Originally Posted by actionjack
However, I would say just change the mapping (Battle isle is of couse still as a
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Final Straw On Secondary
Grimm
Quote:
Grimm
Quote:
Originally Posted by dargon
Actually, if you think about it, this is a good idea, it's how they plan to keep Ch1 only characters from venturing to ch2, etc. Battle Islands is going to be a transportation hub. Though I do agree with adding the profession changers (in some form) to the temple of balthazar.
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generik
Quote:
Originally Posted by =HT=Ingram
maybe for PvP builds. but not for PvE. its messes up the story line too much. And just cause you don't like mapping around and doing a short quest for each doesn't mean your not lazy... cause its still rather simple to do this. and you will still be able to go secondaries with Rituralists and assassins at Chapter 2 release...
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Why would I really care about some minotaur that has a special rune word on its skin? Or some blessed griffon? And by the time I visited the drat NPCs my perfect pug team in hero's ascent would have found a replacement and left.
/signed so hard.
generik
Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like. "I am a Tanker, but can also be a nuker or healer!" "Me/MO or Me/N LFG" "So which one are you?" "Anything you want me to be, big boy" And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time. Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun) However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon. (and I want a /jesus emot too, as well as /marry and /mohammad) |
What confusion is there? I don't see any. If you find these trivial detail confusing perhaps it is time to stick with your PvE diapers. Say you join a certain pick up group, but the leader has specific requirements, hey.. by the time you are able to respec and join back again they would have left!
Mine you, you have to port to LA, then to crystal desert, then back to great temple, before porting back to where you were. Easily a couple minutes. Considering most "LFG" requests look more like abbreviated job resumes than anything else I seriously don't consider it "fun" to actually have the opportunity to join up for a team come up and vanish just as quick, just because you happen to be stuck on the wrong secondary.
There is nothing "spiritual" and "religious" about secondary professions, regardless of what the NPCs want you to believe. Make it quick and painless and sterile, the way it should be.
=HT=Ingram
Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.
I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat.
I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat.
generik
Quote:
Originally Posted by =HT=Ingram
Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.
I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat. |
Seriously, does anyone cares?
Kai Nui
Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like. "I am a Tanker, but can also be a nuker or healer!" "Me/MO or Me/N LFG" "So which one are you?" "Anything you want me to be, big boy" And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time. Lol... I already do this. With the loss of refund points, when I play, I tell them that I can be anything. Shutdown, Energy Denial, Echo/blackout, Mass Degen, etc... When I join groups I always change to conform to what I'm with. I don't see a point in just joining a random group and not changing anything when I might be casting backfire or conjure phantasm similtaneously as another mesmer, being completely useless. Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun) I don't think in this case it's fun. They just added the new isle, and I think they overlooked the fact that some people change their secondary for pvp. So I'm calling out to them to fix it. However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon. (and I want a /jesus emot too, as well as /marry and /mohammad) Originally my friend had suggested a /jesus emote for farming, which just killed all creatures and npcs in the area. Otherwise, yeah I'd like one too. |
Manda Panda
Quote:
Originally Posted by =HT=Ingram
At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time...
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Quote:
Originally Posted by actionjack
Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
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Kai Nui
Quote:
Originally Posted by Manda Panda
As far as I can tell, no one is suggesting doing away with the quests to change secondary. We just don't want the hassle of having to zone four times to switch to a secondary we already have.
Yeah, a challenge can be fun. But a bunch of unnecessary zoning is neither challenging nor fun, just tedious and annoying. |
Rilder
/sign
How does this change role playing that mapping doesnt do, if you wanted it perfectly roleplaying then you'd actually have to fight your way to the profession changer
group leader- "Hey Dude can you change your secondary to Mo?"
You- "Sure why not, just a few moments"
After fighting through everything from lions arch to the desert profession changer you finaly come to the profession changer,
"Good i'm a mo secondary now, time to fight back to Heros ascent,"
-on screan- Group Leaders Team has won a battle in the Hall of Heros, If America wins 4 more times they will take favour from Europe.
How does this change role playing that mapping doesnt do, if you wanted it perfectly roleplaying then you'd actually have to fight your way to the profession changer
group leader- "Hey Dude can you change your secondary to Mo?"
