Why are there so few mesmers around in PvE?
LifeInfusion
Why not primary, why N or E primary and Me as secondary:
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Weapon: pink globs aren't really that nice looking
Armor: male mesmer doesn't look as nice as a necro (IMO), female mesmer looks like a ballerina/ice skater instead of a RPG character, runes do not really help as much as for other classes
Skills:
How does having a disruption/interrupt at 9 or 12 attribute any less good than 16 attribute? You still INTERRUPT them. Plus, distracting shot, disrupting chop, disrupting lunge are faster recharge. The problem is most mesmer skills only target spells.
Inspiration Magic doesn't really help mesmers as much as monks or trappers or elementalists.
Most people do not want to sit there and wait for the exact secodn to press that 1/4 of a second interrupt. Diversion used to be good, but now it takes 3 seconds just to cast, and unless you have about 10 fast cast it is pretty bad for cast time.
Energy Management:
Unless you go part inspiration, you will have a horrible time with energy. A necromancer in PvE with soul reaping has a way easier time. An elementalist has a larger pool.
People playing them:
Many people do not use mesmer properly. Their idea of interruption is bringing backfire. Also, many do not have the timing that is good enough to disrupt the 1 second cast time of many caster skills. That is why diversion was so popular before.
Also, the mesmer hench only uses distortion, crippling anguish, drain enchantment, empathy, imagined burden, and shatter hex. He has NO INTERRUPTS. All his skills are situational. This makes palyers think that mesmers a bad class.
Many people do not change skillsets per situation. This means in a melee heavy area, mesmer skills need to be changed to illusion in comparison to caster heavy area which domination is more useful.
Unlocking:
For unlocking, if you have a mesmer secondary, it is pretty complementary with every class, whereas some professions uch as warrior are not.
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Weapon: pink globs aren't really that nice looking
Armor: male mesmer doesn't look as nice as a necro (IMO), female mesmer looks like a ballerina/ice skater instead of a RPG character, runes do not really help as much as for other classes
Skills:
How does having a disruption/interrupt at 9 or 12 attribute any less good than 16 attribute? You still INTERRUPT them. Plus, distracting shot, disrupting chop, disrupting lunge are faster recharge. The problem is most mesmer skills only target spells.
Inspiration Magic doesn't really help mesmers as much as monks or trappers or elementalists.
Most people do not want to sit there and wait for the exact secodn to press that 1/4 of a second interrupt. Diversion used to be good, but now it takes 3 seconds just to cast, and unless you have about 10 fast cast it is pretty bad for cast time.
Energy Management:
Unless you go part inspiration, you will have a horrible time with energy. A necromancer in PvE with soul reaping has a way easier time. An elementalist has a larger pool.
People playing them:
Many people do not use mesmer properly. Their idea of interruption is bringing backfire. Also, many do not have the timing that is good enough to disrupt the 1 second cast time of many caster skills. That is why diversion was so popular before.
Also, the mesmer hench only uses distortion, crippling anguish, drain enchantment, empathy, imagined burden, and shatter hex. He has NO INTERRUPTS. All his skills are situational. This makes palyers think that mesmers a bad class.
Many people do not change skillsets per situation. This means in a melee heavy area, mesmer skills need to be changed to illusion in comparison to caster heavy area which domination is more useful.
Unlocking:
For unlocking, if you have a mesmer secondary, it is pretty complementary with every class, whereas some professions uch as warrior are not.
Teufel Eldritch
Quote:
Originally Posted by LifeInfusion
Weapon: pink globs aren't really that nice looking
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Quote:
Originally Posted by LifeInfusion
Armor: male mesmer doesn't look as nice as a necro (IMO), female mesmer looks like a ballerina/ice skater instead of a RPG character, runes do not really help as much as for other classes
|
Quote:
Originally Posted by LifeInfusion
Skills:
How does having a disruption/interrupt at 9 or 12 attribute any less good than 16 attribute? You still INTERRUPT them. Plus, distracting shot, disrupting chop, disrupting lunge are faster recharge. The problem is most mesmer skills only target spells. Inspiration Magic doesn't really help mesmers as much as monks or trappers or elementalists. Most people do not want to sit there and wait for the exact secodn to press that 1/4 of a second interrupt. Diversion used to be good, but now it takes 3 seconds just to cast, and unless you have about 10 fast cast it is pretty bad for cast time. |
As for the recharge time..I can't speak for Warrior or Rangers skills being that I have never played either profession but Mesmer can speed up thier recharge with their offhands & weapons as other characters can.
As for targeting only spells... yea most Mez 'rupts are for spells but their are actually more than you would think for skills.
Inspiration doesn't help Mesmer as much as Monks, Trappers or Ele? What you been smoking? Inspration helps a Mesmer gain the energy they spend casting back. With a Mesmer I can place a higher amount of points in Inspration than a Monk or Ele can. I don't what I would do if Mes didn't have Inspration.
Exact second? Well I use Migraine or Arcane Conundrum a lot when I play as a 'rupter. Slows down the casting time of the enemy. Makes 'rupting simple as pie. Ele are nice juicy targets even w/o Migraine or AC but cast Migraine or AC on a Ele & you can take a nap, come back a hour later & that Ele will still be casting his MS. Makes 'rupting soooooooo easy.
