What do you expect from a Mesmer

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

My expectations for mesmers:

1. Knows his/her surroundings, including hexes, enchantments, spells, etc...
2. Does not always rely on domination, such as Energy Surge/Burn every time.
3. Can shut down 1 second skills without Arcane Conundrum/Migraine
4. If they've cast Backfire on a monk and notices they are using remove hex, they can use Shatter Delusions before they finish casting it, OR knows how long their skill lasts and uses the timer to make their hexes end a second or so early for shatter delusions.
5. Understands why Cry of Frustration works against Troll Unguent, Healing Signet, and Resurrection Signet, when Power Spike does not.
6. Knows why channeling is a bad skill
7. Tries to find a build that works with Keystone Signet, but never finds one because none really exists...
8. Does not type like a fool: hay wut ^ pplz/? letz killoxorz sum charz otside picen sq.
9. Brings along Mantra of Flame/Frost/Lightning/Earth because they know what creatures they're encountering.
10. Manages their energy well.
11. Can adjust to different builds, and isn't limited to only playing one type of mesmer.
12. Appreciates clumsiness and ineptitude.
13. Has a good selection of weapons and armors.
14. Knows why Imagined Burden is better than Ethereal Burden in most instances.
15. Does not use Chaos Storm.
16. Has used Ignorance in PVP.
17. Riverdances on the heads of the fallen warriors.
18. Knows not to bring backfire and interrupts, or at least knows to use them seperately.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

pvp: listen to ur party leader and do what u was told to do, not what u think is nessecary. i'm playing a mesmer and never argue about suggested skillbar. interrupts - so be it, e-denial - even better, smth else - i can do it too (i hope)

pve:
1. know the area and mobs and plan ur stances accordingly
2. NEVER ask for BiP/BR
3. help monk with hex removal when needed, u can switch ur 2ndry to use ur inspired hex effectively (f/ex mes/nec in fow with curses 9+ can use inspired ss - simple but not alot of ppl are doing it)
4. understand what u're interrupting and why and more important how
5. use ur 2ndry effectively - choose skills that compliment ur role in ur team, of cos u can go with 8 mesmer skills in ur skillbar and be useful, but u can more inventive than that.
6. expect to be a primary target for mobs in majority of pve areas and dont yell at monk mb he/she's lagging or got drained of energy or whatever
7. plan ur skillbar to be useful in area u're goint to fight in, not just ur personal preferences (like e-denial on melee mobs or interrupting them or such) each mesmer build is interesting to play
8. dont be afraid to experiment with ur builds but let u team know what u're going to do be4 entering the area

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by LifeInfusion
*To call things when they are doing them (Empathy/soothing images/ignorance on a warrior foe, backfire/power block on monk, diversion on boss caster) so that the party applies more pressure to that monster.
Ohh ouch.. try calling power block and then missing it due to lag... I'd love to call that skill, but unless I'm interupting a VERY long cast where there is no chance of missing it, it goes uncalled.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

From what I have been reading, it sounds like people expect mesmers to be gods gift to this game. Maybe my expectations are a little low? Or can they actually disrupt every skill while singlehandedly feeding all of south africa?

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

there are some who claim they can interupt everything.. well.. the AI monsters can, not too sure of their human counterparts though. Personally, I fail at interupting everything and probably spend too long on 1 target and can't shut down a monk boss by myself... but.. I enjoy playing a mesmer and have yet to be in a group which had a problem with what I do.. that's a much, much more common occurance when I'm playing monk.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Avarre
If you put empathy on one warrior, the team should hit the other one, then switch to the empathied which will have taken considerable damage and STILL have the hex on it. Only exception to this are monk mobs that need to be brought down while under the pressure of the hex.
I mean call soothing images and such on warriors and call empathy on things that are priority taht you need to kill for reasons like being hexed or attacked. I didn't phrase it right.

An example is when you attack a warrior enemy with high HP, you want the Empathy on WHILE the group is attacking it so that it dies faster. If you have empathy on and nobody attacks it, it will just be hurt and naturally regen.
You need diversion/ other slowing/interrupt skills for monks, not empathy... Sure it is added damage, but it is not what you do to kill a monk monster.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Quote:
Originally Posted by Kurow
From what I have been reading, it sounds like people expect mesmers to be gods gift to this game. Maybe my expectations are a little low? Or can they actually disrupt every skill while singlehandedly feeding all of south africa?
A mesmer's worst critic is another mesmer, whether that be over the skillbar, or the fashion sense (or the lack thereof).

