Mesmer build that makes 1/4 Warriors Ragequit
d3kst3r
I kid you not, I was trying this mes build in CA today and I got an overwhelming number of rage quitters. The first time I ever used this build I got 13 straight wins and went to Team Arenas where my team fought a 4 man team who were all members of iQ and we won coz I countered both their e-denial mes and their axe warrior. We lost the 13th match to a group of 4 casters eventually.
With this build you can tank 3 warriors at once while maintaining unlimited mana.
Skills:
Signet of Midnight (elite)
Plague Touch
Spirit of Failure
Distortion
Ether Feast
Clumsiness
Rez Sig
Illusion of Haste
Usage:
Signet of Midnight blinds a foe for 15 seconds and takes 15 seconds to recharge... Yep, you spam it. However the downside is that SoM blinds you as well... that's where Plague Touch comes in :P
Ok so now you've blinded 2 warriors (1 if they are using Condition removal), now cast Spirit of Failure and enjoy the +4 mana per miss. If a 3rd warrior comes at you simply use Distortion or Clumsiness, with Spirit of Failure and Energy Tap you should not have to worry about mana ever. Use Ether Feast to heal.
For runners, chase them down with Illusion of Haste and use Plague touch afterwards to cripple them. If you get crippled yourself from it just cast it again and you'll be running once more.
This build is invulnerable to warriors, rangers and e-denial and has the word "nerf" written all over it.
With this build you can tank 3 warriors at once while maintaining unlimited mana.
Skills:
Signet of Midnight (elite)
Plague Touch
Spirit of Failure
Distortion
Ether Feast
Clumsiness
Rez Sig
Illusion of Haste
Usage:
Signet of Midnight blinds a foe for 15 seconds and takes 15 seconds to recharge... Yep, you spam it. However the downside is that SoM blinds you as well... that's where Plague Touch comes in :P
Ok so now you've blinded 2 warriors (1 if they are using Condition removal), now cast Spirit of Failure and enjoy the +4 mana per miss. If a 3rd warrior comes at you simply use Distortion or Clumsiness, with Spirit of Failure and Energy Tap you should not have to worry about mana ever. Use Ether Feast to heal.
For runners, chase them down with Illusion of Haste and use Plague touch afterwards to cripple them. If you get crippled yourself from it just cast it again and you'll be running once more.
This build is invulnerable to warriors, rangers and e-denial and has the word "nerf" written all over it.
LightningHell
How do you contribute to your group?
d3kst3r
I went up against 4 war team just now. 3 of the wars couldnt hit us at all.
L I G H T
Wow, I tried this today on my mes...IT OWNED this is an awesome build!
Avarre
I like empathy in there as well...
Problem is, only a real threat to wars. Add in some minor anticaster stuff (conundrum ftw) and it's a bit stronger.
Problem is, only a real threat to wars. Add in some minor anticaster stuff (conundrum ftw) and it's a bit stronger.
d3kst3r
Quote:
Originally Posted by L I G H T
Wow, I tried this today on my mes...IT OWNED this is an awesome build!
Yeah with double blind + Distortion and clumsiness this build is the ultimate warrior tank.
LightningHell
I only see SoM and Clumsiness as contributing to your group, as SoF isn't really contributing that much.
If you add in something like, a Conundrum like Avarre so nicely put it, then I'd like it.
But since in Arenas 1/2 of the people are Wars anyways...who gives? :P
If you add in something like, a Conundrum like Avarre so nicely put it, then I'd like it.
But since in Arenas 1/2 of the people are Wars anyways...who gives? :P
d3kst3r
Really, just by blinding 2 warriors and tanking a third one it's like taking them out of the game.
Ok picture its 4 v 4 in arenas. They have 4 warriors and you have 4 people too. Then bam! you keep 2 of them permanently blinded. Now it's 2 v 4! Then one of the warriors tries to hit you... Distortion spam! now it's only 1 v 4!
Tell me that's not helping your team. I think your definition of "helping your team" means to do damage. This build isn't for damage, it's for taking warriors out of the game.
Ok picture its 4 v 4 in arenas. They have 4 warriors and you have 4 people too. Then bam! you keep 2 of them permanently blinded. Now it's 2 v 4! Then one of the warriors tries to hit you... Distortion spam! now it's only 1 v 4!