Quote:
Originally Posted by LifeInfusion
Energy Management:
Unless you go part inspiration, you will have a horrible time with energy. A necromancer in PvE with soul reaping has a way easier time. An elementalist has a larger pool. People playing them: Many people do not use mesmer properly. Their idea of interruption is bringing backfire. Also, many do not have the timing that is good enough to disrupt the 1 second cast time of many caster skills. That is why diversion was so popular before. Also, the mesmer hench only uses distortion, crippling anguish, drain enchantment, empathy, imagined burden, and shatter hex. He has NO INTERRUPTS. All his skills are situational. This makes palyers think that mesmers a bad class. Many people do not change skillsets per situation. This means in a melee heavy area, mesmer skills need to be changed to illusion in comparison to caster heavy area which domination is more useful. Unlocking: For unlocking, if you have a mesmer secondary, it is pretty complementary with every class, whereas some professions uch as warrior are not. |
lg5000
Quote:
Originally Posted by LifeInfusion
Why not primary, why N or E primary and Me as secondary:
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Armor: Female Rogue armor solves your problems.
Skills: sure, rangers know how to interupt, mesmers do so and do damage/drain energy at the same time. btw, to interupt, you don't need fast casting (primary attribute) all that high, but.. if you have inspiration or domination up high, you can either gain lots of energy or do lots of damage, the higher the attribute, the more effective, even if it 'only' interupts a skill. btw, if most people don't want to wait to interupt skills, what do rangers do about interupts?
Interupts... yeah, backfire means you don't interupt and your team gets fried if the mesmer put backfire on something which casts firestorm or other goodies like ss, but is effective against that prot. monk who casts too fast to interupt.
But then, not every mesmer runs interupts, those that do, help the team by negating damage. And you need to look at the entire mesmer line sometimes, I do fine playing domination/inspiration, it kills meele and casters suprisingly well. (empathy, energy surge, mind wrack....) although, empathy doesn't make it onto my skill bar too often these days.
I suggest you play monk sometime, make sure you have a good mesmer on the team, and watch what skills they're using.
btw, Durnham isn't all that bad, him having drain enchantment is a nice thing.
LifeInfusion
Quote:
Originally Posted by Teufel Eldritch
Pink glob as a weapon? I don't what you are talking about. Since when did Mez start using Ecto as a weapon? You gots some esplaining to do Lucy!
The first part of this statement is really just a matter of taste & but I will agree some Mez armors are kinda silly looking(Enchanters nightie anyone?). As for the runes statement... I don't know where you got that idea. IME Mez runes are very helpful indeed. Well as for the "9 or 12 attribute any less good than 16" question... some 'rupts not only 'rupt but deal damage, steal energy & drain energy. The more points you have in the particular attribute the more damage you will deal, the more energy you will steal, the more energy you will drain. As for the recharge time..I can't speak for Warrior or Rangers skills being that I have never played either profession but Mesmer can speed up thier recharge with their offhands & weapons as other characters can. As for targeting only spells... yea most Mez 'rupts are for spells but their are actually more than you would think for skills. Inspiration doesn't help Mesmer as much as Monks, Trappers or Ele? What you been smoking? Inspration helps a Mesmer gain the energy they spend casting back. With a Mesmer I can place a higher amount of points in Inspration than a Monk or Ele can. I don't what I would do if Mes didn't have Inspration. Exact second? Well I use Migraine or Arcane Conundrum a lot when I play as a 'rupter. Slows down the casting time of the enemy. Makes 'rupting soooooooo easy. No disagreement here. |
-Rogue armor isn't too great either, especially when you lose energy pool. Most male mesmer armor look like suits more than "armor".
-Recharge focii only activate 20% of the time
-There is only ONE fast casting skill, and it is an elite.
-If you use mesmer to deal damage, it is not that great of an idea since interrupts like Power Spike/Power Leak/etc. usually have 15-20 recharge time and are situational.
--> only Leech signet (45 recharge) and cry of frustration (15 energy) interrupt nonspell skills
-Interrupt spells do not need that much energy, the most is cry of frustration with its 15 energy cost
-I don't smoke. How often do you see inspiration on PvE charatcers? A lot. Most times it is on Mo,E,N.
-I use arcane conundrum/Migraine/soothing images/ignorance/etc. on my necro/mesmer just as good as a mesmer primary can. I have all the mesmer skills on it.
I have nothing against mesmers, just mesmer primaries...because they do not have that much benefit over secondaries unless you are running high cast skills like ressurect
lg5000
Quote:
Originally Posted by LifeInfusion
-There is only ONE fast casting skill, and it is an elite.
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Thom
I haven't read the entire thread, but I really question the usefulness of fastcasting in PvE and the need to shut down characters. Mesmers are good at breaking something that you can't outdamage, but you can outdamage most everything in PvE.
Rangers are also strictly better than mesmers in PvE settings. You have a higher base damage and good/cheap interrupt and energy drain. A ranger can crack the really tough nuts like a prot monk, but you don't find all that many top end prot monks out there.
