Quote:
Originally Posted by Undivine
Let me see if I can understand Actionjack here. I think he has the same feelings as I do. RPG stands for Role Playing Game, and anything that detracts from the role playing aspect of a game is to the game's detriment, at least as far as being an RPG. Guild Wars gives your character far more flexibility than just about any other RPG out there. You are not really playing the role of one character, you're playing a build. All that's left is for them to make it possible to change your primary and you can do anything. This kind of freedom makes role players a bit uncomfortable. I am a role player myself.
Actionjack, if I'm understanding him correctly, isn't so much opposed to the ease of switching secondaries. He's opposed to the idea of switching secondaries at all. Characters should be more static. A wizard can't just pick up a sword and suddenly be expert at it no more than a barbarian can decide he can cast powerful spells.
But I have come to accept that Guild Wars is no kind of role playing game at all. The PvE story is weak and the opportunity to play the role of a different person is nonexistent. This game is not about role playing. The fantasy setting is just an excuse for hack n slash play. I won't say mindless hack n slash play because GW does a good job at making the strategy thoughtful. But your character has no personality and the game has little realism anyway.
Since the game is what it is, there's little reason to make people do these trivial things to switch their secondaries when they are already capable of doing it.
/signed.
|
GW is only an RPG in the most superficial way. It is designed around PvP primarily. It is not realistic. Thus switching secondaries is a good thing. Changing your attributes isn't realistic either, but it's also a good thing.
GW was not designed as a game for role-playing. It was designed to eliminate the unfun parts of online "rpgs" and provide, fun, quick tactical and strategic play. It's more akin to a 3-D real-time version of Magic: the Gathering than an RPG in the traditional sense.
To be honest, most "rpgs" are not real role-playing games either. Games like Final Fantasy, for instance, are slightly interactive movies with detailed character stats and combat. You can't play a role, as the personalities and dialog of all characters is already scripted for you. You can't make decisions about what a character would do, given your idea of his or her personality, past experiences, etc. People say, "oh, but you're playing a role, man, so it's *totally* a role-playing game!" You play a role in Super Mario Brothers, Doom, etc, also. You play the role of Mario or the Doom Guy (that is his only name; the books and movie be damned). But they're not role-playing games.