Tell me that's not helping your team. I think your definition of "helping your team" means to do damage. This build isn't for damage, it's for taking warriors out of the game.
LightningHell
I know that. But, this is Arenas, right? Read my last line, and you'll see why I think your build has potential.
But I don't think you can carry it any further than Arenas. Unless the opposing warriors they are stupid enough to target you nonstop after the first encounter.
(On the contrary, "helping your team" is usually NOT doing damage. Shutting down that monk IS helping your team, you know. Or Warrior, in your case.)
But I don't think you can carry it any further than Arenas. Unless the opposing warriors they are stupid enough to target you nonstop after the first encounter.
(On the contrary, "helping your team" is usually NOT doing damage. Shutting down that monk IS helping your team, you know. Or Warrior, in your case.)
d3kst3r
Even if the warriors don't hit you, you can still take 2 warriors out of the game as well as e-denial a spell caster.
L I G H T
Lol, no it's not..helping your team is aiding them in the fight and not going afk...
LightningHell
Chasing after warriors isn't really a good idea, I think. Although I have almost 0% PvP exp in anything other than Arena...I still don't think you can carry it further than Arena.
Avarre
The build works in arenas, I used to run something similar (only with more anticast stuff) in CA months ago. I gave up because if the other team has a monk that can remove conditions, you go from warrior slayer to warrior fodder too fast for my liking. Fun to play though, having multiple warriors scream in rage at you is great 
To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
Quote:

To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
Quote:

A Leprechaun
epidemic would be good to spread blind then even more warriors out =)
TGgold
Er, I don't see why this helps. You whole skillbar is for *tanking* warriors. Now, if I were a warrior, I'd just switch targets. If you had something, anything, in there to help shut down a caster, it'd have more potential. I really can't see this getting much action outside of Random Arenas though.
Dragannia
Quote:
Originally Posted by Avarre
The build works in arenas, I used to run something similar (only with more anticast stuff) in CA months ago. I gave up because if the other team has a monk that can remove conditions, you go from warrior slayer to warrior fodder too fast for my liking. Fun to play though, having multiple warriors scream in rage at you is great 
To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
erm, with what? Ether feast and tap? That's not denial, that's more like energy pickpocketing
You could always take Enfeeble or something as a cover condition.

To dominate a warrior in arenas, just be dealing more damage than him. SV/SI to remove adrenaline, empathy to harm him, distortion... and already warrior is doing less than he is taking back. SoM is also great in disabiling ranger interrupters.
erm, with what? Ether feast and tap? That's not denial, that's more like energy pickpocketing

LightningHell
Quote:
Originally Posted by TGgold
Er, I don't see why this helps. You whole skillbar is for *tanking* warriors. Now, if I were a warrior, I'd just switch targets. If you had something, anything, in there to help shut down a caster, it'd have more potential. I really can't see this getting much action outside of Random Arenas though.
Exactly my point. Except most RA Warriors are stupid enough to fall for it.
d3kst3r
Not tanking, double blinding. If more than 2 wars then you can tank. Get it?
d3kst3r
Ok instead of Energy Tap, use Illusion of Haste. The skill description is: for 10 seconds you are no longer crippled and move 33% faster, when it ends you are crippled for 15 seconds.
In other words once you are cripplied just cast IoH again (5 second recharge) or use Plague Touch to cripple someone else.
In other words once you are cripplied just cast IoH again (5 second recharge) or use Plague Touch to cripple someone else.
sno
Since there are so many boon prot monks in Arenas these days, all of which bringing mend ail, I don't see this as being too much of a threat at all for good groups. You could 'possibly' combine this with virulence for a decent condition-spam build (with maybe vim?) but without a lot of covers, blind doesn't do anything against a good team.
d3kst3r
Most people will say: well this doesn't work because that counters it. People, you've all got to realize that there isn't a single skill in the game that can't be countered by a dozen more.
It's same as saying:
Me: I've got these Scissors which really pwns Paper.
You: Oh yeah well we all know Rock can pwn scissors therefore your build sucks.
And for condition removal, as soon as blind is removed I just plague touch and put blind back on. Trust me, even with condition removal, I can still keep 1 war permanently blind by throwing in plague touch.