Anet has from the beginning said that mesmers are a bit more of a specialty class. While a good mez can likely solo many pve areas and add greatly to a group, it is hard to argue that they are as flexible as an interrupt ranger or warrior. While the masses may be wrong in there reasoning there is some wisdom there.
Rangers are also strictly better than mesmers in PvE settings. You have a higher base damage and good/cheap interrupt and energy drain. A ranger can crack the really tough nuts like a prot monk, but you don't find all that many top end prot monks out there.
Anet has from the beginning said that mesmers are a bit more of a specialty class. While a good mez can likely solo many pve areas and add greatly to a group, it is hard to argue that they are as flexible as an interrupt ranger or warrior. While the masses may be wrong in there reasoning there is some wisdom there.
Str0b0
Mesmers are extremely specialized characters even as a secondary profession choices. you have to know exactly what you want to do. If you want to take out casters better load up on domination magic. Warrior types? Gotta be Illusion. Inspiration is a route to go if you need some energy management stuff. Still you have to have a plan in mind before you make a mesmer. It's not just some random thing you can do and if you try to do one like that people will notice because your skills will be sloppy and your tactics will be sloppy and your flexibility will be non existant.
LifeInfusion
Quote:
Originally Posted by lg5000
I appologise for picking on you.. but.. 1 skill as opposed to NO skills for soul reaping...
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Also, its being an elite is detrimental to its usefulness as well as the requirement of high fast cast for its effectiveness.
lg5000
My UW build..
Domination: 15 (sup rune + head piece)
split points between inspiration and fast cast equally, and put a few points into whatever you're using as res if needed.
Energy Surge
Spirit Shackles
Mindwrack
Empathy
Powerdrain
Leach sig (or cry of frustration)
Power spike
Re-usable res
There, that gives me something against aataxes and something against dryders and every other caster without touching the illusion line.
Domination: 15 (sup rune + head piece)
split points between inspiration and fast cast equally, and put a few points into whatever you're using as res if needed.
Energy Surge
Spirit Shackles
Mindwrack
Empathy
Powerdrain
Leach sig (or cry of frustration)
Power spike
Re-usable res
There, that gives me something against aataxes and something against dryders and every other caster without touching the illusion line.
Cymmina
When you're used to having fast casting, you definately notice the difference when you don't have it anymore, especially with spells that have 5+ second casting times.
Mesmers require runes just as much as any other profession. Some of you may not appreciate having a 7 second blackout (14+ dom only) or being able to disable a skill for an additional 50 seconds (13 dom) with diversion. That's fine, henchmen are better party members most of the time anyway. Having access to runes, however, will allow a mesmer to be more flexible. While monks and elementalists can make an effective build by maxing out only two attributes, a mesmer may be better off with 3 attributes at around 12 plus some fast casting with the help of runes and headgear.
Mesmers require runes just as much as any other profession. Some of you may not appreciate having a 7 second blackout (14+ dom only) or being able to disable a skill for an additional 50 seconds (13 dom) with diversion. That's fine, henchmen are better party members most of the time anyway. Having access to runes, however, will allow a mesmer to be more flexible. While monks and elementalists can make an effective build by maxing out only two attributes, a mesmer may be better off with 3 attributes at around 12 plus some fast casting with the help of runes and headgear.
LifeInfusion
Quote:
Originally Posted by Cymmina
you definately notice the difference when you don't have it anymore, especially with spells that have 5+ second casting times.
Mesmers require runes just as much as any other profession. Some of you may not appreciate having a 7 second blackout (14+ dom only) or being able to disable a skill for an additional 50 seconds (13 dom) with diversion. That's fine, henchmen are better party members most of the time anyway. Having access to runes, however, will allow a mesmer to be more flexible. While monks and elementalists can make an effective build by maxing out only two attributes, a mesmer may be better off with 3 attributes at around 12 plus some fast casting with the help of runes and headgear. |
With 16 fast cast, 3 second spells are around 1.5sec. I do no think many people use 16 fast cast, because that would mean only one maxed attribute other than fast cast.
At 16 Dom Diversion is 59 seconds. At 11 Dom it is 44 sec and 38 sec at 9 Dom...But the recharge is 10. So that means you could've just recasted if you were N/ME or E/Me.
Certain skills just work better on their primaries, like minions so blackout is a mesmer oriented skill. Yet W/Me's use it because they can get damage done while blacked out. Mesmers cannot do anything while blacked out besides attack with a wand.
Like all professions, anything over 11 attribute usually gives less of a increase in duration/damage, etc.
I do concur mesmers work better with a few attributes rather than specializing, that's one of the reasons why mesmer secondary is effective, you do NOT need that high an attribute.
Fantus
Quote:
Originally Posted by Thom
I haven't read the entire thread, but I really question the usefulness of fastcasting in PvE and the need to shut down characters. Mesmers are good at breaking something that you can't outdamage, but you can outdamage most everything in PvE.
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Power Spike: 100 damage
Energy Surge: 80 damage
Energy Burn: 80 damage
Shatter Enchantment: 100 damage
That's 360 damage a Mesmer can inflict on a single caster target in the matter of like 6 seconds. As a nice "side effect", you will not only have damaged your enemy to the brink of death, but also sucked like two thirds of its energy, interupted a spell and drained an (important) enchantment.
Name me ANY other class which can do that!
