Why does everyone say thunderhead keep is hard?
kais
well, at first i thought it was hard. i had to try a few times before finally finishing
it. But now I finished the game with my third char( monk) and i like to do it when i dont feel like pvping or such. i feel it gets easier every time i finish it.
it. But now I finished the game with my third char( monk) and i like to do it when i dont feel like pvping or such. i feel it gets easier every time i finish it.
Calin Metallic
I beat this on my first try with my Elementalist in a PUG but... My ranger is having a real hard time..heres 3 examples of what went wrong with PUG's
#1:
Monk#1: Heal you stupid monk
Monk#2: I'm bonding!
Monk#2 has left game..Monk#1 has left game..
#2
We go through since party leader sonvinced us that henchie healers would work...boy was he wrong..I was trapping the other gate and henchies ran back anf fourth between the main group and me with no healing whatsoever...
#3
W/Mo Noob #1 "Zomg Chest!" ...*runs outside to go get it like a complete idiot..
Elementalist #1*fires trebuchet...
Everyone has left the game after a long swearing war..
Conclusion: NO MORE PUG's IN THK!
#1:
Monk#1: Heal you stupid monk
Monk#2: I'm bonding!
Monk#2 has left game..Monk#1 has left game..
#2
We go through since party leader sonvinced us that henchie healers would work...boy was he wrong..I was trapping the other gate and henchies ran back anf fourth between the main group and me with no healing whatsoever...
#3
W/Mo Noob #1 "Zomg Chest!" ...*runs outside to go get it like a complete idiot..
Elementalist #1*fires trebuchet...
Everyone has left the game after a long swearing war..
Conclusion: NO MORE PUG's IN THK!
Starcraft Ghost
I completed Thunderhead many times with my Monk and it was with many different kind of characters. Once I had all warriors (Which was actually the easiest), and sometimes with had Nuker-less and many other situations.
In all of them, I was the only Human monk with Monk Hench [Heal]. I feel it all falls down onto the Monks you have because I have been with Leeroys, afkers, and people who just run out of my heal range and I've handled the situation with ease. Also, I feel it is better that you do take a Hench monk because:
1 Human Monk can fix any mistakes
2 The Hench has better reaction time
3 The Hench will not leave the game
4 The Hench doesn't go afk
5 The Hench doesn't complain
I ran a simple build, it was nothing special.
Mo/E
Healing Touch
Orison
Dwayna's Kiss
Word of Healing [Elite]
Vigorous Spirit
Heal Party
Glyph of Lesser Energy
Restore Life
If you put vigorous spirit on everyone gradually (besides the healer hench), you'll find that it greatly slows down the rate at which people die. Your Heal party is a perfect skill to use after a Giant Stomp or when dealing with Multiple hexes...and the glyph makes it pretty cheap. Your healing skills should be able to handle any situation and the hench monk can easily save any ally (since he has better reaction).
When it comes to part 2 of the thunderhead. A lot of people focus too much on the doorway...why? I find it easiest to just have 1 guy at each catapult, rest at King. When the Ghosts of your side dies and the enemy invade, ONLY that side's catapulter runs back to the group so the enemies can be annihilated...the opposite side can continue catapulting like nothing happened.
I am not online as often because of college, but if anyone needs to get through thunderhead, just let me know and I'll help you with it and further prove this belief.
Divine Voice
Dark Knight Michael
In all of them, I was the only Human monk with Monk Hench [Heal]. I feel it all falls down onto the Monks you have because I have been with Leeroys, afkers, and people who just run out of my heal range and I've handled the situation with ease. Also, I feel it is better that you do take a Hench monk because:
1 Human Monk can fix any mistakes
2 The Hench has better reaction time
3 The Hench will not leave the game
4 The Hench doesn't go afk
5 The Hench doesn't complain
I ran a simple build, it was nothing special.
Mo/E
Healing Touch
Orison
Dwayna's Kiss
Word of Healing [Elite]
Vigorous Spirit
Heal Party
Glyph of Lesser Energy
Restore Life
If you put vigorous spirit on everyone gradually (besides the healer hench), you'll find that it greatly slows down the rate at which people die. Your Heal party is a perfect skill to use after a Giant Stomp or when dealing with Multiple hexes...and the glyph makes it pretty cheap. Your healing skills should be able to handle any situation and the hench monk can easily save any ally (since he has better reaction).
