Why does everyone say thunderhead keep is hard?
The one Casey Squid
I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in.
Mavrik
yeah yeah...
the mission is faily difficult and any number of things can go wrong. I have tried many times and finally finished it last night for the first time. Some of you are just better at it then the rest of us.
the mission is faily difficult and any number of things can go wrong. I have tried many times and finally finished it last night for the first time. Some of you are just better at it then the rest of us.
Amsterdam
Its mainly just the ammount of dumbasses you get in your group
If you get a group that knows how to heal, do damage to 1 target, and watch their agro circles, then you are set.

LordDeArnise
It's mainly in the tactics that people use. I had one group with my Echo Nuker where we were short one warrior, and got through it on the first run, doing the bonus too, with all the hectic fighting.
Basically, you just have to have good teamwork and coordination to get through it on the first run or within 3 runs.
Basically, you just have to have good teamwork and coordination to get through it on the first run or within 3 runs.
Sunsu Pyro
Best and Simplest tactic:
Once you get to fort at the end, everyone get on the King. Have a warrior on each stair leading up to where the kind is and just let the warrior take the agro while the monks heal, nukers nuke etc.
Simple.
Once you get to fort at the end, everyone get on the King. Have a warrior on each stair leading up to where the kind is and just let the warrior take the agro while the monks heal, nukers nuke etc.
Simple.
konohamaru heaven
I think the hardest part of this mission is when you get either of the Monk bosses while defending the fortress. They can sometimes be a pain in the butt to kill esspecially if you don't have any interrupts. Over all though it is not what I would call hard to complete mission I would rate this mission moderate but if you do the bonus I would raise it more towards difficult.
Former Ruling
Simple reason people find it hard: Some idiot lied to everyone in that outpost and said spliting the team at the two doors leading in was a good idea.
Its not.
For a PUG atleast. What happens 100% of the time is the group at 1 door is too slow or is overwhelmed - then its over.
Its not.
For a PUG atleast. What happens 100% of the time is the group at 1 door is too slow or is overwhelmed - then its over.
Weezer_Blue
Quote:
Originally Posted by The one Casey Squid
I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in.
Gross incompetence? That's usually the problem.
derrtyboy69
Its mostly idiots that screw it up, but i ussually look for a guild going in (somehow i always find one). So its been easy for me.
Fatty Fatty Boomballati
Quote:
Originally Posted by Mavrik
yeah yeah...
the mission is faily difficult and any number of things can go wrong. I have tried many times and finally finished it last night for the first time. Some of you are just better at it then the rest of us. Congratulations
enjoy Abbadon's Mouth
the mission is faily difficult and any number of things can go wrong. I have tried many times and finally finished it last night for the first time. Some of you are just better at it then the rest of us. Congratulations
enjoy Abbadon's Mouth
Fred Kiwi
Quote:
Originally Posted by Fatty Fatty Boomballati
Congratulations
enjoy Abbadon's Mouth crikey, thats hard too now?
enjoy Abbadon's Mouth crikey, thats hard too now?
Juicey Shake
people think it's hard because they aren't using the henchman.
henchman > pugs for thk.
henchman > pugs for thk.
tuna-fish_sushi
the only hard part for my group (of henchies) was the perfected armor
its like a bladed aaxte with its 3hit kills and has a lot of life since the henchies are the best damage dealers
its like a bladed aaxte with its 3hit kills and has a lot of life since the henchies are the best damage dealers
Rayne Nightfyre
There's a combination of two things that make it difficult. (1) The Jade/Mursaat boss mid-way through the hold-out, particularly the monk and/or warrior boss. (2)PUGs. They feel the need to all focus on that one boss, which can take a while to kill, while the rest of the mobs come in and kill you. The "boss last" rule still applies. Another "secret" is to take a mesmer along in your party, one that knows what they're doing. They can pretty much shutdown, or even kill those bosses while the rest of the party focuses on the minor enemies. So ThK isn't meant to be that hard, it just takes a bit more planning and cooperation between members.
Dwimmerlaik
Yet another "secret" is to bring a stance tank with you. Why a stance tank, you ask? Welll...
