Just a few things I would have added:
- As with any caster, monks are constrained by spell recharge times, if the group is taking a lot of damage then people can end up dead no matter how good the monk is. Decent monks always have an eye on the party window, they never let characters die on purpose so don't flame them like they did!
- Try and stay close to your monk, if you go out of his/her range and take damage you can't be healed obviously. Yes monks should keep up as well as they can but on the by and large they aren't normally the ones running about in front (or shouldn't be anyway!
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- Non-warrior professions should not be aggroing! Normally the targeted monsters will attack the first character to attack them or come into their aggro circle, only warriors (and to a lesser extent rangers) have the armor and health to do this effectively, hence the nickname 'tank'. Help your monk by helping yourself, stay at the back if you're a caster, the amount of tanking eles I have seen is ridiculous (and almost everyone of them has blamed the monk for not doing a good enough job).
My piece of advice, which has been mentioned earlier, if you are a healing monk and getting verbal abuse from other players then just warn them you will not heal them if they continue. If they do then carry out your threat, they will change their tune once they die (probably a lot more quickly too). A general PUG needs you much more than you need them, get out and find another group if you have to. NOTHING should stop you enjoying this game, especially people who have never even tried being a monk flaming you
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