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

I expect skill interruption.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by LifeInfusion
I mean call soothing images and such on warriors and call empathy on things that are priority taht you need to kill for reasons like being hexed or attacked. I didn't phrase it right.

An example is when you attack a warrior enemy with high HP, you want the Empathy on WHILE the group is attacking it so that it dies faster. If you have empathy on and nobody attacks it, it will just be hurt and naturally regen.
You need diversion/ other slowing/interrupt skills for monks, not empathy... Sure it is added damage, but it is not what you do to kill a monk monster.
Typically you attack the warrior enemy with high HP last, clear the weaker mobs first. By that time, everyone should be attacking that warrior anyway. Examples of high hp warrior enemies that need focus fire = undead rurik, some bosses. No, aatxes do not need much focus fire, better to damage all and kill the whole faster (especially as if you look at total enemy hp, you want empathy to be on as long as possible -> not on the target). Empathy recharges in 10s anyways, so you can keep it on a normal enemy, and even on a boss with 15-16 dom (and thats the last target anyway!).

Obviously I'm referring to empathy throughout. When fighting multiple casters, monks die first, and it's usually a given that the backfire goes to them. Although sometimes it's better to put backfire on mesmer mobs and another anti-cast on monks, but calling those would just confuse people more.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Hmm, I have a mesmer, and have just started playing it more often (still not good yet)....so far i like empathy a lot...my n/me uses it with spiteful spirit in the UW effectively....
I like cry of frustration, but it takes too long, shame and guilt work well occassionally too....my secondary is ranger so I have distracting shot as well..............


I hope that groups start utilazing mesmers more....(and that I can learn to spell this century).

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Cry of Frustration takes to long? It has a 1/4 cast time. I use it to interupt casting groups and skills I know can not be interupted otherwise. Like heal signets and Troll urgent or however its spelled.

as a mesmer I know I'm not quick enough to interupt everything but I'm having fun learning the ins and outs of my mesmer I've been the game and cleared the map with.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

What do I expect from mesmers is pretty much the same as what I expect other professions to know about mesmers -

Understand that cover hexes, and often cover enchantments, are NOT OPTIONAL.

Understand that if you use e-surge or e-burn and no damage is done, you will NOT do damage with the other follow-up skill - no energy = good time for mind wrack.

Understand that cry of frustration and leech signet are the only interrupts possible for res sig, troll u, and heal sig.

Understand that diversion IS a good skill against monks and not such a good skill against any other class - unless you get lucky.

Understand that energy management is NOT optional. If you can't manage to last out the majority of a fight, you might want to think about equipping energy management skills.

Understand that not everything can be interrupted, which is why - barring some situations - a pure interrupt build isn't all that good.

Understand that whatever build you use has a strength - use it, even if the team leader yells at you for not being on target.

Understand that a ranger is good at interrupts too - and distracting shot only has a 10 recharge time.

Understand that warrior is only an acceptable secondary if you are an IW mesmer and you do not have heal sig equpped.

Understand that you can be an IW mesmer and not be a warrior secondary.

Understand that 16 domination makes no difference to the amount of damage you do with e-surge and e-burn. Those points are better used else where.

Understand that the value of a mesmer build is not in how much damage can be done, nor necessariy how long you can shut another build down for. If you keep your team hex free, and the opposing team enchantment free, you will -9 times out of 10- win the day.

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

I'd expect from a good mesmer to consistently interrupt 1 second cast spells.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

PvP:Focus on one thing. Shutdown, E-Denial, Interupts, Anti War. Not all of them. Take your target, take him down, take him fast.

PvE:Bring more balanced builds, some damage, some interupts, some hex/enchantment removal. You are the backbone of the team, provide some defense for your team and some offense.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Kate Bloodspirit
I'd expect from a good mesmer to consistently interrupt 1 second cast spells.
While I'm sure there are those who can, I hope you're not being serious... that would mean a certain amount of precognition on the mesmers side of things, and most definatly NO lag!

*mumbles something along the lines of hating you now for that statement* :P

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

I expect the Mesmer to make me breakfast in her nightgown.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by lg5000
While I'm sure there are those who can, I hope you're not being serious... that would mean a certain amount of precognition on the mesmers side of things, and most definatly NO lag!

*mumbles something along the lines of hating you now for that statement* :P
I can Most of the time anyway, but only on mobs I know the pattern of (like shadow monks).