...Generally all groups want to do one of two things - Split and defend the gates (not smart), or defend the stairs (much easier). Bringing a stance tank trivializes the entire mission once you get to part two, simply because...wait for it...you guessed it, they can hold a torch. It's just like SF and FoW - hold the torch, baddies attack you, everyone wastes the baddies virtually problem-free. It just makes me shake my head when people want to split up the group to defend the doors...
...Generally all groups want to do one of two things - Split and defend the gates (not smart), or defend the stairs (much easier). Bringing a stance tank trivializes the entire mission once you get to part two, simply because...wait for it...you guessed it, they can hold a torch. It's just like SF and FoW - hold the torch, baddies attack you, everyone wastes the baddies virtually problem-free. It just makes me shake my head when people want to split up the group to defend the doors...
Kaguya
Quote:
Originally Posted by Dwimmerlaik
Generally all groups want to do one of two things - Split and defend the gates (not smart)
Prolly not smart with superrandom groups, but I did the mission this way in a PUG with someone more experienced keeping the group in order and telling what to do. Not a single mob got past the gates.

Head_Damage
i got threw the first part and died just at the end of the fort when the jades and mussrat come in! tried with henchies thoguh
Sk23Von
Ive played THK a total of 3 times, with 2 characters. Always with a PUG. Its not hard, the only reason I lost the one is that we had an underpowered group and attempted bonus.
I find the trick is to get in a well balanced group. Most PUGs I see are like 4 W/* 1 monk and 3 rangers, or 1 W/* and 7 Casters. Get in a team with a varied player base. It also helps if you have atleast one person smart enough to use the catapults effectively. You should barely have to fight some of the groups because they spend so much time in the target areas. This is espcially true with the last group, the one made up of White mantle and Mursaat.
Sometimes Jalis moves away. STAY WITH JALIS. When I did it last, Jalis moved all the wayto one of the gates. While this would seem like a bad thing, it meant that the enemies from the other gate never got to him, and the ones for his gate never mattered because they were wasted by the Cats.
Bosses last.
I find the trick is to get in a well balanced group. Most PUGs I see are like 4 W/* 1 monk and 3 rangers, or 1 W/* and 7 Casters. Get in a team with a varied player base. It also helps if you have atleast one person smart enough to use the catapults effectively. You should barely have to fight some of the groups because they spend so much time in the target areas. This is espcially true with the last group, the one made up of White mantle and Mursaat.
Sometimes Jalis moves away. STAY WITH JALIS. When I did it last, Jalis moved all the wayto one of the gates. While this would seem like a bad thing, it meant that the enemies from the other gate never got to him, and the ones for his gate never mattered because they were wasted by the Cats.
Bosses last.
X of Thulcandra
Alot of you people need to give others a break. Just because they slip up and do something wrong doesn't necessarily make them an idiot...

Haggard
done it with hench on all 6 professions, with the aid of 1-3 friends (generally 1) - it is NOT hard if you stay by the king and take out jade armours first (caster pwnererisers)
Sinjin
Me and a guildmate monk just beat it with a PUG with 3 healing spells each, we both had: Dwayna's Kiss, Infuse Health, Healing Touch.
I also had OoB, and he had no energy management.
Flawless Victory. Not a single death. GG THK.
1 good monk, and 2 good warriors can make all the difference
I also had OoB, and he had no energy management.
Flawless Victory. Not a single death. GG THK.
1 good monk, and 2 good warriors can make all the difference
Rhuobhe
So the torch-trick still works?
And, if you're standing by the king while holding the torch, you still take all the aggro? The king will be safe?
And, if you're standing by the king while holding the torch, you still take all the aggro? The king will be safe?
FrogDevourer
I understand this mission has been nerfed to make the most unskilled players happy. *shrugs*
glountz
I beat it for the first time with 4 Warriors, 1 Ele, 2 monks, 1 damn leaver.
Ele was the "aggroing-rushing" kind. He died 'til -60%DP then we told him to stay at catapults.
