Mesmer Builds - Discussion

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Now this thread is not intended to be a "post your build and we will discuss them", but rather a discussion of mesmers, the builds around, and how they fit into GW.

As we all know playing a mesmer is far from easy. The profession is much more versitile that most of the others and is most effective when skills are used that compliment one another. For example it is pointless to use backfire and then an interrupt.
For most of the part mesmers work best when their skill bar is designed with a very specific purpose in mind. For example, one takes different skills into UW than one takes in the Fire Islands. Yet even with a "balanced" build a mesmer can kick serious butt.
In game however, the problem most mesmers seem to have is that:
1) PvE players think they are useless, and
2) PvP players want 1 (maybe 2) builds: e-surge/e-denial

Now PvE players hate mesmers because they cannot see the direct damage they are doing, and PvP players want a certain build because they do do damage.
I suppose the simple fact of the matter is that players who have never played a mesmer don't really understand the point of a mesmer. A mesmer is not there to deal direct damage, they are there to make it easier for the team to kill the opposition, and they are there to prevent the opposition doing damage to their team. In many ways they are like monks. At first no one wanted to play them, they don't do damage. Slowly, as you progress through the game you come to realise that monks are a necessity, and in a way mesmers are too.

Now I know I'm preeching to th converted here, but the main problems that many mesmers face in PvP and PvE can only be fixed by us. I know that it is hard because I've been kicked out of groups because I didn't have the "exact build" they were after without a moment of discussion as to why they wanted that build, or whether I could change to that build. And this is perhaps the crux of the matter. Discussion is needed. You don't have to have TS/vent - though in HoH that is a huge help, but mesmers do need to discuss things (where possible) with their teams before heading into arenas or missions. Even a simple: I'm running with a Panic/Migrane/Block/Whatever build will do. Anything to let the team know what setup you are currently running and adjust, or ask you to adjust, accordingly. GW is, after all, a team game. Now 80% of the time they won't care. 80% of gamers operate under the mantra of "you do your job, I'll do mine". Of course we are bound to run into plenty of idiots who later exclaim, "you're a mesmer, you should have hex removal!", or "WTF! You should have //insert skill here//!!!". Most unfortunately these cannot be avoided.

Now I think a lot of this can be helped by trying to stick to some basic terminology when refering to builds. I suppose my main gripe here is that there I so frequently see people refering to the e-denial build as needed energy burn, e-surge, and mind wrack. This is a huge problem for those of us who play e-denial mesmers who know how to use other skills to do nearly the same thing. IMHO the classic "e-denial" build that seems to be going around is actually what my guildies and I call the "e-surge" build, and it's purpose is quite different to that of an e-denial build.

Now in my mind the purpose of naming builds has always been to identify them with the primary purpose. E-surge therefore is a build that concentrates on punishing an enemy for having energy, and for not having energy, and while it might have a nice little side-effect of being able to deny energy to the opposition - it isn't the primary purpose of the build. E-denial, on the other hand is the draining of the opposing casters' energy to prevent them casting, and no damage is necessary. In fact the next time I see someone saying that an e-denial build NEEDS e-surge/energy burn/mind wrack - in game or not - I might just have to strangle them. This attitude that x-build needs x, which is held by mesmers, does nearly more damage than those players running around saying that mesmers do no physical damage and are therefore useless.
As mentioned previously, mesmers are perhaps the most versitile characters in GW, and I honestly think it is about time that those of us who play this class give the builds names which are a little more in line with the actual purpose of that build.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Let me tell you a little story.

I once joined a PUG to FoW, using my normal domination-damage build. I left all my stats except fast-casting at 0, then proceeded to play as normal, calling backfires etc.

Not only was my attribute-set not noticed, I was congratulated for doing well versus the enemies.

The moral is, most people don't care what you do at all

An E-denial build is ANYTHING that resolves around removing energy, much as a healing build is anything that heals, regardless of whether it uses WoH, infuse, or any other setup.

The x-build needs x is not a mesmer trait. Long have the beliefs of 'you need meteor shower to be a good nuker' and oh, so many others I don't wish to list. If anything, it is less common for mesmer, because only we really know wtf we are doing. Frankly, if I was playing with a mesmer, I'd PREFER not to know their exact skills. Just that they're running 'interrupt' or 'degen' or whatever is enough.

Although, to be honest, the real reason mesmers are disliked in PvE has less to do with mesmer character capability than another fact. The reason people hate WMos is because of the sheer number of Mending paladins that are worse than the usual leeroying elementalist at tanking. The reason that people might not like mesmers is because the vast majority of them are the mesmer equivalent of paladins in terms of build capability. I apologize if any mesmers feel this way, and in no way am I placing myself above this.

Most of you would disagree, but I point to the story at the top of my post. Most mesmers effects can go completely unnoticed in a good PuG. I usually watch other mesmers, to get a feel of how they play as well, and 80% of them are just phantasm spammers.

I'm going to avoid talking about the PvP problem with builds as I don't PvP outside my guild often enough to give a good opinion.

kais

kais

Academy Page

Join Date: Nov 2005

China

The Hatebreeders [Evil]

its true most people do not understand mesmers.

i, for one tried to get better with a mesmer in pvp( and still try :P) and had a hard time figuring out everything. as a heavy monk playing guy, i can say that mesmers DO something on a battlefield. having all my energy sapped in a second can reduce my ability to heal...
also, all people that think mesmer are only good at killing casters... they are wrong, oh so very wrong.mesmers have all the necessary skills to bring down pesky warriors and rangers( and soon enough assassins too).
mesmers are a very versatile class. if you re sick of interrupting casters, make a build to break warriors, and you dont even have to use your secondary class.
now i dont know much about the builds, but people dont play mesmers because they think they do nothing. when they understand that are not fighting machines, they can actually start thinking about all the builds they can make.
the thing about mesmer builds is that all the skills used are complemantary, and as you say it very well Lady Lozza, if you make a caster stop casting, you can NOT interrupt him.
since you really seem to know what you re talking about, i d like it if you would continue explaining all this about the builds not being named for what they should actually do.

Ado

Ado

Krytan Explorer

Join Date: Nov 2005

Den Haag

[cute]

Mo/Me

Hi,

very nice thread. I also believe that you can run builds with small alterations. Especially when you plan this be4 entering this can be very usefull. Bringing emphety to more effectively counter IWAY. Running migraine-interupt with conjure phantasm to stack hexes making it more difficult to remove migraine so interupting stays easy etc etc. But the thing is, like you've said, not many ppl play mesmer meaning in most cases that they don't understand how to make the skills most usefull. But this is a general problem in HA. Many ppl run builds which they've simply got from the internet, unwilling to alter them. Correct me if I'm wrong but I think about 80% of the ppl are running "pre-known" builds. I havent been in many parties where ppl try to come up with an altered build or completely new build. A mesmer skill like spirit shackles is great for instance countering IWAY and casters. Most of them don't even notice that there energy drops with 5 on every attack, preventing IWAY warriors using there energy skills like iway or tigers fury. Not to mention the effect it has on elementalists. But I don't see this skill being used often however. The anti warrior skills, sympathatic visage and smoothing images, how often do you see these skill in HA? There are so many builds to think of using "unused" skills. Especially the mesmer. It has skills the counter every class. A very versatile build could be:

-Symphatatic Visage (attacker loses adrenaline and energy)
-Spirit Shackles (target loses energy on every attack)
-Emphety (target loses health on every attack)
-Shatter Hex/Inpspired Hex (hexremover)
-Shatter Enchantment/Inspired Enchantment (enchantment remover)
-Energy Surge (target energyloss and damage)
-Energy Tap (energy management and target energyloss)
-Rez Signet (obviously)

Plz don't discuss this build. It's only an example of a build which is capable of countering any class at the same time.

When working as a team, the mesmer can complement other classes. Arranging their skills so that the skills of your teammembers can become even more effective. For instance a trapper with a mesmer using epedemic.

I could write a lot more about it but that would make my thread too long

message me ingame if you wanna chat about the beauty of being a mesmer.