And there are quite a few PvE environments where shutdown is just as desireable as raw damage output is. A Mesmer can handle 2-3 Priests of Sorrows with ease, they can disable the Chaos Siege Wurms in Tombs and keep at least half of the Meteor Showers there from raining down at your group. The Shadow Monks in FoW are a non issue with a Mesmer on board, just as the Mursaat Elementalists and Bosses are in the Ring of Fire missions.
Yes, you can outdamage pretty much everything. That's the brute force approach. Mesmers are the clever approach. Personally, I prefer cleverness over brute force. Different styles of gameplay. Both work. It's just not the case that Mesmers are inferior to any other class. They win their battles in a different way than a Warrior. Sadly the Mesmer way is unappreciated by most GW players. Can't help that. *shrugs*
Quote:
Originally Posted by Thom
Rangers are also strictly better than mesmers in PvE settings. You have a higher base damage and good/cheap interrupt and energy drain. A ranger can crack the really tough nuts like a prot monk, but you don't find all that many top end prot monks out there.
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bulletsmile
well guys, thanks for all the good ideas, but now a question:
-How many times have you ever been on a team with a mesmer male, and how many times have you been on a team with 2 or more mesmers on, in PVE???
i have like 3 times been with a mesmer male and, 2 times with 2 and more mesmers....
-How many times have you ever been on a team with a mesmer male, and how many times have you been on a team with 2 or more mesmers on, in PVE???
i have like 3 times been with a mesmer male and, 2 times with 2 and more mesmers....
Avarre
I see another mesmer in groups (PvE) quite rarely... and I've never been impressed with the build they're running
It is my sworn duty to exterminate all male mesmers on charges of;
a) the Riverdance
b) spinning in the air
c) waving a wand to fire pink orbs daintily at foes
d) still having the gall to expect others to take them seriously
I refuse to comment on accusations that mesmer primary is 'useless' because talking to these people gives me a headache. It's clear there is an ideological difference in gameplay between them and me, and so that shall stay.
It is my sworn duty to exterminate all male mesmers on charges of;
a) the Riverdance
b) spinning in the air
c) waving a wand to fire pink orbs daintily at foes
d) still having the gall to expect others to take them seriously
I refuse to comment on accusations that mesmer primary is 'useless' because talking to these people gives me a headache. It's clear there is an ideological difference in gameplay between them and me, and so that shall stay.
torquemada
Quote:
Originally Posted by Avarre
I refuse to comment on accusations that mesmer primary is 'useless' because talking to these people gives me a headache. It's clear there is an ideological difference in gameplay between them and me, and so that shall stay.
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Yeah...useless...people who say that crap usually get killed facing a group with strong healers/casters....tanks rush in, enemy healers run away. The second one still heals though...until I shut him down. Combine it with a secondary spike (personally I'm a nuker) you got yourself a solid caster-killer. After that enemy tanks drop like flies...and nobody gets killed.
The problem is that many ppl like to take only "direct-damage" classes...tanks, nukers, spikers, etc. That's just boring and uninventive. Thinking like that would never got my neccro in Diablo 2 anywhere:
coolsti
Quote:
Originally Posted by bulletsmile
well guys, thanks for all the good ideas, but now a question:
-How many times have you ever been on a team with a mesmer male, and how many times have you been on a team with 2 or more mesmers on, in PVE??? i have like 3 times been with a mesmer male and, 2 times with 2 and more mesmers.... |
There are a lot of neat Mesmer builds for PVE and a lot of people just don't realize that. My current favorite is to take two spell interruptors (power spike and power leak which give me energy or deal damage while interrupting) along with clumsiness, ineptitude and empathy. At a fairly high illusion and domination level, say 12 to 14, these last three skills are fairly effective at shutting off a range or melee foe while killing him, and deal a lot of damage to spellcasters (who attack inbetween spells).
What better way of stopping those irritating ether seals from casting chain lightning than to simply steal the spell away from them with arcane thievery? Ok, its random what you steal, but most often I have gotten chain lightning from them.
Shatter hex is such a nice way to deal an instant 126 or more damage to all surrounding enemies! Think about 2 Mesmers casting that on either the same tank with two hexes or on two nearby tanks with a hex each. Add a touch of energy surge to one of those tanks, and all the surrounding foes on the radar will instantly turn from red to black dots!
The point is, there are so many ways to play a Mesmer, that a team could do quite well with 3 or more mesmers on it, providing the skills among them were arranged wisely enough.
Avarre
Quote:
Originally Posted by torquemada
The problem is that many ppl like to take only "direct-damage" classes...tanks, nukers, spikers, etc. That's just boring and uninventive. Thinking like that would never got my neccro in Diablo 2 anywhere:
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Bone nec : 10k+ spirit and spear
Blizz sorc: 17k+ blizzard
fire sorc : 20k+ fireball
hammerdin: 15k+ dmg blessed hammer
FoHdin : Huge FoH + conviction
trapassin: 10k+ damage lightning trap
wind druid: LOTSk+ twister
javazon: 50k+ Lightning strike
barbarian: 5-10k whirlwind, multiple strikes, poison
The direct damage archetypes dominate Diablo 2, you know
/offtopic
I've always wanted to run a 5 mesmer 3 monk team or so for 8v8... that would be fun
1 migrane
2 energy burn with wrack
2 illusion / curses antiwar (cripple anguish, price of fail etc)
or whatever
torquemada
Avarre,
/diablo2_offtopic
Assasin traps...put my sorc to shame
But necro is still weakest in the direct-damage department....sweated alot killing
bosses solo - always hated that sob Duriel - talking about close quarters (and cold dmg)...