We still beat out the mission, because Warriors were full damage, Monks were good at their work, and we used catapults wisely.
Holding the catapatults and fire them correctly can also make the whole difference.
And DO NOT KILL the monk boss first.
Didn't make this time the bonus, still.
Ele was the "aggroing-rushing" kind. He died 'til -60%DP then we told him to stay at catapults.
We still beat out the mission, because Warriors were full damage, Monks were good at their work, and we used catapults wisely.
Holding the catapatults and fire them correctly can also make the whole difference.
And DO NOT KILL the monk boss first.
Didn't make this time the bonus, still.
Star Gazer
this mission isnt hard...the only hard part is finding a compitent group worth your 1-2 hours of time. find a good group that works together and actually knows what they are doing, and your in the money.
xxSilhouette
I've only done this mission once, but i have attempted it a good 25 times, its not so much people leaving - its people not working together.
Krazax
Quote:
Originally Posted by The one Casey Squid
I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in.
It's not really the mission itself that is hard, it's the fact that you always loose people on the way to the fort, usually one of your monks. If you do it with your guild, it's just another mission, but if you do pug's it can be frustrating.
Head_Damage
you just get people running off and not focusing on the task at hand which is pretty agro
done it by now but the hassle of people leaving when saying no quitters is really annoying.
done it by now but the hassle of people leaving when saying no quitters is really annoying.
LordMahal
Just did this mission last night with: 3 tanks, 2 nukers, 2 monks, and 1 ranger. Ive done this both ways, stay with the king and block doors/catapult usage. The group had but 3 veterans of THK, including myself, and 5 first timers. Needless to say, under great leadership, people listening and staying put, we squashed the enemies in no time. Im happy to say, Ive done this mission with 3 characters, once per character... 100% success. The key is people performing their roles 100% of the time. No running out the doors chasing enemies, or switching doors and leaving 1 person to watch a door. This is one of my favorite missions, and is in no way hard.
kicks66
this morning, after getting my necro there i had a go. took all henchies except the mesmer and i went as an mm. finished the mission quite easily with only 2 deaths (me and ranger hench)
Bag-o-Weed
The problem is, most times, I get stuck with a bad group that aggros everything, and every1 just dies. My ele is still stuck on that mission.
flexibility
Quote:
Originally Posted by Fatty Fatty Boomballati
Congratulations
enjoy Abbadon's Mouth I just completed it with one warrior and henchmens ROFL...
enjoy Abbadon's Mouth I just completed it with one warrior and henchmens ROFL...
SpaceGh057
I've done the mission four times, but messed up on only one..
My necro...I wore the wrong set of armor (not infused), and as an MM, my minions murdered the already weakened group.
This mission really just needs competent people.
I've done it both ways. Split and King
For the split, you need 1 torchholding tank, a monk, and 2 randoms per side.
If you split, it is NECESSARY to have a TANK be a TORCHHOLDER.
For the King guard, you only need 1 tank to hold the torch.
Every time, I've done the bonus though.
My necro...I wore the wrong set of armor (not infused), and as an MM, my minions murdered the already weakened group.
This mission really just needs competent people.
I've done it both ways. Split and King
For the split, you need 1 torchholding tank, a monk, and 2 randoms per side.
If you split, it is NECESSARY to have a TANK be a TORCHHOLDER.
For the King guard, you only need 1 tank to hold the torch.
Every time, I've done the bonus though.
Ky_Rookie
Thunderhead Keep! The mission everyone loves to hate.
I have done this mission more times than I can count. Decent sized guild with lots of mulitple characters for each person. We have many screen shots of this mission in our Galleries. Link
I have done this with groups consisting of just myself and henchman to full parties and all points in between. Last night was the first time we did it with a majority Ranger team and let me say, that combo works great!
Anyway, I found through our experiences is to stage everyone in the center of the courtyard (between the two gates/doors). Have warriors (if you have two, but not necessary) watch each door, as enemies approach, get the aggro and drag towards the center, this keeps anything from ever going up the steps to the king, and makes it much easier on the monks to keep eveyrone healed. Always kill bosses last, attack enemies as a team. A sure way to lose this mission is have eveyrone attacking seperate targets and/or everyone trying to kill the boss as everything else slowly kills the party.