When it comes to part 2 of the thunderhead. A lot of people focus too much on the doorway...why? I find it easiest to just have 1 guy at each catapult, rest at King. When the Ghosts of your side dies and the enemy invade, ONLY that side's catapulter runs back to the group so the enemies can be annihilated...the opposite side can continue catapulting like nothing happened.
I am not online as often because of college, but if anyone needs to get through thunderhead, just let me know and I'll help you with it and further prove this belief.
Divine Voice
Dark Knight Michael
Kassad
Stop the complaining, take henchies, stick with king, tank the bosses for the henchies. GG. Why the hell do you make a human group? Its exactly why you fail, their human. Things go wrong, life, toilet, robbery, break-ins, Gun to their head (Yes someone used that excuse to leave).
Henchies dont leave, monk henchies really heal, only problem is the fact they run in no matter what to use restore life. Just switch to Mo secondary and use rebirth. Its that simple.
Henchies dont leave, monk henchies really heal, only problem is the fact they run in no matter what to use restore life. Just switch to Mo secondary and use rebirth. Its that simple.
animeba
For THK: The easiest thing I found was
Get a Warrior with Dolyak Signet or Armor of Earth to hold the torch
Get a Minion Master with fiends & veritas sacrifice
Get both henchies monks.
Healer Henchmans are very competent & highly recommended for this mission. They never leave or forget to heal. Just stay by the king, and THK becomes a very simple and easy mission.
Get a Warrior with Dolyak Signet or Armor of Earth to hold the torch
Get a Minion Master with fiends & veritas sacrifice
Get both henchies monks.
Healer Henchmans are very competent & highly recommended for this mission. They never leave or forget to heal. Just stay by the king, and THK becomes a very simple and easy mission.
Mavrik
I tried camping the king with hench party but I got a bad spawn and ended up trying to fight off 10 herders and enslaved giants.
A few tips...
Let the noobs know that they better have EVERY piece of armor they are wearing infused. I had that happen in THK and Abaddon's Mouth
The difficulty of this mission is in the mind. Myself I fell for the "OMG this mission is hard I failed 20 times!" that I was expecting it to be hard and was not surprised when I failed. Sure the mission is hard but with TEAMWORK, following called targets, focusing on the objective... it can be done.
Healing... Monks do this well but they should not need to chase you all over the fort. Keep in mind where your Monk is and keep him/her near you at all times. A monk is no good to the rest of the group if it spends all its time running back and forth chasing you all to keep you alive.
The success I had with the mission came because of all of those. Our monks were awsome, Our warriors ruled and our MM had such an army it made the Vizier's army look pitiful. We did a bit of door guarding and balista firing. I think we even camped the king once before going after the confessor at the end.
You'll know early on how well you will do by the group your in. If they panic and don't follow orders before getting to the first fort... your safe to assume failure.
A few tips...
Let the noobs know that they better have EVERY piece of armor they are wearing infused. I had that happen in THK and Abaddon's Mouth
The difficulty of this mission is in the mind. Myself I fell for the "OMG this mission is hard I failed 20 times!" that I was expecting it to be hard and was not surprised when I failed. Sure the mission is hard but with TEAMWORK, following called targets, focusing on the objective... it can be done.
Healing... Monks do this well but they should not need to chase you all over the fort. Keep in mind where your Monk is and keep him/her near you at all times. A monk is no good to the rest of the group if it spends all its time running back and forth chasing you all to keep you alive.
The success I had with the mission came because of all of those. Our monks were awsome, Our warriors ruled and our MM had such an army it made the Vizier's army look pitiful. We did a bit of door guarding and balista firing. I think we even camped the king once before going after the confessor at the end.
You'll know early on how well you will do by the group your in. If they panic and don't follow orders before getting to the first fort... your safe to assume failure.