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

I agree that the only way the perception of mesmers (whether PvP or PvE) will improve is by those of us who play mesmers do something about it. Before educating (lack of a better word) the masses of non-mesmers of what we are capable of, we mesmers need to know ourselves what we can do - whether we play on our own, do our own thing in teams or support a team.

I've been in pugs with other mesmers before and some have shown a lack of knowledge of how potent they can be. I'm not trying to be a know-it-all in the world of mesmers, far from it. I was one of those newbies who would throw Backfire on a spellcaster and then interrupt the first spell they would cast. I would throw Empathy on a melee foe and run away to avoid being hit, resulting with them stopping their attacks and making the Empathy on them useless *sigh* the list is endless.

When I started out as a mesmer, there wasn't much guidence about. There were loads of builds available but as a new mesmer most of those builds aren't useable until later in the game (e.g. the need of an Elite skill). What we could do with are good, experienced mesmers helping to train those new to being a mesmers. Provide brief, concise list of job descriptions for mesmers (I didn't know about the difference between the "e-denial" and "e-surge" build). No need to provide the full builds, just an outline of what roles are available and some of skills that should be taken. If someone asked me what build I'm using or tell me to switch to a particular build, my response will more-than-likely be... /dance. Yes, even though I've played through the PvE story (all the way from Ascalon City up to the desert doing all quests, mission and bonus on the way), there are still some things about mesmers I don't know. Staying alive and energy management are some things I'm still having trouble with.

Also, most mesmer skills compliment another but what are those, what work best together. Discussions of any complimenting skills can help mesmers become more effective. I read in another thread about Diversion followed by Wastrel's Worry - I've not considered this combination before.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

A snare facing PvE mesmers is that, usually, your skills are designed to shut down or cripple an enemy. However, once you hit the late/end game...

The enemy casters, even without energy, can still staff you to death.
The enemy warriors don't need adrenaline to tear a mending warmonk into confetti.
There are more of them than there are of you.
Natural regen / resist and huge hps turn degen into a mockery.

So shutdowns become uncomfortably useless in the face of enemies like The Darkness (it wands me for 90, I've never, ever even noticed its spells in the face of that), abyssals (removing their adrenaline and energy does about as much as removing the charge from a bomb falling on you - still get squished) and others.

With a good team, your lockdown effects are noticed and highly beneficial however. But in a PuG your lockdown is like spitting at a thunderstorm. And this is somewhat of a problem because what many mesmers hear is the wonders of 'shutdown builds' The problem of new mesmers not having a clue what to do isn't helped by the fact that there IS no build that is confirmably good to use.

Just to end, I've always considered the 'e-surge' build an edenial build, and thats what it is. It removes energy far faster than an energy drain build, and thus 'denies' energy quicker (and actually damages the target). I've never given a name to eDrain builds since the nerf, because not only do I rarely ever see them, I don't consider them anything different than a denial build.

Tanks with glads def and tanks with dolyak signet use two different methods to achieve a semblance of invulnerability, yet we still call them 'tanks.'

I prefer to call the two denial builds 'energy burner' and 'energy drainer', while both fall under the umbrella of 'energy denial.'

agentblade

Academy Page

Join Date: May 2005

Singapore

Iron Legion of Kurzick [ILK]

Me/E

the only grip i have is that it is hard for me to test out new builds with pug, i agree that the moment u play something that they haven't heard of before you're either kicked or asked to change builds.. there are times i just shout that i'm a shutdown mesmer and hope they dun ask me how i shutdown the enemy cos there are so many ways to shutdown the enemy.

like for energy denial builds, I can already think of three or four different builds that achieves the same thing.. it's just a matter of how you do it..

I like playing mesmers because a mesmer needs to really out-smart the enemy.. It gave me great satisfaction when I'm up against a good monk (and i know he's a good monk cos i've played with him before) and I still managed to shut him down.. his comment was i outsmarted him.. That to me is a wat a mesmer is all about.. to go into the minds of the player and outsmart him..

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by Avarre
An E-denial build is ANYTHING that resolves around removing energy, much as a healing build is anything that heals, regardless of whether it uses WoH, infuse, or any other setup.
Removing energy in itself is useless. Remove energy from a warrior, what does it matter without some way of punishing them for having no energy? Remove energy from a caster has the more obvious effect of stopping them casting. THESE ARE TWO DIFFERENT ENDS.
E-denial shuts down casters. Period.
What my guild has taken to calling e-surge builds (but should be re-labled because they don't have to use e-surge) is the dealing of damage to those with energy and those without. IE a mesmer damage build. We run a very good "spike" build (2 mes) which can do a lot of damage to enemies (and players) who like to stay in groups. We use all the skills typical of a "e-denial" build, but we are most certainly NOT e-denial.
In my mind there is no point in spamming mind wrack on a monk. You are better spamming something which will help keep their energy levels low -> e-denial. A warrior or ranger can, however, be dealt a lot of damage by spamming mind wrack on them -> e-surge/damage build.

Quote: Originally Posted by Avarre The x-build needs x is not a mesmer trait. Long have the beliefs of 'you need meteor shower to be a good nuker' and oh, so many others I don't wish to list. If anything, it is less common for mesmer, because only we really know wtf we are doing. Frankly, if I was playing with a mesmer, I'd PREFER not to know their exact skills. Just that they're running 'interrupt' or 'degen' or whatever is enough. True, it is not a mesmer trait, it is present in a startling number of players, however I have found it used far more often when refering to mesmer and nuker builds. Mesmer builds must have e-surge, and nuker builds must have MS. These views are held by both mesmers/nukers and other players alike and, for anyone who runs a "pre-build" a little differently it is a pain in the butt. It is a problem that has to be fixed at our end, so that when we say "I run x build" other gamers don't immediately jump to the conclusion that we use x elite. After all - mesmers are versatile.
By no means was I suggesting that you give your team your whole skills list, however telling your team you are using a build centred around "Migrane" or whatever other skill/build you are using, lets them know that you will be of most use against casters (or whatever). The reason I have suggested talking about the skill your skill bar is focussed on is because most players know 1 only a couple of mesmer builds (e-denial and interrupt) and that is all. They don't know anything about condition transfer builds, in fact a lot don't seem to understand the idea that e-denial can have more than one possible elite skill.
Like I said in my original post, most of the time players won't care but it is NOT always the case, and - more importantly - when someone later ask you why you are not doing x, you can tell them that you told them right at the start that you were using a completely different build.

Quote: Originally Posted by Avarre
Although, to be honest, the real reason mesmers are disliked in PvE has less to do with mesmer character capability than another fact. The reason people hate WMos is because of the sheer number of Mending paladins that are worse than the usual leeroying elementalist at tanking. The reason that people might not like mesmers is because the vast majority of them are the mesmer equivalent of paladins in terms of build capability. I beg to differ. Players still ask for paladins, they still ask for nukers, they still ask for monks, even though many have had a stack of bad experiences with players who don't understand any of these classes. How often, however, do you see players advertising for mesmers outside of PvP? And even in the arena you are still more likely to see an advertisment for a W, E, or Mo. IWAY has brought to light the usefulness of a necro (but only in a certain build), and the ranger. Mesmers are still shut out of most teams because players do not understand how useful a mesmer can be.

Quote:
Originally Posted by Avarre
Most mesmers effects can go completely unnoticed in a good PuG. True, but then most monk, necro, and ranger effects also go unnoticed in a good PUG.