/end_diablo2_offtopic
/diablo2_offtopic
Assasin traps...put my sorc to shame
But necro is still weakest in the direct-damage department....sweated alot killing
bosses solo - always hated that sob Duriel - talking about close quarters (and cold dmg)...
/end_diablo2_offtopic
Avarre
Quote:
Originally Posted by torquemada
Avarre,
/diablo2_offtopic Assasin traps...put my sorc to shame But necro is still weakest in the direct-damage department....sweated alot killing bosses solo - always hated that sob Duriel - talking about close quarters (and cold dmg)... /end_diablo2_offtopic |
Imho the most powerful among them is hammerdin (although a very good smitedin is invulnerable) and javazon. But enough offtopic
Regardless of others' opinions, there is always hope that anet will listen to the unenlightened and buff mesmers in PvE (maybe even give us Spiteful back...).
torquemada
Quote:
Originally Posted by Avarre
Y..You have fought REAL bone necs in pvp right? The kind that have 500+ vitality, or 350+ vit and 75% block? The kind that teleport faster than sorcs do, and kill you in 2-3 spears? They could tank duriel and eat him alive...
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Avarre
Np
Aaaaaaaaaaand back on topic, I find that usually, most PuGs that are just 'LFM for whatever' accept my join invite... and more recently, I've seen teams looking for mesmers. This is pretty cool, but the underlying issue of the problem of PvE mesmer is nobody but the dedicated mesmers are really that good in PvE. This is because, unlike eles, necros etc.. where you can take a build and play it, mesmers need a bit more finesse, because you don't follow the called target and have to know which enemies to lock down, which spells to cancel, etc...
We need to organize a Mesmer Pride March or something
Aaaaaaaaaaand back on topic, I find that usually, most PuGs that are just 'LFM for whatever' accept my join invite... and more recently, I've seen teams looking for mesmers. This is pretty cool, but the underlying issue of the problem of PvE mesmer is nobody but the dedicated mesmers are really that good in PvE. This is because, unlike eles, necros etc.. where you can take a build and play it, mesmers need a bit more finesse, because you don't follow the called target and have to know which enemies to lock down, which spells to cancel, etc...
We need to organize a Mesmer Pride March or something
striderkaaru
Quote:
Originally Posted by Avarre
We need to organize a Mesmer Pride March or something
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=P
just playing. your mes is sexy.
bulletsmile
yes, let's organize a massive riverdance for all mesmers out there ;P
Caged Fury
Uh huh, a massive gathering of Mesmers river dancing will show everyone how dominating and powerful we mesmers are. It will change people's view of mesmers forever...I can see it now...
Person: LFP for mission and bonus, one slot left.
Me: *invites self*
Person: erm...can you interupt?
Me: No, but I can riverdance.
Person: Great, you're in.
Me: HOORAY!
Person: LFP for mission and bonus, one slot left.
Me: *invites self*
Person: erm...can you interupt?
Me: No, but I can riverdance.
Person: Great, you're in.
Me: HOORAY!
jciardha
Quote:
Originally Posted by bulletsmile
yes, let's organize a massive riverdance for all mesmers out there ;P
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St. Patrick's Day Riverdance Event
* Friday, March 17th 2006 @ 6pm PST/7pm MST/8pm CST/9pm EST
* Males: Collector's Armor (Maybe Stylish?)
* Females: Virtuoso or FoW (Maybe Courtly?)
* Recommended color: Green + Silver
* Lion's Arch, International District 1
Requested outfits are optional, though. Come as you are.
EDIT: This is actually for the filming of a music video, as I understand it, although the director isn't opposed to mass goofing off and partying either.
antialias02
Mesmer "get-togethers" have been done before by some groups (or so I hear) and there was recently talk of getting one together, but nothing has since been done about it. There have even been all-mesmer groups going into the Tombs for some hot PvE action.
If any mesmers ever want to just hang out, the usual gathering place tends to be FH. (FH > Grotto) We should get cracking on that Mesmer Dance-Fest.
I've kinda wanted to actually have a weekend where Mesmers just take over a district of a town, in effect. Like, we could all congregate in LA Int. 1 for 48-72 hours or so. It's usually pretty empty, except for when Gaile pops in. And wouldn't it be funny for Gaile to show up when the place is full of Mesmers?
And we could galavant about the countryside, taking stuff out and using it as a starting point for missions and quests and the like if people so choose. Mesmers need to get together more often, I think.
Edit: Posted while jciardha was still posting. Can I ask who's setting it up?
If any mesmers ever want to just hang out, the usual gathering place tends to be FH. (FH > Grotto) We should get cracking on that Mesmer Dance-Fest.