CartmanPT
I agree with almoast every ppl that have posted, problem is not the mission, problem is in ppl. Ppl leave, dont follow call, ppl screw the mission. When i wanted to do the bonus of THK ive just asked how many ppl in my guild need that bonus, only 1 at the moment (a necro). We did bonus with henchs at 1st time. Next day he was online and we decided to do Abbadon bonus, again with henchs, again at 1st time.
Henchman do dumb things like walking in lava and attack groups of like 20 foes alone, but when i call "I´m attacking xxxxxx" they attack xxxxxx.
Henchman do dumb things like walking in lava and attack groups of like 20 foes alone, but when i call "I´m attacking xxxxxx" they attack xxxxxx.
Cherno
Did this again last night with 4 other guildies and some pick ups.
They were amazed at how quickly and effortlessly we went through it.
On of our guys took off to light the beacons for the bonus, but somehow got stuck in the beacon and couldn't move. I went to go get the torch from him, thinking he had lit the one he was at, lit the other and gave one of the torches back to our tank to do the torch trick.
Unfortunately our guy hadn't actually lit the one torch, we still got one perfected armor up and didn't get the bonus.
Also, it didn't seem like the tank was able to keep aggro with the torch all that well.
Did get three gold chests in the keep itself though, so that was good
They were amazed at how quickly and effortlessly we went through it.
On of our guys took off to light the beacons for the bonus, but somehow got stuck in the beacon and couldn't move. I went to go get the torch from him, thinking he had lit the one he was at, lit the other and gave one of the torches back to our tank to do the torch trick.
Unfortunately our guy hadn't actually lit the one torch, we still got one perfected armor up and didn't get the bonus.
Also, it didn't seem like the tank was able to keep aggro with the torch all that well.
Did get three gold chests in the keep itself though, so that was good
Starcraft Ghost
Quote:
Originally Posted by Cherno
On of our guys took off to light the beacons for the bonus, but somehow got stuck in the beacon and couldn't move.
Oh man, this happened to me once, worst of all I was the Monk! However, we still managed to pull it off. We extended the left side's defense distance from the King (the side I was stuck) so that they could protect me a bit. Basically all I did was take advantage of the monsters not bothering me while everyone faught near King and just spammed out Heal Party repeatedly.
I really hope they fix that problem. =\
Best tip:
Henchman are far too underrated. People whine when I take a healer hench with me, which just gives me a good reason to kick them and replace with another hench.
I really hope they fix that problem. =\
Best tip:
Henchman are far too underrated. People whine when I take a healer hench with me, which just gives me a good reason to kick them and replace with another hench.
Racthoh
Quote:
Originally Posted by Starcraft Ghost
Best tip:
Henchman are far too underrated. People whine when I take a healer hench with me, which just gives me a good reason to kick them and replace with another hench. Agreed, did the bonus a while back with just the henchmen and my warrior. Lina died once, that was my only casualty.
Henchman are far too underrated. People whine when I take a healer hench with me, which just gives me a good reason to kick them and replace with another hench. Agreed, did the bonus a while back with just the henchmen and my warrior. Lina died once, that was my only casualty.
Effendi Westland
Quote:
Originally Posted by Starcraft Ghost
Best tip:
Henchman are far too underrated. People whine when I take a healer hench with me, which just gives me a good reason to kick them and replace with another hench. Goes for all the missions.
The Thunderhead Impossible Keep thread helped 3 of my chars through it, why? There were many comments about using hench in it. Tried it, failed first time (henchmen control, something you gotta figure out), second time had no real problems. After this I used them for alot more then just questing.
Henchman are far too underrated. People whine when I take a healer hench with me, which just gives me a good reason to kick them and replace with another hench. Goes for all the missions.
The Thunderhead Impossible Keep thread helped 3 of my chars through it, why? There were many comments about using hench in it. Tried it, failed first time (henchmen control, something you gotta figure out), second time had no real problems. After this I used them for alot more then just questing.
NJudson
While I agree that splitting up the group to defend the gates is just plain dumb, but the PUG group that I was in when I beat the mission did a combo of using the catapults and camping the king. Basically, half our group was arguing that we should use the catapults and the other half was arguing to camp the king. For about the first half of defending the keep the guys on the catapults actually did a pretty good job, but when the enemy starting making their way into the keep then the catapult guys did fall back to the king. We got the monk boss and we were all pretty much smart enough to take out the little guys first and then kill the monk boss.