It is not merely a case of e-denial vs e-surge/dmg builds. While interrupt builds are well named, degen and shut-down are not. There is a huge difference in a build made to shut-down a warrior and shut-down a monk. We need to make it more clear to other, non-mesmer, players (and, I think, to ourselves) what the purpose of certain builds are and start labelling them accordingly.

khaldryck

Pre-Searing Cadet

Join Date: Jan 2006

SniF

Me/

I'll add my word about mesmers.
They have a range of skills so wide that you can play them against everything.
I first played a warrior in PvE, then after finishing the game, i started the mesmer. Now i played all classes as primary except for ranger and i know for sure that the mesmer is my favorite ^^

I don't use it correctly in PvP yet, i need more training.
(except as an interrupt with power block instead of migraine, but need no lagging else i'm dead meat).
You can ask all my guildmates, and none of them is gonna say that mesmers are useless in PvE.
with just a monk player and my mesmer + henchies, we are able to finish all the coops.
You just have to adpat your build to the mission.
Don't ask me my second class, i never used it...
8 slots is already too short for mesmer skills ^^

I think people have to play it as primary before being able to judge... but this is the same for any other class.

As for build naming ... who cares. Just find "intelligent people" that won't ask for you to be just an advanced henchies and choosing skills instead of you.

Isn't the purpose of the game to have fun ?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Lady Lozza
In my mind there is no point in spamming mind wrack on a monk. You are better spamming something which will help keep their energy levels low -> e-denial. A warrior or ranger can, however, be dealt a lot of damage by spamming mind wrack on them -> e-surge/damage build
The proper usage of a domination energy burner is to reduce them to 0 energy, at which point mindwrack will trigger as an indicator. Recast wrack, and then burn them to 0 again, and repeat. By doing this, you constantly reduce their energy to 0 (hence the denial) and deal devastating single-target damage. This method can be applied casters and noncasters regardless. Spamming mind wrack alone is pointless. 'Energy Denial' means to restrict access to energy. Whether you do this using domination with surge / echo weariness, or inspiration with drain, is irrelevant. Whether doing damage or not, as well, is irrelevant, both tactics are still removing energy, thus giving them their names.

Then there is the e-surge build, typically used as a pvp spike, and has little to do with restricting energy. This, I would call the 'E-Surge' build, and has little relation to 'Energy Burner (domination edenial)' or 'Energy Drainer (inspiration edenial)'

Quote:
Originally Posted by Lazy Lozza
True, but then most monk, necro, and ranger effects also go unnoticed in a good PUG. Excuse me? Did you just say that a Monk is not noticed in a good PUG. The effect of a monk is second only to that of a good warrior in a PUG. And regardless of a warrior's skill, they will not last without a monk in FoW / UW clearing.

You said a necro's effects wouldn't be felt? Ok, to a greater extent, yes. But in an average, cookiecutter PuG (echo nukers, the old setup etc) where mesmer effects are like a lamp on the sun, the effect of a good battery are immense. With the sizeable reduction in Eles, a SS necro's force is noticed well too. You're still correct in your statement however, it isn't exactly that well seen.

I agree for ranger, unless they're doing defensive trapping. But the ability for me to go into a game and use spells that do nothing is a testament to the invisibility of a mesmer above all other classes.

Quote: Originally Posted by Lady Lozza Players still ask for paladins I have never, ever, ever seen someone outright ask for a paladin. We're talking about the same thing, yes? The warrior with no defensive skills, and mending?

Quote:
Originally Posted by Lady Lozza
IWAY has brought to light the usefulness of a necro (but only in a certain build), and the ranger Like I said, I'm keeping all my references within the realms of PvE, because that's what I know better.

Quote:
Originally Posted by Lady Lozza
lets them know that you will be of most use against casters True, most classes will announce their setup beforehand. However, in PvE I try to never restrict myself to playing 'anti-caster' or such, I prefer domination conditional damage (empathy, etc) which takes advantage of one of the few AI mindsets left : attack to the death. It also is viable, when combined with other skills, against anything. For this reason I never announce what I'm doing, and I've never been asked why I'm not doing anything, since I bring hex removal, interrupts, caster-hate and melee-hate, at the expense of specializing into a particular role.

Because mesmers can do anything, some people expect us to do everything. This is inescapable, so it's best to find a build that balances everything best. After all, getting into a PuG is the hardest part of playing a mesmer... usually once I'm in, people leave me alone. As you said, "you do your job, I'll do mine" .

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

First, good post. I get sick of all the build posts that just rehash the same useless mesmer builds. A rapid fire mes/ele spamming flare or stone daggers is just a Elementalist with less energy and faster casting, not really a mesmer and completely ignoring the essence of being a mesmer. As for really mesmers, I agree that people don't recognise our efforts - unless they say "wow, we are pwning this FoW run! TANKS FTW!!!". Then I smile a little inside because I know that it was my shatterings and drainings that turned the enemy into puddy. And my backfire that kept the monk quite while his team died. Of course, among the better players you will fine mesmers a welcome addition. They will cheer you arrival because they know how much you change the playing field.

As for elites, I find that Mesmer elites are the spectacular jump from reg skills. Maybe because all our skills rock for the most part. But often I find the best elite to fit my build, not the best build to fit my elite.

I think one of the biggest problems is a one-size-fits-all strategy which the other characters succeed it. Mesmer really doesn't have any of these builds, instead people bring a prefab build and do a crappy job. Ussually because they want to see those huge dmg numbers that they saw with the Elementalist or the MM. Mesmers require creativity and a long learning curve. My build is always tweeking, adjusting skills and points to get the most pwnage, some times better, some times worse. If you want to come on the forum and look for a cookie cutter, one: they probably suck because most of the best mesmers I know don't just spit out their build, they are too proud of it; two: you will suck at using another person's build. I think people come looking for a build and then expect to go out and be a hero and all the end up doing is sucking on candy canes all day.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by Avarre
The proper usage of a domination energy burner is to reduce them to 0 energy, at which point mindwrack will trigger as an indicator. Recast wrack, and then burn them to 0 again, and repeat. By doing this, you constantly reduce their energy to 0 (hence the denial) and deal devastating single-target damage. This method can be applied casters and noncasters regardless. Spamming mind wrack alone is pointless. 'Energy Denial' means to restrict access to energy. Whether you do this using domination with surge / echo weariness, or inspiration with drain, is irrelevant. Whether doing damage or not, as well, is irrelevant, both tactics are still removing energy, thus giving them their names.
Then there is the e-surge build, typically used as a pvp spike, and has little to do with restricting energy. This, I would call the 'E-Surge' build, and has little relation to 'Energy Burner (domination edenial)' or 'Energy Drainer (inspiration edenial)'
I agree that e-denial can be accomplished in so many ways (I still think mind wrack should be replaced but that is another, copletely different, discussion), however the attitude that bothers me is that people use this "cookie cutter" build (e-surge, e-burn, mind wrack) and then say it has to be the ONLY way, stuff anyone who does things a little differently. Actually it seems to be more like, stuff them, call them a noob and then kick them from the group.

Quote:
Originally Posted by Avarre
Excuse me? Did you just say that a Monk is not noticed in a good PUG. The effect of a monk is second only to that of a good warrior in a PUG. And regardless of a warrior's skill, they will not last without a monk in FoW / UW clearing.
How many times do monks get thanked for healing? If it happens frequently where you come from then I envy you. Monks (and mesmers) are the class of "no one notices what I do till I don't do it". Someone dies, blame the monk. Too many hexes on you, blame the mesmer. It is getting better for monks, certain for those of us to go FoW or UW, or even the last couple of missions. Privately I think this is because monks decided they were sick of people being completely unappreciative and refused to do the job when group members started yelling at them.

Quote:
Originally Posted by Avarre You said a necro's effects wouldn't be felt? Ok, to a greater extent, yes. But in an average, cookiecutter PuG (echo nukers, the old setup etc) where mesmer effects are like a lamp on the sun, the effect of a good battery are immense. With the sizeable reduction in Eles, a SS necro's force is noticed well too. You're still correct in your statement however, it isn't exactly that well seen. Necros, like mesmers, seem to be appreciated only in certain builds: MM, SS, and Battery. And most of the time they are using in groups because goups feel the need to take one along. The "group build X works therefore I must use group build X, no exceptions" mentality. Of course then you have the "monks can look after themselves, we don't need a battery" mentality, but that is another story.