I've kinda wanted to actually have a weekend where Mesmers just take over a district of a town, in effect. Like, we could all congregate in LA Int. 1 for 48-72 hours or so. It's usually pretty empty, except for when Gaile pops in. And wouldn't it be funny for Gaile to show up when the place is full of Mesmers?
And we could galavant about the countryside, taking stuff out and using it as a starting point for missions and quests and the like if people so choose. Mesmers need to get together more often, I think.
Edit: Posted while jciardha was still posting. Can I ask who's setting it up?
bulletsmile
well this is what i have to say for this:
--------->>>>>
--------->>>>>
Mavrik
Well I did id... after playing a variety of characters since May 05... I finally beat the game with one of them... my youngest and at times most difficult to play and get into a group with. Yup my Mesmer.
Aigred
How to make mesmer players more popular in PvE?
Add more heal-spamming monks and monk bosses to all explorable areas and missions. Add boon prot monks who are too fast to interrupt, so you can't depend on a ranger for cheap fast-charging interrupts, but must instead rely on mesmers for other forms of shutdown. Give some of the healers Balanced Stance, so you can't just use Meteor Shower on them.
Add more effective mesmer mobs that use Cry of Frustration, Power Leak, Diversion, and other things that really annoy players. Have them use 16-domination Shatter Hex on their own meleers who are standing right next to the players. Players might not see what the mesmers on their own team are doing, but they will sure as heck feel it if the enemy mesmers fight effectively. That might give players a better appreciation of what mesmers do.
Make Fast-Casting more valuable by adding more interrupt rangers that make life hard for the slow-casting Necromancers and Elementalists.
Add more heal-spamming monks and monk bosses to all explorable areas and missions. Add boon prot monks who are too fast to interrupt, so you can't depend on a ranger for cheap fast-charging interrupts, but must instead rely on mesmers for other forms of shutdown. Give some of the healers Balanced Stance, so you can't just use Meteor Shower on them.
Add more effective mesmer mobs that use Cry of Frustration, Power Leak, Diversion, and other things that really annoy players. Have them use 16-domination Shatter Hex on their own meleers who are standing right next to the players. Players might not see what the mesmers on their own team are doing, but they will sure as heck feel it if the enemy mesmers fight effectively. That might give players a better appreciation of what mesmers do.
Make Fast-Casting more valuable by adding more interrupt rangers that make life hard for the slow-casting Necromancers and Elementalists.
MaxxHel
I think it's fine the way it is for mesmers. They are probably the most powerfull single class PvP so why not make it hard to use and unlock elites PvE with them. Personally I hate Mesmers and want them all to die a horrible death. But then trying to find new and more wonderfull ways to kill them drives me to play more. You bastards.
Ice Blessings
You guys also forget that "flashs" are symbols of what a charater is doing. Thus it brings communication to the team. "I know my elementalist is droping rocks on my opponents head, whats my mesmer doing?".
Better communiction = Better fighting
~Ice~
Better communiction = Better fighting
~Ice~
Mavrik
Quote:
Originally Posted by Ice Blessings
You guys also forget that "flashs" are symbols of what a charater is doing. Thus it brings communication to the team. "I know my elementalist is droping rocks on my opponents head, whats my mesmer doing?".
Better communiction = Better fighting ~Ice~ |
Avarre
Quote:
Originally Posted by Aigred
Add more effective mesmer mobs that use Cry of Frustration, Power Leak, Diversion, and other things that really annoy players. Have them use 16-domination Shatter Hex on their own meleers who are standing right next to the players. Players might not see what the mesmers on their own team are doing, but they will sure as heck feel it if the enemy mesmers fight effectively. That might give players a better appreciation of what mesmers do. |
Mindblades are sent by god. Enough said.
Scythes and Darknesses(17 dom base!) aren't too bad either
Lord Dobo
I have four characters on my one account that I've been playing almost nine months. All of them have black 15k armor, so I've been around. In all the playing I've done, I have come to love and hate masmers.
I started out with my warrior... and learned to appreciate what an effect they can have on my ability to fight. My monk watches out for mes because an emergency heal is more critical than an emergency fireball... damn mes! And my primary character, my elementalist... well I can't stand all the interrupts, grr! Hate mes, depending on circumstances, it's the monk or the mesmer that I kill first.
But god I love my mes. I created him because I love to screw with people. I run a nearly pure Dom mes. I loved him in the beginning, but I hated him in the midgame. Nearly gave up on him because I was used to the way my elementalist worked. But when my skill picked up with him, the enemies didn't stand a chance, and I noticed them falling with amazing ease.
I should explain that I don't group with people for missions or quests very often... about one or two missions in the whole game. First, I just don't like people... but I also feel it hones your skills to stick to hench. I tell my guildies to try doing things without my help, because it forces you to focus on what targets are high priority for your class. The computer tends to pick on you, so you learn to pick out the threats fast, and that skill carries over into everything. My mesmer is more of a General, I tell my henchmen what to target, make sure the battle is fought in my favor, and make sure that the enemies face horrible headaches for facing me.
I think that most people who group are carried by the good players, and absolutly, positively, NEVER notice that they suck... badly. I know this is bragging, but I have noticed every group I join has quick success... often they will say things along the lines of "finally, I've been doing this all day!" As a nuker who considers himself good, I notice the mistakes all the other nukers out there are making, and I'm sure the same aplies to mesmers... but, if you only come across 6 mesmers in the whole of the game, and 5 of them suck... you tend to not want another mesmer... which is silly, because mesmers are invaluable.