All in all, the group I was in had some differing opinions and there was some arguing back and forth, but we all had enough sense to target one enemy at a time and stay in a fairly close area when the sh#t hit the fan and work together when it counted.
As a side note, from when I first began playing guild wars until maybe a month ago (been playing about 4 months now) I always used hench for quests and PUG for mission. Although, I run into my fair share of PUG idiots and a few people who go AFK, I think that playing with PUG is far more fun than henchman. Granted henchman have their benifits, but I enjoy just the simple dynamics of playing with real people and I get more satisfaction when completing a mission or quest. Now I almost use PUG for everything including quests. I've also learned strategies and other stuff along the way using PUG; whereas, I may not have picked up on some things using henchman.
All in all, the group I was in had some differing opinions and there was some arguing back and forth, but we all had enough sense to target one enemy at a time and stay in a fairly close area when the sh#t hit the fan and work together when it counted.
As a side note, from when I first began playing guild wars until maybe a month ago (been playing about 4 months now) I always used hench for quests and PUG for mission. Although, I run into my fair share of PUG idiots and a few people who go AFK, I think that playing with PUG is far more fun than henchman. Granted henchman have their benifits, but I enjoy just the simple dynamics of playing with real people and I get more satisfaction when completing a mission or quest. Now I almost use PUG for everything including quests. I've also learned strategies and other stuff along the way using PUG; whereas, I may not have picked up on some things using henchman.
Arkantos
I did it with my W/Mo, and I found it really easy. I always hear people saying its a very hard mission and such, but I found it easy.
Rukmedes
Simple answer; people suck at this game.
I did THK on my Ranger and Monk, with 7 henchies.
I did THK on my Ranger and Monk, with 7 henchies.
torquemada
I think the THK brings out the worst in GW players. Braggers brag, whiners whine, loads of grief in the process.
I remember playing with a PUG that seemed so no-nonsense. Build adjustments, tactics, everything you could seemingly wish for. Yet, when it came to blows, everything fell apart. They were no noobs per se, just couldn't work together and rely on their teammates. They isnisted I change my build to echo nuker (which I, for various reasons, don't use), yelled at each other (myself included). "OMFG NOOB ele shower shower"
...erm mates....you have to keep those stomping doylaks away from me...erm buddies...wammo buddies....no noobz buddies....keep the front line so I can actually nuke and hit something...needles to say we all died before even reaching the keep....I progressed a lot further with people that were clueless concerning the mission itself (aka noobz??
) that kept the line, kept the formation, focused fire and waited a few blows so the foes adjusted for my nuking. Once they adjust...you can sit back and have a drink.
I passed THK on some 5ht run, with normal, friendly ppl, we just rolled out and played as a team. No telling anyone what to do and no noob screaming. It was easy as a sunday morning!
So yeah...it's another brag/whine/rant thread and I just participated...shame on me!
I remember playing with a PUG that seemed so no-nonsense. Build adjustments, tactics, everything you could seemingly wish for. Yet, when it came to blows, everything fell apart. They were no noobs per se, just couldn't work together and rely on their teammates. They isnisted I change my build to echo nuker (which I, for various reasons, don't use), yelled at each other (myself included). "OMFG NOOB ele shower shower"
...erm mates....you have to keep those stomping doylaks away from me...erm buddies...wammo buddies....no noobz buddies....keep the front line so I can actually nuke and hit something...needles to say we all died before even reaching the keep....I progressed a lot further with people that were clueless concerning the mission itself (aka noobz??
I passed THK on some 5ht run, with normal, friendly ppl, we just rolled out and played as a team. No telling anyone what to do and no noob screaming. It was easy as a sunday morning!

So yeah...it's another brag/whine/rant thread and I just participated...shame on me!


torquemada
Quote:
Originally Posted by NJudson
While I agree that splitting up the group to defend the gates is just plain dumb, but the PUG group that I was in when I beat the mission did a combo of using the catapults and camping the king. Basically, half our group was arguing that we should use the catapults and the other half was arguing to camp the king. For about the first half of defending the keep the guys on the catapults actually did a pretty good job, but when the enemy starting making their way into the keep then the catapult guys did fall back to the king. We got the monk boss and we were all pretty much smart enough to take out the little guys first and then kill the monk boss.
