make a lot more people happy than the number of people who'd be displeased.
I completely agree, I've had such a problem with this with just my own computer sucking right now. It's so incredibly slow and I don't see why I should have to bear through it. I really dislike loading period, especially unnecissary loading and waiting.

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

Here's a good reason why /unsigned. I'm already setup for what the team needs, but, you're in the team and you aren't so you gotta go change your profession and skills. I'm ready, so gives me the opportunity that you blew by now being the class they were looking for with the correct skills in the first place. There's 1000's of people waiting to get into groups not just you so things shouldn't be so convient. Leave it as it is, enjoy your bus ride.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

/signed

My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me.
The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA.

Valdaran Longfoot

Valdaran Longfoot

Frost Gate Guardian

Join Date: Nov 2005

Colorado, US

Furious Dragons Reign [FDR]

W/

/unsign

Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do.

From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy.

You as a character are NOT able to change your profession, you have to have the ghosts do it for you.

And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares??

It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something).

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Valdaran Longfoot
/unsign

Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do.

From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy.

You as a character are NOT able to change your profession, you have to have the ghosts do it for you.

And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares??

It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something).
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.

You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.

The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.

Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Put a Balthazar Sage in all of the PvP outposts.

This Balthazar Sage will have the same function as the desert ghosts, changing the secondaries professions of your choice.

Blaarg

Blaarg

Lion's Arch Merchant

Join Date: Dec 2005

Kelowna, British Columbia, Canada

Kinetic Fuzion [kF]

R/

/signed

It's a real pain to have to go see the stupid ghosts just because you want to have a different secondary profession that you already know and have skills for. And it's even worse having to reroll a PvP character to change secondaries so you can better suit the team.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

From a convenience point of view, I see nothing wrong with how we change secondary professions with our PVE characters. Taking 2 clicks to a desert outpost isn’t much trouble.

From a user interface point of view, taking 4 clicks for a PVE character to get out of Battle Isle to change their secondary, when it used to take 2 clicks is what I have a problem with. That’s just poor interface design, but it’s still as convenient. (You don’t have to row the boat at least.)

The only thing I agree to on some level is allowing PVP characters to change their secondary without rerolling. But don’t make it extremely easy as to have it on the Hero’s screen.

Add a NPC at the Temple of Balthazar that changes the secondary profession for PVP characters. So you still have to warp out of the arena to change. Meaning you would have to have entered the arena with an idea of what you wanted to play in the first place.

The only reason why I’m supporting this part of the idea is because rerolling requires you to logout, login, deleted your character, and remake your character. All that just for a tiny change in secondary profession. Which is another interface issue to me.

Hope that’s a good compromise for some of the varying opinions I’ve read.

onilink

onilink

Wilds Pathfinder

Join Date: Aug 2005

Consortium of Evil Monkeys

E/

/signed

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Don't put a Balthazar Sage into each of the PvP outposts, instead, modify the exisiting Balthazar Priest, so that he will be able to change our secondary professions.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

This is ridiculous. What is with so many people arguing to add complexity where it isn't needed?

First of all, just because you can change secondary easily doesn't mean a PvE player could advertise as a Mo/x or Wa/x. They would have to purchase and capture all the skills for that profession. There are over 300 skills in this game, if they took the time to get them all on one character, they earned that right. PvE characters can already run a massive number of builds using only their primary anyways. As a monk you can run infuse, boon prot, spellbreaker healer, maintained enchantment prot monk, active prot monk, word healer, smite monk, heal/smite hybrid support, heal/prot hybrid and many more.

Second, in the PvP side of things people alread advertise as everything and regularly reroll. This wouldn't change anything, it would just make the process faster. Outside of IWAY you will find people regularly being recruited on one class type and rerolling to play another.

Adding mapping to discourage players from switching classes would be like asking a players "Are you sure you are ready to enter the mission" 30 times before they attempted to leave an outpost or enter a mission. It is just wasting time. If you enjoy grinding and want more grind in the game that is one thing, however the grind should make sense (like FoW armor, where you work to a goal.)

Sometimes I swear people are just afraid of change.

