Why does everyone say thunderhead keep is hard?

The one Casey Squid

Wilds Pathfinder

Join Date: Aug 2005

The Northeast

Knights Of Thulcandra [KoT]

W/E

I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

yeah yeah...

the mission is faily difficult and any number of things can go wrong. I have tried many times and finally finished it last night for the first time. Some of you are just better at it then the rest of us.

Amsterdam

Amsterdam

Krytan Explorer

Join Date: Jan 2006

Wisconsin

dth

Its mainly just the ammount of dumbasses you get in your group If you get a group that knows how to heal, do damage to 1 target, and watch their agro circles, then you are set.

LordDeArnise

LordDeArnise

Krytan Explorer

Join Date: Jan 2006

California, USA

The Elite Knights of Tarnia [PwnD]

It's mainly in the tactics that people use. I had one group with my Echo Nuker where we were short one warrior, and got through it on the first run, doing the bonus too, with all the hectic fighting.

Basically, you just have to have good teamwork and coordination to get through it on the first run or within 3 runs.

Sunsu Pyro

Academy Page

Join Date: Dec 2005

UK

W/Mo

Best and Simplest tactic:

Once you get to fort at the end, everyone get on the King. Have a warrior on each stair leading up to where the kind is and just let the warrior take the agro while the monks heal, nukers nuke etc.

Simple.

konohamaru heaven

konohamaru heaven

Lion's Arch Merchant

Join Date: Aug 2005

Some where in Cantha beyond the Petrified Forest and the Jade Sea

The Amazon Basin

I think the hardest part of this mission is when you get either of the Monk bosses while defending the fortress. They can sometimes be a pain in the butt to kill esspecially if you don't have any interrupts. Over all though it is not what I would call hard to complete mission I would rate this mission moderate but if you do the bonus I would raise it more towards difficult.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Simple reason people find it hard: Some idiot lied to everyone in that outpost and said spliting the team at the two doors leading in was a good idea.

Its not.

For a PUG atleast. What happens 100% of the time is the group at 1 door is too slow or is overwhelmed - then its over.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by The one Casey Squid
I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in. Gross incompetence? That's usually the problem.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Its mostly idiots that screw it up, but i ussually look for a guild going in (somehow i always find one). So its been easy for me.

Fatty Fatty Boomballati

Fatty Fatty Boomballati

Academy Page

Join Date: Jan 2006

Colorado

True Foundation

Mo/Me

Quote:
Originally Posted by Mavrik
yeah yeah...

the mission is faily difficult and any number of things can go wrong. I have tried many times and finally finished it last night for the first time. Some of you are just better at it then the rest of us. Congratulations
enjoy Abbadon's Mouth

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Fatty Fatty Boomballati
Congratulations
enjoy Abbadon's Mouth crikey, thats hard too now?

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

people think it's hard because they aren't using the henchman.

henchman > pugs for thk.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

the only hard part for my group (of henchies) was the perfected armor
its like a bladed aaxte with its 3hit kills and has a lot of life since the henchies are the best damage dealers

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

There's a combination of two things that make it difficult. (1) The Jade/Mursaat boss mid-way through the hold-out, particularly the monk and/or warrior boss. (2)PUGs. They feel the need to all focus on that one boss, which can take a while to kill, while the rest of the mobs come in and kill you. The "boss last" rule still applies. Another "secret" is to take a mesmer along in your party, one that knows what they're doing. They can pretty much shutdown, or even kill those bosses while the rest of the party focuses on the minor enemies. So ThK isn't meant to be that hard, it just takes a bit more planning and cooperation between members.

Dwimmerlaik

Academy Page

Join Date: Dec 2005

LLJK

A/R

Yet another "secret" is to bring a stance tank with you. Why a stance tank, you ask? Welll...

...Generally all groups want to do one of two things - Split and defend the gates (not smart), or defend the stairs (much easier). Bringing a stance tank trivializes the entire mission once you get to part two, simply because...wait for it...you guessed it, they can hold a torch. It's just like SF and FoW - hold the torch, baddies attack you, everyone wastes the baddies virtually problem-free. It just makes me shake my head when people want to split up the group to defend the doors...

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Quote:
Originally Posted by Dwimmerlaik
Generally all groups want to do one of two things - Split and defend the gates (not smart) Prolly not smart with superrandom groups, but I did the mission this way in a PUG with someone more experienced keeping the group in order and telling what to do. Not a single mob got past the gates.