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Quote:
Originally Posted by thor hammerbane

PvE:Bring more balanced builds, some damage, some interupts, some hex/enchantment removal. You are the backbone of the team, provide some defense for your team and some offense.
Yep. Briallan is mostly a shut-down mesmer, but also carries Soul Feast for when the monk is busy elsewhere and can't heal her, Empathy for when the warriors need just that extra little help, hex removal, esp in the Desert now , and can throw on various other skills to suit the area. There aren't always scads of casters to shut-down, you know.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

As an up and coming mesmer (lvl 14, just reached Lion's Arch), I'm finding this thread interesting. I don't yet have many of the skills under discussion, but one skill I do have and carry is Chaos Storm. I use it to break up groups that are pounding on a surrounded player, or when I need to run away and I'm surrounded. So I use it more for that purpose than to inflict damage.

When I was out with a group yesterday, our monk was quickly surrounded by six opponents, to the point that I could hardly see him. Chaos Storm cleared them out in a jiffy and allowed him to run away to a safe distance. When I get more skills, it'll probably be dropped, but right now I do find it quite useful.

I play PvE only, and take henchmen 95% of the time. I wish there was a way to cycle through enemies without the henchmen constantly changing targets, too.

(oh, and I won't be caught dead strolling through town in a nightgown. I don't care how wonderful the stats are!)

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Great stuff. Kinda suprised though, I thought there would be much more "I expect a mesmer to do...nothing." Maybe this means that more people understand the role of the profession

@felinette
when you cylce through targets, don't actually attacke them. Keep attacking the target you want the henchies to attack and then tab or shift+click to the next target you want. It will keep henchies on the right target.

I also think that, without lag, a good mesmer should be able to interrupt 1 second skills. If you can't get the short skills, don't try when with a group, practice with henchies.

Although it would be nice to call my skills I think it would mess up the whole team, ie "why is that stupid Obi Lou attacking the heretic when we are all trying to kill the dolyak?!?"

Here is what I expect from a mesmer (I play mostly in PvE and RA/TA):

Don't always follow the called target

Don't bring inpired hex if your Dom is at 16 and Insp is at 1

Don't hex a boss (some exceptions)

COVER HEXES

Change targets frequently

Play as a support character

Don't use Illusion of Weakness in the middle of a fight

Bring hex/enchant removal (maybe even echo/glyph them)

Don't aggro and then stand in a pile of baddies

Don't use Phys Resistance without a way to cancel it if there are ele's around

If there are 2 mesmers in a group, talk beforehand so you don't both empathy the same warrior (Durnham never wants to have skill-bar discussions with me)

If you bring shatter hex, tell the monk that you will shatter the surounded warrior (and then do it)


Really I just want mesmers to play smart. Since many mes skills are conditional, you have to know when to use them.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by LouAl
@felinette
when you cylce through targets, don't actually attacke them. Keep attacking the target you want the henchies to attack and then tab or shift+click to the next target you want. It will keep henchies on the right target.
Thanks, I'll give it a try.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

I have average reflexes for a human (200ms), on a laggy connection (100-200ms.) I have no trouble interrupting 1s spells if I'm babysitting the target.

1s is plenty of time. >< I think people are just too afraid to try and end up missing them because of the fear.

And I do expect a mesmer to interrupt critical 1s spells WITHOUT AC/Migraine.

Quote:
Originally Posted by lg5000
While I'm sure there are those who can, I hope you're not being serious... that would mean a certain amount of precognition on the mesmers side of things, and most definatly NO lag!

*mumbles something along the lines of hating you now for that statement* :P

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

Quote:
Originally Posted by Avarre
I can Most of the time anyway, but only on mobs I know the pattern of (like shadow monks).
I dont have a PvE mesmer, but i got my experience through pvp, and i think ive earned the right to wear the mesmer badge. If im awake, i can hit those 1 second's pretty easily, man are those monks pissed off when i power spike their orison of healing , but my biggest moment was hitting a 1/4 second casting spell. I power blocked reversal of fortune. Yes i know what you'll say, "it was luck, you got flukeD! *flameflameflame*", but i don't think it was all luck.

You just have to be adaptable to situations, and fast. I was on a team with 3 monks, and a mesmer(me), and to their luck, i was mostly shutdown, save for energy burn and shatter enchant. I started using a combo of skills, and in that order, because of the recharge times..and i started to notice, as soon as i spike the monk with burn+shatter, he throws on reversal of fortune..this got me thinking. I tell my team to hang on, that i found the secret. I hit burn+shatter enchant, and power block right after..and the rest of the story you know..Don't want to sound RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOy, but just thought that was somthin' cool.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

^ Now that's a good mesmer.