And if worse comes to worse just go Distortion with Price of Failure.
It's same as saying:
Me: I've got these Scissors which really pwns Paper.
You: Oh yeah well we all know Rock can pwn scissors therefore your build sucks.
And for condition removal, as soon as blind is removed I just plague touch and put blind back on. Trust me, even with condition removal, I can still keep 1 war permanently blind by throwing in plague touch.
And if worse comes to worse just go Distortion with Price of Failure.
d3kst3r
Quote:
Originally Posted by sno
Since there are so many boon prot monks in Arenas these days, all of which bringing mend ail, I don't see this as being too much of a threat at all for good groups. You could 'possibly' combine this with virulence for a decent condition-spam build (with maybe vim?) but without a lot of covers, blind doesn't do anything against a good team.
Beating iQ at Team Arenas using a random PUG group is me speaking from experience and you speaking theoretically.
LightningHell
I think they were playing for fun (and possibly amusement). Try beating iQ in a Guild Battle.
And I said this would do well in RA, but definitely fall back on other organized PvP.
And I said this would do well in RA, but definitely fall back on other organized PvP.
QuixotesGhost
Midnight Signet is a powerful arena elite sure, but I've never understood the need to take it and load the rest of your bar with warrior hate. This is what I perfer for Team Arenas:
Fast Cast - 9+1
Domination - 12+1+3
Inspieration - 9+1
Power Leak
Midnight Signet
Plauge Touch
Guilt
Diversion
Backfire
Drain Enchantment
Ressurection Signet
Basically 2 skills for each class of opponent -
Midnight Signet + Plauge Touch for Warrior/Rangers
Guilt + Power Leak for Offensive Casters Mes/Necro/Ele
Diversion + Backfire for Monks
Drain Enchant for energy and enchant stripping.
Diversion combos escpecially well with the Midnight Signet becuase you can use it to shut down condition removal. There's been times when I've had Blind on a Warrior and a Ranger, an enemy Caster gasping for energy, and the monk running around in circles trying to kite becuase he's got backfire and/or diversion on him all at the same time.
Btw, as has been said before, Midnight Signet no good in 8v8, too much condition removal.
Quote:
Originally Posted by sno
Fast Cast - 9+1
Domination - 12+1+3
Inspieration - 9+1
Power Leak
Midnight Signet
Plauge Touch
Guilt
Diversion
Backfire
Drain Enchantment
Ressurection Signet
Basically 2 skills for each class of opponent -
Midnight Signet + Plauge Touch for Warrior/Rangers
Guilt + Power Leak for Offensive Casters Mes/Necro/Ele
Diversion + Backfire for Monks
Drain Enchant for energy and enchant stripping.
Diversion combos escpecially well with the Midnight Signet becuase you can use it to shut down condition removal. There's been times when I've had Blind on a Warrior and a Ranger, an enemy Caster gasping for energy, and the monk running around in circles trying to kite becuase he's got backfire and/or diversion on him all at the same time.
Btw, as has been said before, Midnight Signet no good in 8v8, too much condition removal.
Quote:
Since there are so many boon prot monks in Arenas these days, all of which bringing mend ail, I don't see this as being too much of a threat at all for good groups. You could 'possibly' combine this with virulence for a decent condition-spam build (with maybe vim?) but without a lot of covers, blind doesn't do anything against a good team.
I generally try to get a ranger with Apply Posion on my team when using Midnight Signet. Poison will draw condition removal out even more and benefit us both if I manage to Diversion it.
Avarre
Quote:
Originally Posted by d3kst3r
Quote:
Quote:
we won coz I countered both their e-denial mes
I call BS. You don't have anything to counter a caster that has any kind of experience with. The fact you change the build continually to meet our challenges shows your original build was not substantiated enough to be a strong opponent. Post one build that you'll support, or don't post it as concrete.
d3kst3r
eh? I didn't change the build, the 8th slot was optional and now I've decided Illusion of Haste is a good skill to put in it. And e-denial don't work against this build coz of the low energy output and high energy input.
LightningHell
Let's put it this way.
