gwBBCode - Add some style to your forums

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c
calamitykell
Banned
#21
Quote:
Originally Posted by Zyo
GWFreaks now support export in gwBBCode.
Awesome, thanks!
P
PsychoX
Academy Page
#22
i am quite suprised, it looks really good
Aera
Aera
Forge Runner
#23
gg Liu

Time to upgrade your servers! :P
One question though, you said you screenshotted every skill? You can download all the icons here: http://www.guildwars.com/community/f...skillicons.php
I'm sure you have a reason not to use those, but I'd gladly like to know why.

Oh and don't forget to change your guildtag on these forums

/Cell
{integral}
{integral}
Lion's Arch Merchant
#24
Could we get this implemented in these forums (fora?)?
art_
art_
Jungle Guide
#25
nice work.
Bone Jangle
Bone Jangle
Ascalonian Squire
#26
Very nice... good work.
A
American Beef
Pre-Searing Cadet
#27
There are a lot of new skills for core classes

can we get this added? and where to download new version

thanks

great code by the way
l
liu pi
Ascalonian Squire
#28
Thank you all

I have been working for three weeks now on the new skills, and will ask for you help any time soon.
As it is, gwBBCode would slow these forums but I'm also working on a Javascript version that won't have this side effect.
rancidgoat
rancidgoat
Frost Gate Guardian
#29
i know this a a little off topic but i am looking for a GW theme for phpnuke. our forums use phpbb and im going to try to get an admin to add your program,damn thing kept me from getting any work done yesterday.
A
Aejorii
Lion's Arch Merchant
#30
Hi, I've been using this on my guild forum for a bit. Everyone loves them! Hopefull you can pump out a new version with the skill changes.
Skuld
Skuld
Furnace Stoker
#31
will the js version work on anything? i need an e107 port
x
xiv
Frost Gate Guardian
#32
js script will work with php and so forth which is what im needing i will love to have this in java i just am not experienced enufff atm to do it.
l
liu pi
Ascalonian Squire
#33
A new version of gwBBCode was just released. v1.6.0, has a wholly new database covering all skills from Prophecies and Factions.

This update was done thanks to the help of flanderstagwarriors.com, CoRrRan, TheRing_1 [OT], Jurrit, Frantic-Sheep, Evil Neato [pO], Prometheus, Kraven Dorofell [OT], Nines, Team Booyakasha.info, Comp Arena Champ, Ichiigo Kurosaki, SeekerX, Uss, turshijaATgmail.com, Kyon Ojanen, suiraCLAW, Hazardous Hamster [THe], Tsubasa Ikemoto, SaintGreg, Byron, Snow [OT], MJ Keenan, Skuld, Public Restrooms, Li Dian, Deis, Pt Freelancer [OT] and Felix Aurius [OT].

You can get it from gwShack (bottom of the page).
r
robrobrob
Banned
#34
Erm, how does one set the Deadly Arts attribute?

Following the normal pattern and using 'dea=X' doesn't work since 'dea' represents Death Magic.

Ok, looking in gwbbcode.inc.php, I found it. It was using 'dead' as the tag to represent Deadly Arts, but it must've just read the 'dea' and gone ahead putting up Death Magic. I changed it to 'art' on my forums, and it works fine.
l
liu pi
Ascalonian Squire
#35
When you specify an attribute, the only rule is to give enough information for gwBBCode to figure which one you're talking about (and no space).

DeadlyArts=9 works, as do deadly=9 and deathmagic=5

Now, if you think that 3 letters are enough, only specify 3. The only issue you'll get is between Death Magic and Deadly Arts, dea refering to Death Magic for backward compatibility.

This is far from obvious so I'll address it in next How to version, thanks for bringing it up
K
Killsless
Pre-Searing Cadet
#36
Just was pointed here by a guildie and I immediatly fell in love with this modification

I installed it on a vBulletin 3.5.4 forum and works like a charm.

One little question?
Will the tooltip on gwShack.us be released? I really like that layout
A
Aejorii
Lion's Arch Merchant
#37
Wow! Awesome stuff again, thank you so much for the update!
Cheers to you and your team!
l
liu pi
Ascalonian Squire
#38
Download gwBBCode 1.6.1
If you update, replace all files but pickup_db.php and the img_skills directory.
Please rerun install.php if you want to be informed of new gwBBCode versions.

v1.6.1 changelog:
  • Death Magic and Deady Arts attributes now work properly. Prior to this fix, skill description weren't responding properly to these attribute values. Kudos CoRrRan for reporting it.
  • Skill design was improved thanks to Yumm, now showing little energy/adrenaline/cast/recharge/maintaining icons.
  • Installing now ends by proposing you to send my your email to get informed over new versions of it. Suggestion of CoRrRan.
  • Swordsmanship is now spelled correctly.
  • Attribute value is now specified after each skill description.
  • The How to was changed to include an example of how to specify Death Magic and Deadly Arts values, as robrobrob requested.
  • Added back the pickup system in the How to, as requested by Lucas.

Thank you all for the support
Hope this release is what you wanted Killsless.
K
Killsless
Pre-Searing Cadet
#39
Tooltip is exactly as I wanted . THNX

I have some bugs to report sadly;

1: the text in tooltip when you make a build (with the attrib points and stuff) is black so hard to read.
2: The text in the tooltip indents. Firts I thought it was a couple of spaces but it indents the complete skill name.
Added a picture to illustrate the problems.


I uninstalled version 1.6.0 before installing this one (1.6.1).

[EDIT]
I just couldn't leave it

I made a few adjustments to the .tpl files so that the above stated bugs are crushed.

1: This was the hardest to get rid off.
Firts off I added 2 new class declarations in overall_header.tpl

HTML Code:
.build_name {font-family: verdana, Helvetica, sans-serif; font-size: 11pt; font-weight: 700; color: #bfb38b; float: left;}
.build_desc {text-align: left; font-size: 11px; color: white; line-height: 20px;}
Now you can declare different style attributes to the overall builds tooltip
Then I made an edit in gwbbcode.tpl
Found:
HTML Code:
<td style='padding-left:10px;'><span class='skill_name'> <b>{primary}</b> / <b>{secondary}</b></span>{pickup}{attributes}{desc}</td>
replaced it with
HTML Code:
<td style='padding-left:10px;'>
       <span class='build_name'> <b>{primary}</b> / <b>{secondary}</b></span>
       <span class='build_desc'>{pickup}{attributes}{desc}</span>
</td>
Now the Builds tooltip should look as normal (white text and aligned left)

2:To align the text in the skills tooltip I also made a small edit in overall_header.tpl
Found:
HTML Code:
.skill_desc {font-size: 11px; color: white; line-height: 20px;}
And replaced it with:
HTML Code:
.skill_desc {float: left; font-size: 11px; color: white; line-height: 20px;}
You can see I added the float: left; style attribute.

When all edits are done correctly it should look like this:


I also provided an attachment with the editted .tpl files in it for ppl with lesser editting skills .

I will also take a look at the refresh problem that tends to happen in vBulletin (you need to edit the post before the new tooltip appears)
Frantic-Sheep
Frantic-Sheep
Frost Gate Guardian
#40
It works awesome at our forums ^_^ Me and my guild make alot of use of the gwBB code.
(And even helped a bit with the new skills when I was sick at home ;p couldnt wait much longer till the release )

gg Liu ^^