And one last thing, male mesmers start out in silly looking gear, but I love my mesmer in his black 15k enchanter's armor... he looks sleek in the black leather. I don't think there is anything gay about the evil mastermind look.
I started out with my warrior... and learned to appreciate what an effect they can have on my ability to fight. My monk watches out for mes because an emergency heal is more critical than an emergency fireball... damn mes! And my primary character, my elementalist... well I can't stand all the interrupts, grr! Hate mes, depending on circumstances, it's the monk or the mesmer that I kill first.
But god I love my mes. I created him because I love to screw with people. I run a nearly pure Dom mes. I loved him in the beginning, but I hated him in the midgame. Nearly gave up on him because I was used to the way my elementalist worked. But when my skill picked up with him, the enemies didn't stand a chance, and I noticed them falling with amazing ease.
I should explain that I don't group with people for missions or quests very often... about one or two missions in the whole game. First, I just don't like people... but I also feel it hones your skills to stick to hench. I tell my guildies to try doing things without my help, because it forces you to focus on what targets are high priority for your class. The computer tends to pick on you, so you learn to pick out the threats fast, and that skill carries over into everything. My mesmer is more of a General, I tell my henchmen what to target, make sure the battle is fought in my favor, and make sure that the enemies face horrible headaches for facing me.
I think that most people who group are carried by the good players, and absolutly, positively, NEVER notice that they suck... badly. I know this is bragging, but I have noticed every group I join has quick success... often they will say things along the lines of "finally, I've been doing this all day!" As a nuker who considers himself good, I notice the mistakes all the other nukers out there are making, and I'm sure the same aplies to mesmers... but, if you only come across 6 mesmers in the whole of the game, and 5 of them suck... you tend to not want another mesmer... which is silly, because mesmers are invaluable.
And one last thing, male mesmers start out in silly looking gear, but I love my mesmer in his black 15k enchanter's armor... he looks sleek in the black leather. I don't think there is anything gay about the evil mastermind look.
Avarre
It's just that said Evil mastermind happens to be spinning in the air waving a pink baton.
Mesmers, who's effects aren't felt as much, are very easily carried by the team because none of the team notice. And this much be why every mesmer im in a team with uses conjure and ether feast. BAH!
Mesmers, who's effects aren't felt as much, are very easily carried by the team because none of the team notice. And this much be why every mesmer im in a team with uses conjure and ether feast. BAH!
Lord Dobo
Quote:
Originally Posted by Avarre
It's just that said Evil mastermind happens to be spinning in the air waving a pink baton.
|
...ahem...
I won't argue that there are mes out there getting carried. I don't have a high opinion of people (obviously, though this is the only thread that I've taken such a stance on... I'm generally a nice guy .) And this opinion aplies equally to mesmers as to anyone. I'm just a little bitter I guess after seeing all the "bigshots" out there who claim to skill, but clearly don't know their skill bar. I know that you know what I'm talking about. How many nukers have you seen that still drop firestorm at every opportunity? Without a way to keep a foe static (this is where teamwork comes in), it's just wasted energy (unless you are using it to purposfully clear an area.)
Elementalists can have the same type of problems. I love my meteor swarm, but people assume that you aren't doing anything if you aren't constantly dropping rocks from the sky. As if that's all an elementalist could do! Lol. Our main foe here is ignorance, which unfortunatly, is far to widespread to do anything about. 90% of people are morons, just have to learn to ignore them. Having trouble getting a group for a mission? I'd help any of you through a mission, because I can see you are all worthwhile people. I suggest that you note the other names on this thread. Ask for help. They can't all have one character. You could form an awsome group right here, where the true strategists lay. I don't know where my bleh attitude came from today, but there you go, my naked oppinion.
oh, and remember... pink batons of DOOM!!!
edit:spelling
Avarre
Quote:
Originally Posted by Lord Dobo
...pink batons...of DOOM!!!...
...ahem... oh, and remember... pink batons of DOOM!!! edit:spelling |
I know exactly what you mean about bigshots that don't understand the skills properly... I've spent huge amounts of time reading the skills and learning them... to the point there are people who sit in my class at school, have never played the game, and know nearly the entire skill list of every class (I talk too much )
They're in every character type... mending, firestorm... conjure phantasm, ether feast, chaos storm...
These are the spells that people see most, these are the spells people remember mesmers to suck by. I have yet to see another PvE mesmer that seriously impresses me. Egotistic as that sounds, it's true. The last one I saw spammed feast at full life, backfired warriors, use conjure phantasm in FoW... *bleed*
Unlike the more helpful Dobo, I probably wouldn't help people through missions if you asked me (FoW/UW is a different matter!)... nothing personal, I'm just either FoWing or idling in GW usually. However, as always, I am open to any questions on mesmer build design... except telling you what I use (It's easy to tell anyway, I mention my favorite skills in almost every major post).
Lord Dobo
Don't be scared of my pink baton of doom... it only hurts at first...