Quote: Originally Posted by Avarre I agree for ranger, unless they're doing defensive trapping. But the ability for me to go into a game and use spells that do nothing is a testament to the invisibility of a mesmer above all other classes. Agreed, mesmers most certainly have it worst out of all classes. At least people realise that monks (and batteries) are something of a necessity.

Quote:
Originally Posted by Avarre
I have never, ever, ever seen someone outright ask for a paladin. We're talking about the same thing, yes? The warrior with no defensive skills, and mending? Correct me if I'm wrong here, but technically a paladin is a W/Mo, right??? Yes people do ask for W/Mo, despite having all those very nasty experiences where they do bring no defensive skills and mending. A W/Mo played right is brilliant. Of course the problem is, as always that good players are hard to come by.

Quote:
Originally Posted by Avarre
True, most classes will announce their setup beforehand. However, in PvE I try to never restrict myself to playing 'anti-caster' or such, I prefer domination conditional damage (empathy, etc) which takes advantage of one of the few AI mindsets left : attack to the death. It also is viable, when combined with other skills, against anything. For this reason I never announce what I'm doing, and I've never been asked why I'm not doing anything, since I bring hex removal, interrupts, caster-hate and melee-hate, at the expense of specializing into a particular role. Honestly I change my build depending on what I will be doing. I play interrupt and hex shatter in UW, and usually anti-warrior in FoW. At THK I usually go for a full anti-caster setup, and when doing so the other day I got the: OMG you don't have energy surge, you are a noob, line from one of the warriors in the group. It was a guild team and 5 of us had already done the mission, so we just kicked the warrior and went again. No harm done, but the first time I actually did THK with my mesmer, back 3 or 4 months ago, I would get that line and then be kicked from the group. This attitude I woulld like to change. E-surge is useful, but it isn't the only elite mesmers have, and in certain situations you may as well not bother.

Quote:
Originally Posted by Avarre
Because mesmers can do anything, some people expect us to do everything. This is inescapable, so it's best to find a build that balances everything best. After all, getting into a PuG is the hardest part of playing a mesmer... usually once I'm in, people leave me alone. As you said, "you do your job, I'll do mine" . True, the problem is - I believe someone else said - that people use the internet to find a cookie cutter mesmer build, without really understanding it. Like all those in PvP who say to play e-denial you HAVE TO HAVE e-surge, e-burn and mind wrack, and disagreeing with this makes you a noob.
The problem is not a clear as it seems though. On one hand there is too much information, on the other there is not enough. People refusing to give builds is just as dangerous as those who do choose to post them.
Perhaps what is needed is a nice little discussion of skills, rather than builds, their purpose, and the situations and combinations where they would be most effective.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Lady Lozza
I agree that e-denial can be accomplished in so many ways (I still think mind wrack should be replaced but that is another, copletely different, discussion), however the attitude that bothers me is that people use this "cookie cutter" build (e-surge, e-burn, mind wrack) and then say it has to be the ONLY way, stuff anyone who does things a little differently. Actually it seems to be more like, stuff them, call them a noob and then kick them from the group.
The reason that the e-burn build has become the metabuild for e-denial is because, quite simply, its better than inspiration line. Insp has less drain, no damage, slower recharge, and the few good skills (sig of humility, spirit shackles etc) can be subbed into an e-burn build (which I play dom/insp for). Mind wrack is a devastating anti-monk skill, there is simply no way out of it. It's spammable, you can't cast without triggering it, you can't use -energy gear (the usual tactic versus e-denial) without hurting yourself.

Quote:
Originally Posted by Lady Lozza
How many times do monks get thanked for healing? If it happens frequently where you come from then I envy you. Monks (and mesmers) are the class of "no one notices what I do till I don't do it". Someone dies, blame the monk. Too many hexes on you, blame the mesmer. It is getting better for monks, certain for those of us to go FoW or UW, or even the last couple of missions. Privately I think this is because monks decided they were sick of people being completely unappreciative and refused to do the job when group members started yelling at them.
Considering practically all i do PvE-wise is 3-5 man FoW teaming, the effects of the (usually only) monk in our team are impossible to miss. You can't expect a PuG (these are the same people who spam meteor shower on running foes, don't wait for aggro or regen, and tank as eles) to notice what's keeping them alive. But I certainly notice, and I expect most of the people who post here would notice.

Oddly, I have never been called out for not removing hexes, even when I PuGed.

Quote:
Originally Posted by Lady Lozza
Necros, like mesmers, seem to be appreciated only in certain builds: MM, SS, and Battery. And most of the time they are using in groups because goups feel the need to take one along. The "group build X works therefore I must use group build X, no exceptions" mentality. Of course then you have the "monks can look after themselves, we don't need a battery" mentality, but that is another story.
What many people don't realize is neither SS or battery are in fact builds, they are semi-skillsets each requiring only 2 skills at max (SS can run with AtB and SS, battery with only BR). A modded build using both SS and battery skills, tweaked with whatever the caster likes (enfeebling blood for warriors, defile flesh for shadow monks...) is a thousand times more powerful than a BiPer with no firepower, or a necro that just spams echoed SS, then whines for energy.


Quote:
Originally Posted by Lady Lozza Agreed, mesmers most certainly have it worst out of all classes. At least people realise that monks (and batteries) are something of a necessity. Monks shouldn't need a battery, having a necro with BR is useful for decreasing regen times, but if you really need energy boosts in battle... the monk's build needs some work (either that or your team's eles are tanking)
Quote:
Originally Posted by Lady Lozza

Correct me if I'm wrong here, but technically a paladin is a W/Mo, right??? Yes people do ask for W/Mo, despite having all those very nasty experiences where they do bring no defensive skills and mending. A W/Mo played right is brilliant. Of course the problem is, as always that good players are hard to come by. A paladin is a warrior/monk that uses, typically, mending and other spells such as breeze/orison to 'self heal'. This causes a massive reduction in points that could have gone to tanking skills, and usually the said paladin does not have any anyways, operating on the belief that healing skills = good tank skills. Yes, there are good W/Mo builds, however most of them are nearly pure-warrior, bringing res and maybe minor other skills such as hex removal.

Quote:
Originally Posted by Lady Lozza
Honestly I change my build depending on what I will be doing. I play interrupt and hex shatter in UW, and usually anti-warrior in FoW. At THK I usually go for a full anti-caster setup, and when doing so the other day I got the: OMG you don't have energy surge, you are a noob, line from one of the warriors in the group. It was a guild team and 5 of us had already done the mission, so we just kicked the warrior and went again. No harm done, but the first time I actually did THK with my mesmer, back 3 or 4 months ago, I would get that line and then be kicked from the group. This attitude I woulld like to change. E-surge is useful, but it isn't the only elite mesmers have, and in certain situations you may as well not bother. Surge is, generally, the only good elite a mesmer would have if they had been sticking entirely to the mission path and not capping skills, because it is used (effectively) by Mursaat Mesmers (and thus most players know it by the way it smashes them). Unless you're using Mantra of Recovery (also an awesome elite), then I would have Surge, assuming I never left the mission path for capping. It is also pretty much the only good PvE domination elite at that time (Power block isn't till Perdition anyway).

Quote:
Originally Posted by Lady Lozza
True, the problem is - I believe someone else said - that people use the internet to find a cookie cutter mesmer build, without really understanding it. Like all those in PvP who say to play e-denial you HAVE TO HAVE e-surge, e-burn and mind wrack, and disagreeing with this makes you a noob.
The problem is not a clear as it seems though. On one hand there is too much information, on the other there is not enough. People refusing to give builds is just as dangerous as those who do choose to post them.
Perhaps what is needed is a nice little discussion of skills, rather than builds, their purpose, and the situations and combinations where they would be most effective. The best way to learn mesmer is to play it from the start... we aren't like monks, which can be learnt very, very fast with a good build. I dislike giving mesmers PvE builds because they should really learn what works best on their own.

Zilm

Frost Gate Guardian

Join Date: May 2005

I created a mesmer as my second char last summer, finished the game and what a joy to play the class. Been collecting dust ever since. Good thread but unless someone has played a mesmer they dont repect the class.