Head_Damage

Head_Damage

Ascalonian Squire

Join Date: Jan 2006

England

WH

W/Mo

i got threw the first part and died just at the end of the fort when the jades and mussrat come in! tried with henchies thoguh

Sk23Von

Ascalonian Squire

Join Date: Jul 2005

Michigan

W/E

Ive played THK a total of 3 times, with 2 characters. Always with a PUG. Its not hard, the only reason I lost the one is that we had an underpowered group and attempted bonus.

I find the trick is to get in a well balanced group. Most PUGs I see are like 4 W/* 1 monk and 3 rangers, or 1 W/* and 7 Casters. Get in a team with a varied player base. It also helps if you have atleast one person smart enough to use the catapults effectively. You should barely have to fight some of the groups because they spend so much time in the target areas. This is espcially true with the last group, the one made up of White mantle and Mursaat.

Sometimes Jalis moves away. STAY WITH JALIS. When I did it last, Jalis moved all the wayto one of the gates. While this would seem like a bad thing, it meant that the enemies from the other gate never got to him, and the ones for his gate never mattered because they were wasted by the Cats.

Bosses last.

X of Thulcandra

X of Thulcandra

Krytan Explorer

Join Date: Sep 2005

Sector 001

N/A

W/

Alot of you people need to give others a break. Just because they slip up and do something wrong doesn't necessarily make them an idiot...

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

done it with hench on all 6 professions, with the aid of 1-3 friends (generally 1) - it is NOT hard if you stay by the king and take out jade armours first (caster pwnererisers)

Sinjin

Academy Page

Join Date: Sep 2005

Mile High Club [mile]

Mo/

Me and a guildmate monk just beat it with a PUG with 3 healing spells each, we both had: Dwayna's Kiss, Infuse Health, Healing Touch.

I also had OoB, and he had no energy management.

Flawless Victory. Not a single death. GG THK.

1 good monk, and 2 good warriors can make all the difference

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

So the torch-trick still works?

And, if you're standing by the king while holding the torch, you still take all the aggro? The king will be safe?

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

I understand this mission has been nerfed to make the most unskilled players happy. *shrugs*

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

I beat it for the first time with 4 Warriors, 1 Ele, 2 monks, 1 damn leaver.
Ele was the "aggroing-rushing" kind. He died 'til -60%DP then we told him to stay at catapults.
We still beat out the mission, because Warriors were full damage, Monks were good at their work, and we used catapults wisely.
Holding the catapatults and fire them correctly can also make the whole difference.
And DO NOT KILL the monk boss first.
Didn't make this time the bonus, still.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

this mission isnt hard...the only hard part is finding a compitent group worth your 1-2 hours of time. find a good group that works together and actually knows what they are doing, and your in the money.

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

I've only done this mission once, but i have attempted it a good 25 times, its not so much people leaving - its people not working together.

Krazax

Krazax

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by The one Casey Squid
I mean you just kill stuff. I just beat it after both of our monks and a warrior left the game. It was me (ranger) two Ele's and two Necro's. I just dont see how its hard. You just kill everything that comes in. It's not really the mission itself that is hard, it's the fact that you always loose people on the way to the fort, usually one of your monks. If you do it with your guild, it's just another mission, but if you do pug's it can be frustrating.

Head_Damage

Head_Damage

Ascalonian Squire

Join Date: Jan 2006

England

WH

W/Mo

you just get people running off and not focusing on the task at hand which is pretty agro

done it by now but the hassle of people leaving when saying no quitters is really annoying.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Just did this mission last night with: 3 tanks, 2 nukers, 2 monks, and 1 ranger. Ive done this both ways, stay with the king and block doors/catapult usage. The group had but 3 veterans of THK, including myself, and 5 first timers. Needless to say, under great leadership, people listening and staying put, we squashed the enemies in no time. Im happy to say, Ive done this mission with 3 characters, once per character... 100% success. The key is people performing their roles 100% of the time. No running out the doors chasing enemies, or switching doors and leaving 1 person to watch a door. This is one of my favorite missions, and is in no way hard.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

this morning, after getting my necro there i had a go. took all henchies except the mesmer and i went as an mm. finished the mission quite easily with only 2 deaths (me and ranger hench)

Bag-o-Weed

Bag-o-Weed

Academy Page

Join Date: Jan 2006

My house

Temple of Wisdom

W/Mo

The problem is, most times, I get stuck with a bad group that aggros everything, and every1 just dies. My ele is still stuck on that mission.

flexibility

Ascalonian Squire

Join Date: Dec 2005

Singapore

The Gathering Of Souls o_0

E/W

Quote:
Originally Posted by Fatty Fatty Boomballati
Congratulations
enjoy Abbadon's Mouth I just completed it with one warrior and henchmens ROFL...