Communication and teamwork is the key to this mission. It can seem like one of t he hardest missions in the game if approached wrong, and when approached correctly, people cant figure out what all the fuss is about

I have done this mission more times than I can count. Decent sized guild with lots of mulitple characters for each person. We have many screen shots of this mission in our Galleries. Link
I have done this with groups consisting of just myself and henchman to full parties and all points in between. Last night was the first time we did it with a majority Ranger team and let me say, that combo works great!
Anyway, I found through our experiences is to stage everyone in the center of the courtyard (between the two gates/doors). Have warriors (if you have two, but not necessary) watch each door, as enemies approach, get the aggro and drag towards the center, this keeps anything from ever going up the steps to the king, and makes it much easier on the monks to keep eveyrone healed. Always kill bosses last, attack enemies as a team. A sure way to lose this mission is have eveyrone attacking seperate targets and/or everyone trying to kill the boss as everything else slowly kills the party.
Communication and teamwork is the key to this mission. It can seem like one of t he hardest missions in the game if approached wrong, and when approached correctly, people cant figure out what all the fuss is about

FoMoCoStang
I had trouble with that one, gathering random groups..
I finally just did the smart things, and asked a few guildies..
We did thk, then went on to complete all of the ring of fire missions, abaddons, hell precepe(sp?)
My guild rocks, we had two random people(guldies had to leave) and they were amazed at our guild
We did hells precipe with 2 monks/ 2 warriors/ and a Necro, wasnt bad at all... no ones health went beloew 75%
I was proud. lol
I finally just did the smart things, and asked a few guildies..
We did thk, then went on to complete all of the ring of fire missions, abaddons, hell precepe(sp?)
My guild rocks, we had two random people(guldies had to leave) and they were amazed at our guild
We did hells precipe with 2 monks/ 2 warriors/ and a Necro, wasnt bad at all... no ones health went beloew 75%
I was proud. lol
Ruvaen
THK used to seem like it was supposed to cull out the less skilled players and force them to learn how to play. =X
LouAl
I have completed THK more than 10 times (for myself and helping friends/guildies) and have tried and failed more than that (closer to 20). Sometimes the group fails before gettingto the first group of beastmasters, sometimes it fails on the last group of mursaat. The thing all of the failures had in common was not working as a team - attacking 3 or 4 targets simultaneously and people leaving because they didn't want to...wait why do people leave?? The biggest reason for not completing has to be people being stupid and working only in their best short-term intrests.
When we completed the mission (either at the king, at the gates, or in the middle) everyone had the same plan - stay with the group, attack one target at a time, attack bosses last, and NOT GOING OUTSIDE THE GATES TO PICK UP LOOT. I really hate it when someone screws the whole mission because another teammates white raven staff expired (open for anyone to collect) and they have to run outside and get it. *head sags in disbelief of stupidity/greed*
It is really only takes what you should be doing all along - teamwork.
When we completed the mission (either at the king, at the gates, or in the middle) everyone had the same plan - stay with the group, attack one target at a time, attack bosses last, and NOT GOING OUTSIDE THE GATES TO PICK UP LOOT. I really hate it when someone screws the whole mission because another teammates white raven staff expired (open for anyone to collect) and they have to run outside and get it. *head sags in disbelief of stupidity/greed*
It is really only takes what you should be doing all along - teamwork.
Francis Crawford
Six word answer to the title question:
It requires awareness of the terrain.
That's what makes it harder than other missions.
It requires awareness of the terrain.
That's what makes it harder than other missions.
Two April Mornings
i can't seem to hold aggro when im holding the torch, anyone else experience this?
The Real Roy Keane
Torch trick ftw. Unfortunately,every time I picked,even after explaining clearly to my team beforehand what I was going to do,someone would shout 'zOmg no b0nus nooob!!!' and ragequit..thus creating a chain effect where the entire group would drop out ,leaving me standing alone,holding a torch and feeling a bit stupid.