Aigred

Aigred

Ascalonian Squire

Join Date: Dec 2005

Wild Rose Country

Quote:
Originally Posted by borkbork

Quote:
Originally Posted by lg5000
Quote:
Originally Posted by Kate Bloodspirit
I'd expect from a good mesmer to consistently interrupt 1 second cast spells.
While I'm sure there are those who can, I hope you're not being serious... that would mean a certain amount of precognition on the mesmers side of things, and most definatly NO lag!

*mumbles something along the lines of hating you now for that statement* :P
I have average reflexes for a human (200ms), on a laggy connection (100-200ms.) I have no trouble interrupting 1s spells if I'm babysitting the target.

And I do expect a mesmer to interrupt critical 1s spells WITHOUT AC/Migraine.
I agree. Mesmers should be able to consistently interrupt 1s spells.
I do think that most players should be able to do this.

To test your reflexes:

http://www.fetchfido.co.uk/games/rea...ction_test.htm

If you are about average, with 200 ms reflexes, interrupting 1s should be quite doable.

250 ms lag + 250 ms cast time + 250 ms reaction = 750 ms = enough time to interrupt a 1 second spell.

If you want an ingame source to practice on, go to Thunderhead Keep or Grenth's Footprint and interrupt the Siege Ice Golems' Water Tridents and the Dolyak Masters' Orisons and Marks of Protection.


Note: There are many other reflex testers on the web than the one I linked above, but make sure that the one you use responds to the KeyDown or MouseDown event. Do NOT use one that has clickable buttons, because those usually respond on MouseUp, which will report your reflexes as being slower than they really are. This can make a 100 ms difference or more.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

This depends on what exactly your lag is. I'm in Australia on the American servers, and while I've never measured it, this leads to a certain degree of extra lag.

And it varies - some days I do comfortably hit all those interrupts, other times I always seem to get my interrupt off right after they've finished. Part of that is probably that I'm just more on the ball some times than on others, but the times when I really never seem to be able to pull it off normally coincide with other signs of noticeable lag. Usually I consider this a sign to switch to a different build or to another character.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Ohh... it occured to me on the way home that I'm comparing a 2sec cast spell to parasitic bond... which is a 1 sec cast spell... so.. I have a 50% chance of interupting a 1 sec cast spell and a 98% chance of interupting a 2sec cast like empathy. Obviously, a cup of coffee prior to interupting and no lag are a big advantage here.. and.. I'm in Australia too, can I use that as an excuse for not interupting 1 second casts?

Then again, as long as I'm having fun and no-one complains about me doing... whatever it is I'm doing, I can't be that bad, besides, there are more builds to mesmers than just interupts (Yes, I'm trying to make myself feel better here)

dr_james2k

dr_james2k

Frost Gate Guardian

Join Date: Sep 2005

The Guild of Kings

Me/E

As a mesmer in PVE I have had to develope an automatic response to someone in a party after defeating a huge mob saying "FFS mesmer does no damage!"
To which I always reply: "They look fine, but they're being burnt internally."

Mesmers are there to 'soften up' the enemy. Just but shuting down a few caster at first, putting empathy on some warriors, distracting monks and necros. Then when they've had some fun with that then time for degen if illusion or self preservation if inspiration or direct damage if domination.

I used to try inturrupts but with lag and my less then instant reactions so now in PVP I just focus on shutting down one caster then bombarding them with wastrel's worry till they're dead - funny, funny stuff.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by thor hammerbane
I dont have a PvE mesmer, but i got my experience through pvp, and i think ive earned the right to wear the mesmer badge. If im awake, i can hit those 1 second's pretty easily, man are those monks pissed off when i power spike their orison of healing , but my biggest moment was hitting a 1/4 second casting spell. I power blocked reversal of fortune. Yes i know what you'll say, "it was luck, you got flukeD! *flameflameflame*", but i don't think it was all luck.
Anticipation is half the battle with interrupts Which is why you need to think as mesmer. /salute

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

To have nice white pasty skin and a sexy hair style in Fow Amor, knocking at my door at midnight begging to be laid

Ilya Khan

Ilya Khan

Krytan Explorer

Join Date: Apr 2005

Los Angeles, CA

-FdM-

Me/Mo

In PVE
- I am always asked to Backfire every caster
- To bring a monk res (i.e. Be Me/Mo so you may bring Rebirth or something of the sort)

In PVP
- Shut down EVERY caster (they don't really see the 2 warriors and ele beatin the crap out of you while you try to do this)

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Having been a Mesmer from the beginning, and running into quite a few stupid ones over the course of the year, I can tell you what you should expect from a good mesmer either in PVE or PVP.