I'm trying to be helpful again... it's sad that I stopped months ago. To many people who I just plain don't want to be around. Ungrateful and rude... grrr! But helping people is how I met so many great people. Besides, I'm bored sick with farming. I've spent between 900k-1 million already. Farming is good to me... to bad it's got me hating turning the game on. Now I just tinker with skills, make some trades, generally just putz around. I think it's time to help some people out again, make some new freinds... I must be nuts...
I'm trying to be helpful again... it's sad that I stopped months ago. To many people who I just plain don't want to be around. Ungrateful and rude... grrr! But helping people is how I met so many great people. Besides, I'm bored sick with farming. I've spent between 900k-1 million already. Farming is good to me... to bad it's got me hating turning the game on. Now I just tinker with skills, make some trades, generally just putz around. I think it's time to help some people out again, make some new freinds... I must be nuts...
Kamatsu
In the end it comes down to the fact that most people aren't idiot's - they just don't want to, or can't, think outside the box. Most people go for the easiest path and easiest character's to play or the easiest play-style. Just look at how popular Dungeon Siege was.. and what was that but a hold-your-hand game that anyone person could play without having to think for themselves?
In the end you have a whole bunch of people playing with the majority of players taking the easy road - Warrior, Elementalist & Monk .. and when they go to play with other people they look for the same.. the same styles and character type's as they are playing. Yes Necro's & Ranger's are getting more "use" now as people start to see certain viable strats.. but you'll notice people asking for necro's or ranger's are only after those "easy" strat's that they know about.
And as for people who play Mesmer's - the good ones you won't see as they will be henching or playing with guildies.. the ones you get in PUG's will generally be the idiotic ones.. like the ones Avarre mentioned.. ones who spam Phantasm.. or will backfire warrior's or any number of stupid things. Generally that doesn't help the general perception of Mesmer's..
It's also as has been said because what Mesmer's do isn't slap-bang right in-your-face! type of damage/action. You can see when a warrior is tanking,. you can see the fireballs and firestorms and meteor shower's of Elementalist's, you cans ee the healing/protection from monk's.. you can see Ranger's traps going off or their pets attacking or a Necro's MM minion's, etc and so on .. but who pays attention to the pink arrow's on the enemies health bars? or notices the enemies health dropping as they attack or cast spells? Who notices that an enemy warrior is no longer using any energy based attacks?
You won't find me in PUG's ... Too full of idiot's and jerks and stupidness. I'd rather hench everything. so far I'm having fun with my Mesmer.. and so far only ever had 1 person send me a random invite while on as my Mesmer *shrugs* Not that I would accept em.. but I definately got more when going through as my Warrior or Elementalist.. but I put it down to player ignorance and players wanting to go with "standard" grouping's.
In the end Guild Wars is a game, a game played to have fun - at least the majority probably try and have fun. And most gamers aren't that bright and don't really look at what a class can do.. they go for the easy road. Why else do you think game hacks, cheat's, etc are so prevailant and common and available for virtually every game there is? It's because most people can't think outside the box and don't want anything challanging.. they just want it easy and simple and just blaze through things without having to think about things.
In the end you have a whole bunch of people playing with the majority of players taking the easy road - Warrior, Elementalist & Monk .. and when they go to play with other people they look for the same.. the same styles and character type's as they are playing. Yes Necro's & Ranger's are getting more "use" now as people start to see certain viable strats.. but you'll notice people asking for necro's or ranger's are only after those "easy" strat's that they know about.
And as for people who play Mesmer's - the good ones you won't see as they will be henching or playing with guildies.. the ones you get in PUG's will generally be the idiotic ones.. like the ones Avarre mentioned.. ones who spam Phantasm.. or will backfire warrior's or any number of stupid things. Generally that doesn't help the general perception of Mesmer's..
It's also as has been said because what Mesmer's do isn't slap-bang right in-your-face! type of damage/action. You can see when a warrior is tanking,. you can see the fireballs and firestorms and meteor shower's of Elementalist's, you cans ee the healing/protection from monk's.. you can see Ranger's traps going off or their pets attacking or a Necro's MM minion's, etc and so on .. but who pays attention to the pink arrow's on the enemies health bars? or notices the enemies health dropping as they attack or cast spells? Who notices that an enemy warrior is no longer using any energy based attacks?
You won't find me in PUG's ... Too full of idiot's and jerks and stupidness. I'd rather hench everything. so far I'm having fun with my Mesmer.. and so far only ever had 1 person send me a random invite while on as my Mesmer *shrugs* Not that I would accept em.. but I definately got more when going through as my Warrior or Elementalist.. but I put it down to player ignorance and players wanting to go with "standard" grouping's.
In the end Guild Wars is a game, a game played to have fun - at least the majority probably try and have fun. And most gamers aren't that bright and don't really look at what a class can do.. they go for the easy road. Why else do you think game hacks, cheat's, etc are so prevailant and common and available for virtually every game there is? It's because most people can't think outside the box and don't want anything challanging.. they just want it easy and simple and just blaze through things without having to think about things.
Sagius Truthbarron
Quote:
Originally Posted by Avarre
We need to organize a Mesmer Pride March or something
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Perhaps if we make a Mesmer History month... But that's taken by Charr Awareness month.. No, let's not do anything about mesmers.