Have you been ever out of Arenas with this build? d3kst3r
This is an ARENA build. If you don't like it, don't play it and keep flaming.
ratatass
Jup,
Lightning you are not contributing. So you should stuff it. I like your build, I tried it and it worked great in RA ofc and so so in TA Pugs. I have encountered your build a few times already this week. It seems its popular. I made my modifications to it, tried it and found it solid. IWAY/Virulence/Epedemic could be alright. If you can stand the degen yourself... Do not forget to bring res.... Ratatass LightningHell
Oh...sure...look at my previous posts.
I still think you should bring at least 1/2 of your list as Caster shutdown. I see fewer and fewer warriors nowadays. d3kst3r
lol first you said that 1/2 of all people in arenas were warriors and now you say this... eh?
LightningHell
Yes...there are fewer nowadays. I used to see full warrior teams every time. Might have been coincidence, though.
Avarre
You seriously expect us to believe that an iQ mesmer wouldn't notice his energy denial wasn't working too much? You didn't counter him whatsoever... you just weathered him. I'm not going to go further into the fact that there is no feasible way they only had energy draining with no damage or shutdown.
I have played this build (SoM + plague touch and antimelee) long ago, and I stopped because it doesn't work against a good team. Blinding and hexing (with empathy too for 55 damage attack attempts) is pointless when the warrior stops attacking and waits for hex/condition removal. Mend ailment removes blindness faster than you could possibly apply it. Hex removal completely dominates you. Signet of midnight and ignorance, both of which I have seen (and disliked being against) in arenas completely remove you. You can't do anything at all versus casters either, and intelligent warriors aren't going to attack while blinded. I'm not very kind on arena builds, because so many of them aren't very well put together. Once again, a build put up that requires a specific enemy, a team of [stupid] warriors, with no monk that has a clue. SoM isn't even that hard to interrupt, it's quite possible you wouldn't even get it cast on occasion. Supporting Lightning here... 'd3kst3r Location: Random Arenas' Quote:
Have you been ever out of Arenas with this build?
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milan
I came across a very similar build today in the Team arenas. Was hilarious. The guy was gobbing off about how he's going to shut us all down. Gotta admit he used signet of midnight on my warrior, 4 seconds later he started sitting down, never really got back up.
QuixotesGhost
Quote:
Originally Posted by QuixotesGhost
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Originally Posted by Avarre
Mend ail is spammable, and there isn't anything you can do to counter it.
Am I talking to myself here?
![]() glountz
Blindness, with that lack of condition removal and all these warriors is very harmful in Arenas.
Bleh, I even ran a belly smash hammer whamo one day, I was surprised how far I went with my PUG. We went to TA from RA and still won several battles, especially I had much fun with IWAY 4 teams I mass-blinded with this Earthshaker-Belly smash combo. I had myself Mend so I wasn't subject to plague touchs/ennemy conditions. To bring my 2 cents, I would say to Avarre and Lightning Hell that they are right and not right. In 8V8 this build is crap, but not in 4v4. Running often a prot monk in CA/TA I find myself difficult to spam Mend ailment on others when I'm constantly under fire, galed, eviscerated, interrupted, mana drained and so on. Too often, wanting to cure a teamate led me to death because for one instant I did not protect/heal myself. Removing blind on 2 warriors while you are chased to death is certainly not as easy in 4v4 than in 8v8. Your point is right however, with no anti-caster spell, falling upon hex teams or Eles spikers will grant you a quick travel to Grenth's House. LightningHell
Yes, I am aware that this is viable in RA. The poster made it very clear.
Although, any Martyr elementalist can defeat it easily in RA...but you don't see them much nowadays (in fact I'm the only person I know of who's using it on an elementalist)... TGgold
I just don't get what warrior would keep attacking.
I think the *reason* this works, is due to the discord in TA and RA. I mean, I TA a little, and groups...don't communicate as they should. It makes me sad on the inside. If the average player was smarter, I think this would fail more often than not. tigernz
*shrugs
I've played hundreds of rounds in ra/ta with a SoM/plague touch mesmer and don't remember any warriors ragequitting on me. When I played a mantra of persistence/Crippling Anguish mesmer though... QuixotesGhost
Quote:
Originally Posted by TGgold
I just don't get what warrior would keep attacking.
They shouldn't, that's what makes all the warrior hate redundant.
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