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Originally Posted by actionjack
However, I would say just change the mapping (Battle isle is of couse still as a
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Originally Posted by dargon
Actually, if you think about it, this is a good idea, it's how they plan to keep Ch1 only characters from venturing to ch2, etc. Battle Islands is going to be a transportation hub. Though I do agree with adding the profession changers (in some form) to the temple of balthazar.
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Originally Posted by =HT=Ingram
maybe for PvP builds. but not for PvE. its messes up the story line too much. And just cause you don't like mapping around and doing a short quest for each doesn't mean your not lazy... cause its still rather simple to do this. and you will still be able to go secondaries with Rituralists and assassins at Chapter 2 release...
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Originally Posted by actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like. "I am a Tanker, but can also be a nuker or healer!" "Me/MO or Me/N LFG" "So which one are you?" "Anything you want me to be, big boy" And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time. Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun) However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon. (and I want a /jesus emot too, as well as /marry and /mohammad) |
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Originally Posted by =HT=Ingram
Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.
I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat. |
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Originally Posted by actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like. "I am a Tanker, but can also be a nuker or healer!" "Me/MO or Me/N LFG" "So which one are you?" "Anything you want me to be, big boy" And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time. Lol... I already do this. With the loss of refund points, when I play, I tell them that I can be anything. Shutdown, Energy Denial, Echo/blackout, Mass Degen, etc... When I join groups I always change to conform to what I'm with. I don't see a point in just joining a random group and not changing anything when I might be casting backfire or conjure phantasm similtaneously as another mesmer, being completely useless. Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun) I don't think in this case it's fun. They just added the new isle, and I think they overlooked the fact that some people change their secondary for pvp. So I'm calling out to them to fix it. However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon. (and I want a /jesus emot too, as well as /marry and /mohammad) Originally my friend had suggested a /jesus emote for farming, which just killed all creatures and npcs in the area. Otherwise, yeah I'd like one too. |
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Originally Posted by =HT=Ingram
At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time...
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Originally Posted by actionjack
Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
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Originally Posted by Manda Panda
As far as I can tell, no one is suggesting doing away with the quests to change secondary. We just don't want the hassle of having to zone four times to switch to a secondary we already have.
Yeah, a challenge can be fun. But a bunch of unnecessary zoning is neither challenging nor fun, just tedious and annoying. |
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Originally Posted by actionjack
/unsign
this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be" I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is. |
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Originally Posted by actionjack
surprise actually people agree with the unsign...
Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like. "I am a Tanker, but can also be a nuker or healer!" "Me/MO or Me/N LFG" "So which one are you?" "Anything you want me to be, big boy" And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time. Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun) |
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Originally Posted by Rogmar
Does flexibility come to mind when saying these? After all, this is what the game's about, when I first started playing this game, I thought we would stick to our 2ndaries, I'm glad we don't.
Anyways...Signed First of all, there is no "unsign", you add a signature or you don't, you can't subtract someone elses. Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference" Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do. |