Quote:
You could easily have a good group of friends in a guild complete all the missions while getting the majority of the skills you need for PvP in under 48-72 hours per character if you know what your doing.
Two to three playing days per maxed (level and the best PvP based spells) character...
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48 to 72 hours per character... two to three playing days...
While I recognize there are hardcore gamers to whom this seems entirely reasonable, as I was one myself many moons ago, to the rest of us who have to balance and manage our available time between work, family and normal day to day responsibilites, spending 72 hours ingame over three days is simply inconceivable and/or impossible.
The three biggest reasons many bought this game are: 1) no monthly fee; 2) multiplayer PvP game styles; and 3) that the level cap and focus on skill vs. time played would make the game accessible to those with limited time. This third one, however much thought and effort went toward accomplishing that, has been a genuine letdown. That's not bitching or whining... it's just a simple truth.
If one plays for 8 hours a week, which is a generous amount of time to give to any entertainment on a weekly basis, and considers that they either don't know what they're doing, or simply goes through much slower than the hardcore gamer who can do it all in three days, it could take that person three months or longer of dedicated PvE time to reach lvl 20 and unlock the skills for two professions with one character.
Three months... just to PvP with a single custom character competitively. The game has only been out for two weeks, so let's get some perspective on this. We're talking another ten weeks or longer just to begin. Ooookaaayy...
Regardless of what anyone says, that's a little surprising and disheartening to the one who reads the promo and reviews, buys the game and loads it up to PvP with their Ele/Mo or Mo/Wa build that they've designed in anticipation of online competition. Three months or longer to even
begin playing PvP competitively, let alone learning the nuances and dynamics of the game styles themselves.
I'm going through PvE and enjoying it just fine, and at my own pace. My hope and excitement upon buying this game was to play Capture the Flag and King of the Hill with other good players, since those are multiplayer game styles I enjoy immensely, along with the ocassional PvE RP experience. And sometime around late August or September, I'll get to do that.
So you all can say whatever you want. If one can't hear what we're saying, can't respect our feelings nor recognize how this situation might be somewhat disappointing to many of us, then so be it. I doubt that the majority of those who are against opening PvP up would voluntarily wait another ten to twelve weeks before playing their characters, and just noodle around in PvE in the meantime.
A little community support, empathy and encouragement could go a long way toward helping the situation whether it changes or not, at least in making the rest of us feel welcomed and inspired to keep moving forward toward eventual PvP participation. Right now it kinda feels like the majority would be completely happy if all of us more casual players never participated in PvP at all, and just played something else. That's what it sounds like anyway.