Regardless of skills brought or style of play, this is what a Mesmer needs to do:

1. Play for the team, not for yourself. Mesmers, next to monks are by far the squishiest of the squishies. You need to make the enemies fight themselves. And therefore make your team have a much easier time of defeating the foes and defending your under armored ass.

2. Dont play one way and stick to it. Never do this. A mesmer is by far the most versatile class. Too many people get into a rut as a mesmer where they have a build they love and wont change it no matter what. We have great elites, unlike other classes. There are plenty of ways to build around all of them. And even many builds that dont require elite spells at all. Someone mentioned early in this that a mesmer can be a jack of all trades. This is very true. That being said

3. Dont complicate your skill bar. Plan it out very precisely. While you will want to specialize on one task for the day, you do want skills that help out everyone. If you are an Anti Caster, have Empathy or some Anti-Attack skill along. Same goes for Anti Melee, bring along Backfire or an Interupt. But a mesmer's job is to do his/her job constantly. By this I mean you have every skill on your bar to the exact job you are meant to do.

4. Dont be ruled by your team. Your job is to support them. And that's it. But! and big but here, they dont control your skills, or your style. If you are doing your job well, then it wont matter what they think you should have. If you are making the battles easier, then its not their concern what you use.

5. Last but not least, dont let anyone tell you which Mesmer skills suck *looks at a few people this thread* Yeah, I'm looking at your Avarre. Glad to see you actually made a mesmer finally. Your right about Chaos Storm now after the AoE patch, but you werent then. And Conjure Phantasm...still cant believe you havent learned how to use that one.

Anyway. That's the main points. A mesmer is a support character. The key is that because they are the one character bound to screw up everyone on the opposing side, they are also the most crucial member of a balanced team.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

Quote:
Originally Posted by Avarre
Anticipation is half the battle with interrupts Which is why you need to think as mesmer. /salute
I've been mesmering alot lately, and man are those monks pissed off when i interupt every single orison of healing. Whenever my team wins, the monk usually yells at me with something along the lines of "Your so mean!, OMFG i hit lag spikes!, Go away n00b mesmer!". Mesmering is probably the most satisfying career ive undertaken, and im a monk as well. Monking is good, but mesmering is great, especially if you have a good build. I e-deny the monk, remove a hex off my monk, shatter enchant on that frenzy wammo , and then give a little power spike on that mesmer. Quite good fun, but i don't know if its as satisfying as beating a monk with my secksi twin hammer on my war
*thud*
*thud*

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Quote:
Originally Posted by thor hammerbane
I've been mesmering alot lately, and man are those monks pissed off when i interupt every single orison of healing. Whenever my team wins, the monk usually yells at me with something along the lines of "Your so mean!, OMFG i hit lag spikes!, Go away n00b mesmer!". Mesmering is probably the most satisfying career ive undertaken, and im a monk as well. Monking is good, but mesmering is great, especially if you have a good build. I e-deny the monk, remove a hex off my monk, shatter enchant on that frenzy wammo , and then give a little power spike on that mesmer. Quite good fun, but i don't know if its as satisfying as beating a monk with my secksi twin hammer on my war
*thud*
*thud*
I totally second this is very gratifying!

However, the MOST gratifying thing are mesmer duels. They are the most inmersive thing in game. Specially when there's a good mix of interrupts and shutdowns. Watching both diversions go out at the same time to see who's gotta diversion who's diversion is trully a chicken game. And when you deny target mesmer's energy before he can deny yours, ahhh, that's when I get all excited and stuff. lol

And yes, 1s cast spell's interruption is something I'd expect from any mesmer, at least for interrupt mesmers.

Since I already started talking =P

There're another kind that requires more intuition and awareness, like energy denial memers because you have to visualize and keep track of your target's energy. For sure a button-smashing mesmer will not be able to shut down jack.
Space your drains properly to keep the drains consistent and don't let them get enough energy for big/important spells. If they get energy buffs or long time of regen, have your scarse interrupts ready cuz most likely a big spell is comming. In case your target is focus/swapping, make sure you time your drains to land when they're in their energy sets (weapon switching lag is your friend here).