You- "Sure why not, just a few moments"
After fighting through everything from lions arch to the desert profession changer you finaly come to the profession changer,
"Good i'm a mo secondary now, time to fight back to Heros ascent,"
-on screan- Group Leaders Team has won a battle in the Hall of Heros, If America wins 4 more times they will take favour from Europe.
Kai Nui
I was actually thinking that, but I didn't want people thinking I was suggesting we have obstacles to go through to get a secondary. That would make it even more ridiculous.
SilenceWeaver
/signed
people are making the point that it doesnt take long to map those 4 times, but for those of us using dial up or with slow connections, mapping 4 times consecutively takes up about 5-10 minutes of time, which is not only extremely aggravating but also the group you left has usually gone when you get back.
people are making the point that it doesnt take long to map those 4 times, but for those of us using dial up or with slow connections, mapping 4 times consecutively takes up about 5-10 minutes of time, which is not only extremely aggravating but also the group you left has usually gone when you get back.
Martian
All for it m8.
/signed
/signed
Inureface
Only problem I see with this are 55 monks who quickly switch from mo/x to mo/w in ToA. Other than that its good.
Rogmar
Quote:
Originally Posted by actionjack
/unsign
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be" I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is. |
Anyways...Signed
Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like. "I am a Tanker, but can also be a nuker or healer!" "Me/MO or Me/N LFG" "So which one are you?" "Anything you want me to be, big boy" And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time. Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun) |
Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference"
Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do.
Cjlr
/signed, for the love of god, /signed!
Once I've gone through the effort to unlock all the secondaries, plus a good number of skills for each, I want to be able to switch on the fly - I don't know how to implement it but I would assume something could be bootstrapped into the 'hero' dialogue until there's a better idea...
Once I've gone through the effort to unlock all the secondaries, plus a good number of skills for each, I want to be able to switch on the fly - I don't know how to implement it but I would assume something could be bootstrapped into the 'hero' dialogue until there's a better idea...
Kai Nui
I'm still in favor of having secondaries changing easy.
Epinephrine
All for it. Given that it is as easy as warping to a town to change I'd like to be able to in any city. Afterall, the character learned those skills, right? Why on earth do I have to go see Naussan to use them again?
As for the "Tank, but can also be *" ads, I don't bother saying what my build is if doing PvE stuff, I just make whatever is needed on the fly. You want a curse necro? Sure. Changed your mind, want blood? Fine. Minions? No problem. All my end game toons have 2 full sets of armour with one set having all superiors, the other all minors, so I can have any combination of runes I want, and I carry gear for every setup. My Ranger for example has a 15>50 hammer in her pack, a blood focus, a 15%/stance sword, various bows (vamp, icy, shocking, zealous (2 of these), poisoning) and so on. What's the point of saying "Trapper LFG" if I can just as easily be a hammer thumper, a touch R/N, a blackout ranger or a utility build/spiker?
As for the "Tank, but can also be *" ads, I don't bother saying what my build is if doing PvE stuff, I just make whatever is needed on the fly. You want a curse necro? Sure. Changed your mind, want blood? Fine. Minions? No problem. All my end game toons have 2 full sets of armour with one set having all superiors, the other all minors, so I can have any combination of runes I want, and I carry gear for every setup. My Ranger for example has a 15>50 hammer in her pack, a blood focus, a 15%/stance sword, various bows (vamp, icy, shocking, zealous (2 of these), poisoning) and so on. What's the point of saying "Trapper LFG" if I can just as easily be a hammer thumper, a touch R/N, a blackout ranger or a utility build/spiker?
actionjack
Quote:
Originally Posted by Rogmar
Does flexibility come to mind when saying these? After all, this is what the game's about, when I first started playing this game, I thought we would stick to our 2ndaries, I'm glad we don't.
Anyways...Signed First of all, there is no "unsign", you add a signature or you don't, you can't subtract someone elses. Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference" Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do. |
Another "Problem" that might associate with too much flexiblity would be that it would just increase the time of finding and making up a Party.
Having a well cordernate team in which everyone will work together and support one another is great, and having it easier to change 2ndary proff would help alot in making things running smoother. However, in a random PUG, that would be just adding so much time to coordernate, leaving most time trying to fingure out what skill and party everyone has.
"So what are you"
"I am all the skill of Me and Mo or E"
"Oh, so can you be a nuker?"
"yes, sure, I can echo nuke"
"k, list your skills"
"blah blah blah blah....."