Regarding PvP, watch any of the top 100 GvG teams and guess what? They have a mesmer, sometimes 2.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Zilm
I created a mesmer as my second char last summer, finished the game and what a joy to play the class. Been collecting dust ever since. Good thread but unless someone has played a mesmer they dont repect the class.

Regarding PvP, watch any of the top 100 GvG teams and guess what? They have a mesmer, sometimes 2. monks respect the class. they know.
i've seen warriors ragequit because of what a mesmer did to him. necros and eles are sitting ducks with the long cast times of most spells. they know energy surge/energy burn/power leak/power spike very well. i'm not sure if there is another spell that would bother a ranger more than spirit shackles.

they may not all respect the mesmer class but if they hate it isn't that enough?

i've been messing with sig of midnight/plague touch lately. i find myself just running around putting blind on wammos and rangers while the rest of my party does the damage. almost as irritating as a runner but not quite. i do like to make them swear at me. call me noob. 'you use empathy....fukin noob'. or shatter his mending for over 100 damage.

what else can you ask for from this game. a wammo calling a mesmer noob is fan tastic.

animeba

Academy Page

Join Date: Dec 2005

Mesmer in pve & pvp are 2 seperate issues.
In pvp:
When you join a pvp group, you will usually be playing an energy denial build or enchantment stripping build. You should follow the group leaders suggestions and change your skillbar according to the groups needs. This isn't a place to assert the superiority of your own build.

In pve:
Primary mesmer: unfortunately not very useful. Secondary mesmers can accomplish everything that primary mesmers can. Fast casting is really not needed because of few enemy interrupts.

Secondary mesmer: enormously useful. Provides mantra to reduce damage, & distortion to avoid hits.

================================================== ======
I have often tried to give mesmers a chance, but they often fail with great disappointment. The last mesmer in my pug fow group used chaos storm and had no hex removal for warriors. The typical mesmer in pve is interrupt (backfire, power leak/spike) or just simple degen. Rangers will do better interrupt mesmers & warriors will be better then degen mesmers. I really wish mesmers would think of more creative and useful builds.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by animeba
Mesmer in pve & pvp are 2 seperate issues.
In pvp:
When you join a pvp group, you will usually be playing an energy denial build or enchantment stripping build. You should follow the group leaders suggestions and change your skillbar according to the groups needs. This isn't a place to assert the superiority of your own build.
this is only true if the leader knows what the hell he's doing. if the mesmer is good he knows more about other professions and skills than most on the team.
i deny energy and strip enchantments. not one or the other. i'll also keep the warrior from doing much damage. mesmers aren't one sided.

In pve:
Primary mesmer: unfortunately not very useful. Secondary mesmers can accomplish everything that primary mesmers can. Fast casting is really not needed because of few enemy interrupts.

Secondary mesmer: enormously useful. Provides mantra to reduce damage, & distortion to avoid hits.[/QUOTE]-is this the only reason mesmer secondary is useful? mantras and distortion?

you said some crazy shit here. this is all just your opinion. you shoudn't say primary mesmer is not useful and rest your case on fast casting not being needed.

================================================== ======
[/QUOTE]I have often tried to give mesmers a chance, but they often fail with great disappointment. The last mesmer in my pug fow group used chaos storm and had no hex removal for warriors. The typical mesmer in pve is interrupt (backfire, power leak/spike) or just simple degen. Rangers will do better interrupt mesmers & warriors will be better then degen mesmers. I really wish mesmers would think of more creative and useful builds.[/QUOTE]


there are so many monks that suck, have shitty builds, use heal party, on and on. so many warriors that bring earthquake. so many necros that are nothing but 10 energy, 2 second cast time degen. if the mesmer brings backfire and interrupts he's probably a noob. same with chaos storm. but players playing noob builds doens't mean the profession is weak.

rangers will do better than interrupt mesmers-full on interrupt rangers are pretty strong but it's still just your opinion.
warriors will be better than degen mesmers??? degen mesmer is a rookie build. new guys like it. it seems like a lot of damage. i haven't ran degen for months.

forgive me if i'm wrong but it sounds like you're putting the useless blanket over all mesmers because you didn't succeed at it. to me it does not sound like you are very familier with the mesmer class at all.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by animeba
I have often tried to give mesmers a chance, but they often fail with great disappointment. The last mesmer in my pug fow group used chaos storm and had no hex removal for warriors. The typical mesmer in pve is interrupt (backfire, power leak/spike) or just simple degen. Rangers will do better interrupt mesmers & warriors will be better then degen mesmers. I really wish mesmers would think of more creative and useful builds.
That's what I said above... if you read the posts. The typical mesmer is to mesmers what a paladin is to a warrior. If I was to judge on PuGs only, I would have written mesmers off long ago. However, your vast assumption is that because random PuG mesmers play degen/dom nuker/interrupt (all horrific classes in PvE), that all do.

What has been said that is true, in my experience :

Quote:
Originally Posted by animeba
Rangers will do better interrupt mesmers
its true, get over it, distracting shot is better than what we get. We get powerblock to disable, 15e interrupt, only for spells, recharges slower.

Quote: Originally Posted by holden degen mesmer is a rookie build absolutely, because it is one of the first spells you get, conjure seems like a badass spell at the start. It certainly doesn't stay that way. More discussion on the weaknesses / strengths of degen is in the 'Domination or Illusion' thread.

It's because of mesmers that think conjure is the best spell ever that so many are perceived as weak... if you want degen on foes, play a necromancer.

What isn't true:

Quote: Originally Posted by holden
if the mesmer brings backfire and interrupts he's probably a noob damnit people, the whole niceness of having a mesmer is to wreck havoc on multiple targets. Backfire on one shadow monk, interrupt the second. This isn't PvP where you focus a lockdown on one thing. Now using them on the same target, that is different, but you're referring to bringing both, which is just being smart...

Quote:
Originally Posted by animeba
Primary mesmer: unfortunately not very useful. Secondary mesmers can accomplish everything that primary mesmers can By your reckoning, ALL primaries are useless. Considering any good character should have self-maintained energy, a Me/E (for example) should make just as good a nuker as an ele. After all, extra energy is no issue when you know how to balance your energy pool!

Use your brain. More powerful spells are important, and not depreciating your own primary just so you can get a 10 second conjure on your beloved ele or whatever.

In summary;

Comparing PuG mesmers and the good mesmer players that have played that class for a long time is like comparing a Paladin and Racthoh.

Quote:
Originally Posted by holden
this is only true if the leader knows what the hell he's doing. if the mesmer is good he knows more about other professions and skills than most on the team.
i deny energy and strip enchantments. not one or the other. i'll also keep the warrior from doing much damage. mesmers aren't one sided. Absolutely. Unlike eles that, if set to 'nuker', have to fill a skillbar with nuking skills, most mesmer 'builds' aren't a full skillbar setup. Asking someone to make an 'interrupter' in PvE is even more redundant for this... bring Cry, guilt, maybe conundrum/migrane, and you have enough interrupts to play havoc, especially if packing Mantra of Recovery.

To end, animeba, play a mesmer properly for yourself for awhile, then call us useless. I see idiotic PuG mesmers all the time too, it doesn't make me any less effective.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

what i meant with the noob comment was the backfire with interrupts is a little redundant. im with you on the dual targets.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I have had a good read here, and, happily, all of my major concerns with above posters were already addressed by others. I do want to reiterate to animeba that mesmer primary isn't any more/less useful than any other primary. It is really just being ignorant to claim that it so. I also think that bringing a set of skills that a party leader tells you to is foolish. If you haven't practiced with it you will be a wasted, or worse detrimental, character slot. Always bring what you are comfortable with, but try to add in a few skills here and there that are suggested by others.

On to other things...