Another kind of mesmers is migraine mesmers. Have to keep track of how long you migraine's been up and if the cover was removed or faded to refresh it (usually conjure). You have to know when it's a good time to cast the next Migraine, if you get a fast recharge migraine, be able to switch to the other heal monk quickly (if you're on prot, stay on prot). Also space your interrupts, use them as precission tools, don't smash them with every cast, shoot quick for short casts and wait long for longer casts (Like seed/aegis/hex removal). Watching your target cast meteor shower under migraine, just to interrupt in the last second: Priceless.

Phantom Pain + Shatter delussions spiking mesmer is also a complex job. Phantom has to land exactly with the spike and your shatter must land late to the spike, but before the infuse. Pretty intense job.

Make sure you have good year! 20% rockmolder ftw. 20/20 green wands and energy sets are your friends.

My average was 0.230 btw =P

Peace

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I tried that reaction test, it was pretty fun. I did it a bunch of times with averages in the .215-.225 range (unless I over-anticipated and got a 1 sec penalty ) and my fastest time was .176, not bad.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

In PVE you can usually learn an enemy caster's attack habits and spell orders, for example mergoyles always use Deep Freeze after glyph of energy renewal or aura of restoration... it helps anticipating what to expect, and what you can do to interupt the enemy, even in deciding what form of interuptions to use.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Mesmers with domination are all i expect, if you can e denial a monk in gvg or hoh those little thinkgs win thr game, too bad not many people play mesmers

Kate Bloodspirit

Lion's Arch Merchant

Join Date: Nov 2005

New York, NY

Idiot Savants [iQ]

Quote:
Originally Posted by Count to Potato
Mesmers with domination are all i expect, if you can e denial a monk in gvg or hoh those little thinkgs win thr game, too bad not many people play mesmers
Energy denial is a very small part of what mesmers can do >.>

Griffonclaw

Griffonclaw

Academy Page

Join Date: Mar 2006

W/

Personally, if I can get a mesmer on my team I will. I have to admit I have been playing a W/Mo but recently I have read up on some of the cool things Mesmers can do and have fallen in love. I expect them to frustrate the enemy, but usually I let them do whatever they are good at.

I have some questions though, why does no one make 55 Mesmers and are IW Mesmers and decent/fun to play around with in PvE?

Anyway, plz don't flame me because I am fairly new to playing a mesmer, although I try appreciate what they do.

bele

bele

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Aigred
I agree. Mesmers should be able to consistently interrupt 1s spells.
I do think that most players should be able to do this.

To test your reflexes:

http://www.fetchfido.co.uk/games/rea...ction_test.htm

If you are about average, with 200 ms reflexes, interrupting 1s should be quite doable.

250 ms lag + 250 ms cast time + 250 ms reaction = 750 ms = enough time to interrupt a 1 second spell.

If you want an ingame source to practice on, go to Thunderhead Keep or Grenth's Footprint and interrupt the Siege Ice Golems' Water Tridents and the Dolyak Masters' Orisons and Marks of Protection.
Many have posted how they can interrupt easily 1s spells, and in your post give a 0.250 s margin for that.

Actually i cannot interrupt any 1 s spell, in THK or GF.

Made a test outside ToA , with one of those Junipers (or whateverthe name, those monks that pops up from the earth and spams Orisons) Went alone, packed all interrupts but Eather Fest and echo + archane and begun babysitting. The quote was 100% . I interrupted every and each one of the Orisons.
Tried several times and the quote was > 95%

Once i go into any other location with a full team of 8 it's impossible. no matter if i'm babysitting the whole time while the rest of the team is killing them. the quote is 0% (yeah, so radical, i cannot interrupt 1s spells).
It was really painfull when i tryed to interrupt a Monk boss in SF. Didn't bring Diversion and was pathetic how several mins long the whole team tried to kill that bitch, and i was totally unable to stop any of his orisons.

my average is of reflexes in the test is .225 (yeah quite slow iknow, but still quite normal)

So i think your .250 lag you've given in your equation is way to optimist, and yeah my fingers are always rdy for fast casting spells.

No need to say i almost never bring Power Block, although it'd be one of those i'd bring along really often

P.S.
Quote:
Originally Posted by Poison Ivy
To have nice white pasty skin and a sexy hair style in Fow Amor, knocking at my door at midnight begging to be laid
Keep dreaming (still don't have Fow pjm , armor)