"that is good, be sure to carry XXX"
"sure"
"Oh wait, we just got another nuker, can you change to Mo healer?"
"okie, I will just change by skills and proff.. hold on"
"And list you skills"
....
....
And that would go on for not just you and team leader.. but for all group member as well. And worst, after spending 20 min matching your skills, your party only lasted for 5 min in game.....
Sometime it just take away the "Quick and Play" factor of PvP game. (atleast that is my impression from my recent visit to a Arena)
Kai Nui
If you get into a completely random team, in my experience, they just ask me what I what I do, then they say ok, or ask to add in a skill or whatever. Now if I get into a team and tell them I can change in the desert, they'll tell me I'm good how I am or if I need to change. If they find someone, they'll just get me to change back, which is better than leaving, and it lets me know we have a good strategy and we're not just 'randomly stupid' and trying to go in just to go in.
Wrath Of Dragons
/signed.
i like it. my mes/r switches constantly to mes/mo for solo builds, and my necro from n/mo to n/me for SS
i like it. my mes/r switches constantly to mes/mo for solo builds, and my necro from n/mo to n/me for SS
super dooper
/signed
been wanting something like this to happen for a while.
been wanting something like this to happen for a while.
Kai Nui
Quote:
Originally Posted by Wrath Of Dragons
/signed.
i like it. my mes/r switches constantly to mes/mo for solo builds, and my necro from n/mo to n/me for SS |
BigTru
Seriously... if they added this, would there be complainers/whiners about it? I think it would make a lot more people happy than the number of people who'd be displeased.
Kai Nui
Quote:
Originally Posted by BigTru
Seriously... if they added this, would there be complainers/whiners about it? I think it would make a lot more people happy than the number of people who'd be displeased.
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Deathqueen
Here's a good reason why /unsigned. I'm already setup for what the team needs, but, you're in the team and you aren't so you gotta go change your profession and skills. I'm ready, so gives me the opportunity that you blew by now being the class they were looking for with the correct skills in the first place. There's 1000's of people waiting to get into groups not just you so things shouldn't be so convient. Leave it as it is, enjoy your bus ride.
Divinus Stella
/signed
My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me.
The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA.
My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me.
The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA.
Valdaran Longfoot
/unsign
Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do.
From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy.
You as a character are NOT able to change your profession, you have to have the ghosts do it for you.
And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares??
It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something).
Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do.
From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy.
You as a character are NOT able to change your profession, you have to have the ghosts do it for you.
And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares??
It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something).
Phades
Quote:
Originally Posted by Valdaran Longfoot
/unsign
Changing the secondary profession of your character isn't what YOU do, its something the fallen heros LET you do. From the standpoint of the plot of the game, doing the quests to change your profession is done not becasue you NEED to do it, but because the ghosts want to see if you are worthy. You as a character are NOT able to change your profession, you have to have the ghosts do it for you. And it takes less than a bloody minute. Tell your group your changing and you'll be right back. If they don't wait, who cares?? It is a nice thing to have and it may be done, but its not that important. Be happy you can actually WARP there, in most games, you have to walk (or atleast take a ride on something). |
You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so.
The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general.
Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice.
Tuoba Hturt Eht
Put a Balthazar Sage in all of the PvP outposts.
This Balthazar Sage will have the same function as the desert ghosts, changing the secondaries professions of your choice.
This Balthazar Sage will have the same function as the desert ghosts, changing the secondaries professions of your choice.
Blaarg
/signed
It's a real pain to have to go see the stupid ghosts just because you want to have a different secondary profession that you already know and have skills for. And it's even worse having to reroll a PvP character to change secondaries so you can better suit the team.
It's a real pain to have to go see the stupid ghosts just because you want to have a different secondary profession that you already know and have skills for. And it's even worse having to reroll a PvP character to change secondaries so you can better suit the team.
toramiko
From a convenience point of view, I see nothing wrong with how we change secondary professions with our PVE characters. Taking 2 clicks to a desert outpost isn’t much trouble.
From a user interface point of view, taking 4 clicks for a PVE character to get out of Battle Isle to change their secondary, when it used to take 2 clicks is what I have a problem with. That’s just poor interface design, but it’s still as convenient. (You don’t have to row the boat at least.)
The only thing I agree to on some level is allowing PVP characters to change their secondary without rerolling. But don’t make it extremely easy as to have it on the Hero’s screen.