Quote:
/signed

My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me.
The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA.
The boat may not make sense now, but it will later. The boat manages which portions of the game you have access to. Instead of one massive map, each expasion would have its own map and the PvP would be a common shared area.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Making things convenient for everyone is not ridiculous.

Just give the Balthazar Priest the ability to change our secondaries.
Those in favour of this suggestion, please /sign

/sign to give the Balthazar Priest in every PvP outpost the ability to change our secondary profession

Come, lets show our support for this idea.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Phades
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.

Yeah, that's the final straw I was talking about.

You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.

I really like how you said this. Especially that last sentance about surpassing their ability. This is probably the best reason as to why I think we should be able to do it whenever and wherever within a town we dang well feel like. We earned it after all.

The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.

Yeah, definitely agree.

Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.

I think this is to make it so that other people like your brother or someone can do stuff to your account. But it would be nice.
I'm in bold above.

One last thing I'd like to mention, is that I have earned and worked so hard for the skills of HALF THE PROFESSIONS IN GUILD WARS ON ONE CHARACTER. I don't see why I should have to waste any more of my time on something I worked so hard to earn.

Valdaran Longfoot

Valdaran Longfoot

Frost Gate Guardian

Join Date: Nov 2005

Colorado, US

Furious Dragons Reign [FDR]

W/

Quote:
Originally Posted by Phades
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.

You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.

The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.

Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.
Most people don't realize what a wonderfull thing this game as making a max level/att. PvP char on your latest whim. Don't ever play WoW, because if you don't like doing things that take some time then you would hate that game.

GW is one of the most user friendly games for speed out there. Having the ability to change your profession on your PvP character is a want, not a need. The game is fine without it, it takes 15 min at MOST to make a PvP char, and a LOT less time if you know what you want before hand.

And second of all, you only surpass the ghosts in the ability to fufill the Flameseeker prophecy. Acending allows you to meet the requirements. It makes you stronger than them, but that doesn't mean your better at everything.

icemonkey

icemonkey

Lion's Arch Merchant

Join Date: Dec 2005

Get off your high horse. Just because something is good compared to crap(most MMORPGs you cannot teleport and waste tons of time walking to places) doesnt mean it is the best it can be. GW as a game is designed to be the ANTI MMORPG so any chance there is to make things easier for players to get going faster should be implemented. You cannot give a good reason against this idea except for nonsense arguments from people who beleive in some "pure" form of this game that should never be changed.

PVP areas should be free change to any profession you have unlocked, end of story.

it just makes sense, and no argument against it i have read makes any sense at all. Rerolling is LAAAAME when you just want to change your secondary.

honestly if you are reading this thread and do not play PvP and Pve equally you do not have the perspective to really understand where the original poster is comming from

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Valdaran Longfoot
Most people don't realize what a wonderfull thing this game as making a max level/att. PvP char on your latest whim. Don't ever play WoW, because if you don't like doing things that take some time then you would hate that game.
Its a different game from the floor up. The game is designed to allow you to do so, while the other is a persisting world and not focused on the pvp aspect. If you are going to compare something that is primarially pve, at least compare a game that has a similar secondary profession change mechanic like FFXI where you can change that professsion at any town, instead of only at the home towns or 3 select out of the way places. Hell, you can even change your primary at a whim in FFXI.

Quote:
Originally Posted by Valdaran Longfoot
Having the ability to change your profession on your PvP character is a want, not a need. The game is fine without it
You dont pvp much do you?

Quote:
Originally Posted by Valdaran Longfoot
And second of all, you only surpass the ghosts in the ability to fufill the Flameseeker prophecy. Acending allows you to meet the requirements. It makes you stronger than them, but that doesn't mean your better at everything.
The ghosts died trying to ascend first off. Secondly what about when you beat the game 3-4 times and go on to do things post end game like the titan quests sucessfully. You honestly have no argument here for this weak plot based mechanic. That is like saying each pvp character must unlock skills individually each time you remake a character. Also, if you are stronger than them, you would be technically "better" at everything since you both were trying to achieve the same goal and they failed.

Seriously, stop trying to argue plot versus game mechanics. The game mechanics making the game work well is far more important than what kind of sense it makes in the storyline. If you really want a good storyline and dont care about game mechanics, read a book.