I have been playing mesmer from the start and I agree that there is some mad mesmer hate out there (I did get yelled/cussed at and called a noob the other day on my monk for not keeping a teammate alive even after healing him for about 800 points in a few seconds, oh well). I would love it if that were not so, but it is one of the things that comes with a VERY subtle set of skills. By this I mean that it is hard to compliment someone if the enemy's health bar just has a small purple arrow on it, it hardly seems like something that is worth complimenting, but that small pruple arrow could mean any number of great hexes crippling that enemy.

I am not really sure what 'builds' to discuss in this thread because my skills change every time I hit a town. That is possibly the thing I love the most about my mesmer; I am forced to think about what I will face, and not just to be effective but to stay alive at all.

I was trying to come up with a new set of skills the other day and one kept coming back and telling me to put it in my skill bar, Ether Lord. I have generally stayed away from it in the past because of the misleading energy cost (5e but consumes all remaining energy). I really hate that it could potentially cost me about 50e if I wasn't paying attention. I guess I need to keep paying attention.

ramble ramble ramble

anyway good thread

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
absolutely, because it is one of the first spells you get, conjure seems like a badass spell at the start. It certainly doesn't stay that way. More discussion on the weaknesses / strengths of degen is in the 'Domination or Illusion' thread.

It's because of mesmers that think conjure is the best spell ever that so many are perceived as weak... if you want degen on foes, play a necromancer. THANK YOU!

I absolutely agree. Degeneration is just not mesmer's forte. Any Degen build you would do with a mesmer, would include necro skills....so why not just make a necro to take advantage of Runes, etc. With so many other possiblities, degen seems the poor mans mesmer.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

I use degen all the time. People make it out to be much worse than it is. Of course, ONLY degen would be a terrible build. But degen with interruption is quite good. And about this conjure phantasm being weak, i find it one of the best spells in the game

Moderate Degen
Cover Hex
Pressure
Low recharge

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Sure, but there are no foes in FoW / Tombs that use hex removal, and a cover hex without SV is just chaff versus a pack of smite crawlers. Conjure is a fine cover (loses to parasitic bond though, which also gives you a notice when it ends), but thats more of a PvP thing.

Degen with seperate effects isn't too bad in PvP. Crippling anguish + max degen on warriors, Migrane + max degen on casters.

Moving on...

Ether Lord is a pretty interesting skill, combining edenial, energy maintainance, and multiple other things into one little hex. Some things to remember, though;

It doesn't cost five energy, because of the 1-2 energy or so you regen casting it. It only nets you +1 energy per second (with -3/+3, I think thats the amount, someone correct me if I'm wrong), and doesn't last long enough to give you very much. Energy tap with the same stats would net you a much higher bonus. This is why quite alot of players rank Lord along with Mending as an abomination of a skill.

Also to consider is the energy total of mobs... a Mursaat mage of any type has either collosal regen, or about 100 energy base. Because of this, energy degen doesn't really help too much against them. (Neither does energy denial, although it's great how fast Willa goes down once his huge pool of energy is gone). Lord wouldn't be too much help here (I suppose you could launch it after firing your burn/surge or drain/tap).

The only builds I've found that work everywhere happily is a triggered-damage dom/illu build with interrupts, backfire, empathy, ineptitude, other skills... never had any complaints on it (had to solo a rogue aatxe that wiped the rest of the team once, and won )

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

Quote:
Privately I think this is because monks decided they were sick of people being completely unappreciative and refused to do the job when group members started yelling at them. As a monk player must say the jig is up! I rarely ever get complaints about my monking, but when I do I just stop healing the complainer. Usually because the complainer expects to lean on the monk to leverage out as much dmg as possible -- which means if I keep him alive then the rest of the team will go without healing as all my energy was burn on one noob.

As for they guy that said the mesmer primary sucks in PvE, will you obviously don't play your mesmer as I do. My Fast Casting is always jacked for a very obvious and important reason. Mesmers w/ FC have the initiative, I can do what I want to do faster and with less resistance than any other class. I can layout my hexes, do my interupts, renew my energy.... by the end of I fight I bet I have had an extra 33%-40% more time than you. If we fought for a minute, you would have to fight for another 20 seconds just to catch up to me. FC is one of the chief pwning abilities of a mesmer -- in a fight initiative is everything and w/ FC you always have initiative.

As for ranger interupts, they are nice. I play ranger as well and I never go without interupts. The ability to layout dazed is a caster's worst nightmare. Rangers can tag any skill, and Mesmer primarily focus on spells. However, a ranger can't interupt fast spells, not without blind luck. The air time of arrows seriously hurts the interupt abilities. With a mesmer I can intrupt in 1/8th of a second (ranger has a baseline 1/2 second fire time + air time). If your reflexes suck, Mesmers have hexes which can interupt. Mesmers also have Backfire. So, yeah, a Ranger's interupts are easier to use and they work really really well, but Mesmers have their place too. They just require more inteligence to operate.

Backfire for noobs... lol. I don't even know if should respond to this comment... backfire pwns. I have single-handly killed casters before the other 7 guys could slay the primary target. Backfire is great in PvE, especially against monks, where the fast casting times and fast cool down make intrupts a short lived venture. Give a monk Backfire, Spike his remove hex... and then burn his energy pool.... he will either die saving the primary target or let the primary target die only to find he is the next primary. In PvP, most casters, even Elementalist (whom I don't usually give backfire to in PvE because they just cast through it and do even more dmg to my team) won't cast through. Instead they will wait it out, or look for a hex removal. 10 seconds out of the game = a very good spell. The trick is not to look at the obvious, this is the mesmer's class; duh. Backfire obviously punishes people for casting and if they don't cast then they don't get hurt... I would rather the person choose not to cast than to get hurt, but either way it is win-win for me. Same with diversion, I would rather stop all skills for 6 seconds than one for 50 seconds... but again, win-win. Mesmer are great at giving out loose/loose situations and then making you choose. Worry and Spike... what is it going to be (oh please choose spike... pretty pretty please)? Attack and loose all your energy, or don't attack at all?

Granted, this class isn't for everyone... or even the vast majority. It does work like other classes, it is much harder to control than other classes, it requires more patience than other classes. May people just won't like playing Mesmer because they can't get the same success as with another class. That is fine, I have a warrior and I suck! I am learning, but I suck. That doesn't mean I refuse warriors into my group, I know what good players can do with a Warrior. Granted, now that I have said this, the problem is obvious, there are a lot of crappy mesmers out there... more crappy mesmers than any other class. But trust me, a good mesmer on a team is like a sharp edge on a blade... might not look like much, but the blade goes in much faster and deeper with a sharp edge.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

One thing I have found about interrupting is when stopping the really fast spells, I usually catch them from anticipating rather than from reacting in time to cast. With ranger distracts, it's much the same, fire off a distracting shot (which recharges a good 2 - 3 times faster than mesmer interrupts) into the spamhealing monk, and hope

Overall, the best interrupter would be the warrior... when you're meleeing a single target and not switching to hex, you not only see their casting first, but can get a feel for their casting pattern that a mesmer switching around would not. Skull Crack demolishes in PvE, it needs a buff (reduce adrenaline from 9 ftw) and it would be fun in PvP..

Adding to that, why do no mesmer spells cause Dazed? Surely if you can reach into someone's mind and convince them the dented rinblade you're swinging randomly in the air is ripping their guts apart, you can shake their mind around and daze them? =)

Regarding fast cast;

The problem some people have with PvE fast casting is because the conflicts are usually more drawn out, fast casting quickly loses its power. What really effects your capabilities is recovery time, and look what we have here, Mantra of Recovery. With boosted energy tap and dom spells, the amount of chaos you can cause is uncanny.

Backfire is good in PvE, as one of the 'triggered-damage' spells which the AI does not react to. In PvP it lacks somewhat, because when a critical caster calls that they have backfire, it becomes the primary target for hex removal. 'Course, that's what cover hexes are for...

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

mesmers have arcane conundrum. it's a pretty good dazed.