Add a NPC at the Temple of Balthazar that changes the secondary profession for PVP characters. So you still have to warp out of the arena to change. Meaning you would have to have entered the arena with an idea of what you wanted to play in the first place.
The only reason why I’m supporting this part of the idea is because rerolling requires you to logout, login, deleted your character, and remake your character. All that just for a tiny change in secondary profession. Which is another interface issue to me.
Hope that’s a good compromise for some of the varying opinions I’ve read.
From a user interface point of view, taking 4 clicks for a PVE character to get out of Battle Isle to change their secondary, when it used to take 2 clicks is what I have a problem with. That’s just poor interface design, but it’s still as convenient. (You don’t have to row the boat at least.)
The only thing I agree to on some level is allowing PVP characters to change their secondary without rerolling. But don’t make it extremely easy as to have it on the Hero’s screen.
Add a NPC at the Temple of Balthazar that changes the secondary profession for PVP characters. So you still have to warp out of the arena to change. Meaning you would have to have entered the arena with an idea of what you wanted to play in the first place.
The only reason why I’m supporting this part of the idea is because rerolling requires you to logout, login, deleted your character, and remake your character. All that just for a tiny change in secondary profession. Which is another interface issue to me.
Hope that’s a good compromise for some of the varying opinions I’ve read.
onilink
/signed
Tuoba Hturt Eht
Don't put a Balthazar Sage into each of the PvP outposts, instead, modify the exisiting Balthazar Priest, so that he will be able to change our secondary professions.
Warskull
This is ridiculous. What is with so many people arguing to add complexity where it isn't needed?
First of all, just because you can change secondary easily doesn't mean a PvE player could advertise as a Mo/x or Wa/x. They would have to purchase and capture all the skills for that profession. There are over 300 skills in this game, if they took the time to get them all on one character, they earned that right. PvE characters can already run a massive number of builds using only their primary anyways. As a monk you can run infuse, boon prot, spellbreaker healer, maintained enchantment prot monk, active prot monk, word healer, smite monk, heal/smite hybrid support, heal/prot hybrid and many more.
Second, in the PvP side of things people alread advertise as everything and regularly reroll. This wouldn't change anything, it would just make the process faster. Outside of IWAY you will find people regularly being recruited on one class type and rerolling to play another.
Adding mapping to discourage players from switching classes would be like asking a players "Are you sure you are ready to enter the mission" 30 times before they attempted to leave an outpost or enter a mission. It is just wasting time. If you enjoy grinding and want more grind in the game that is one thing, however the grind should make sense (like FoW armor, where you work to a goal.)
Sometimes I swear people are just afraid of change.
The boat may not make sense now, but it will later. The boat manages which portions of the game you have access to. Instead of one massive map, each expasion would have its own map and the PvP would be a common shared area.
First of all, just because you can change secondary easily doesn't mean a PvE player could advertise as a Mo/x or Wa/x. They would have to purchase and capture all the skills for that profession. There are over 300 skills in this game, if they took the time to get them all on one character, they earned that right. PvE characters can already run a massive number of builds using only their primary anyways. As a monk you can run infuse, boon prot, spellbreaker healer, maintained enchantment prot monk, active prot monk, word healer, smite monk, heal/smite hybrid support, heal/prot hybrid and many more.
Second, in the PvP side of things people alread advertise as everything and regularly reroll. This wouldn't change anything, it would just make the process faster. Outside of IWAY you will find people regularly being recruited on one class type and rerolling to play another.
Adding mapping to discourage players from switching classes would be like asking a players "Are you sure you are ready to enter the mission" 30 times before they attempted to leave an outpost or enter a mission. It is just wasting time. If you enjoy grinding and want more grind in the game that is one thing, however the grind should make sense (like FoW armor, where you work to a goal.)
Sometimes I swear people are just afraid of change.
Quote:
/signed My ele is always changing between e/mo and e/me, mesmer between me/n and me/e and monk between mo/w, mo/n and mo/me. The whole idea of taking a boat to the pvp area is stupid, cant they atleast make it so you can choose to travel straight to HA. |
Tuoba Hturt Eht
Making things convenient for everyone is not ridiculous.
Just give the Balthazar Priest the ability to change our secondaries.