All in all, the group I was in had some differing opinions and there was some arguing back and forth, but we all had enough sense to target one enemy at a time and stay in a fairly close area when the sh#t hit the fan and work together when it counted.
As a side note, from when I first began playing guild wars until maybe a month ago (been playing about 4 months now) I always used hench for quests and PUG for mission. Although, I run into my fair share of PUG idiots and a few people who go AFK, I think that playing with PUG is far more fun than henchman. Granted henchman have their benifits, but I enjoy just the simple dynamics of playing with real people and I get more satisfaction when completing a mission or quest. Now I almost use PUG for everything including quests. I've also learned strategies and other stuff along the way using PUG; whereas, I may not have picked up on some things using henchman. /Signed, my friend signed...
We used exactly the same tactics,from catapults to bunker around king to taking out monk boss last (we also got the bugger)!
Bunker FTW, split tactics FTL!!
All in all, the group I was in had some differing opinions and there was some arguing back and forth, but we all had enough sense to target one enemy at a time and stay in a fairly close area when the sh#t hit the fan and work together when it counted.
As a side note, from when I first began playing guild wars until maybe a month ago (been playing about 4 months now) I always used hench for quests and PUG for mission. Although, I run into my fair share of PUG idiots and a few people who go AFK, I think that playing with PUG is far more fun than henchman. Granted henchman have their benifits, but I enjoy just the simple dynamics of playing with real people and I get more satisfaction when completing a mission or quest. Now I almost use PUG for everything including quests. I've also learned strategies and other stuff along the way using PUG; whereas, I may not have picked up on some things using henchman. /Signed, my friend signed...
We used exactly the same tactics,from catapults to bunker around king to taking out monk boss last (we also got the bugger)!
Bunker FTW, split tactics FTL!!
Skuld
Did it with my warrior, got past what I've slipped up on before - we're killing everything at one gate and a mursaat runs up the other stairs and electrivutes the king - fixed that by my warrior running off and finishing off the jade and mursaat eles hisself
Great team that, we didn't even have a plan of such, they just killed the other stuff and left me to do my own thing - catapults and killing small groups of mursaat ^^

p3falien
have finished it about 12 times now succesfully and i finally figured it out.
it came to me when i was forced to do the very last mission of the flameseeker prophecies with only henchies.
I made it and no1 died !!
i decided to put this revelation to the test and tried the thunderhead with henchies only.. success. they even healed the king at a certain point.
when you keep the henchies in the middle there is some trouble with the catapults but it can be overcome.
this means that if a well balanced group does the same with some ele's/mesmers or if unavoidable a healparty-monk at the cata's it's quite easy.
just stay together and retreat the cata's a bit when they climb the stairs through the gate.
When properly catapulted this mission will offer an easy/moderate challenge for a full 6 group head-on inside with some support from the sides if needed.
only a certain number of monsters will stay in the cata-blast area long enough to never enter the fortress, the trick is to eliminate enough outside to not let
the main party inside be overwhelmed.
it came to me when i was forced to do the very last mission of the flameseeker prophecies with only henchies.
I made it and no1 died !!
i decided to put this revelation to the test and tried the thunderhead with henchies only.. success. they even healed the king at a certain point.
when you keep the henchies in the middle there is some trouble with the catapults but it can be overcome.
this means that if a well balanced group does the same with some ele's/mesmers or if unavoidable a healparty-monk at the cata's it's quite easy.
just stay together and retreat the cata's a bit when they climb the stairs through the gate.
When properly catapulted this mission will offer an easy/moderate challenge for a full 6 group head-on inside with some support from the sides if needed.
only a certain number of monsters will stay in the cata-blast area long enough to never enter the fortress, the trick is to eliminate enough outside to not let
the main party inside be overwhelmed.
Nymph of Meliai
Quote:
Originally Posted by Effendi Westland
Goes for all the missions.