SpaceGh057

Frost Gate Guardian

Join Date: Sep 2005

Mo/

I've done the mission four times, but messed up on only one..
My necro...I wore the wrong set of armor (not infused), and as an MM, my minions murdered the already weakened group.

This mission really just needs competent people.
I've done it both ways. Split and King

For the split, you need 1 torchholding tank, a monk, and 2 randoms per side.
If you split, it is NECESSARY to have a TANK be a TORCHHOLDER.

For the King guard, you only need 1 tank to hold the torch.

Every time, I've done the bonus though.

Ky_Rookie

Ascalonian Squire

Join Date: Nov 2005

Louisville, KY

Kentucky Rookies

W/Mo

Thunderhead Keep! The mission everyone loves to hate.

I have done this mission more times than I can count. Decent sized guild with lots of mulitple characters for each person. We have many screen shots of this mission in our Galleries. Link

I have done this with groups consisting of just myself and henchman to full parties and all points in between. Last night was the first time we did it with a majority Ranger team and let me say, that combo works great!

Anyway, I found through our experiences is to stage everyone in the center of the courtyard (between the two gates/doors). Have warriors (if you have two, but not necessary) watch each door, as enemies approach, get the aggro and drag towards the center, this keeps anything from ever going up the steps to the king, and makes it much easier on the monks to keep eveyrone healed. Always kill bosses last, attack enemies as a team. A sure way to lose this mission is have eveyrone attacking seperate targets and/or everyone trying to kill the boss as everything else slowly kills the party.

Communication and teamwork is the key to this mission. It can seem like one of t he hardest missions in the game if approached wrong, and when approached correctly, people cant figure out what all the fuss is about

FoMoCoStang

FoMoCoStang

Frost Gate Guardian

Join Date: Dec 2005

Dallas Tx

Taboo Knights [TABU]

W/Mo

I had trouble with that one, gathering random groups..

I finally just did the smart things, and asked a few guildies..

We did thk, then went on to complete all of the ring of fire missions, abaddons, hell precepe(sp?)

My guild rocks, we had two random people(guldies had to leave) and they were amazed at our guild

We did hells precipe with 2 monks/ 2 warriors/ and a Necro, wasnt bad at all... no ones health went beloew 75%

I was proud. lol

Ruvaen

Ruvaen

Frost Gate Guardian

Join Date: Aug 2005

CA

W/

THK used to seem like it was supposed to cull out the less skilled players and force them to learn how to play. =X

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I have completed THK more than 10 times (for myself and helping friends/guildies) and have tried and failed more than that (closer to 20). Sometimes the group fails before gettingto the first group of beastmasters, sometimes it fails on the last group of mursaat. The thing all of the failures had in common was not working as a team - attacking 3 or 4 targets simultaneously and people leaving because they didn't want to...wait why do people leave?? The biggest reason for not completing has to be people being stupid and working only in their best short-term intrests.

When we completed the mission (either at the king, at the gates, or in the middle) everyone had the same plan - stay with the group, attack one target at a time, attack bosses last, and NOT GOING OUTSIDE THE GATES TO PICK UP LOOT. I really hate it when someone screws the whole mission because another teammates white raven staff expired (open for anyone to collect) and they have to run outside and get it. *head sags in disbelief of stupidity/greed*

It is really only takes what you should be doing all along - teamwork.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Six word answer to the title question:

It requires awareness of the terrain.

That's what makes it harder than other missions.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

i can't seem to hold aggro when im holding the torch, anyone else experience this?

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Torch trick ftw. Unfortunately,every time I picked,even after explaining clearly to my team beforehand what I was going to do,someone would shout 'zOmg no b0nus nooob!!!' and ragequit..thus creating a chain effect where the entire group would drop out ,leaving me standing alone,holding a torch and feeling a bit stupid.