Those in favour of this suggestion, please /sign
/sign to give the Balthazar Priest in every PvP outpost the ability to change our secondary profession
Come, lets show our support for this idea.
Just give the Balthazar Priest the ability to change our secondaries.
Those in favour of this suggestion, please /sign
/sign to give the Balthazar Priest in every PvP outpost the ability to change our secondary profession
Come, lets show our support for this idea.
Kai Nui
Quote:
Originally Posted by Phades
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.
Yeah, that's the final straw I was talking about. You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so. I really like how you said this. Especially that last sentance about surpassing their ability. This is probably the best reason as to why I think we should be able to do it whenever and wherever within a town we dang well feel like. We earned it after all. The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general. Yeah, definitely agree. Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice. I think this is to make it so that other people like your brother or someone can do stuff to your account. But it would be nice. |
One last thing I'd like to mention, is that I have earned and worked so hard for the skills of HALF THE PROFESSIONS IN GUILD WARS ON ONE CHARACTER. I don't see why I should have to waste any more of my time on something I worked so hard to earn.
Valdaran Longfoot
Quote:
Originally Posted by Phades
I believe you need to take a step back and notice that there is no plot in pvp. Many, if not all, of the people advocating for another location for a secondary profession change are talking about the PVP areas. This is mainly due to the fact that the pvp areas are now segregated from the rest of the pve game and is not a temporary thing, while the pve character change option is within a pve area 2 jumps away.
You are also assuming alot that no one else on tyria is capable of enabling a different secondary profession. As for the waiting thing, if the game arbitrarially caused all pve missions to load an extra minute or two for no good reason, instead of the 9-10 seconds it normally takes, im sure you would be fine with that as well. Personally the needing the ghosts thing is kinda lame plot mechanic anyhow, since you surpass their ability when you ascend, since they were unable to do so. The game is instanced if you didnt notice and the whole running from place to place thing is a persisting world thing and even in those there are "fast travel" methods that include teleportation in most instances. Arbitrarially forcing people to do unneccary movements is not a good move in general. Personally id like to see something that let us switch characters without fully logging out first, but anything along these lines would be nice. |
GW is one of the most user friendly games for speed out there. Having the ability to change your profession on your PvP character is a want, not a need. The game is fine without it, it takes 15 min at MOST to make a PvP char, and a LOT less time if you know what you want before hand.
And second of all, you only surpass the ghosts in the ability to fufill the Flameseeker prophecy. Acending allows you to meet the requirements. It makes you stronger than them, but that doesn't mean your better at everything.
icemonkey
Get off your high horse. Just because something is good compared to crap(most MMORPGs you cannot teleport and waste tons of time walking to places) doesnt mean it is the best it can be. GW as a game is designed to be the ANTI MMORPG so any chance there is to make things easier for players to get going faster should be implemented. You cannot give a good reason against this idea except for nonsense arguments from people who beleive in some "pure" form of this game that should never be changed.
PVP areas should be free change to any profession you have unlocked, end of story.
it just makes sense, and no argument against it i have read makes any sense at all. Rerolling is LAAAAME when you just want to change your secondary.
honestly if you are reading this thread and do not play PvP and Pve equally you do not have the perspective to really understand where the original poster is comming from
PVP areas should be free change to any profession you have unlocked, end of story.
it just makes sense, and no argument against it i have read makes any sense at all. Rerolling is LAAAAME when you just want to change your secondary.
honestly if you are reading this thread and do not play PvP and Pve equally you do not have the perspective to really understand where the original poster is comming from
Phades
Quote:
Originally Posted by Valdaran Longfoot
Most people don't realize what a wonderfull thing this game as making a max level/att. PvP char on your latest whim. Don't ever play WoW, because if you don't like doing things that take some time then you would hate that game.
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Quote:
Originally Posted by Valdaran Longfoot
Having the ability to change your profession on your PvP character is a want, not a need. The game is fine without it
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Quote:
Originally Posted by Valdaran Longfoot
And second of all, you only surpass the ghosts in the ability to fufill the Flameseeker prophecy. Acending allows you to meet the requirements. It makes you stronger than them, but that doesn't mean your better at everything.
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Seriously, stop trying to argue plot versus game mechanics. The game mechanics making the game work well is far more important than what kind of sense it makes in the storyline. If you really want a good storyline and dont care about game mechanics, read a book.