The Thunderhead Impossible Keep thread helped 3 of my chars through it, why? There were many comments about using hench in it. Tried it, failed first time (henchmen control, something you gotta figure out), second time had no real problems. After this I used them for alot more then just questing. Simple, I have done this with 3 characters and with a lot of my guildies - so have completed it at least 16 times. You need 2 monks, you can have 2 any type of player and the rest all warriors. The 2 any players stay put on the catapult that fires closest to the wall (ie the one closest to the king) They do NOT move from the position until the final group (a large group that goes back and forth before entering the West gate) enters the gate. The people on the catapults call the gate when a group manages to get past the catapult. The warriors rush to the gate in question and the monks stay back and heal. You LEAVE the loot - I don't care if it drops a black dye - you have a responsibility to your team to complete the mission and rushing out will get yourself killed and you lose the game (although I have done it 4 times with only 6 players - it was intense and touch and go at times). I have lost gold this that and the other because I always stay put at my catapult (because I have lost count of the number of people who did not know how to use a catapult properly).
As other posts have stated - the number 1 BIGGEST problem is getting a group that knows how to obey instructions (which is why I always man one of the catapults because at least I know that my fellow guildie(s) is/are competent enough to kill anything that comes through the other gate). The catapults are there for a reason - so use them.
The Thunderhead Impossible Keep thread helped 3 of my chars through it, why? There were many comments about using hench in it. Tried it, failed first time (henchmen control, something you gotta figure out), second time had no real problems. After this I used them for alot more then just questing. Simple, I have done this with 3 characters and with a lot of my guildies - so have completed it at least 16 times. You need 2 monks, you can have 2 any type of player and the rest all warriors. The 2 any players stay put on the catapult that fires closest to the wall (ie the one closest to the king) They do NOT move from the position until the final group (a large group that goes back and forth before entering the West gate) enters the gate. The people on the catapults call the gate when a group manages to get past the catapult. The warriors rush to the gate in question and the monks stay back and heal. You LEAVE the loot - I don't care if it drops a black dye - you have a responsibility to your team to complete the mission and rushing out will get yourself killed and you lose the game (although I have done it 4 times with only 6 players - it was intense and touch and go at times). I have lost gold this that and the other because I always stay put at my catapult (because I have lost count of the number of people who did not know how to use a catapult properly).
As other posts have stated - the number 1 BIGGEST problem is getting a group that knows how to obey instructions (which is why I always man one of the catapults because at least I know that my fellow guildie(s) is/are competent enough to kill anything that comes through the other gate). The catapults are there for a reason - so use them.
dont feel no pain
OK the truth to "why everyone says thunderhead keep is hard?"
the answer is.....
It is considered hard because it is one of the only missions that requires more than pulling groups and basic fighting, it acauly requires a lot of teamwork and team seperation methods depending on how your group is setup up at the end, it also can require a certain "build" rarther than "ok we'll have a few warriors , and necro yes yes , o yeah and 2 monks" one loose player can screw it up for everyone, therefore if you cant find any mature players you will not pass.
the answer is.....
It is considered hard because it is one of the only missions that requires more than pulling groups and basic fighting, it acauly requires a lot of teamwork and team seperation methods depending on how your group is setup up at the end, it also can require a certain "build" rarther than "ok we'll have a few warriors , and necro yes yes , o yeah and 2 monks" one loose player can screw it up for everyone, therefore if you cant find any mature players you will not pass.
Snograt
Tsk, why didn't you post that response 58 replies earlier, 'Pain? You've just neatly summed the whole topic up in one concise paragraph.
Caged Fury
Got to Thunderhead Keep on Staurday. After hearing how tough it was, I was expecting to spend the whole day doing the mission. My warrior joined a necro friend, and we took a team of henchies. Getting to the fort and clearing the fort was an easy stroll in the park. Defending the king was a no brainer. Didn't use the torch trick or the catapult thingies or split up. The task was to defend the king so we did - we all just stayed by him, at the top of the stairs. Whichever stairs the enemies came up, we just went down to meet them and killed them. Once dead, we returned to the top of the stairs and waited for the next wave to attack. Sometimes it got boring just waiting for the enemies to turn up. Henchies did very well, we completed the mission on first go with no death to anyone. Although we didn't do the bonus, the mission itself was very easy.