[/QUOTE]Backfire is good in PvE, as one of the 'triggered-damage' spells which the AI does not react to. In PvP it lacks somewhat, because when a critical caster calls that they have backfire, it becomes the primary target for hex removal. 'Course, that's what cover hexes are for...[/QUOTE]

that's all im saying. you guys see someone bring up backfire without praise and honor and you're ready to fight. It's great in pve but so is meteor. it's strong as hell with high domination in pvp or pve.
but in pvp backfire is slow and expensive, 15 energy, 3 seconds for cast and it recharges in 20. there are other ways to deny his cast or cause him pain.

we've been thru this but i said NOOB because new guys love this skill like they love conjure. it's cool and all but alot of guys will take backfire no matter what the rest of the build looks like. just because you 'gotta have backfire'. it does all that uber damage. sometimes backfire is overkill.

unless, like avarre said, you have dual targets

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

At the risk of turning this into backfire discusion....My problem with backfire for PvP is the energy cost. 15 might not seem like much (especially considering that the ranger skill "concusion shot" costs 25!) but when you're hexes are the target of hex removal (even with cover hexes it happens!) then you've got a skill that is gonna leech away energy. Granted, if you can protect it, it is wonderful for shutting down casters, but it requires a lot of baby sitting, and I like at least a little flexibility when I play mesmer. For that same cost you can use Power Block...which I think is a better skill for punishing PvP casters. Much cheaper to use is Shame and Guilt, and while it tends toward a different play style it leads to the same idea...Energy is a caster's life and if you attack that then you're killing them just as effectively. I think Migraine (or arcane conundrum) is a much better anti caster hex for PvP, especially if you're running shutdown. Most people know not to cast a spell while under backfire (which is the arguement for using it as shutdown) but it also doesn't give you any more oppertunity to do further harm to the spell caster, but Migraine (or conundrum) will give you a better chance of hitting them with a damaging interrupt, or of preventing that hex removal.

On another note, I've been playing a little with the skills inspired Enchantment and inspired hex. I'll admit its fun taking an opponents hex and throwing it back in their face, but I've not neccesarily had enough success with it you use it regularly... Anyone else been able to use these skills with some success?

SilenceWeaver

Academy Page

Join Date: Nov 2005

under your bed....

Keep It Real [Real]

Me/Mo

inspired hex is an amazing skill. usually as a primary mesmer you will be using domination or illusion, fast casting/secondary attribute, and then inspiration for energy. now chances are when you take off a hex it will be either a necromancer hex or a mesmer hex, if you get the necros hex, it will be unlikely that you can use it, but hey you just removed it from your pal and gained some energy. however, if you get a mesmer hex from an attribute line that you are using, you just got rid of a hex, gained about 5 energy, and got a useful skill, all for 5 energy. plus, nothing peeves a mesmer more than removing his hex and smacking it back on him.

as for the topic at hand, i think mesmers have to accomplish multiple purposes in pve and pvp to be an effective character. maybe its just me, but i simply cannot stand doing one thing and one thing only. if you are a mesmer, you should have anywhere from 2-4 different tasks that you are running simultaneously in your build. if you are running degen, combine it with a team utility or interrupts or something, if you are running interrupts you should be able to strip enchantments or something else, basically you cannot accomplish one goal and be an effective mesmer. this actually goes for all classes, but especially a mesmer. i can actually think of one partial exception, which is a pure e-denialer, but even they should be using something like diversion or inspired hex to do a little more than just shutdown energy. all this reflects back on the comments made on specific builds and their names. the thing is, there are no specific builds, there are common purposes. two builds might be accomplishing the same or similar things, but they are not doing it the same way. any creative person with a mind will play a mesmer differently from everyone else. granted there are a large number of people that play the exact same builds, but they are the ones that fail at being mesmers, because being a good mesmer requires strategy, thought, and creativity (the reason i love this class so much). if all you do is run the same build as someone you saw in observer or someone who posted on a forum, you will not do well, and you will not have fun. i at least do not feel right when using another persons build because it does not fit my style, it fits someone elses. find a niche in a team and stick to it, but make it your own personal niche that does what you want to do.

mesmers are possibly the most versatile class out there (perhaps tied with rangers), and there are many things that you can do in many different ways. its a shame if you do it someone elses way.

animeba

Academy Page

Join Date: Dec 2005

I'll just clarify some of the things I said:
IN PVP:
You are expected to fill a role that fits in the group. The group build does not evolve around your favorite/most skilled build. Whatever the group leader/group decides you should play, that's what you play. If you think the group leader is bad, then you are free to find another group. Arguing is a clear sign the person is a not a teamplayer and should be replaced.

IN PVE:
Fast casting is unimportant. There are very few interrupts. You have all the time in the world to cast your spells. What limits your effective is energy & recharge time. If anyone wants to prove me wrong, list a SPECIFIC situation that require a primary mesmer, which a secondary mesmer or another can't fill.

On a comment about the general paladin lacking skill: even if that is so, he will still be able to tank & do damage. A mesmer that doesn't know what he/she is doing is just a liability to the team. Like: backfire on warriors, empathy on caster, missing interrupts, using chaos storm to scatter mob aggro.

Backfire is not a terrible spell but not a good one either. Mobs will stop casting before backfire will kill it. So you will need help to kill anything. Casting it on the monk will only reduce its healing for 10secs. The average dmg is 2-3times x ~140dmg. That's just 280-420dmg. The average damage over 20secs is: 14-21dmg/sec. There are a lot of classes that can do this kind of dmg per sec.

The mesmer class is geared toward shutdown. In pve, people want to just kill, not shutdown.

Some previous poster has questioned my knowledge of the mesmer class, I have taken a mesmer from lv1 to end of the game before deleting it. I am also ranked in pvp.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by animeba
The mesmer class is geared toward shutdown. In pve, people want to just kill, not shutdown. What about later levels/Underworld/FoW/New Underworld? And don't flash Rank, I agree your an experienced player, but nothing to be gained by saying that.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Quote:
Originally Posted by animeba
Backfire is not a terrible spell but not a good one either. Mobs will stop casting before backfire will kill it. So you will need help to kill anything. Casting it on the monk will only reduce its healing for 10secs. The average dmg is 2-3times x ~140dmg. That's just 280-420dmg. The average damage over 20secs is: 14-21dmg/sec. There are a lot of classes that can do this kind of dmg per sec. I find that backfire when used correctly is one of the most efficient killing spells. During PvP I save it in my skillbar like an Ace of Spades and only reveal it during the heat of battle. I find that slipping it in unexpectedly in the middle of a heated battle gets a very quick kill. However casting it at the very start and the opponent quickly wises up and counters it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by SnipiousMax
What about later levels/Underworld/FoW/New Underworld? And don't flash Rank, I agree your an experienced player, but nothing to be gained by saying that. Before someone slaps you, its 'Tombs' not 'New Underworld'.

In later levels, and in all levels, triggered damage is better than shutdown typically. Say you run a shutdown build to tombs, what are you going to do? Use your skillbar to stop a terrorweb? It's an efficient dispersal of your capabilities.

In FoW, my skillbar is always the same. Nobody ever tells me to change it, because it basically does everything it would need to (and if they did tell me, I wouldn't listen anyway, because 98% of people who tell mesmers what to do have no clue). What a single empathy could do, when applied to a melee enemy when your team has a solid tank, is something along the lines of (taking 15 domination), 30dmg x 20 attacks (rounded to account for shadow warrior iway) = 600 damage for 10 energy. A well placed backfire can quickly rip in 200-300 damage, especially on mesmer mobs like Doubter's Dryders.

Some shutdown in these upper-level areas is useful. Arcane conundrum / Migrane can lock one shadow monk to slothness, giving enough time for your team to kill it without it spamming heal. Backfire can mess up the other monk (if it takes damage, it has to heal itself, that is healing not applied to other things being killed). Interrupts combined with conundrum or simply used to mess up opposing unguent/healing signet will augment your empathies that are whittling away at enemy life. However, one should not bother going pure shutdown... as a PvE mesmer, half-shutdowning multiple targets is better than fully shutting down one or two, because you have a whole team to steamroller the weakened opposition.

I will write a response to animeba's primary/secondary mesmer comment and edit it on later...

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

Quote:
Fast casting is unimportant. There are very few interrupts. You have all the time in the world to cast your spells. What limits your effective is energy & recharge time. If anyone wants to prove me wrong, list a SPECIFIC situation that require a primary mesmer, which a secondary mesmer or another can't fill. Fast Casting can be very important. In intertupts, doubling you casting speed means you can catch faster spells. In hexes you can lay down more hexes, faster. In general attack spells you can attack faster, dealing dmg faster, killing faster. You are less exposed to mesmer and ranger interupts. Would you rather a necro primary? If you can't e-manage your mesmer, they you aren't as good as you say you are. Elementalist, once again, there is no need for all that energy, it is a complete waste of skill points for a mesmer. Ranger and Warrior primaries don't apply. So what class would you rather a mesmer play in PvE? One that give energy bonus -- something a good mesmer will never need anyway. Or Fast Casting, something that a mesmer will always use.

As for shutdown in PvE, yeah people want killing but shutdown is part of it. If I give a monk backfire, I hope he doesn't cast. The goal is to shuthim down by punishing him every time he casts. If I interupt, the goal is to stop spells from being used, spells which would alter the play of the game. A griffon is a lot harder to kill with spellbreaker, a monk is much harder to kill with MoP, shutdowns kill. In FoW, a group running at the mesmers and monks will often suffer greating from the elementalists, especially now that the AI times spikes. A mesmer providing shutdown on the Elementalist allows the team to operate without worry.

I obviously play mesmer very differently than animeba, Mesmer is my favoured class, and I didn't delete my character. Damage is a side note in a mesmers arsenal, although I can pound an unsuspecting group with 220+ dmg in 2 seconds, the goal is to distrupt and frustrate the enemy. If you are doing damage calculations on backfire, then you are hoping for the wrong thing. Mesmers can do massive dmg, but it is their ability to disrupt the enemey which really shines. To me, if you are obsessed with damage capability of a mesmer, the you aren't a very good mesmer player. You should be looking at your shutdown effectiveness, your softening effectiveness and you ability to control multiple targets. I warrior may render a monster dead, a mesmer can kill with hexes, shutdown casters, and basically "kill" multiple targets at the same time.

Oh, and in PvE, in any given 2 second window... I am probably doing in excess of 160dmg, on top of my other tricks.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Avarre
Some shutdown in these upper-level areas is useful. Arcane conundrum / Migrane can lock one shadow monk to slothness, giving enough time for your team to kill it without it spamming heal.

I will write a response to animeba's primary/secondary mesmer comment and edit it on later... Yes that's what I was talking about. Not devoting your entire skill bar. But SOME shutdown is different than NO shutdown.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by animeba
Mesmer in pve & pvp are 2 seperate issues.
In pvp:
When you join a pvp group, you will usually be playing an energy denial build or enchantment stripping build. You should follow the group leaders suggestions and change your skillbar according to the groups needs. This isn't a place to assert the superiority of your own build.

In pve:
Primary mesmer: unfortunately not very useful. Secondary mesmers can accomplish everything that primary mesmers can. Fast casting is really not needed because of few enemy interrupts.

Secondary mesmer: enormously useful. Provides mantra to reduce damage, & distortion to avoid hits.

================================================== ======
I have often tried to give mesmers a chance, but they often fail with great disappointment. The last mesmer in my pug fow group used chaos storm and had no hex removal for warriors. The typical mesmer in pve is interrupt (backfire, power leak/spike) or just simple degen. Rangers will do better interrupt mesmers & warriors will be better then degen mesmers. I really wish mesmers would think of more creative and useful builds.

well, you did say all this...


Quote:
Originally Posted by animeba
Some previous poster has questioned my knowledge of the mesmer class, I have taken a mesmer from lv1 to end of the game before deleting it.

I am also ranked in pvp.
people take ele's thru the entire game and still think fire is great.

a lot of wammos are ranked.

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

Quote:
Yes that's what I was talking about. Not devoting your entire skill bar. But SOME shutdown is different than NO shutdown. Ok, now we are touching on something which I think some of us took for granted. When I as a newb I would do what any other class did, I made a skill bar to do one thing very well. Soon I found that a Mesmer devoted to one goal excels so much in that role that often I can't maximise the use of the character. Then, when my one goal (caster shutdown, for example) was not available (in a group of warriors) I was as useful as a pet without skills. If you are just starting out try to look for at least two functions for your mesmer, then expand as you learn the abilities and synergies of the skills. Try caster shutdown (an obvious choice) and Enchantment/Hex Control, these two are really easy to balance. Or E-denial and anti-weapon. But yeah, don't go all into one, then you will find you are too good one thing and crappy at everything else.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

that is exactly what happened to me when I first started. I made this kickin caster shutdown mesmer for pvp in the random arena and guess what? I ran across groups that were all warriors or rangers. I usually ended up dead right off and telling my team not to waste a res sig on me...

Point is that you have to do more than one thing. Even if you decide that one of those things is something that another class can do better, interupt and degen come to mind. It can really hurt the other team if you are maxing one targets degen and shutting down the monk all at the same time.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

LouAL's situation is one of the reason why 'energy surge builds' are so cherished. Nothing is safe from an e-burn build, not in PvP, not even in PvE, and you can dispatch a myriad selection of targets regardless of their class. On the other hand, you have to focus on a single enemy and can't toss out neutralization on several foes.

Quote:
Originally Posted by animeba
Some previous poster has questioned my knowledge of the mesmer class, I have taken a mesmer from lv1 to end of the game before deleting it.

I am also ranked in pvp.
When I decided to try a ranger, I got it ascended and level 20 at thunderhead within one day. It doesn't mean I know anything about rangers. And you haven't shown you know anything about mesmers.

Playing a mesmer is not just a character class, it is a frame of mind. Didn't you listen to the ghosts of the desert? A mesmer is one who can keep a calm mind during the heated battle, siphoning away their power until the foes vanish.

Quote:
Originally Posted by SnipiousMax
Yes that's what I was talking about. Not devoting your entire skill bar. But SOME shutdown is different than NO shutdown. By this point I wasn't speaking to you directly, but more of speaking openly on my opinions of the use of PvE shutdown. My apologies if you felt I was chiding you over something you knew.

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

Another thing that I think is hurting the Mesmer rep. is the the anti-mesmer code. If your group does a bad pull (people in the tank's agro circle etc.) you will often find the melee monsters running past the tank and homing in on you. Even in a good group, I have had a caster (usually an Elementalist, those guys are always so trigger happy) creeping up too far, the monster says "forget the tank, I want Ellie". Then when the monster gets to the Ellie he says, "forget the ellie, I SEE A MESMER!!!" And then either you run or you die. I was taking blows up to 195dmg last night -- You don't live long when two monsters start laying beats like that on you. Or, have you ever noticed that if you cast a hex or an interupt, suddenly all the mesmer monsters start hexing and interupting you? This is just part of the fun of being a Mesmer, you out rank Monks on the "to kill list" that every monster carries in his/her back pocket. This means in a crappy group you are going to have more bad agro, more stress on the monks, less coordination, and generally, you will die first and often. Either that or you will be running all the time -- not the most convincing skill of a mesmer's abilities. Therefore, in a PUG (like one I had two days ago), you will get comments like "We need more Monk, Less Mesmer". GAHH. I wanted to punch that kid. Bad groups lead to dead Mesmers lead to poor Mesmer rep. I don't know if there is much to counter this, unless you want to take Mantras, which isn't part of my game. Either that or hang way back, let the agro run through your group then come in. But people won't like you much for that either.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Yeah I find that skilled mesmers pose more of a threat to the enemy team than even a good monk. I mean mesmers are like the single class that you can spec up to kill one type of person. Eg. anti warrior mesmers do the best job at killing warriors in the game and anti caster mesmers... well everyone knows how good they are at killing casters. If you get gang rushed by wars you'd have to hope your specced for that kind of thing I guess.